CVAug 9, 2024Code
Hyper-YOLO: When Visual Object Detection Meets Hypergraph ComputationYifan Feng, Jiangang Huang, Shaoyi Du et al.
We introduce Hyper-YOLO, a new object detection method that integrates hypergraph computations to capture the complex high-order correlations among visual features. Traditional YOLO models, while powerful, have limitations in their neck designs that restrict the integration of cross-level features and the exploitation of high-order feature interrelationships. To address these challenges, we propose the Hypergraph Computation Empowered Semantic Collecting and Scattering (HGC-SCS) framework, which transposes visual feature maps into a semantic space and constructs a hypergraph for high-order message propagation. This enables the model to acquire both semantic and structural information, advancing beyond conventional feature-focused learning. Hyper-YOLO incorporates the proposed Mixed Aggregation Network (MANet) in its backbone for enhanced feature extraction and introduces the Hypergraph-Based Cross-Level and Cross-Position Representation Network (HyperC2Net) in its neck. HyperC2Net operates across five scales and breaks free from traditional grid structures, allowing for sophisticated high-order interactions across levels and positions. This synergy of components positions Hyper-YOLO as a state-of-the-art architecture in various scale models, as evidenced by its superior performance on the COCO dataset. Specifically, Hyper-YOLO-N significantly outperforms the advanced YOLOv8-N and YOLOv9-T with 12\% $\text{AP}^{val}$ and 9\% $\text{AP}^{val}$ improvements. The source codes are at ttps://github.com/iMoonLab/Hyper-YOLO.
CVMar 21, 2023Code
Focused and Collaborative Feedback Integration for Interactive Image SegmentationQiaoqiao Wei, Hui Zhang, Jun-Hai Yong
Interactive image segmentation aims at obtaining a segmentation mask for an image using simple user annotations. During each round of interaction, the segmentation result from the previous round serves as feedback to guide the user's annotation and provides dense prior information for the segmentation model, effectively acting as a bridge between interactions. Existing methods overlook the importance of feedback or simply concatenate it with the original input, leading to underutilization of feedback and an increase in the number of required annotations. To address this, we propose an approach called Focused and Collaborative Feedback Integration (FCFI) to fully exploit the feedback for click-based interactive image segmentation. FCFI first focuses on a local area around the new click and corrects the feedback based on the similarities of high-level features. It then alternately and collaboratively updates the feedback and deep features to integrate the feedback into the features. The efficacy and efficiency of FCFI were validated on four benchmarks, namely GrabCut, Berkeley, SBD, and DAVIS. Experimental results show that FCFI achieved new state-of-the-art performance with less computational overhead than previous methods. The source code is available at https://github.com/veizgyauzgyauz/FCFI.
88.2CVMay 29Code
Count AnythingMengqi Lei, Shuokun Cheng, Wei Bao et al.
Object counting remains fragmented across domain-specific datasets and task formulations, despite rapid progress in generalist vision models. Existing counting models are often tailored to scenarios such as crowds, vehicles, cells, crops, or remote-sensing objects, and thus struggle to generalize across categories, visual domains, object scales, and density distributions. In this paper, we study text-guided object counting across domains, where a model takes an image and a natural-language query as input and returns an instance-grounded set of target points whose cardinality gives the count. This formulation unifies category-conditioned counting with interpretable spatial localization. To support this setting, we construct CLOC, a Cross-domain Large-scale Object Counting dataset that reorganizes diverse public data sources into a unified benchmark. CLOC covers six visual domains: General Scene, Remote Sensing, Histopathology, Cellular Microscopy, Agriculture, and Microbiology, with about 220K images, 619 categories, and 15M object instances. Based on CLOC, we propose Count Anything, a generalist model for text-guided object counting. Unlike density-map-based methods, which dominate counting models, Count Anything adopts discrete instance points and performs dual-granularity instance enumeration. A Region-level Sparse Counter provides object-level anchors for large and sparse targets, while a Pixel-level Dense Counter handles small, crowded, and weakly bounded targets via dense point prediction. A point-centric supervision strategy enables learning from heterogeneous annotations, and Complementary Count Fusion combines both counters in a parameter-free manner. Extensive experiments show that Count Anything achieves strong accuracy and multi-domain generalization, outperforming existing open-world counting methods. Code is available at: https://github.com/Mengqi-Lei/count-anything.
CVMar 15, 2022
OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D ReconstructionWenbin Lin, Chengwei Zheng, Jun-Hai Yong et al.
RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions. Based on these observations, we propose OcclusionFusion, a novel method to calculate occlusion-aware 3D motion to guide the reconstruction. In our technique, the motion of visible regions is first estimated and combined with temporal information to infer the motion of the occluded regions through an LSTM-involved graph neural network. Furthermore, our method computes the confidence of the estimated motion by modeling the network output with a probabilistic model, which alleviates untrustworthy motions and enables robust tracking. Experimental results on public datasets and our own recorded data show that our technique outperforms existing single-view-based real-time methods by a large margin. With the reduction of the motion errors, the proposed technique can handle long and challenging motion sequences. Please check out the project page for sequence results: https://wenbin-lin.github.io/OcclusionFusion.
CVSep 22, 2022
Physical Interaction: Reconstructing Hand-object Interactions with PhysicsHaoyu Hu, Xinyu Yi, Hao Zhang et al.
Single view-based reconstruction of hand-object interaction is challenging due to the severe observation missing caused by occlusions. This paper proposes a physics-based method to better solve the ambiguities in the reconstruction. It first proposes a force-based dynamic model of the in-hand object, which not only recovers the unobserved contacts but also solves for plausible contact forces. Next, a confidence-based slide prevention scheme is proposed, which combines both the kinematic confidences and the contact forces to jointly model static and sliding contact motion. Qualitative and quantitative experiments show that the proposed technique reconstructs both physically plausible and more accurate hand-object interaction and estimates plausible contact forces in real-time with a single RGBD sensor.
92.9CLMay 21
Hypergraph as LanguageMengqi Lei, Guohuan Xie, Shihui Ying et al.
Large language models (LLMs) have recently shown strong potential in modeling relational structures. However, existing approaches remain fundamentally graph-centric: they focus on processing pairwise graph structures into tokens that LLMs can understand. In contrast, many real-world relational patterns do not naturally conform to the pairwise-edge assumption, and are better modeled as high-order associations in hypergraphs. For hypergraph structures, existing methods often fail to preserve the native semantics that multiple objects are jointly connected by the same high-order relation, limiting their ability to exploit complex structures. To address this limitation, we put forth the "Hypergraph as Language" perspective and propose Hyper-Align, a hypergraph-native alignment framework for large language models. Hyper-Align compiles the query-object-centered hypergraph context into hypergraph tokens directly consumable by a base LLM. Specifically, we introduce Hypergraph Incidence Detail Template with Overview (HIDT-O), which serializes high-order association structures into a fixed-shape hybrid template combining local incidence details and overview-level summaries. We then design a Hypergraph Incidence Projector (HIP), which maps native high-order incidence structures into the LLM token space through explicit semantic-structural decoupling and bidirectional message passing between vertices and hyperedges. We further define a concrete Hypergraph-as-Language input protocol, which jointly feeds hypergraph tokens and textual prompts into a frozen base LLM, supporting both vertex-level and hyperedge-level tasks under a unified question-answering paradigm. To systematically evaluate different methods in hypergraph structural modeling, we introduce HyperAlign-Bench. Extensive experiments show that Hyper-Align significantly outperforms existing methods across in-domain and zero-shot evaluations.
CLFeb 23
Hyper-KGGen: A Skill-Driven Knowledge Extractor for High-Quality Knowledge Hypergraph GenerationRizhuo Huang, Yifan Feng, Rundong Xue et al.
Knowledge hypergraphs surpass traditional binary knowledge graphs by encapsulating complex $n$-ary atomic facts, providing a more comprehensive paradigm for semantic representation. However, constructing high-quality hypergraphs remains challenging due to the \textit{scenario gap}: generic extractors struggle to generalize across diverse domains with specific jargon, while existing methods often fail to balance structural skeletons with fine-grained details. To bridge this gap, we propose \textbf{Hyper-KGGen}, a skill-driven framework that reformulates extraction as a dynamic skill-evolving process. First, Hyper-KGGen employs a \textit{coarse-to-fine} mechanism to systematically decompose documents, ensuring full-dimensional coverage from binary links to complex hyperedges. Crucially, it incorporates an \textit{adaptive skill acquisition} module that actively distills domain expertise into a Global Skill Library. This is achieved via a stability-based feedback loop, where extraction stability serves as a relative reward signal to induce high-quality skills from unstable traces and missed predictions. Additionally, we present \textbf{HyperDocRED}, a rigorously annotated benchmark for document-level knowledge hypergraph extraction. Experiments demonstrate that Hyper-KGGen significantly outperforms strong baselines, validating that evolved skills provide substantially richer guidance than static few-shot examples in multi-scenario settings.
CVMar 11, 2024Code
Distribution-Aware Data Expansion with Diffusion ModelsHaowei Zhu, Ling Yang, Jun-Hai Yong et al.
