49.2SEMar 30
Evolving with AI: A Longitudinal Analysis of Developer LogsAgnia Sergeyuk, Eric Huang, Dariia Karaeva et al.
AI-powered coding assistants are rapidly becoming fixtures in professional IDEs, yet their sustained influence on everyday development remains poorly understood. Prior research has focused on short-term use or self-reported perceptions, leaving open questions about how sustained AI use reshapes actual daily coding practices in the long term. We address this gap with a mixed-method study of AI adoption in IDEs, combining longitudinal two-year fine-grained telemetry from 800 developers with a survey of 62 professionals. We analyze five dimensions of workflow change: productivity, code quality, code editing, code reuse, and context switching. Telemetry reveals that AI users produce substantially more code but also delete significantly more. Meanwhile, survey respondents report productivity gains and perceive minimal changes in other dimensions. Our results offer empirical insights into the silent restructuring of software workflows and provide implications for designing future AI-augmented tooling.
CLOct 2, 2025Code
From Behavioral Performance to Internal Competence: Interpreting Vision-Language Models with VLM-LensHala Sheta, Eric Huang, Shuyu Wu et al.
We introduce VLM-Lens, a toolkit designed to enable systematic benchmarking, analysis, and interpretation of vision-language models (VLMs) by supporting the extraction of intermediate outputs from any layer during the forward pass of open-source VLMs. VLM-Lens provides a unified, YAML-configurable interface that abstracts away model-specific complexities and supports user-friendly operation across diverse VLMs. It currently supports 16 state-of-the-art base VLMs and their over 30 variants, and is extensible to accommodate new models without changing the core logic. The toolkit integrates easily with various interpretability and analysis methods. We demonstrate its usage with two simple analytical experiments, revealing systematic differences in the hidden representations of VLMs across layers and target concepts. VLM-Lens is released as an open-sourced project to accelerate community efforts in understanding and improving VLMs.
CVOct 17, 2025Code
Aria Gen 2 Pilot DatasetChen Kong, James Fort, Aria Kang et al.
The Aria Gen 2 Pilot Dataset (A2PD) is an egocentric multimodal open dataset captured using the state-of-the-art Aria Gen 2 glasses. To facilitate timely access, A2PD is released incrementally with ongoing dataset enhancements. The initial release features Dia'ane, our primary subject, who records her daily activities alongside friends, each equipped with Aria Gen 2 glasses. It encompasses five primary scenarios: cleaning, cooking, eating, playing, and outdoor walking. In each of the scenarios, we provide comprehensive raw sensor data and output data from various machine perception algorithms. These data illustrate the device's ability to perceive the wearer, the surrounding environment, and interactions between the wearer and the environment, while maintaining robust performance across diverse users and conditions. The A2PD is publicly available at projectaria.com, with open-source tools and usage examples provided in Project Aria Tools.
LGFeb 18, 2025
Tuning Algorithmic and Architectural Hyperparameters in Graph-Based Semi-Supervised Learning with Provable GuaranteesAlly Yalei Du, Eric Huang, Dravyansh Sharma
Graph-based semi-supervised learning is a powerful paradigm in machine learning for modeling and exploiting the underlying graph structure that captures the relationship between labeled and unlabeled data. A large number of classical as well as modern deep learning based algorithms have been proposed for this problem, often having tunable hyperparameters. We initiate a formal study of tuning algorithm hyperparameters from parameterized algorithm families for this problem. We obtain novel $O(\log n)$ pseudo-dimension upper bounds for hyperparameter selection in three classical label propagation-based algorithm families, where $n$ is the number of nodes, implying bounds on the amount of data needed for learning provably good parameters. We further provide matching $Ω(\log n)$ pseudo-dimension lower bounds, thus asymptotically characterizing the learning-theoretic complexity of the parameter tuning problem. We extend our study to selecting architectural hyperparameters in modern graph neural networks. We bound the Rademacher complexity for tuning the self-loop weighting in recently proposed Simplified Graph Convolution (SGC) networks. We further propose a tunable architecture that interpolates graph convolutional neural networks (GCN) and graph attention networks (GAT) in every layer, and provide Rademacher complexity bounds for tuning the interpolation coefficient.
ROMay 30, 2021
Contact Mode Guided Motion Planning for Quasidynamic Dexterous Manipulation in 3DXianyi Cheng, Eric Huang, Yifan Hou et al.
This paper presents Contact Mode Guided Manipulation Planning (CMGMP) for 3D quasistatic and quasidynamic rigid body motion planning in dexterous manipulation. The CMGMP algorithm generates hybrid motion plans including both continuous state transitions and discrete contact mode switches, without the need for pre-specified contact sequences or pre-designed motion primitives. The key idea is to use automatically enumerated contact modes of environment-object contacts to guide the tree expansions during the search. Contact modes automatically synthesize manipulation primitives, while the sampling-based planning framework sequences those primitives into a coherent plan. We test our algorithm on fourteen 3D manipulation tasks, and validate our models by executing some plans open-loop on a real robot-manipulator system
RONov 3, 2020
Contact Mode Guided Sampling-Based Planning for Quasistatic Dexterous Manipulation in 2DXianyi Cheng, Eric Huang, Yifan Hou et al.
The discontinuities and multi-modality introduced by contacts make manipulation planning challenging. Many previous works avoid this problem by pre-designing a set of high-level motion primitives like grasping and pushing. However, such motion primitives are often not adequate to describe dexterous manipulation motions. In this work, we propose a method for dexterous manipulation planning at a more primitive level. The key idea is to use contact modes to guide the search in a sampling-based planning framework. Our method can automatically generate contact transitions and motion trajectories under the quasistatic assumption. In the experiments, this method sometimes generates motions that are often pre-designed as motion primitives, as well as dexterous motions that are more task-specific.
AIFeb 4, 2014
Optimal Rectangle Packing: An Absolute Placement ApproachEric Huang, Richard E. Korf
We consider the problem of finding all enclosing rectangles of minimum area that can contain a given set of rectangles without overlap. Our rectangle packer chooses the x-coordinates of all the rectangles before any of the y-coordinates. We then transform the problem into a perfect-packing problem with no empty space by adding additional rectangles. To determine the y-coordinates, we branch on the different rectangles that can be placed in each empty position. Our packer allows us to extend the known solutions for a consecutive-square benchmark from 27 to 32 squares. We also introduce three new benchmarks, avoiding properties that make a benchmark easy, such as rectangles with shared dimensions. Our third benchmark consists of rectangles of increasingly high precision. To pack them efficiently, we limit the rectangles coordinates and the bounding box dimensions to the set of subset sums of the rectangles dimensions. Overall, our algorithms represent the current state-of-the-art for this problem, outperforming other algorithms by orders of magnitude, depending on the benchmark.