Wei Zhai

CV
h-index17
23papers
731citations
Novelty53%
AI Score46

23 Papers

25.6CVMar 18, 2023Code
Grounding 3D Object Affordance from 2D Interactions in Images

Yuhang Yang, Wei Zhai, Hongchen Luo et al.

Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g. relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.

8.4CVMar 18, 2023Code
Spatial-Aware Token for Weakly Supervised Object Localization

Pingyu Wu, Wei Zhai, Yang Cao et al.

Weakly supervised object localization (WSOL) is a challenging task aiming to localize objects with only image-level supervision. Recent works apply visual transformer to WSOL and achieve significant success by exploiting the long-range feature dependency in self-attention mechanism. However, existing transformer-based methods synthesize the classification feature maps as the localization map, which leads to optimization conflicts between classification and localization tasks. To address this problem, we propose to learn a task-specific spatial-aware token (SAT) to condition localization in a weakly supervised manner. Specifically, a spatial token is first introduced in the input space to aggregate representations for localization task. Then a spatial aware attention module is constructed, which allows spatial token to generate foreground probabilities of different patches by querying and to extract localization knowledge from the classification task. Besides, for the problem of sparse and unbalanced pixel-level supervision obtained from the image-level label, two spatial constraints, including batch area loss and normalization loss, are designed to compensate and enhance this supervision. Experiments show that the proposed SAT achieves state-of-the-art performance on both CUB-200 and ImageNet, with 98.45% and 73.13% GT-known Loc, respectively. Even under the extreme setting of using only 1 image per class from ImageNet for training, SAT already exceeds the SOTA method by 2.1% GT-known Loc. Code and models are available at https://github.com/wpy1999/SAT.

8.8CVMar 18, 2022Code
Location-Free Camouflage Generation Network

Yangyang Li, Wei Zhai, Yang Cao et al.

Camouflage is a common visual phenomenon, which refers to hiding the foreground objects into the background images, making them briefly invisible to the human eye. Previous work has typically been implemented by an iterative optimization process. However, these methods struggle in 1) efficiently generating camouflage images using foreground and background with arbitrary structure; 2) camouflaging foreground objects to regions with multiple appearances (e.g. the junction of the vegetation and the mountains), which limit their practical application. To address these problems, this paper proposes a novel Location-free Camouflage Generation Network (LCG-Net) that fuse high-level features of foreground and background image, and generate result by one inference. Specifically, a Position-aligned Structure Fusion (PSF) module is devised to guide structure feature fusion based on the point-to-point structure similarity of foreground and background, and introduce local appearance features point-by-point. To retain the necessary identifiable features, a new immerse loss is adopted under our pipeline, while a background patch appearance loss is utilized to ensure that the hidden objects look continuous and natural at regions with multiple appearances. Experiments show that our method has results as satisfactory as state-of-the-art in the single-appearance regions and are less likely to be completely invisible, but far exceed the quality of the state-of-the-art in the multi-appearance regions. Moreover, our method is hundreds of times faster than previous methods. Benefitting from the unique advantages of our method, we provide some downstream applications for camouflage generation, which show its potential. The related code and dataset will be released at https://github.com/Tale17/LCG-Net.

14.1CVSep 22, 2023Code
Background Activation Suppression for Weakly Supervised Object Localization and Semantic Segmentation

Wei Zhai, Pingyu Wu, Kai Zhu et al.

Weakly supervised object localization and semantic segmentation aim to localize objects using only image-level labels. Recently, a new paradigm has emerged by generating a foreground prediction map (FPM) to achieve pixel-level localization. While existing FPM-based methods use cross-entropy to evaluate the foreground prediction map and to guide the learning of the generator, this paper presents two astonishing experimental observations on the object localization learning process: For a trained network, as the foreground mask expands, 1) the cross-entropy converges to zero when the foreground mask covers only part of the object region. 2) The activation value continuously increases until the foreground mask expands to the object boundary. Therefore, to achieve a more effective localization performance, we argue for the usage of activation value to learn more object regions. In this paper, we propose a Background Activation Suppression (BAS) method. Specifically, an Activation Map Constraint (AMC) module is designed to facilitate the learning of generator by suppressing the background activation value. Meanwhile, by using foreground region guidance and area constraint, BAS can learn the whole region of the object. In the inference phase, we consider the prediction maps of different categories together to obtain the final localization results. Extensive experiments show that BAS achieves significant and consistent improvement over the baseline methods on the CUB-200-2011 and ILSVRC datasets. In addition, our method also achieves state-of-the-art weakly supervised semantic segmentation performance on the PASCAL VOC 2012 and MS COCO 2014 datasets. Code and models are available at https://github.com/wpy1999/BAS-Extension.

