Peter Anderson

CV
h-index7
30papers
18,192citations
Novelty48%
AI Score36

30 Papers

CVOct 27, 2023Code
Davidsonian Scene Graph: Improving Reliability in Fine-grained Evaluation for Text-to-Image Generation

Jaemin Cho, Yushi Hu, Roopal Garg et al. · allen-ai

Evaluating text-to-image models is notoriously difficult. A strong recent approach for assessing text-image faithfulness is based on QG/A (question generation and answering), which uses pre-trained foundational models to automatically generate a set of questions and answers from the prompt, and output images are scored based on whether these answers extracted with a visual question answering model are consistent with the prompt-based answers. This kind of evaluation is naturally dependent on the quality of the underlying QG and VQA models. We identify and address several reliability challenges in existing QG/A work: (a) QG questions should respect the prompt (avoiding hallucinations, duplications, and omissions) and (b) VQA answers should be consistent (not asserting that there is no motorcycle in an image while also claiming the motorcycle is blue). We address these issues with Davidsonian Scene Graph (DSG), an empirically grounded evaluation framework inspired by formal semantics, which is adaptable to any QG/A frameworks. DSG produces atomic and unique questions organized in dependency graphs, which (i) ensure appropriate semantic coverage and (ii) sidestep inconsistent answers. With extensive experimentation and human evaluation on a range of model configurations (LLM, VQA, and T2I), we empirically demonstrate that DSG addresses the challenges noted above. Finally, we present DSG-1k, an open-sourced evaluation benchmark that includes 1,060 prompts, covering a wide range of fine-grained semantic categories with a balanced distribution. We release the DSG-1k prompts and the corresponding DSG questions.

CVApr 6, 2022
Simple and Effective Synthesis of Indoor 3D Scenes

Jing Yu Koh, Harsh Agrawal, Dhruv Batra et al. · apple-ml, cmu

We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while maintaining 3D consistency. Existing approaches are highly complex, with many separately trained stages and components. We propose a simple alternative: an image-to-image GAN that maps directly from reprojections of incomplete point clouds to full high-resolution RGB-D images. On the Matterport3D and RealEstate10K datasets, our approach significantly outperforms prior work when evaluated by humans, as well as on FID scores. Further, we show that our model is useful for generative data augmentation. A vision-and-language navigation (VLN) agent trained with trajectories spatially-perturbed by our model improves success rate by up to 1.5% over a state of the art baseline on the R2R benchmark. Our code will be made available to facilitate generative data augmentation and applications to downstream robotics and embodied AI tasks.

LGOct 6, 2022
A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning

Aishwarya Kamath, Peter Anderson, Su Wang et al. · cmu

Recent studies in Vision-and-Language Navigation (VLN) train RL agents to execute natural-language navigation instructions in photorealistic environments, as a step towards robots that can follow human instructions. However, given the scarcity of human instruction data and limited diversity in the training environments, these agents still struggle with complex language grounding and spatial language understanding. Pretraining on large text and image-text datasets from the web has been extensively explored but the improvements are limited. We investigate large-scale augmentation with synthetic instructions. We take 500+ indoor environments captured in densely-sampled 360 degree panoramas, construct navigation trajectories through these panoramas, and generate a visually-grounded instruction for each trajectory using Marky, a high-quality multilingual navigation instruction generator. We also synthesize image observations from novel viewpoints using an image-to-image GAN. The resulting dataset of 4.2M instruction-trajectory pairs is two orders of magnitude larger than existing human-annotated datasets, and contains a wider variety of environments and viewpoints. To efficiently leverage data at this scale, we train a simple transformer agent with imitation learning. On the challenging RxR dataset, our approach outperforms all existing RL agents, improving the state-of-the-art NDTW from 71.1 to 79.1 in seen environments, and from 64.6 to 66.8 in unseen test environments. Our work points to a new path to improving instruction-following agents, emphasizing large-scale imitation learning and the development of synthetic instruction generation capabilities.

CVDec 13, 2022
Imagen Editor and EditBench: Advancing and Evaluating Text-Guided Image Inpainting

Su Wang, Chitwan Saharia, Ceslee Montgomery et al.

