9.6CVSep 25, 2024
Skyeyes: Ground Roaming using Aerial View ImagesZhiyuan Gao, Wenbin Teng, Gonglin Chen et al.
Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detailed content for occluded areas and ensuring real-time, consistent rendering. In this paper, we introduce Skyeyes, a novel framework that can generate photorealistic sequences of ground view images using only aerial view inputs, thereby creating a ground roaming experience. More specifically, we combine a 3D representation with a view consistent generation model, which ensures coherence between generated images. This method allows for the creation of geometrically consistent ground view images, even with large view gaps. The images maintain improved spatial-temporal coherence and realism, enhancing scene comprehension and visualization from aerial perspectives. To the best of our knowledge, there are no publicly available datasets that contain pairwise geo-aligned aerial and ground view imagery. Therefore, we build a large, synthetic, and geo-aligned dataset using Unreal Engine. Both qualitative and quantitative analyses on this synthetic dataset display superior results compared to other leading synthesis approaches. See the project page for more results: https://chaoren2357.github.io/website-skyeyes/.
3.6CVDec 3, 2025
Mind-to-Face: Neural-Driven Photorealistic Avatar Synthesis via EEG DecodingHaolin Xiong, Tianwen Fu, Pratusha Bhuvana Prasad et al.
Current expressive avatar systems rely heavily on visual cues, failing when faces are occluded or when emotions remain internal. We present Mind-to-Face, the first framework that decodes non-invasive electroencephalogram (EEG) signals directly into high-fidelity facial expressions. We build a dual-modality recording setup to obtain synchronized EEG and multi-view facial video during emotion-eliciting stimuli, enabling precise supervision for neural-to-visual learning. Our model uses a CNN-Transformer encoder to map EEG signals into dense 3D position maps, capable of sampling over 65k vertices, capturing fine-scale geometry and subtle emotional dynamics, and renders them through a modified 3D Gaussian Splatting pipeline for photorealistic, view-consistent results. Through extensive evaluation, we show that EEG alone can reliably predict dynamic, subject-specific facial expressions, including subtle emotional responses, demonstrating that neural signals contain far richer affective and geometric information than previously assumed. Mind-to-Face establishes a new paradigm for neural-driven avatars, enabling personalized, emotion-aware telepresence and cognitive interaction in immersive environments.
3.6CVSep 27, 2025Code
ARSS: Taming Decoder-only Autoregressive Visual Generation for View Synthesis From Single ViewWenbin Teng, Gonglin Chen, Haiwei Chen et al.
Despite their exceptional generative quality, diffusion models have limited applicability to world modeling tasks, such as novel view generation from sparse inputs. This limitation arises because diffusion models generate outputs in a non-causal manner, often leading to distortions or inconsistencies across views, and making it difficult to incrementally adapt accumulated knowledge to new queries. In contrast, autoregressive (AR) models operate in a causal fashion, generating each token based on all previously generated tokens. In this work, we introduce \textbf{ARSS}, a novel framework that leverages a GPT-style decoder-only AR model to generate novel views from a single image, conditioned on a predefined camera trajectory. We employ a video tokenizer to map continuous image sequences into discrete tokens and propose a camera encoder that converts camera trajectories into 3D positional guidance. Then to enhance generation quality while preserving the autoregressive structure, we propose a autoregressive transformer module that randomly permutes the spatial order of tokens while maintaining their temporal order. Extensive qualitative and quantitative experiments on public datasets demonstrate that our method performs comparably to, or better than, state-of-the-art view synthesis approaches based on diffusion models. Our code will be released upon paper acceptance.
2.0CVMar 15, 2024
Leveraging Synthetic Data for Generalizable and Fair Facial Action Unit DetectionLiupei Lu, Yufeng Yin, Yuming Gu et al.
Facial action unit (AU) detection is a fundamental block for objective facial expression analysis. Supervised learning approaches require a large amount of manual labeling which is costly. The limited labeled data are also not diverse in terms of gender which can affect model fairness. In this paper, we propose to use synthetically generated data and multi-source domain adaptation (MSDA) to address the problems of the scarcity of labeled data and the diversity of subjects. Specifically, we propose to generate a diverse dataset through synthetic facial expression re-targeting by transferring the expressions from real faces to synthetic avatars. Then, we use MSDA to transfer the AU detection knowledge from a real dataset and the synthetic dataset to a target dataset. Instead of aligning the overall distributions of different domains, we propose Paired Moment Matching (PM2) to align the features of the paired real and synthetic data with the same facial expression. To further improve gender fairness, PM2 matches the features of the real data with a female and a male synthetic image. Our results indicate that synthetic data and the proposed model improve both AU detection performance and fairness across genders, demonstrating its potential to solve AU detection in-the-wild.
16.2CVJun 7, 2021
Task-Generic Hierarchical Human Motion Prior using VAEsJiaman Li, Ruben Villegas, Duygu Ceylan et al.
A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human pose estimation, predicting complete body movements for motion capture systems during occlusions, and assisting key frame animation with plausible movements. In this paper, we present a method for learning complex human motions independent of specific tasks using a combined global and local latent space to facilitate coarse and fine-grained modeling. Specifically, we propose a hierarchical motion variational autoencoder (HM-VAE) that consists of a 2-level hierarchical latent space. While the global latent space captures the overall global body motion, the local latent space enables to capture the refined poses of the different body parts. We demonstrate the effectiveness of our hierarchical motion variational autoencoder in a variety of tasks including video-based human pose estimation, motion completion from partial observations, and motion synthesis from sparse key-frames. Even though, our model has not been trained for any of these tasks specifically, it provides superior performance than task-specific alternatives. Our general-purpose human motion prior model can fix corrupted human body animations and generate complete movements from incomplete observations.
