Ruilin Liu

h-index13
2papers
540citations

2 Papers

2.7CLMay 13, 2025
Fusing Bidirectional Chains of Thought and Reward Mechanisms A Method for Enhancing Question-Answering Capabilities of Large Language Models for Chinese Intangible Cultural Heritage

Ruilin Liu, Zhixiao Zhao, Jieqiong Li et al.

The rapid development of large language models (LLMs) has provided significant support and opportunities for the advancement of domain-specific LLMs. However, fine-tuning these large models using Intangible Cultural Heritage (ICH) data inevitably faces challenges such as bias, incorrect knowledge inheritance, and catastrophic forgetting. To address these issues, we propose a novel training method that integrates a bidirectional chains of thought and a reward mechanism. This method is built upon ICH-Qwen, a large language model specifically designed for the field of intangible cultural heritage. The proposed method enables the model to not only perform forward reasoning but also enhances the accuracy of the generated answers by utilizing reverse questioning and reverse reasoning to activate the model's latent knowledge. Additionally, a reward mechanism is introduced during training to optimize the decision-making process. This mechanism improves the quality of the model's outputs through structural and content evaluations with different weighting schemes. We conduct comparative experiments on ICH-Qwen, with results demonstrating that our method outperforms 0-shot, step-by-step reasoning, knowledge distillation, and question augmentation methods in terms of accuracy, Bleu-4, and Rouge-L scores on the question-answering task. Furthermore, the paper highlights the effectiveness of combining the bidirectional chains of thought and reward mechanism through ablation experiments. In addition, a series of generalizability experiments are conducted, with results showing that the proposed method yields improvements on various domain-specific datasets and advanced models in areas such as Finance, Wikidata, and StrategyQA. This demonstrates that the method is adaptable to multiple domains and provides a valuable approach for model training in future applications across diverse fields.

28.3AIJul 11, 2020Code
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa et al.

Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to explore the generative design space of GANs to extract interesting levels. However, human designers find latent vectors opaque and would rather explore along dimensions the designer specifies, such as number of enemies or obstacles. We propose using state-of-the-art quality diversity algorithms designed to optimize continuous spaces, i.e. MAP-Elites with a directional variation operator and Covariance Matrix Adaptation MAP-Elites, to efficiently explore the latent space of a GAN to extract levels that vary across a set of specified gameplay measures. In the benchmark domain of Super Mario Bros, we demonstrate how designers may specify gameplay measures to our system and extract high-quality (playable) levels with a diverse range of level mechanics, while still maintaining stylistic similarity to human authored examples. An online user study shows how the different mechanics of the automatically generated levels affect subjective ratings of their perceived difficulty and appearance.