Yizhuo Li

CV
h-index9
4papers
432citations
Novelty65%
AI Score42

4 Papers

22.6CVOct 30, 2020Code
HOI Analysis: Integrating and Decomposing Human-Object Interaction

Yong-Lu Li, Xinpeng Liu, Xiaoqian Wu et al.

Human-Object Interaction (HOI) consists of human, object and implicit interaction/verb. Different from previous methods that directly map pixels to HOI semantics, we propose a novel perspective for HOI learning in an analytical manner. In analogy to Harmonic Analysis, whose goal is to study how to represent the signals with the superposition of basic waves, we propose the HOI Analysis. We argue that coherent HOI can be decomposed into isolated human and object. Meanwhile, isolated human and object can also be integrated into coherent HOI again. Moreover, transformations between human-object pairs with the same HOI can also be easier approached with integration and decomposition. As a result, the implicit verb will be represented in the transformation function space. In light of this, we propose an Integration-Decomposition Network (IDN) to implement the above transformations and achieve state-of-the-art performance on widely-used HOI detection benchmarks. Code is available at https://github.com/DirtyHarryLYL/HAKE-Action-Torch/tree/IDN-(Integrating-Decomposing-Network).

25.4CVJun 10, 2020Code
TubeTK: Adopting Tubes to Track Multi-Object in a One-Step Training Model

Bo Pang, Yizhuo Li, Yifan Zhang et al.

Multi-object tracking is a fundamental vision problem that has been studied for a long time. As deep learning brings excellent performances to object detection algorithms, Tracking by Detection (TBD) has become the mainstream tracking framework. Despite the success of TBD, this two-step method is too complicated to train in an end-to-end manner and induces many challenges as well, such as insufficient exploration of video spatial-temporal information, vulnerability when facing object occlusion, and excessive reliance on detection results. To address these challenges, we propose a concise end-to-end model TubeTK which only needs one step training by introducing the ``bounding-tube" to indicate temporal-spatial locations of objects in a short video clip. TubeTK provides a novel direction of multi-object tracking, and we demonstrate its potential to solve the above challenges without bells and whistles. We analyze the performance of TubeTK on several MOT benchmarks and provide empirical evidence to show that TubeTK has the ability to overcome occlusions to some extent without any ancillary technologies like Re-ID. Compared with other methods that adopt private detection results, our one-stage end-to-end model achieves state-of-the-art performances even if it adopts no ready-made detection results. We hope that the proposed TubeTK model can serve as a simple but strong alternative for video-based MOT task. The code and models are available at https://github.com/BoPang1996/TubeTK.

16.4CVJun 3, 2025
AnimeShooter: A Multi-Shot Animation Dataset for Reference-Guided Video Generation

Lu Qiu, Yizhuo Li, Yuying Ge et al.

Recent advances in AI-generated content (AIGC) have significantly accelerated animation production. To produce engaging animations, it is essential to generate coherent multi-shot video clips with narrative scripts and character references. However, existing public datasets primarily focus on real-world scenarios with global descriptions, and lack reference images for consistent character guidance. To bridge this gap, we present AnimeShooter, a reference-guided multi-shot animation dataset. AnimeShooter features comprehensive hierarchical annotations and strong visual consistency across shots through an automated pipeline. Story-level annotations provide an overview of the narrative, including the storyline, key scenes, and main character profiles with reference images, while shot-level annotations decompose the story into consecutive shots, each annotated with scene, characters, and both narrative and descriptive visual captions. Additionally, a dedicated subset, AnimeShooter-audio, offers synchronized audio tracks for each shot, along with audio descriptions and sound sources. To demonstrate the effectiveness of AnimeShooter and establish a baseline for the reference-guided multi-shot video generation task, we introduce AnimeShooterGen, which leverages Multimodal Large Language Models (MLLMs) and video diffusion models. The reference image and previously generated shots are first processed by MLLM to produce representations aware of both reference and context, which are then used as the condition for the diffusion model to decode the subsequent shot. Experimental results show that the model trained on AnimeShooter achieves superior cross-shot visual consistency and adherence to reference visual guidance, which highlight the value of our dataset for coherent animated video generation.

3.3CVDec 14, 2020
TDAF: Top-Down Attention Framework for Vision Tasks

Bo Pang, Yizhuo Li, Jiefeng Li et al.

Human attention mechanisms often work in a top-down manner, yet it is not well explored in vision research. Here, we propose the Top-Down Attention Framework (TDAF) to capture top-down attentions, which can be easily adopted in most existing models. The designed Recursive Dual-Directional Nested Structure in it forms two sets of orthogonal paths, recursive and structural ones, where bottom-up spatial features and top-down attention features are extracted respectively. Such spatial and attention features are nested deeply, therefore, the proposed framework works in a mixed top-down and bottom-up manner. Empirical evidence shows that our TDAF can capture effective stratified attention information and boost performance. ResNet with TDAF achieves 2.0% improvements on ImageNet. For object detection, the performance is improved by 2.7% AP over FCOS. For pose estimation, TDAF improves the baseline by 1.6%. And for action recognition, the 3D-ResNet adopting TDAF achieves improvements of 1.7% accuracy.