Text-guided image editing can have a transformative impact in supporting creative applications. A key challenge is to generate edits that are faithful to input text prompts, while consistent with input images. We present Imagen Editor, a cascaded diffusion model built, by fine-tuning Imagen on text-guided image inpainting. Imagen Editor's edits are faithful to the text prompts, which is accomplished by using object detectors to propose inpainting masks during training. In addition, Imagen Editor captures fine details in the input image by conditioning the cascaded pipeline on the original high resolution image. To improve qualitative and quantitative evaluation, we introduce EditBench, a systematic benchmark for text-guided image inpainting. EditBench evaluates inpainting edits on natural and generated images exploring objects, attributes, and scenes. Through extensive human evaluation on EditBench, we find that object-masking during training leads to across-the-board improvements in text-image alignment -- such that Imagen Editor is preferred over DALL-E 2 and Stable Diffusion -- and, as a cohort, these models are better at object-rendering than text-rendering, and handle material/color/size attributes better than count/shape attributes.

CVOct 6, 2022
Iterative Vision-and-Language Navigation

Jacob Krantz, Shurjo Banerjee, Wang Zhu et al. · uw

We present Iterative Vision-and-Language Navigation (IVLN), a paradigm for evaluating language-guided agents navigating in a persistent environment over time. Existing Vision-and-Language Navigation (VLN) benchmarks erase the agent's memory at the beginning of every episode, testing the ability to perform cold-start navigation with no prior information. However, deployed robots occupy the same environment for long periods of time. The IVLN paradigm addresses this disparity by training and evaluating VLN agents that maintain memory across tours of scenes that consist of up to 100 ordered instruction-following Room-to-Room (R2R) episodes, each defined by an individual language instruction and a target path. We present discrete and continuous Iterative Room-to-Room (IR2R) benchmarks comprising about 400 tours each in 80 indoor scenes. We find that extending the implicit memory of high-performing transformer VLN agents is not sufficient for IVLN, but agents that build maps can benefit from environment persistence, motivating a renewed focus on map-building agents in VLN.

CVMar 23, 2021Code
PanGEA: The Panoramic Graph Environment Annotation Toolkit

Alexander Ku, Peter Anderson, Jordi Pont-Tuset et al.

PanGEA, the Panoramic Graph Environment Annotation toolkit, is a lightweight toolkit for collecting speech and text annotations in photo-realistic 3D environments. PanGEA immerses annotators in a web-based simulation and allows them to move around easily as they speak and/or listen. It includes database and cloud storage integration, plus utilities for automatically aligning recorded speech with manual transcriptions and the virtual pose of the annotators. Out of the box, PanGEA supports two tasks -- collecting navigation instructions and navigation instruction following -- and it could be easily adapted for annotating walking tours, finding and labeling landmarks or objects, and similar tasks. We share best practices learned from using PanGEA in a 20,000 hour annotation effort to collect the Room-Across-Room dataset. We hope that our open-source annotation toolkit and insights will both expedite future data collection efforts and spur innovation on the kinds of grounded language tasks such environments can support.

CVDec 27, 2023
Prompt Expansion for Adaptive Text-to-Image Generation

Siddhartha Datta, Alexander Ku, Deepak Ramachandran et al.

Text-to-image generation models are powerful but difficult to use. Users craft specific prompts to get better images, though the images can be repetitive. This paper proposes a Prompt Expansion framework that helps users generate high-quality, diverse images with less effort. The Prompt Expansion model takes a text query as input and outputs a set of expanded text prompts that are optimized such that when passed to a text-to-image model, generates a wider variety of appealing images. We conduct a human evaluation study that shows that images generated through Prompt Expansion are more aesthetically pleasing and diverse than those generated by baseline methods. Overall, this paper presents a novel and effective approach to improving the text-to-image generation experience.

CLNov 11, 2024
Greenback Bears and Fiscal Hawks: Finance is a Jungle and Text Embeddings Must Adapt

Peter Anderson, Mano Vikash Janardhanan, Jason He et al.

