14.1CLAug 12, 2024
An Investigation Into Explainable Audio Hate Speech DetectionJinmyeong An, Wonjun Lee, Yejin Jeon et al.
Research on hate speech has predominantly revolved around detection and interpretation from textual inputs, leaving verbal content largely unexplored. While there has been limited exploration into hate speech detection within verbal acoustic speech inputs, the aspect of interpretability has been overlooked. Therefore, we introduce a new task of explainable audio hate speech detection. Specifically, we aim to identify the precise time intervals, referred to as audio frame-level rationales, which serve as evidence for hate speech classification. Towards this end, we propose two different approaches: cascading and End-to-End (E2E). The cascading approach initially converts audio to transcripts, identifies hate speech within these transcripts, and subsequently locates the corresponding audio time frames. Conversely, the E2E approach processes audio utterances directly, which allows it to pinpoint hate speech within specific time frames. Additionally, due to the lack of explainable audio hate speech datasets that include audio frame-level rationales, we curated a synthetic audio dataset to train our models. We further validated these models on actual human speech utterances and found that the E2E approach outperforms the cascading method in terms of the audio frame Intersection over Union (IoU) metric. Furthermore, we observed that including frame-level rationales significantly enhances hate speech detection accuracy for the E2E approach. \textbf{Disclaimer} The reader may encounter content of an offensive or hateful nature. However, given the nature of the work, this cannot be avoided.
Exploring the Viability of Synthetic Audio Data for Audio-Based Dialogue State TrackingJihyun Lee, Yejin Jeon, Wonjun Lee et al.
Dialogue state tracking plays a crucial role in extracting information in task-oriented dialogue systems. However, preceding research are limited to textual modalities, primarily due to the shortage of authentic human audio datasets. We address this by investigating synthetic audio data for audio-based DST. To this end, we develop cascading and end-to-end models, train them with our synthetic audio dataset, and test them on actual human speech data. To facilitate evaluation tailored to audio modalities, we introduce a novel PhonemeF1 to capture pronunciation similarity. Experimental results showed that models trained solely on synthetic datasets can generalize their performance to human voice data. By eliminating the dependency on human speech data collection, these insights pave the way for significant practical advancements in audio-based DST. Data and code are available at https://github.com/JihyunLee1/E2E-DST.
PicPersona-TOD : A Dataset for Personalizing Utterance Style in Task-Oriented Dialogue with Image PersonaJihyun Lee, Yejin Jeon, Seungyeon Seo et al.
Task-Oriented Dialogue (TOD) systems are designed to fulfill user requests through natural language interactions, yet existing systems often produce generic, monotonic responses that lack individuality and fail to adapt to users' personal attributes. To address this, we introduce PicPersona-TOD, a novel dataset that incorporates user images as part of the persona, enabling personalized responses tailored to user-specific factors such as age or emotional context. This is facilitated by first impressions, dialogue policy-guided prompting, and the use of external knowledge to reduce hallucinations. Human evaluations confirm that our dataset enhances user experience, with personalized responses contributing to a more engaging interaction. Additionally, we introduce a new NLG model, Pictor, which not only personalizes responses, but also demonstrates robust performance across unseen domains https://github.com/JihyunLee1/PicPersona.
2.7CLNov 3, 2025
Difficulty-Controllable Cloze Question Distractor GenerationSeokhoon Kang, Yejin Jeon, Seonjeong Hwang et al.
Multiple-choice cloze questions are commonly used to assess linguistic proficiency and comprehension. However, generating high-quality distractors remains challenging, as existing methods often lack adaptability and control over difficulty levels, and the absence of difficulty-annotated datasets further hinders progress. To address these issues, we propose a novel framework for generating distractors with controllable difficulty by leveraging both data augmentation and a multitask learning strategy. First, to create a high-quality, difficulty-annotated dataset, we introduce a two-way distractor generation process in order to produce diverse and plausible distractors. These candidates are subsequently refined through filtering and then categorized by difficulty using an ensemble QA system. Second, this newly created dataset is leveraged to train a difficulty-controllable generation model via multitask learning. The framework includes carefully designed auxiliary tasks that enhance the model's semantic understanding of distractors and its ability to estimate their difficulty. Experimental results demonstrate that our method generates high-quality distractors across difficulty levels and substantially outperforms GPT-4o in aligning distractor difficulty with human perception.
