Dunjie Lu

CL
h-index1
5papers
15citations
Novelty65%
AI Score61

5 Papers

29.0AIMay 25Code
CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents

Bowen Wang, Dunjie Lu, Junli Wang et al.

Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.

34.1CLDec 5, 2024Code
Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction

Yiheng Xu, Zekun Wang, Junli Wang et al.

Automating GUI tasks remains challenging due to reliance on textual representations, platform-specific action spaces, and limited reasoning capabilities. We introduce Aguvis, a unified vision-based framework for autonomous GUI agents that directly operates on screen images, standardizes cross-platform interactions and incorporates structured reasoning via inner monologue. To enable this, we construct Aguvis Data Collection, a large-scale dataset with multimodal grounding and reasoning annotations, and develop a two-stage training pipeline that separates GUI grounding from planning and reasoning. Experiments show that Aguvis achieves state-of-the-art performance across offline and real-world online benchmarks, marking the first fully autonomous vision-based GUI agent that operates without closed-source models. We open-source all datasets, models, and training recipes at https://aguvis-project.github.io to advance future research.

41.4AIJun 28
OSWorld2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

Mengqi Yuan, Zilong Zhou, Xinzhuang Xiong et al.

Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.

24.2CLDec 12, 2024
AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials

Yiheng Xu, Dunjie Lu, Zhennan Shen et al.

Graphical User Interface (GUI) agents can automate complex tasks across digital environments, but their development is hindered by the scarcity of high-quality trajectory data for training. Existing approaches rely on expensive human annotation, making them unsustainable at scale. We propose AgentTrek, a scalable data synthesis pipeline that generates web agent trajectories by leveraging publicly available tutorials. Our three-stage method: (1) automatically harvests and filters tutorial-like texts from the internet using a specialized classification model, (2) transforms these texts into structured task specifications with step-by-step instructions, and (3) employs a visual-language model (VLM) agent to execute these instructions in real environments, while a VLM-based evaluator verifies trajectory correctness. The synthesized trajectories encompass multiple modalities, including text-based HTML observations with function-calling API actions, and vision-based screenshot observations with pixel-level actions. This multimodal data, enriched with chain-of-thought reasoning, enables agents to achieve state-of-the-art performance on both textual web browsing benchmarks (e.g., WebArena) and visual web grounding and browsing benchmarks (e.g., ScreenSpot Web and Multimodal Mind2Web). Furthermore, our fully automated approach significantly reduces data collection costs, achieving a cost of just $0.55 per high-quality trajectory without human annotators. Our work demonstrates that guided replay using web tutorials is a practical and scalable strategy for training advanced GUI agents, paving the way for more capable and autonomous digital assistants.

15.5CLOct 22, 2025
VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos

Dunjie Lu, Yiheng Xu, Junli Wang et al.

Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.