Financial documents are filled with specialized terminology, arcane jargon, and curious acronyms that pose challenges for general-purpose text embeddings. Yet, few text embeddings specialized for finance have been reported in the literature, perhaps in part due to a lack of public datasets and benchmarks. We present BAM embeddings, a set of text embeddings finetuned on a carefully constructed dataset of 14.3M query-passage pairs. Demonstrating the benefits of domain-specific training, BAM embeddings achieve Recall@1 of 62.8% on a held-out test set, vs. only 39.2% for the best general-purpose text embedding from OpenAI. Further, BAM embeddings increase question answering accuracy by 8% on FinanceBench and show increased sensitivity to the finance-specific elements that are found in detailed, forward-looking and company and date-specific queries. To support further research we describe our approach in detail, quantify the importance of hard negative mining and dataset scale.

CVNov 25, 2021
Less is More: Generating Grounded Navigation Instructions from Landmarks

Su Wang, Ceslee Montgomery, Jordi Orbay et al.

We study the automatic generation of navigation instructions from 360-degree images captured on indoor routes. Existing generators suffer from poor visual grounding, causing them to rely on language priors and hallucinate objects. Our MARKY-MT5 system addresses this by focusing on visual landmarks; it comprises a first stage landmark detector and a second stage generator -- a multimodal, multilingual, multitask encoder-decoder. To train it, we bootstrap grounded landmark annotations on top of the Room-across-Room (RxR) dataset. Using text parsers, weak supervision from RxR's pose traces, and a multilingual image-text encoder trained on 1.8b images, we identify 971k English, Hindi and Telugu landmark descriptions and ground them to specific regions in panoramas. On Room-to-Room, human wayfinders obtain success rates (SR) of 71% following MARKY-MT5's instructions, just shy of their 75% SR following human instructions -- and well above SRs with other generators. Evaluations on RxR's longer, diverse paths obtain 61-64% SRs on three languages. Generating such high-quality navigation instructions in novel environments is a step towards conversational navigation tools and could facilitate larger-scale training of instruction-following agents.

CVMay 18, 2021
Pathdreamer: A World Model for Indoor Navigation

Jing Yu Koh, Honglak Lee, Yinfei Yang et al.

People navigating in unfamiliar buildings take advantage of myriad visual, spatial and semantic cues to efficiently achieve their navigation goals. Towards equipping computational agents with similar capabilities, we introduce Pathdreamer, a visual world model for agents navigating in novel indoor environments. Given one or more previous visual observations, Pathdreamer generates plausible high-resolution 360 visual observations (RGB, semantic segmentation and depth) for viewpoints that have not been visited, in buildings not seen during training. In regions of high uncertainty (e.g. predicting around corners, imagining the contents of an unseen room), Pathdreamer can predict diverse scenes, allowing an agent to sample multiple realistic outcomes for a given trajectory. We demonstrate that Pathdreamer encodes useful and accessible visual, spatial and semantic knowledge about human environments by using it in the downstream task of Vision-and-Language Navigation (VLN). Specifically, we show that planning ahead with Pathdreamer brings about half the benefit of looking ahead at actual observations from unobserved parts of the environment. We hope that Pathdreamer will help unlock model-based approaches to challenging embodied navigation tasks such as navigating to specified objects and VLN.

AIJan 26, 2021
On the Evaluation of Vision-and-Language Navigation Instructions

Ming Zhao, Peter Anderson, Vihan Jain et al.

Vision-and-Language Navigation wayfinding agents can be enhanced by exploiting automatically generated navigation instructions. However, existing instruction generators have not been comprehensively evaluated, and the automatic evaluation metrics used to develop them have not been validated. Using human wayfinders, we show that these generators perform on par with or only slightly better than a template-based generator and far worse than human instructors. Furthermore, we discover that BLEU, ROUGE, METEOR and CIDEr are ineffective for evaluating grounded navigation instructions. To improve instruction evaluation, we propose an instruction-trajectory compatibility model that operates without reference instructions. Our model shows the highest correlation with human wayfinding outcomes when scoring individual instructions. For ranking instruction generation systems, if reference instructions are available we recommend using SPICE.

CVNov 16, 2020
Where Are You? Localization from Embodied Dialog

Meera Hahn, Jacob Krantz, Dhruv Batra et al.