4.9CLFeb 23, 2025
Retrieval-Augmented Fine-Tuning With Preference Optimization For Visual Program GenerationDeokhyung Kang, Jeonghun Cho, Yejin Jeon et al.
Visual programming languages (VPLs) allow users to create programs through graphical interfaces, which results in easier accessibility and their widespread usage in various domains. To further enhance this accessibility, recent research has focused on generating VPL code from user instructions using large language models (LLMs). Specifically, by employing prompting-based methods, these studies have shown promising results. Nevertheless, such approaches can be less effective for industrial VPLs such as Ladder Diagram (LD). LD is a pivotal language used in industrial automation processes and involves extensive domain-specific configurations, which are difficult to capture in a single prompt. In this work, we demonstrate that training-based methods outperform prompting-based methods for LD generation accuracy, even with smaller backbone models. Building on these findings, we propose a two-stage training strategy to further enhance VPL generation. First, we employ retrieval-augmented fine-tuning to leverage the repetitive use of subroutines commonly seen in industrial VPLs. Second, we apply direct preference optimization (DPO) to further guide the model toward accurate outputs, using systematically generated preference pairs through graph editing operations. Extensive experiments on real-world LD data demonstrate that our approach improves program-level accuracy by over 10% compared to supervised fine-tuning, which highlights its potential to advance industrial automation.
23.7CLApr 3, 2024
Leveraging the Interplay Between Syntactic and Acoustic Cues for Optimizing Korean TTS Pause FormationYejin Jeon, Yunsu Kim, Gary Geunbae Lee
Contemporary neural speech synthesis models have indeed demonstrated remarkable proficiency in synthetic speech generation as they have attained a level of quality comparable to that of human-produced speech. Nevertheless, it is important to note that these achievements have predominantly been verified within the context of high-resource languages such as English. Furthermore, the Tacotron and FastSpeech variants show substantial pausing errors when applied to the Korean language, which affects speech perception and naturalness. In order to address the aforementioned issues, we propose a novel framework that incorporates comprehensive modeling of both syntactic and acoustic cues that are associated with pausing patterns. Remarkably, our framework possesses the capability to consistently generate natural speech even for considerably more extended and intricate out-of-domain (OOD) sentences, despite its training on short audio clips. Architectural design choices are validated through comparisons with baseline models and ablation studies using subjective and objective metrics, thus confirming model performance.
2.0IVDec 3, 2019
Multi-Channel Volumetric Neural Network for Knee Cartilage Segmentation in Cone-beam CTJennifer Maier, Luis Carlos Rivera Monroy, Christopher Syben et al.
Analyzing knee cartilage thickness and strain under load can help to further the understanding of the effects of diseases like Osteoarthritis. A precise segmentation of the cartilage is a necessary prerequisite for this analysis. This segmentation task has mainly been addressed in Magnetic Resonance Imaging, and was rarely investigated on contrast-enhanced Computed Tomography, where contrast agent visualizes the border between femoral and tibial cartilage. To overcome the main drawback of manual segmentation, namely its high time investment, we propose to use a 3D Convolutional Neural Network for this task. The presented architecture consists of a V-Net with SeLu activation, and a Tversky loss function. Due to the high imbalance between very few cartilage pixels and many background pixels, a high false positive rate is to be expected. To reduce this rate, the two largest segmented point clouds are extracted using a connected component analysis, since they most likely represent the medial and lateral tibial cartilage surfaces. The resulting segmentations are compared to manual segmentations, and achieve on average a recall of 0.69, which confirms the feasibility of this approach.