6.2CVDec 2, 2025
WeMMU: Enhanced Bridging of Vision-Language Models and Diffusion Models via Noisy Query Tokens

Jian Yang, Dacheng Yin, Xiaoxuan He et al.

Recent progress in multimodal large language models (MLLMs) has highlighted the challenge of efficiently bridging pre-trained Vision-Language Models (VLMs) with Diffusion Models. While methods using a fixed number of learnable query tokens offer computational efficiency, they suffer from task generalization collapse, failing to adapt to new tasks that are distant from their pre-training tasks. To overcome this, we propose Noisy Query Tokens, which learn a distributed representation space between the VLM and Diffusion Model via end-to-end optimization, enhancing continual learning. Additionally, we introduce a VAE branch with linear projection to recover fine-grained image details. Experimental results confirm our approach mitigates generalization collapse and enables stable continual learning across diverse tasks.

10.5CVSep 30, 2024
VMAD: Visual-enhanced Multimodal Large Language Model for Zero-Shot Anomaly Detection

Huilin Deng, Hongchen Luo, Wei Zhai et al.

Zero-shot anomaly detection (ZSAD) recognizes and localizes anomalies in previously unseen objects by establishing feature mapping between textual prompts and inspection images, demonstrating excellent research value in flexible industrial manufacturing. However, existing ZSAD methods are limited by closed-world settings, struggling to unseen defects with predefined prompts. Recently, adapting Multimodal Large Language Models (MLLMs) for Industrial Anomaly Detection (IAD) presents a viable solution. Unlike fixed-prompt methods, MLLMs exhibit a generative paradigm with open-ended text interpretation, enabling more adaptive anomaly analysis. However, this adaption faces inherent challenges as anomalies often manifest in fine-grained regions and exhibit minimal visual discrepancies from normal samples. To address these challenges, we propose a novel framework VMAD (Visual-enhanced MLLM Anomaly Detection) that enhances MLLM with visual-based IAD knowledge and fine-grained perception, simultaneously providing precise detection and comprehensive analysis of anomalies. Specifically, we design a Defect-Sensitive Structure Learning scheme that transfers patch-similarities cues from visual branch to our MLLM for improved anomaly discrimination. Besides, we introduce a novel visual projector, Locality-enhanced Token Compression, which mines multi-level features in local contexts to enhance fine-grained detection. Furthermore, we introduce the Real Industrial Anomaly Detection (RIAD), a comprehensive IAD dataset with detailed anomaly descriptions and analyses, offering a valuable resource for MLLM-based IAD development. Extensive experiments on zero-shot benchmarks, including MVTec-AD, Visa, WFDD, and RIAD datasets, demonstrate our superior performance over state-of-the-art methods. The code and dataset will be available soon.

11.2CVFeb 24, 2022Code
Phrase-Based Affordance Detection via Cyclic Bilateral Interaction

Liangsheng Lu, Wei Zhai, Hongchen Luo et al.

Affordance detection, which refers to perceiving objects with potential action possibilities in images, is a challenging task since the possible affordance depends on the person's purpose in real-world application scenarios. The existing works mainly extract the inherent human-object dependencies from image/video to accommodate affordance properties that change dynamically. In this paper, we explore to perceive affordance from a vision-language perspective and consider the challenging phrase-based affordance detection problem,i.e., given a set of phrases describing the action purposes, all the object regions in a scene with the same affordance should be detected. To this end, we propose a cyclic bilateral consistency enhancement network (CBCE-Net) to align language and vision features progressively. Specifically, the presented CBCE-Net consists of a mutual guided vision-language module that updates the common features of vision and language in a progressive manner, and a cyclic interaction module (CIM) that facilitates the perception of possible interaction with objects in a cyclic manner. In addition, we extend the public Purpose-driven Affordance Dataset (PAD) by annotating affordance categories with short phrases. The contrastive experimental results demonstrate the superiority of our method over nine typical methods from four relevant fields in terms of both objective metrics and visual quality. The related code and dataset will be released at \url{https://github.com/lulsheng/CBCE-Net}.