We present Where Are You? (WAY), a dataset of ~6k dialogs in which two humans -- an Observer and a Locator -- complete a cooperative localization task. The Observer is spawned at random in a 3D environment and can navigate from first-person views while answering questions from the Locator. The Locator must localize the Observer in a detailed top-down map by asking questions and giving instructions. Based on this dataset, we define three challenging tasks: Localization from Embodied Dialog or LED (localizing the Observer from dialog history), Embodied Visual Dialog (modeling the Observer), and Cooperative Localization (modeling both agents). In this paper, we focus on the LED task -- providing a strong baseline model with detailed ablations characterizing both dataset biases and the importance of various modeling choices. Our best model achieves 32.7% success at identifying the Observer's location within 3m in unseen buildings, vs. 70.4% for human Locators.

CVNov 7, 2020
Sim-to-Real Transfer for Vision-and-Language Navigation

Peter Anderson, Ayush Shrivastava, Joanne Truong et al.

We study the challenging problem of releasing a robot in a previously unseen environment, and having it follow unconstrained natural language navigation instructions. Recent work on the task of Vision-and-Language Navigation (VLN) has achieved significant progress in simulation. To assess the implications of this work for robotics, we transfer a VLN agent trained in simulation to a physical robot. To bridge the gap between the high-level discrete action space learned by the VLN agent, and the robot's low-level continuous action space, we propose a subgoal model to identify nearby waypoints, and use domain randomization to mitigate visual domain differences. For accurate sim and real comparisons in parallel environments, we annotate a 325m2 office space with 1.3km of navigation instructions, and create a digitized replica in simulation. We find that sim-to-real transfer to an environment not seen in training is successful if an occupancy map and navigation graph can be collected and annotated in advance (success rate of 46.8% vs. 55.9% in sim), but much more challenging in the hardest setting with no prior mapping at all (success rate of 22.5%).

CVOct 15, 2020
Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding

Alexander Ku, Peter Anderson, Roma Patel et al.

We introduce Room-Across-Room (RxR), a new Vision-and-Language Navigation (VLN) dataset. RxR is multilingual (English, Hindi, and Telugu) and larger (more paths and instructions) than other VLN datasets. It emphasizes the role of language in VLN by addressing known biases in paths and eliciting more references to visible entities. Furthermore, each word in an instruction is time-aligned to the virtual poses of instruction creators and validators. We establish baseline scores for monolingual and multilingual settings and multitask learning when including Room-to-Room annotations. We also provide results for a model that learns from synchronized pose traces by focusing only on portions of the panorama attended to in human demonstrations. The size, scope and detail of RxR dramatically expands the frontier for research on embodied language agents in simulated, photo-realistic environments.

CVJul 23, 2020
Spatially Aware Multimodal Transformers for TextVQA

Yash Kant, Dhruv Batra, Peter Anderson et al.

Textual cues are essential for everyday tasks like buying groceries and using public transport. To develop this assistive technology, we study the TextVQA task, i.e., reasoning about text in images to answer a question. Existing approaches are limited in their use of spatial relations and rely on fully-connected transformer-like architectures to implicitly learn the spatial structure of a scene. In contrast, we propose a novel spatially aware self-attention layer such that each visual entity only looks at neighboring entities defined by a spatial graph. Further, each head in our multi-head self-attention layer focuses on a different subset of relations. Our approach has two advantages: (1) each head considers local context instead of dispersing the attention amongst all visual entities; (2) we avoid learning redundant features. We show that our model improves the absolute accuracy of current state-of-the-art methods on TextVQA by 2.2% overall over an improved baseline, and 4.62% on questions that involve spatial reasoning and can be answered correctly using OCR tokens. Similarly on ST-VQA, we improve the absolute accuracy by 4.2%. We further show that spatially aware self-attention improves visual grounding.

CVApr 30, 2020
Improving Vision-and-Language Navigation with Image-Text Pairs from the Web

Arjun Majumdar, Ayush Shrivastava, Stefan Lee et al.

