m4: A Learned Flow-level Network SimulatorChenning Li, Anton A. Zabreyko, Arash Nasr-Esfahany et al.
Flow-level simulation is widely used to model large-scale data center networks due to its scalability. Unlike packet-level simulators that model individual packets, flow-level simulators abstract traffic as continuous flows with dynamically assigned transmission rates. While this abstraction enables orders-of-magnitude speedup, it is inaccurate by omitting critical packet-level effects such as queuing, congestion control, and retransmissions. We present m4, an accurate and scalable flow-level simulator that uses machine learning to learn the dynamics of the network of interest. At the core of m4 lies a novel ML architecture that decomposes state transition computations into distinct spatial and temporal components, each represented by a suitable neural network. To efficiently learn the underlying flow-level dynamics, m4 adds dense supervision signals by predicting intermediate network metrics such as remaining flow size and queue length during training. m4 achieves a speedup of up to 104$\times$ over packet-level simulation. Relative to a traditional flow-level simulation, m4 reduces per-flow estimation errors by 45.3% (mean) and 53.0% (p90). For closed-loop applications, m4 accurately predicts network throughput under various congestion control schemes and workloads.
Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance FieldsYonggan Fu, Huaizhi Qu, Zhifan Ye et al.
Recent breakthroughs in Neural Radiance Fields (NeRFs) have sparked significant demand for their integration into real-world 3D applications. However, the varied functionalities required by different 3D applications often necessitate diverse NeRF models with various pipelines, leading to tedious NeRF training for each target task and cumbersome trial-and-error experiments. Drawing inspiration from the generalization capability and adaptability of emerging foundation models, our work aims to develop one general-purpose NeRF for handling diverse 3D tasks. We achieve this by proposing a framework called Omni-Recon, which is capable of (1) generalizable 3D reconstruction and zero-shot multitask scene understanding, and (2) adaptability to diverse downstream 3D applications such as real-time rendering and scene editing. Our key insight is that an image-based rendering pipeline, with accurate geometry and appearance estimation, can lift 2D image features into their 3D counterparts, thus extending widely explored 2D tasks to the 3D world in a generalizable manner. Specifically, our Omni-Recon features a general-purpose NeRF model using image-based rendering with two decoupled branches: one complex transformer-based branch that progressively fuses geometry and appearance features for accurate geometry estimation, and one lightweight branch for predicting blending weights of source views. This design achieves state-of-the-art (SOTA) generalizable 3D surface reconstruction quality with blending weights reusable across diverse tasks for zero-shot multitask scene understanding. In addition, it can enable real-time rendering after baking the complex geometry branch into meshes, swift adaptation to achieve SOTA generalizable 3D understanding performance, and seamless integration with 2D diffusion models for text-guided 3D editing.