13.5CVDec 1, 2021Code
Background Activation Suppression for Weakly Supervised Object Localization

Pingyu Wu, Wei Zhai, Yang Cao

Weakly supervised object localization (WSOL) aims to localize objects using only image-level labels. Recently a new paradigm has emerged by generating a foreground prediction map (FPM) to achieve localization task. Existing FPM-based methods use cross-entropy (CE) to evaluate the foreground prediction map and to guide the learning of generator. We argue for using activation value to achieve more efficient learning. It is based on the experimental observation that, for a trained network, CE converges to zero when the foreground mask covers only part of the object region. While activation value increases until the mask expands to the object boundary, which indicates that more object areas can be learned by using activation value. In this paper, we propose a Background Activation Suppression (BAS) method. Specifically, an Activation Map Constraint module (AMC) is designed to facilitate the learning of generator by suppressing the background activation value. Meanwhile, by using the foreground region guidance and the area constraint, BAS can learn the whole region of the object. In the inference phase, we consider the prediction maps of different categories together to obtain the final localization results. Extensive experiments show that BAS achieves significant and consistent improvement over the baseline methods on the CUB-200-2011 and ILSVRC datasets. Code and models are available at https://github.com/wpy1999/BAS.

2.6CVOct 12, 2021Code
On Exploring and Improving Robustness of Scene Text Detection Models

Shilian Wu, Wei Zhai, Yongrui Li et al.

It is crucial to understand the robustness of text detection models with regard to extensive corruptions, since scene text detection techniques have many practical applications. For systematically exploring this problem, we propose two datasets from which to evaluate scene text detection models: ICDAR2015-C (IC15-C) and CTW1500-C (CTW-C). Our study extends the investigation of the performance and robustness of the proposed region proposal, regression and segmentation-based scene text detection frameworks. Furthermore, we perform a robustness analysis of six key components: pre-training data, backbone, feature fusion module, multi-scale predictions, representation of text instances and loss function. Finally, we present a simple yet effective data-based method to destroy the smoothness of text regions by merging background and foreground, which can significantly increase the robustness of different text detection networks. We hope that this study will provide valid data points as well as experience for future research. Benchmark, code and data will be made available at \url{https://github.com/wushilian/robust-scene-text-detection-benchmark}.

18.1CVAug 8, 2021Code
One-Shot Object Affordance Detection in the Wild

Wei Zhai, Hongchen Luo, Jing Zhang et al.

Affordance detection refers to identifying the potential action possibilities of objects in an image, which is a crucial ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we first study the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection Network (OSAD-Net) that firstly estimates the human action purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OSAD-Net can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a large-scale Purpose-driven Affordance Dataset v2 (PADv2) by collecting and labeling 30k images from 39 affordance and 103 object categories. With complex scenes and rich annotations, our PADv2 dataset can be used as a test bed to benchmark affordance detection methods and may also facilitate downstream vision tasks, such as scene understanding, action recognition, and robot manipulation. Specifically, we conducted comprehensive experiments on PADv2 dataset by including 11 advanced models from several related research fields. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is available at https://github.com/lhc1224/OSAD Net.

23.0CVDec 14, 2023
LEMON: Learning 3D Human-Object Interaction Relation from 2D Images

Yuhang Yang, Wei Zhai, Hongchen Luo et al.

Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.

18.2CVApr 17, 2024
Event-Based Eye Tracking. AIS 2024 Challenge Survey

Zuowen Wang, Chang Gao, Zongwei Wu et al.

This survey reviews the AIS 2024 Event-Based Eye Tracking (EET) Challenge. The task of the challenge focuses on processing eye movement recorded with event cameras and predicting the pupil center of the eye. The challenge emphasizes efficient eye tracking with event cameras to achieve good task accuracy and efficiency trade-off. During the challenge period, 38 participants registered for the Kaggle competition, and 8 teams submitted a challenge factsheet. The novel and diverse methods from the submitted factsheets are reviewed and analyzed in this survey to advance future event-based eye tracking research.