Following a navigation instruction such as 'Walk down the stairs and stop at the brown sofa' requires embodied AI agents to ground scene elements referenced via language (e.g. 'stairs') to visual content in the environment (pixels corresponding to 'stairs'). We ask the following question -- can we leverage abundant 'disembodied' web-scraped vision-and-language corpora (e.g. Conceptual Captions) to learn visual groundings (what do 'stairs' look like?) that improve performance on a relatively data-starved embodied perception task (Vision-and-Language Navigation)? Specifically, we develop VLN-BERT, a visiolinguistic transformer-based model for scoring the compatibility between an instruction ('...stop at the brown sofa') and a sequence of panoramic RGB images captured by the agent. We demonstrate that pretraining VLN-BERT on image-text pairs from the web before fine-tuning on embodied path-instruction data significantly improves performance on VLN -- outperforming the prior state-of-the-art in the fully-observed setting by 4 absolute percentage points on success rate. Ablations of our pretraining curriculum show each stage to be impactful -- with their combination resulting in further positive synergistic effects.

CVJul 3, 2019
Chasing Ghosts: Instruction Following as Bayesian State Tracking

Peter Anderson, Ayush Shrivastava, Devi Parikh et al.

A visually-grounded navigation instruction can be interpreted as a sequence of expected observations and actions an agent following the correct trajectory would encounter and perform. Based on this intuition, we formulate the problem of finding the goal location in Vision-and-Language Navigation (VLN) within the framework of Bayesian state tracking - learning observation and motion models conditioned on these expectable events. Together with a mapper that constructs a semantic spatial map on-the-fly during navigation, we formulate an end-to-end differentiable Bayes filter and train it to identify the goal by predicting the most likely trajectory through the map according to the instructions. The resulting navigation policy constitutes a new approach to instruction following that explicitly models a probability distribution over states, encoding strong geometric and algorithmic priors while enabling greater explainability. Our experiments show that our approach outperforms a strong LingUNet baseline when predicting the goal location on the map. On the full VLN task, i.e. navigating to the goal location, our approach achieves promising results with less reliance on navigation constraints.

CVApr 23, 2019
REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments

Yuankai Qi, Qi Wu, Peter Anderson et al.

One of the long-term challenges of robotics is to enable robots to interact with humans in the visual world via natural language, as humans are visual animals that communicate through language. Overcoming this challenge requires the ability to perform a wide variety of complex tasks in response to multifarious instructions from humans. In the hope that it might drive progress towards more flexible and powerful human interactions with robots, we propose a dataset of varied and complex robot tasks, described in natural language, in terms of objects visible in a large set of real images. Given an instruction, success requires navigating through a previously-unseen environment to identify an object. This represents a practical challenge, but one that closely reflects one of the core visual problems in robotics. Several state-of-the-art vision-and-language navigation, and referring-expression models are tested to verify the difficulty of this new task, but none of them show promising results because there are many fundamental differences between our task and previous ones. A novel Interactive Navigator-Pointer model is also proposed that provides a strong baseline on the task. The proposed model especially achieves the best performance on the unseen test split, but still leaves substantial room for improvement compared to the human performance.

CVJan 25, 2019
Audio-Visual Scene-Aware Dialog

Huda Alamri, Vincent Cartillier, Abhishek Das et al.

We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using both qualitative and quantitative metrics. Our results indicate that models must utilize all the available inputs (video, audio, question, and dialog history) to perform best on this dataset.

CVDec 20, 2018
nocaps: novel object captioning at scale

Harsh Agrawal, Karan Desai, Yufei Wang et al.

Image captioning models have achieved impressive results on datasets containing limited visual concepts and large amounts of paired image-caption training data. However, if these models are to ever function in the wild, a much larger variety of visual concepts must be learned, ideally from less supervision. To encourage the development of image captioning models that can learn visual concepts from alternative data sources, such as object detection datasets, we present the first large-scale benchmark for this task. Dubbed 'nocaps', for novel object captioning at scale, our benchmark consists of 166,100 human-generated captions describing 15,100 images from the OpenImages validation and test sets. The associated training data consists of COCO image-caption pairs, plus OpenImages image-level labels and object bounding boxes. Since OpenImages contains many more classes than COCO, nearly 400 object classes seen in test images have no or very few associated training captions (hence, nocaps). We extend existing novel object captioning models to establish strong baselines for this benchmark and provide analysis to guide future work on this task.