15.8GROct 1, 2020
Dynamic Facial Asset and Rig Generation from a Single ScanJiaman Li, Zhengfei Kuang, Yajie Zhao et al.
The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long production cycles. In order to simplify and accelerate this digitization process, we propose a framework for the automatic generation of high-quality dynamic facial assets, including rigs which can be readily deployed for artists to polish. Our framework takes a single scan as input to generate a set of personalized blendshapes, dynamic and physically-based textures, as well as secondary facial components (e.g., teeth and eyeballs). Built upon a facial database consisting of pore-level details, with over $4,000$ scans of varying expressions and identities, we adopt a self-supervised neural network to learn personalized blendshapes from a set of template expressions. We also model the joint distribution between identities and expressions, enabling the inference of the full set of personalized blendshapes with dynamic appearances from a single neutral input scan. Our generated personalized face rig assets are seamlessly compatible with cutting-edge industry pipelines for facial animation and rendering. We demonstrate that our framework is robust and effective by inferring on a wide range of novel subjects, and illustrate compelling rendering results while animating faces with generated customized physically-based dynamic textures.
Learning Formation of Physically-Based Face AttributesRuilong Li, Karl Bladin, Yajie Zhao et al.
Based on a combined data set of 4000 high resolution facial scans, we introduce a non-linear morphable face model, capable of producing multifarious face geometry of pore-level resolution, coupled with material attributes for use in physically-based rendering. We aim to maximize the variety of face identities, while increasing the robustness of correspondence between unique components, including middle-frequency geometry, albedo maps, specular intensity maps and high-frequency displacement details. Our deep learning based generative model learns to correlate albedo and geometry, which ensures the anatomical correctness of the generated assets. We demonstrate potential use of our generative model for novel identity generation, model fitting, interpolation, animation, high fidelity data visualization, and low-to-high resolution data domain transferring. We hope the release of this generative model will encourage further cooperation between all graphics, vision, and data focused professionals while demonstrating the cumulative value of every individual's complete biometric profile.
11.0CVMay 18, 2019
Learning Perspective Undistortion of PortraitsYajie Zhao, Zeng Huang, Tianye Li et al.
Near-range portrait photographs often contain perspective distortion artifacts that bias human perception and challenge both facial recognition and reconstruction techniques. We present the first deep learning based approach to remove such artifacts from unconstrained portraits. In contrast to the previous state-of-the-art approach, our method handles even portraits with extreme perspective distortion, as we avoid the inaccurate and error-prone step of first fitting a 3D face model. Instead, we predict a distortion correction flow map that encodes a per-pixel displacement that removes distortion artifacts when applied to the input image. Our method also automatically infers missing facial features, i.e. occluded ears caused by strong perspective distortion, with coherent details. We demonstrate that our approach significantly outperforms the previous state-of-the-art both qualitatively and quantitatively, particularly for portraits with extreme perspective distortion or facial expressions. We further show that our technique benefits a number of fundamental tasks, significantly improving the accuracy of both face recognition and 3D reconstruction and enables a novel camera calibration technique from a single portrait. Moreover, we also build the first perspective portrait database with a large diversity in identities, expression and poses, which will benefit the related research in this area.
7.8CVJul 23, 2018
Identity Preserving Face Completion for Large Ocular Region OcclusionYajie Zhao, Weikai Chen, Jun Xing et al.
We present a novel deep learning approach to synthesize complete face images in the presence of large ocular region occlusions. This is motivated by recent surge of VR/AR displays that hinder face-to-face communications. Different from the state-of-the-art face inpainting methods that have no control over the synthesized content and can only handle frontal face pose, our approach can faithfully recover the missing content under various head poses while preserving the identity. At the core of our method is a novel generative network with dedicated constraints to regularize the synthesis process. To preserve the identity, our network takes an arbitrary occlusion-free image of the target identity to infer the missing content, and its high-level CNN features as an identity prior to regularize the searching space of generator. Since the input reference image may have a different pose, a pose map and a novel pose discriminator are further adopted to supervise the learning of implicit pose transformations. Our method is capable of generating coherent facial inpainting with consistent identity over videos with large variations of head motions. Experiments on both synthesized and real data demonstrate that our method greatly outperforms the state-of-the-art methods in terms of both synthesis quality and robustness.
6.0CVOct 26, 2016
Mask-off: Synthesizing Face Images in the Presence of Head-mounted DisplaysYajie Zhao, Qingguo Xu, Xinyu Huang et al.
A head-mounted display (HMD) could be an important component of augmented reality system. However, as the upper face region is seriously occluded by the device, the user experience could be affected in applications such as telecommunication and multi-player video games. In this paper, we first present a novel experimental setup that consists of two near-infrared (NIR) cameras to point to the eye regions and one visible-light RGB camera to capture the visible face region. The main purpose of this paper is to synthesize realistic face images without occlusions based on the images captured by these cameras. To this end, we propose a novel synthesis framework that contains four modules: 3D head reconstruction, face alignment and tracking, face synthesis, and eye synthesis. In face synthesis, we propose a novel algorithm that can robustly align and track a personalized 3D head model given a face that is severely occluded by the HMD. In eye synthesis, in order to generate accurate eye movements and dynamic wrinkle variations around eye regions, we propose another novel algorithm to colorize the NIR eye images and further remove the "red eye" effects caused by the colorization. Results show that both hardware setup and system framework are robust to synthesize realistic face images in video sequences.