Wei Zeng

LG
h-index10
6papers
145citations
Novelty36%
AI Score23

6 Papers

23.1LGApr 28, 2024
Generative AI for Visualization: State of the Art and Future Directions

Yilin Ye, Jianing Hao, Yihan Hou et al.

Generative AI (GenAI) has witnessed remarkable progress in recent years and demonstrated impressive performance in various generation tasks in different domains such as computer vision and computational design. Many researchers have attempted to integrate GenAI into visualization framework, leveraging the superior generative capacity for different operations. Concurrently, recent major breakthroughs in GenAI like diffusion model and large language model have also drastically increase the potential of GenAI4VIS. From a technical perspective, this paper looks back on previous visualization studies leveraging GenAI and discusses the challenges and opportunities for future research. Specifically, we cover the applications of different types of GenAI methods including sequence, tabular, spatial and graph generation techniques for different tasks of visualization which we summarize into four major stages: data enhancement, visual mapping generation, stylization and interaction. For each specific visualization sub-task, we illustrate the typical data and concrete GenAI algorithms, aiming to provide in-depth understanding of the state-of-the-art GenAI4VIS techniques and their limitations. Furthermore, based on the survey, we discuss three major aspects of challenges and research opportunities including evaluation, dataset, and the gap between end-to-end GenAI and generative algorithms. By summarizing different generation algorithms, their current applications and limitations, this paper endeavors to provide useful insights for future GenAI4VIS research.

1.6LGJan 31, 2021
The distance between the weights of the neural network is meaningful

Liqun Yang, Yijun Yang, Yao Wang et al.

In the application of neural networks, we need to select a suitable model based on the problem complexity and the dataset scale. To analyze the network's capacity, quantifying the information learned by the network is necessary. This paper proves that the distance between the neural network weights in different training stages can be used to estimate the information accumulated by the network in the training process directly. The experiment results verify the utility of this method. An application of this method related to the label corruption is shown at the end.

3.3LGJul 25, 2020
Variance Reduction for Deep Q-Learning using Stochastic Recursive Gradient

Haonan Jia, Xiao Zhang, Jun Xu et al.

Deep Q-learning algorithms often suffer from poor gradient estimations with an excessive variance, resulting in unstable training and poor sampling efficiency. Stochastic variance-reduced gradient methods such as SVRG have been applied to reduce the estimation variance (Zhao et al. 2019). However, due to the online instance generation nature of reinforcement learning, directly applying SVRG to deep Q-learning is facing the problem of the inaccurate estimation of the anchor points, which dramatically limits the potentials of SVRG. To address this issue and inspired by the recursive gradient variance reduction algorithm SARAH (Nguyen et al. 2017), this paper proposes to introduce the recursive framework for updating the stochastic gradient estimates in deep Q-learning, achieving a novel algorithm called SRG-DQN. Unlike the SVRG-based algorithms, SRG-DQN designs a recursive update of the stochastic gradient estimate. The parameter update is along an accumulated direction using the past stochastic gradient information, and therefore can get rid of the estimation of the full gradients as the anchors. Additionally, SRG-DQN involves the Adam process for further accelerating the training process. Theoretical analysis and the experimental results on well-known reinforcement learning tasks demonstrate the efficiency and effectiveness of the proposed SRG-DQN algorithm.

9.1CVDec 4, 2018
Inferring Point Clouds from Single Monocular Images by Depth Intermediation

Wei Zeng, Sezer Karaoglu, Theo Gevers

In this paper, we propose a pipeline to generate 3D point cloud of an object from a single-view RGB image. Most previous work predict the 3D point coordinates from single RGB images directly. We decompose this problem into depth estimation from single images and point cloud completion from partial point clouds. Our method sequentially predicts the depth maps from images and then infers the complete 3D object point clouds based on the predicted partial point clouds. We explicitly impose the camera model geometrical constraint in our pipeline and enforce the alignment of the generated point clouds and estimated depth maps. Experimental results for the single image 3D object reconstruction task show that the proposed method outperforms existing state-of-the-art methods. Both the qualitative and quantitative results demonstrate the generality and suitability of our method.

4.1LGApr 22, 2018
MQGrad: Reinforcement Learning of Gradient Quantization in Parameter Server

Guoxin Cui, Jun Xu, Wei Zeng et al.

One of the most significant bottleneck in training large scale machine learning models on parameter server (PS) is the communication overhead, because it needs to frequently exchange the model gradients between the workers and servers during the training iterations. Gradient quantization has been proposed as an effective approach to reducing the communication volume. One key issue in gradient quantization is setting the number of bits for quantizing the gradients. Small number of bits can significantly reduce the communication overhead while hurts the gradient accuracies, and vise versa. An ideal quantization method would dynamically balance the communication overhead and model accuracy, through adjusting the number bits according to the knowledge learned from the immediate past training iterations. Existing methods, however, quantize the gradients either with fixed number of bits, or with predefined heuristic rules. In this paper we propose a novel adaptive quantization method within the framework of reinforcement learning. The method, referred to as MQGrad, formalizes the selection of quantization bits as actions in a Markov decision process (MDP) where the MDP states records the information collected from the past optimization iterations (e.g., the sequence of the loss function values). During the training iterations of a machine learning algorithm, MQGrad continuously updates the MDP state according to the changes of the loss function. Based on the information, MDP learns to select the optimal actions (number of bits) to quantize the gradients. Experimental results based on a benchmark dataset showed that MQGrad can accelerate the learning of a large scale deep neural network while keeping its prediction accuracies.

2.3IRApr 10, 2012
Multi-Output Recommender: Items, Groups and Friends, and Their Mutual Contributing Effects

Wei Zeng, Li Chen

Due to the development of social media technology, it becomes easier for users to gather together to form groups. Take the Last.fm for example, users can join groups they may be interested where they can share their loved songs and discuss topics about songs and singers. However, the number of groups grows over time, users need effective groups recommendations in order to meet more like-minded users.