19.4CVMay 22, 2024
EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

Yuhang Yang, Wei Zhai, Chengfeng Wang et al.

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight. In light of this, we propose harmonizing the visual appearance, head motion, and 3D object to excavate the object interaction concept and subject intention, jointly inferring 3D human contact and object affordance from egocentric videos. To achieve this, we present EgoChoir, which links object structures with interaction contexts inherent in appearance and head motion to reveal object affordance, further utilizing it to model human contact. Additionally, a gradient modulation is employed to adopt appropriate clues for capturing interaction regions across various egocentric scenarios. Moreover, 3D contact and affordance are annotated for egocentric videos collected from Ego-Exo4D and GIMO to support the task. Extensive experiments on them demonstrate the effectiveness and superiority of EgoChoir.

12.1CVApr 18, 2024
MambaPupil: Bidirectional Selective Recurrent model for Event-based Eye tracking

Zhong Wang, Zengyu Wan, Han Han et al.

Event-based eye tracking has shown great promise with the high temporal resolution and low redundancy provided by the event camera. However, the diversity and abruptness of eye movement patterns, including blinking, fixating, saccades, and smooth pursuit, pose significant challenges for eye localization. To achieve a stable event-based eye-tracking system, this paper proposes a bidirectional long-term sequence modeling and time-varying state selection mechanism to fully utilize contextual temporal information in response to the variability of eye movements. Specifically, the MambaPupil network is proposed, which consists of the multi-layer convolutional encoder to extract features from the event representations, a bidirectional Gated Recurrent Unit (GRU), and a Linear Time-Varying State Space Module (LTV-SSM), to selectively capture contextual correlation from the forward and backward temporal relationship. Furthermore, the Bina-rep is utilized as a compact event representation, and the tailor-made data augmentation, called as Event-Cutout, is proposed to enhance the model's robustness by applying spatial random masking to the event image. The evaluation on the ThreeET-plus benchmark shows the superior performance of the MambaPupil, which secured the 1st place in CVPR'2024 AIS Event-based Eye Tracking challenge.

14.7CVOct 20, 2024
EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting

Bohao Liao, Wei Zhai, Zengyu Wan et al.

Scene reconstruction from casually captured videos has wide applications in real-world scenarios. With recent advancements in differentiable rendering techniques, several methods have attempted to simultaneously optimize scene representations (NeRF or 3DGS) and camera poses. Despite recent progress, existing methods relying on traditional camera input tend to fail in high-speed (or equivalently low-frame-rate) scenarios. Event cameras, inspired by biological vision, record pixel-wise intensity changes asynchronously with high temporal resolution, providing valuable scene and motion information in blind inter-frame intervals. In this paper, we introduce the event camera to aid scene construction from a casually captured video for the first time, and propose Event-Aided Free-Trajectory 3DGS, called EF-3DGS, which seamlessly integrates the advantages of event cameras into 3DGS through three key components. First, we leverage the Event Generation Model (EGM) to fuse events and frames, supervising the rendered views observed by the event stream. Second, we adopt the Contrast Maximization (CMax) framework in a piece-wise manner to extract motion information by maximizing the contrast of the Image of Warped Events (IWE), thereby calibrating the estimated poses. Besides, based on the Linear Event Generation Model (LEGM), the brightness information encoded in the IWE is also utilized to constrain the 3DGS in the gradient domain. Third, to mitigate the absence of color information of events, we introduce photometric bundle adjustment (PBA) to ensure view consistency across events and frames. We evaluate our method on the public Tanks and Temples benchmark and a newly collected real-world dataset, RealEv-DAVIS. Our project page is https://lbh666.github.io/ef-3dgs/.

6.2CVJun 3, 2025
Towards Better De-raining Generalization via Rainy Characteristics Memorization and Replay

Kunyu Wang, Xueyang Fu, Chengzhi Cao et al.