The scale and quality of a dataset significantly impact the performance of deep models. However, acquiring large-scale annotated datasets is both a costly and time-consuming endeavor. To address this challenge, dataset expansion technologies aim to automatically augment datasets, unlocking the full potential of deep models. Current data expansion techniques include image transformation and image synthesis methods. Transformation-based methods introduce only local variations, leading to limited diversity. In contrast, synthesis-based methods generate entirely new content, greatly enhancing informativeness. However, existing synthesis methods carry the risk of distribution deviations, potentially degrading model performance with out-of-distribution samples. In this paper, we propose DistDiff, a training-free data expansion framework based on the distribution-aware diffusion model. DistDiff constructs hierarchical prototypes to approximate the real data distribution, optimizing latent data points within diffusion models with hierarchical energy guidance. We demonstrate its capability to generate distribution-consistent samples, significantly improving data expansion tasks. DistDiff consistently enhances accuracy across a diverse range of datasets compared to models trained solely on original data. Furthermore, our approach consistently outperforms existing synthesis-based techniques and demonstrates compatibility with widely adopted transformation-based augmentation methods. Additionally, the expanded dataset exhibits robustness across various architectural frameworks. Our code is available at https://github.com/haoweiz23/DistDiff
CVMay 4, 2024Code
Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with PhysicsHaoyu Hu, Xinyu Yi, Zhe Cao et al.
Hand manipulating objects is an important interaction motion in our daily activities. We faithfully reconstruct this motion with a single RGBD camera by a novel deep reinforcement learning method to leverage physics. Firstly, we propose object compensation control which establishes direct object control to make the network training more stable. Meanwhile, by leveraging the compensation force and torque, we seamlessly upgrade the simple point contact model to a more physical-plausible surface contact model, further improving the reconstruction accuracy and physical correctness. Experiments indicate that without involving any heuristic physical rules, this work still successfully involves physics in the reconstruction of hand-object interactions which are complex motions hard to imitate with deep reinforcement learning. Our code and data are available at https://github.com/hu-hy17/HOIC.
CVOct 17, 2025Code
ReCon: Region-Controllable Data Augmentation with Rectification and Alignment for Object DetectionHaowei Zhu, Tianxiang Pan, Rui Qin et al.
The scale and quality of datasets are crucial for training robust perception models. However, obtaining large-scale annotated data is both costly and time-consuming. Generative models have emerged as a powerful tool for data augmentation by synthesizing samples that adhere to desired distributions. However, current generative approaches often rely on complex post-processing or extensive fine-tuning on massive datasets to achieve satisfactory results, and they remain prone to content-position mismatches and semantic leakage. To overcome these limitations, we introduce ReCon, a novel augmentation framework that enhances the capacity of structure-controllable generative models for object detection. ReCon integrates region-guided rectification into the diffusion sampling process, using feedback from a pre-trained perception model to rectify misgenerated regions within diffusion sampling process. We further propose region-aligned cross-attention to enforce spatial-semantic alignment between image regions and their textual cues, thereby improving both semantic consistency and overall image fidelity. Extensive experiments demonstrate that ReCon substantially improve the quality and trainability of generated data, achieving consistent performance gains across various datasets, backbone architectures, and data scales. Our code is available at https://github.com/haoweiz23/ReCon .
CVNov 15, 2021Code
Finding Optimal Tangent Points for Reducing Distortions of Hard-label AttacksChen Ma, Xiangyu Guo, Li Chen et al.
One major problem in black-box adversarial attacks is the high query complexity in the hard-label attack setting, where only the top-1 predicted label is available. In this paper, we propose a novel geometric-based approach called Tangent Attack (TA), which identifies an optimal tangent point of a virtual hemisphere located on the decision boundary to reduce the distortion of the attack. Assuming the decision boundary is locally flat, we theoretically prove that the minimum $\ell_2$ distortion can be obtained by reaching the decision boundary along the tangent line passing through such tangent point in each iteration. To improve the robustness of our method, we further propose a generalized method which replaces the hemisphere with a semi-ellipsoid to adapt to curved decision boundaries. Our approach is free of pre-training. Extensive experiments conducted on the ImageNet and CIFAR-10 datasets demonstrate that our approach can consume only a small number of queries to achieve the low-magnitude distortion. The implementation source code is released online at https://github.com/machanic/TangentAttack.