CLAug 28, 2018
Disfluency Detection using Auto-Correlational Neural Networks

Paria Jamshid Lou, Peter Anderson, Mark Johnson

In recent years, the natural language processing community has moved away from task-specific feature engineering, i.e., researchers discovering ad-hoc feature representations for various tasks, in favor of general-purpose methods that learn the input representation by themselves. However, state-of-the-art approaches to disfluency detection in spontaneous speech transcripts currently still depend on an array of hand-crafted features, and other representations derived from the output of pre-existing systems such as language models or dependency parsers. As an alternative, this paper proposes a simple yet effective model for automatic disfluency detection, called an auto-correlational neural network (ACNN). The model uses a convolutional neural network (CNN) and augments it with a new auto-correlation operator at the lowest layer that can capture the kinds of "rough copy" dependencies that are characteristic of repair disfluencies in speech. In experiments, the ACNN model outperforms the baseline CNN on a disfluency detection task with a 5% increase in f-score, which is close to the previous best result on this task.

AIJul 18, 2018
On Evaluation of Embodied Navigation Agents

Peter Anderson, Angel Chang, Devendra Singh Chaplot et al.

Skillful mobile operation in three-dimensional environments is a primary topic of study in Artificial Intelligence. The past two years have seen a surge of creative work on navigation. This creative output has produced a plethora of sometimes incompatible task definitions and evaluation protocols. To coordinate ongoing and future research in this area, we have convened a working group to study empirical methodology in navigation research. The present document summarizes the consensus recommendations of this working group. We discuss different problem statements and the role of generalization, present evaluation measures, and provide standard scenarios that can be used for benchmarking.

CVJul 6, 2018
Face-Cap: Image Captioning using Facial Expression Analysis

Omid Mohamad Nezami, Mark Dras, Peter Anderson et al.

Image captioning is the process of generating a natural language description of an image. Most current image captioning models, however, do not take into account the emotional aspect of an image, which is very relevant to activities and interpersonal relationships represented therein. Towards developing a model that can produce human-like captions incorporating these, we use facial expression features extracted from images including human faces, with the aim of improving the descriptive ability of the model. In this work, we present two variants of our Face-Cap model, which embed facial expression features in different ways, to generate image captions. Using all standard evaluation metrics, our Face-Cap models outperform a state-of-the-art baseline model for generating image captions when applied to an image caption dataset extracted from the standard Flickr 30K dataset, consisting of around 11K images containing faces. An analysis of the captions finds that, perhaps surprisingly, the improvement in caption quality appears to come not from the addition of adjectives linked to emotional aspects of the images, but from more variety in the actions described in the captions.

CVJun 15, 2018
Partially-Supervised Image Captioning

Peter Anderson, Stephen Gould, Mark Johnson

Image captioning models are becoming increasingly successful at describing the content of images in restricted domains. However, if these models are to function in the wild - for example, as assistants for people with impaired vision - a much larger number and variety of visual concepts must be understood. To address this problem, we teach image captioning models new visual concepts from labeled images and object detection datasets. Since image labels and object classes can be interpreted as partial captions, we formulate this problem as learning from partially-specified sequence data. We then propose a novel algorithm for training sequence models, such as recurrent neural networks, on partially-specified sequences which we represent using finite state automata. In the context of image captioning, our method lifts the restriction that previously required image captioning models to be trained on paired image-sentence corpora only, or otherwise required specialized model architectures to take advantage of alternative data modalities. Applying our approach to an existing neural captioning model, we achieve state of the art results on the novel object captioning task using the COCO dataset. We further show that we can train a captioning model to describe new visual concepts from the Open Images dataset while maintaining competitive COCO evaluation scores.

CVNov 20, 2017
Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments

Peter Anderson, Qi Wu, Damien Teney et al.

A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matterport3D Simulator -- a large-scale reinforcement learning environment based on real imagery. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings -- the Room-to-Room (R2R) dataset.

CVAug 9, 2017
Tips and Tricks for Visual Question Answering: Learnings from the 2017 Challenge

Damien Teney, Peter Anderson, Xiaodong He et al.

