2.6CVSep 5, 2021
Light Field-Based Underwater 3D Reconstruction Via Angular ResamplingYuqi Ding, Zhang Chen, Yu Ji et al.
Recovering 3D geometry of underwater scenes is challenging because of non-linear refraction of light at the water-air interface caused by the camera housing. We present a light field-based approach that leverages properties of angular samples for high-quality underwater 3D reconstruction from a single viewpoint. Specifically, we resample the light field image to angular patches. As underwater scenes exhibit weak view-dependent specularity, an angular patch tends to have uniform intensity when sampled at the correct depth. We thus impose this angular uniformity as a constraint for depth estimation. For efficient angular resampling, we design a fast approximation algorithm based on multivariate polynomial regression to approximate nonlinear refraction paths. We further develop a light field calibration algorithm that estimates the water-air interface geometry along with the camera parameters. Comprehensive experiments on synthetic and real data show our method produces state-of-the-art reconstruction on static and dynamic underwater scenes.
A Neural Rendering Framework for Free-Viewpoint RelightingZhang Chen, Anpei Chen, Guli Zhang et al.
We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited capabilities on relighting. RNR instead models image formation in terms of environment lighting, object intrinsic attributes, and light transport function (LTF), each corresponding to a learnable component. In particular, the incorporation of a physically based rendering process not only enables relighting but also improves the quality of view synthesis. Comprehensive experiments on synthetic and real data show that RNR provides a practical and effective solution for conducting free-viewpoint relighting.
0.9CVApr 15, 2019
PIV-Based 3D Fluid Flow Reconstruction Using Light Field CameraZhong Li, Jinwei Ye, Yu Ji et al.
Particle Imaging Velocimetry (PIV) estimates the flow of fluid by analyzing the motion of injected particles. The problem is challenging as the particles lie at different depths but have similar appearance and tracking a large number of particles is particularly difficult. In this paper, we present a PIV solution that uses densely sampled light field to reconstruct and track 3D particles. We exploit the refocusing capability and focal symmetry constraint of the light field for reliable particle depth estimation. We further propose a new motion-constrained optical flow estimation scheme by enforcing local motion rigidity and the Navier-Stoke constraint. Comprehensive experiments on synthetic and real experiments show that using a single light field camera, our technique can recover dense and accurate 3D fluid flows in small to medium volumes.
0.9CVApr 9, 2019
Non-Lambertian Surface Shape and Reflectance Reconstruction Using Concentric Multi-Spectral Light FieldMingyuan Zhou, Yu Ji, Yuqi Ding et al.
Recovering the shape and reflectance of non-Lambertian surfaces remains a challenging problem in computer vision since the view-dependent appearance invalidates traditional photo-consistency constraint. In this paper, we introduce a novel concentric multi-spectral light field (CMSLF) design that is able to recover the shape and reflectance of surfaces with arbitrary material in one shot. Our CMSLF system consists of an array of cameras arranged on concentric circles where each ring captures a specific spectrum. Coupled with a multi-spectral ring light, we are able to sample viewpoint and lighting variations in a single shot via spectral multiplexing. We further show that such concentric camera/light setting results in a unique pattern of specular changes across views that enables robust depth estimation. We formulate a physical-based reflectance model on CMSLF to estimate depth and multi-spectral reflectance map without imposing any surface prior. Extensive synthetic and real experiments show that our method outperforms state-of-the-art light field-based techniques, especially in non-Lambertian scenes.
3.4CVApr 4, 2019
3D Face Reconstruction Using Color Photometric Stereo with Uncalibrated Near Point LightsZhang Chen, Yu Ji, Mingyuan Zhou et al.
We present a new color photometric stereo (CPS) method that recovers high quality, detailed 3D face geometry in a single shot. Our system uses three uncalibrated near point lights of different colors and a single camera. For robust self-calibration of the light sources, we use 3D morphable model (3DMM) and semantic segmentation of facial parts. We address the spectral ambiguity problem by incorporating albedo consensus, albedo similarity, and proxy prior into a unified framework. We avoid the need for spatial constancy of albedo; instead, we use a new measure for albedo similarity that is based on the albedo norm profile. Experiments show that our new approach produces state-of-the-art results from single image with high-fidelity geometry that includes details such as wrinkles.
7.3CVJan 31, 2018
Robust 3D Human Motion Reconstruction Via Dynamic Template ConstructionZhong Li, Yu Ji, Wei Yang et al.
In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on these low-quality data has been traditionally challenging.In this paper, we present a graph-based non-rigid shape registration framework that can simultaneously recover 3D human body geometry and estimate pose/motion at high fidelity.Our approach first generates a global full-body template by registering all poses in the acquired motion sequence.We then construct a deformable graph by utilizing the rigid components in the global template. We directly warp the global template graph back to each motion frame in order to fill in missing geometry. Specifically, we combine local rigidity and temporal coherence constraints to maintain geometry and motion consistencies. Comprehensive experiments on various scenes show that our method is accurate and robust even in the presence of drastic motions.