10.4LGSep 2, 2022
Learning While Scheduling in Multi-Server Systems with Unknown Statistics: MaxWeight with Discounted UCBZixian Yang, R. Srikant, Lei Ying
Multi-server queueing systems are widely used models for job scheduling in machine learning, wireless networks, crowdsourcing, and healthcare systems. This paper considers a multi-server system with multiple servers and multiple types of jobs, where different job types require different amounts of processing time at different servers. The goal is to schedule jobs on servers without knowing the statistics of the processing times. To fully utilize the processing power of the servers, it is known that one has to at least learn the service rates of different job types on different servers. Prior works on this topic decouple the learning and scheduling phases which leads to either excessive exploration or extremely large job delays. We propose a new algorithm, which combines the MaxWeight scheduling policy with discounted upper confidence bound (UCB), to simultaneously learn the statistics and schedule jobs to servers. We prove that under our algorithm the asymptotic average queue length is bounded by one divided by the traffic slackness, which is order-wise optimal. We also obtain an exponentially decaying probability tail bound for any-time queue length. These results hold for both stationary and nonstationary service rates. Simulations confirm that the delay performance of our algorithm is several orders of magnitude better than previously proposed algorithms.
6.9LGMay 26, 2022
Exploration, Exploitation, and Engagement in Multi-Armed Bandits with AbandonmentZixian Yang, Xin Liu, Lei Ying
Multi-armed bandit (MAB) is a classic model for understanding the exploration-exploitation trade-off. The traditional MAB model for recommendation systems assumes the user stays in the system for the entire learning horizon. In new online education platforms such as ALEKS or new video recommendation systems such as TikTok and YouTube Shorts, the amount of time a user spends on the app depends on how engaging the recommended contents are. Users may temporarily leave the system if the recommended items cannot engage the users. To understand the exploration, exploitation, and engagement in these systems, we propose a new model, called MAB-A where "A" stands for abandonment and the abandonment probability depends on the current recommended item and the user's past experience (called state). We propose two algorithms, ULCB and KL-ULCB, both of which do more exploration (being optimistic) when the user likes the previous recommended item and less exploration (being pessimistic) when the user does not like the previous item. We prove that both ULCB and KL-ULCB achieve logarithmic regret, $O(\log K)$, where $K$ is the number of visits (or episodes). Furthermore, the regret bound under KL-ULCB is asymptotically sharp. We also extend the proposed algorithms to the general-state setting. Simulation results confirm our theoretical analysis and show that the proposed algorithms have significantly lower regrets than the traditional UCB and KL-UCB, and Q-learning-based algorithms.
8.8LGFeb 5, 2023
Online Nonstochastic Control with Adversarial and Static ConstraintsXin Liu, Zixian Yang, Lei Ying
This paper studies online nonstochastic control problems with adversarial and static constraints. We propose online nonstochastic control algorithms that achieve both sublinear regret and sublinear adversarial constraint violation while keeping static constraint violation minimal against the optimal constrained linear control policy in hindsight. To establish the results, we introduce an online convex optimization with memory framework under adversarial and static constraints, which serves as a subroutine for the constrained online nonstochastic control algorithms. This subroutine also achieves the state-of-the-art regret and constraint violation bounds for constrained online convex optimization problems, which is of independent interest. Our experiments demonstrate the proposed control algorithms are adaptive to adversarial constraints and achieve smaller cumulative costs and violations. Moreover, our algorithms are less conservative and achieve significantly smaller cumulative costs than the state-of-the-art algorithm.
7.7OCMar 17, 2024
Learning-Based Pricing and Matching for Two-Sided QueuesZixian Yang, Lei Ying
We consider a dynamic system with multiple types of customers and servers. Each type of waiting customer or server joins a separate queue, forming a bipartite graph with customer-side queues and server-side queues. The platform can match the servers and customers if their types are compatible. The matched pairs then leave the system. The platform will charge a customer a price according to their type when they arrive and will pay a server a price according to their type. The arrival rate of each queue is determined by the price according to some unknown demand or supply functions. Our goal is to design pricing and matching algorithms to maximize the profit of the platform with unknown demand and supply functions, while keeping queue lengths of both customers and servers below a predetermined threshold. This system can be used to model two-sided markets such as ride-sharing markets with passengers and drivers. The difficulties of the problem include simultaneous learning and decision making, and the tradeoff between maximizing profit and minimizing queue length. We use a longest-queue-first matching algorithm and propose a learning-based pricing algorithm, which combines gradient-free stochastic projected gradient ascent with bisection search. We prove that our proposed algorithm yields a sublinear regret $\tilde{O}(T^{5/6})$ and anytime queue-length bound $\tilde{O}(T^{1/6})$, where $T$ is the time horizon. We further establish a tradeoff between the regret bound and the queue-length bound: $\tilde{O}(T^{1-γ})$ versus $\tilde{O}(T^γ)$ for $γ\in (0, 1/6].$