14.7CVMar 18, 2024
EMIE-MAP: Large-Scale Road Surface Reconstruction Based on Explicit Mesh and Implicit EncodingWenhua Wu, Qi Wang, Guangming Wang et al.
Road surface reconstruction plays a vital role in autonomous driving systems, enabling road lane perception and high-precision mapping. Recently, neural implicit encoding has achieved remarkable results in scene representation, particularly in the realistic rendering of scene textures. However, it faces challenges in directly representing geometric information for large-scale scenes. To address this, we propose EMIE-MAP, a novel method for large-scale road surface reconstruction based on explicit mesh and implicit encoding. The road geometry is represented using explicit mesh, where each vertex stores implicit encoding representing the color and semantic information. To overcome the difficulty in optimizing road elevation, we introduce a trajectory-based elevation initialization and an elevation residual learning method based on Multi-Layer Perceptron (MLP). Additionally, by employing implicit encoding and multi-camera color MLPs decoding, we achieve separate modeling of scene physical properties and camera characteristics, allowing surround-view reconstruction compatible with different camera models. Our method achieves remarkable road surface reconstruction performance in a variety of real-world challenging scenarios.
RoGs: Large Scale Road Surface Reconstruction with Meshgrid GaussianZhiheng Feng, Wenhua Wu, Tianchen Deng et al.
Road surface reconstruction plays a crucial role in autonomous driving, which can be used for road lane perception and autolabeling. Recently, mesh-based road surface reconstruction algorithms have shown promising reconstruction results. However, these mesh-based methods suffer from slow speed and poor reconstruction quality. To address these limitations, we propose a novel large-scale road surface reconstruction approach with meshgrid Gaussian, named RoGs. Specifically, we model the road surface by placing Gaussian surfels in the vertices of a uniformly distributed square mesh, where each surfel stores color, semantic, and geometric information. This square mesh-based layout covers the entire road with fewer Gaussian surfels and reduces the overlap between Gaussian surfels during training. In addition, because the road surface has no thickness, 2D Gaussian surfel is more consistent with the physical reality of the road surface than 3D Gaussian sphere. Then, unlike previous initialization methods that rely on point clouds, we introduce a vehicle pose-based initialization method to initialize the height and rotation of the Gaussian surfel. Thanks to this meshgrid Gaussian modeling and pose-based initialization, our method achieves significant speedups while improving reconstruction quality. We obtain excellent results in reconstruction of road surfaces in a variety of challenging real-world scenes.