11.7AINov 7, 2023Code
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent LearningJoseph Suárez, Phillip Isola, Kyoung Whan Choe et al. · cambridge
Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We challenge researchers to train agents capable of generalizing to tasks, maps, and opponents never seen during training. Neural MMO features procedurally generated maps with 128 agents in the standard setting and support for up to. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance and compatibility with CleanRL. We release the platform as free and open-source software with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.
8.8LGOct 26, 2023
Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 TricksRyan Sullivan, Akarsh Kumar, Shengyi Huang et al.
Most reinforcement learning methods rely heavily on dense, well-normalized environment rewards. DreamerV3 recently introduced a model-based method with a number of tricks that mitigate these limitations, achieving state-of-the-art on a wide range of benchmarks with a single set of hyperparameters. This result sparked discussion about the generality of the tricks, since they appear to be applicable to other reinforcement learning algorithms. Our work applies DreamerV3's tricks to PPO and is the first such empirical study outside of the original work. Surprisingly, we find that the tricks presented do not transfer as general improvements to PPO. We use a high quality PPO reference implementation and present extensive ablation studies totaling over 10,000 A100 hours on the Arcade Learning Environment and the DeepMind Control Suite. Though our experiments demonstrate that these tricks do not generally outperform PPO, we identify cases where they succeed and offer insight into the relationship between the implementation tricks. In particular, PPO with these tricks performs comparably to PPO on Atari games with reward clipping and significantly outperforms PPO without reward clipping.
4.1LGAug 17, 2025Code
Results of the NeurIPS 2023 Neural MMO Competition on Multi-task Reinforcement LearningJoseph Suárez, Kyoung Whan Choe, David Bloomin et al. · cambridge
We present the results of the NeurIPS 2023 Neural MMO Competition, which attracted over 200 participants and submissions. Participants trained goal-conditional policies that generalize to tasks, maps, and opponents never seen during training. The top solution achieved a score 4x higher than our baseline within 8 hours of training on a single 4090 GPU. We open-source everything relating to Neural MMO and the competition under the MIT license, including the policy weights and training code for our baseline and for the top submissions.