Current image de-raining methods primarily learn from a limited dataset, leading to inadequate performance in varied real-world rainy conditions. To tackle this, we introduce a new framework that enables networks to progressively expand their de-raining knowledge base by tapping into a growing pool of datasets, significantly boosting their adaptability. Drawing inspiration from the human brain's ability to continuously absorb and generalize from ongoing experiences, our approach borrow the mechanism of the complementary learning system. Specifically, we first deploy Generative Adversarial Networks (GANs) to capture and retain the unique features of new data, mirroring the hippocampus's role in learning and memory. Then, the de-raining network is trained with both existing and GAN-synthesized data, mimicking the process of hippocampal replay and interleaved learning. Furthermore, we employ knowledge distillation with the replayed data to replicate the synergy between the neocortex's activity patterns triggered by hippocampal replays and the pre-existing neocortical knowledge. This comprehensive framework empowers the de-raining network to amass knowledge from various datasets, continually enhancing its performance on previously unseen rainy scenes. Our testing on three benchmark de-raining networks confirms the framework's effectiveness. It not only facilitates continuous knowledge accumulation across six datasets but also surpasses state-of-the-art methods in generalizing to new real-world scenarios.

14.4CVJun 3, 2025
Efficient Test-time Adaptive Object Detection via Sensitivity-Guided Pruning

Kunyu Wang, Xueyang Fu, Xin Lu et al.

Continual test-time adaptive object detection (CTTA-OD) aims to online adapt a source pre-trained detector to ever-changing environments during inference under continuous domain shifts. Most existing CTTA-OD methods prioritize effectiveness while overlooking computational efficiency, which is crucial for resource-constrained scenarios. In this paper, we propose an efficient CTTA-OD method via pruning. Our motivation stems from the observation that not all learned source features are beneficial; certain domain-sensitive feature channels can adversely affect target domain performance. Inspired by this, we introduce a sensitivity-guided channel pruning strategy that quantifies each channel based on its sensitivity to domain discrepancies at both image and instance levels. We apply weighted sparsity regularization to selectively suppress and prune these sensitive channels, focusing adaptation efforts on invariant ones. Additionally, we introduce a stochastic channel reactivation mechanism to restore pruned channels, enabling recovery of potentially useful features and mitigating the risks of early pruning. Extensive experiments on three benchmarks show that our method achieves superior adaptation performance while reducing computational overhead by 12% in FLOPs compared to the recent SOTA method.

6.5CVDec 2, 2024
MATE: Motion-Augmented Temporal Consistency for Event-based Point Tracking

Han Han, Wei Zhai, Yang Cao et al.

Tracking Any Point (TAP) plays a crucial role in motion analysis. Video-based approaches rely on iterative local matching for tracking, but they assume linear motion during the blind time between frames, which leads to point loss under large displacements or nonlinear motion. The high temporal resolution and motion blur-free characteristics of event cameras provide continuous, fine-grained motion information, capturing subtle variations with microsecond precision. This paper presents an event-based framework for tracking any point, which tackles the challenges posed by spatial sparsity and motion sensitivity in events through two tailored modules. Specifically, to resolve ambiguities caused by event sparsity, a motion-guidance module incorporates kinematic vectors into the local matching process. Additionally, a variable motion aware module is integrated to ensure temporally consistent responses that are insensitive to varying velocities, thereby enhancing matching precision. To validate the effectiveness of the approach, two event dataset for tracking any point is constructed by simulation. The method improves the $Survival_{50}$ metric by 17.9% over event-only tracking of any point baseline. Moreover, on standard feature tracking benchmarks, it outperforms all existing methods, even those that combine events and video frames.

2.0CVNov 25, 2024
Leverage Task Context for Object Affordance Ranking

Haojie Huang, Hongchen Luo, Wei Zhai et al.