This paper presents a state-of-the-art model for visual question answering (VQA), which won the first place in the 2017 VQA Challenge. VQA is a task of significant importance for research in artificial intelligence, given its multimodal nature, clear evaluation protocol, and potential real-world applications. The performance of deep neural networks for VQA is very dependent on choices of architectures and hyperparameters. To help further research in the area, we describe in detail our high-performing, though relatively simple model. Through a massive exploration of architectures and hyperparameters representing more than 3,000 GPU-hours, we identified tips and tricks that lead to its success, namely: sigmoid outputs, soft training targets, image features from bottom-up attention, gated tanh activations, output embeddings initialized using GloVe and Google Images, large mini-batches, and smart shuffling of training data. We provide a detailed analysis of their impact on performance to assist others in making an appropriate selection.

CVJul 25, 2017
Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering

Peter Anderson, Xiaodong He, Chris Buehler et al.

Top-down visual attention mechanisms have been used extensively in image captioning and visual question answering (VQA) to enable deeper image understanding through fine-grained analysis and even multiple steps of reasoning. In this work, we propose a combined bottom-up and top-down attention mechanism that enables attention to be calculated at the level of objects and other salient image regions. This is the natural basis for attention to be considered. Within our approach, the bottom-up mechanism (based on Faster R-CNN) proposes image regions, each with an associated feature vector, while the top-down mechanism determines feature weightings. Applying this approach to image captioning, our results on the MSCOCO test server establish a new state-of-the-art for the task, achieving CIDEr / SPICE / BLEU-4 scores of 117.9, 21.5 and 36.9, respectively. Demonstrating the broad applicability of the method, applying the same approach to VQA we obtain first place in the 2017 VQA Challenge.

CVDec 2, 2016
Guided Open Vocabulary Image Captioning with Constrained Beam Search

Peter Anderson, Basura Fernando, Mark Johnson et al.

Existing image captioning models do not generalize well to out-of-domain images containing novel scenes or objects. This limitation severely hinders the use of these models in real world applications dealing with images in the wild. We address this problem using a flexible approach that enables existing deep captioning architectures to take advantage of image taggers at test time, without re-training. Our method uses constrained beam search to force the inclusion of selected tag words in the output, and fixed, pretrained word embeddings to facilitate vocabulary expansion to previously unseen tag words. Using this approach we achieve state of the art results for out-of-domain captioning on MSCOCO (and improved results for in-domain captioning). Perhaps surprisingly, our results significantly outperform approaches that incorporate the same tag predictions into the learning algorithm. We also show that we can significantly improve the quality of generated ImageNet captions by leveraging ground-truth labels.

CVJul 29, 2016
SPICE: Semantic Propositional Image Caption Evaluation

Peter Anderson, Basura Fernando, Mark Johnson et al.

There is considerable interest in the task of automatically generating image captions. However, evaluation is challenging. Existing automatic evaluation metrics are primarily sensitive to n-gram overlap, which is neither necessary nor sufficient for the task of simulating human judgment. We hypothesize that semantic propositional content is an important component of human caption evaluation, and propose a new automated caption evaluation metric defined over scene graphs coined SPICE. Extensive evaluations across a range of models and datasets indicate that SPICE captures human judgments over model-generated captions better than other automatic metrics (e.g., system-level correlation of 0.88 with human judgments on the MS COCO dataset, versus 0.43 for CIDEr and 0.53 for METEOR). Furthermore, SPICE can answer questions such as `which caption-generator best understands colors?' and `can caption-generators count?'

CVJul 19, 2016
On Differentiating Parameterized Argmin and Argmax Problems with Application to Bi-level Optimization

Stephen Gould, Basura Fernando, Anoop Cherian et al.

Some recent works in machine learning and computer vision involve the solution of a bi-level optimization problem. Here the solution of a parameterized lower-level problem binds variables that appear in the objective of an upper-level problem. The lower-level problem typically appears as an argmin or argmax optimization problem. Many techniques have been proposed to solve bi-level optimization problems, including gradient descent, which is popular with current end-to-end learning approaches. In this technical report we collect some results on differentiating argmin and argmax optimization problems with and without constraints and provide some insightful motivating examples.