EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VRZihao Ding, Cheng-Tse Lee, Mufeng Zhu et al.
3D Gaussian Splatting (3DGS) is an emerging media representation that reconstructs real-world 3D scenes in high fidelity, enabling 6-degrees-of-freedom (6-DoF) navigation in virtual reality (VR). However, developing and evaluating 3DGS-enabled applications and optimizing their rendering performance, require realistic user navigation data. Such data is currently unavailable for photorealistic 3DGS reconstructions of real-world scenes. This paper introduces EyeNavGS (EyeNavGS), the first publicly available 6-DoF navigation dataset featuring traces from 46 participants exploring twelve diverse, real-world 3DGS scenes. The dataset was collected at two sites, using the Meta Quest Pro headsets, recording the head pose and eye gaze data for each rendered frame during free world standing 6-DoF navigation. For each of the twelve scenes, we performed careful scene initialization to correct for scene tilt and scale, ensuring a perceptually-comfortable VR experience. We also release our open-source SIBR viewer software fork with record-and-replay functionalities and a suite of utility tools for data processing, conversion, and visualization. The EyeNavGS dataset and its accompanying software tools provide valuable resources for advancing research in 6-DoF viewport prediction, adaptive streaming, 3D saliency, and foveated rendering for 3DGS scenes. The EyeNavGS dataset is available at: https://symmru.github.io/EyeNavGS/.
7.0CRJan 10, 2022
IoTGAN: GAN Powered Camouflage Against Machine Learning Based IoT Device IdentificationTao Hou, Tao Wang, Zhuo Lu et al.
With the proliferation of IoT devices, researchers have developed a variety of IoT device identification methods with the assistance of machine learning. Nevertheless, the security of these identification methods mostly depends on collected training data. In this research, we propose a novel attack strategy named IoTGAN to manipulate an IoT device's traffic such that it can evade machine learning based IoT device identification. In the development of IoTGAN, we have two major technical challenges: (i) How to obtain the discriminative model in a black-box setting, and (ii) How to add perturbations to IoT traffic through the manipulative model, so as to evade the identification while not influencing the functionality of IoT devices. To address these challenges, a neural network based substitute model is used to fit the target model in black-box settings, it works as a discriminative model in IoTGAN. A manipulative model is trained to add adversarial perturbations into the IoT device's traffic to evade the substitute model. Experimental results show that IoTGAN can successfully achieve the attack goals. We also develop efficient countermeasures to protect machine learning based IoT device identification from been undermined by IoTGAN.
4.4IVJun 21, 2021
Applying VertexShuffle Toward 360-Degree Video Super-Resolution on Focused-Icosahedral-MeshNa Li, Yao Liu
With the emerging of 360-degree image/video, augmented reality (AR) and virtual reality (VR), the demand for analysing and processing spherical signals get tremendous increase. However, plenty of effort paid on planar signals that projected from spherical signals, which leading to some problems, e.g. waste of pixels, distortion. Recent advances in spherical CNN have opened up the possibility of directly analysing spherical signals. However, they pay attention to the full mesh which makes it infeasible to deal with situations in real-world application due to the extremely large bandwidth requirement. To address the bandwidth waste problem associated with 360-degree video streaming and save computation, we exploit Focused Icosahedral Mesh to represent a small area and construct matrices to rotate spherical content to the focused mesh area. We also proposed a novel VertexShuffle operation that can significantly improve both the performance and the efficiency compared to the original MeshConv Transpose operation introduced in UGSCNN. We further apply our proposed methods on super resolution model, which is the first to propose a spherical super-resolution model that directly operates on a mesh representation of spherical pixels of 360-degree data. To evaluate our model, we also collect a set of high-resolution 360-degree videos to generate a spherical image dataset. Our experiments indicate that our proposed spherical super-resolution model achieves significant benefits in terms of both performance and inference time compared to the baseline spherical super-resolution model that uses the simple MeshConv Transpose operation. In summary, our model achieves great super-resolution performance on 360-degree inputs, achieving 32.79 dB PSNR on average when super-resoluting 16x vertices on the mesh.