CVSep 2, 2020Code
Simulating Unknown Target Models for Query-Efficient Black-box AttacksChen Ma, Li Chen, Jun-Hai Yong
Many adversarial attacks have been proposed to investigate the security issues of deep neural networks. In the black-box setting, current model stealing attacks train a substitute model to counterfeit the functionality of the target model. However, the training requires querying the target model. Consequently, the query complexity remains high, and such attacks can be defended easily. This study aims to train a generalized substitute model called "Simulator", which can mimic the functionality of any unknown target model. To this end, we build the training data with the form of multiple tasks by collecting query sequences generated during the attacks of various existing networks. The learning process uses a mean square error-based knowledge-distillation loss in the meta-learning to minimize the difference between the Simulator and the sampled networks. The meta-gradients of this loss are then computed and accumulated from multiple tasks to update the Simulator and subsequently improve generalization. When attacking a target model that is unseen in training, the trained Simulator can accurately simulate its functionality using its limited feedback. As a result, a large fraction of queries can be transferred to the Simulator, thereby reducing query complexity. Results of the comprehensive experiments conducted using the CIFAR-10, CIFAR-100, and TinyImageNet datasets demonstrate that the proposed approach reduces query complexity by several orders of magnitude compared to the baseline method. The implementation source code is released at https://github.com/machanic/SimulatorAttack.
43.0CVMar 12
Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian SplattingTingxuan Huang, Haowei Zhu, Jun-hai Yong et al.
Reconstructing dynamic 3D scenes with photorealistic detail and strong temporal coherence remains a significant challenge. Existing Gaussian splatting approaches for dynamic scene modeling often rely on per-frame optimization, which can overfit to instantaneous states instead of capturing underlying motion dynamics. To address this, we present Mango-GS, a multi-frame, node-guided framework for high-fidelity 4D reconstruction. Mango-GS leverages a temporal Transformer to model motion dependencies within a short window of frames, producing temporally consistent deformations. For efficiency, temporal modeling is confined to a sparse set of control nodes. Each node is represented by a decoupled canonical position and a latent code, providing a stable semantic anchor for motion propagation and preventing correspondence drift under large motion. Our framework is trained end-to-end, enhanced by an input masking strategy and two multi-frame losses to improve robustness. Extensive experiments demonstrate that Mango-GS achieves state-of-the-art reconstruction quality and real-time rendering speed, enabling high-fidelity reconstruction and interactive rendering of dynamic scenes.
CVOct 22, 2024
DiP-GO: A Diffusion Pruner via Few-step Gradient OptimizationHaowei Zhu, Dehua Tang, Ji Liu et al.
Diffusion models have achieved remarkable progress in the field of image generation due to their outstanding capabilities. However, these models require substantial computing resources because of the multi-step denoising process during inference. While traditional pruning methods have been employed to optimize these models, the retraining process necessitates large-scale training datasets and extensive computational costs to maintain generalization ability, making it neither convenient nor efficient. Recent studies attempt to utilize the similarity of features across adjacent denoising stages to reduce computational costs through simple and static strategies. However, these strategies cannot fully harness the potential of the similar feature patterns across adjacent timesteps. In this work, we propose a novel pruning method that derives an efficient diffusion model via a more intelligent and differentiable pruner. At the core of our approach is casting the model pruning process into a SubNet search process. Specifically, we first introduce a SuperNet based on standard diffusion via adding some backup connections built upon the similar features. We then construct a plugin pruner network and design optimization losses to identify redundant computation. Finally, our method can identify an optimal SubNet through few-step gradient optimization and a simple post-processing procedure. We conduct extensive experiments on various diffusion models including Stable Diffusion series and DiTs. Our DiP-GO approach achieves 4.4 x speedup for SD-1.5 without any loss of accuracy, significantly outperforming the previous state-of-the-art methods.
CVDec 20, 2023
Relightable and Animatable Neural Avatars from VideosWenbin Lin, Chengwei Zheng, Jun-Hai Yong et al.
Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be used to synthesize photorealistic images of humans under novel viewpoints, body poses, and lighting. The key challenge here is to disentangle the geometry, material of the clothed body, and lighting, which becomes more difficult due to the complex geometry and shadow changes caused by body motions. To solve this ill-posed problem, we propose novel techniques to better model the geometry and shadow changes. For geometry change modeling, we propose an invertible deformation field, which helps to solve the inverse skinning problem and leads to better geometry quality. To model the spatial and temporal varying shading cues, we propose a pose-aware part-wise light visibility network to estimate light occlusion. Extensive experiments on synthetic and real datasets show that our approach reconstructs high-quality geometry and generates realistic shadows under different body poses. Code and data are available at \url{https://wenbin-lin.github.io/RelightableAvatar-page/}.