Intelligent agents accomplish different tasks by utilizing various objects based on their affordance, but how to select appropriate objects according to task context is not well-explored. Current studies treat objects within the affordance category as equivalent, ignoring that object affordances vary in priority with different task contexts, hindering accurate decision-making in complex environments. To enable agents to develop a deeper understanding of the objects required to perform tasks, we propose to leverage task context for object affordance ranking, i.e., given image of a complex scene and the textual description of the affordance and task context, revealing task-object relationships and clarifying the priority rank of detected objects. To this end, we propose a novel Context-embed Group Ranking Framework with task relation mining module and graph group update module to deeply integrate task context and perform global relative relationship transmission. Due to the lack of such data, we construct the first large-scale task-oriented affordance ranking dataset with 25 common tasks, over 50k images and more than 661k objects. Experimental results demonstrate the feasibility of the task context based affordance learning paradigm and the superiority of our model over state-of-the-art models in the fields of saliency ranking and multimodal object detection. The source code and dataset will be made available to the public.

13.1CVAug 12, 2021
Learning Visual Affordance Grounding from Demonstration Videos

Hongchen Luo, Wei Zhai, Jing Zhang et al.

Visual affordance grounding aims to segment all possible interaction regions between people and objects from an image/video, which is beneficial for many applications, such as robot grasping and action recognition. However, existing methods mainly rely on the appearance feature of the objects to segment each region of the image, which face the following two problems: (i) there are multiple possible regions in an object that people interact with; and (ii) there are multiple possible human interactions in the same object region. To address these problems, we propose a Hand-aided Affordance Grounding Network (HAGNet) that leverages the aided clues provided by the position and action of the hand in demonstration videos to eliminate the multiple possibilities and better locate the interaction regions in the object. Specifically, HAG-Net has a dual-branch structure to process the demonstration video and object image. For the video branch, we introduce hand-aided attention to enhance the region around the hand in each video frame and then use the LSTM network to aggregate the action features. For the object branch, we introduce a semantic enhancement module (SEM) to make the network focus on different parts of the object according to the action classes and utilize a distillation loss to align the output features of the object branch with that of the video branch and transfer the knowledge in the video branch to the object branch. Quantitative and qualitative evaluations on two challenging datasets show that our method has achieved stateof-the-art results for affordance grounding. The source code will be made available to the public.

25.1CVJul 19, 2021Code
Self-Promoted Prototype Refinement for Few-Shot Class-Incremental Learning

Kai Zhu, Yang Cao, Wei Zhai et al.

Few-shot class-incremental learning is to recognize the new classes given few samples and not forget the old classes. It is a challenging task since representation optimization and prototype reorganization can only be achieved under little supervision. To address this problem, we propose a novel incremental prototype learning scheme. Our scheme consists of a random episode selection strategy that adapts the feature representation to various generated incremental episodes to enhance the corresponding extensibility, and a self-promoted prototype refinement mechanism which strengthens the expression ability of the new classes by explicitly considering the dependencies among different classes. Particularly, a dynamic relation projection module is proposed to calculate the relation matrix in a shared embedding space and leverage it as the factor for bootstrapping the update of prototypes. Extensive experiments on three benchmark datasets demonstrate the above-par incremental performance, outperforming state-of-the-art methods by a margin of 13%, 17% and 11%, respectively.

15.5CVJun 28, 2021
One-Shot Affordance Detection

Hongchen Luo, Wei Zhai, Jing Zhang et al.

Affordance detection refers to identifying the potential action possibilities of objects in an image, which is an important ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we consider the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection (OS-AD) network that firstly estimates the purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OS-AD can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a Purpose-driven Affordance Dataset (PAD) by collecting and labeling 4k images from 31 affordance and 72 object categories. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is at ProjectPage.

4.7CVMay 16, 2019
One-Shot Texture Retrieval with Global Context Metric

Kai Zhu, Wei Zhai, Zheng-Jun Zha et al.

In this paper, we tackle one-shot texture retrieval: given an example of a new reference texture, detect and segment all the pixels of the same texture category within an arbitrary image. To address this problem, we present an OS-TR network to encode both reference and query image, leading to achieve texture segmentation towards the reference category. Unlike the existing texture encoding methods that integrate CNN with orderless pooling, we propose a directionality-aware module to capture the texture variations at each direction, resulting in spatially invariant representation. To segment new categories given only few examples, we incorporate a self-gating mechanism into relation network to exploit global context information for adjusting per-channel modulation weights of local relation features. Extensive experiments on benchmark texture datasets and real scenarios demonstrate the above-par segmentation performance and robust generalization across domains of our proposed method.