Jayakumar Subramanian

LG
h-index37
17papers
310citations
Novelty58%
AI Score57

17 Papers

LGJun 28, 2023Code
SARC: Soft Actor Retrospective Critic

Sukriti Verma, Ayush Chopra, Jayakumar Subramanian et al.

The two-time scale nature of SAC, which is an actor-critic algorithm, is characterised by the fact that the critic estimate has not converged for the actor at any given time, but since the critic learns faster than the actor, it ensures eventual consistency between the two. Various strategies have been introduced in literature to learn better gradient estimates to help achieve better convergence. Since gradient estimates depend upon the critic, we posit that improving the critic can provide a better gradient estimate for the actor at each time. Utilizing this, we propose Soft Actor Retrospective Critic (SARC), where we augment the SAC critic loss with another loss term - retrospective loss - leading to faster critic convergence and consequently, better policy gradient estimates for the actor. An existing implementation of SAC can be easily adapted to SARC with minimal modifications. Through extensive experimentation and analysis, we show that SARC provides consistent improvement over SAC on benchmark environments. We plan to open-source the code and all experiment data at: https://github.com/sukritiverma1996/SARC.

LGJul 20, 2022
Differentiable Agent-based Epidemiology

Ayush Chopra, Alexander Rodríguez, Jayakumar Subramanian et al.

Mechanistic simulators are an indispensable tool for epidemiology to explore the behavior of complex, dynamic infections under varying conditions and navigate uncertain environments. Agent-based models (ABMs) are an increasingly popular simulation paradigm that can represent the heterogeneity of contact interactions with granular detail and agency of individual behavior. However, conventional ABM frameworks are not differentiable and present challenges in scalability; due to which it is non-trivial to connect them to auxiliary data sources. In this paper, we introduce GradABM: a scalable, differentiable design for agent-based modeling that is amenable to gradient-based learning with automatic differentiation. GradABM can quickly simulate million-size populations in few seconds on commodity hardware, integrate with deep neural networks and ingest heterogeneous data sources. This provides an array of practical benefits for calibration, forecasting, and evaluating policy interventions. We demonstrate the efficacy of GradABM via extensive experiments with real COVID-19 and influenza datasets.

CVNov 18, 2023
Behavior Optimized Image Generation

Varun Khurana, Yaman K Singla, Jayakumar Subramanian et al.

The last few years have witnessed great success on image generation, which has crossed the acceptance thresholds of aesthetics, making it directly applicable to personal and commercial applications. However, images, especially in marketing and advertising applications, are often created as a means to an end as opposed to just aesthetic concerns. The goal can be increasing sales, getting more clicks, likes, or image sales (in the case of stock businesses). Therefore, the generated images need to perform well on these key performance indicators (KPIs), in addition to being aesthetically good. In this paper, we make the first endeavor to answer the question of "How can one infuse the knowledge of the end-goal within the image generation process itself to create not just better-looking images but also "better-performing'' images?''. We propose BoigLLM, an LLM that understands both image content and user behavior. BoigLLM knows how an image should look to get a certain required KPI. We show that BoigLLM outperforms 13x larger models such as GPT-3.5 and GPT-4 in this task, demonstrating that while these state-of-the-art models can understand images, they lack information on how these images perform in the real world. To generate actual pixels of behavior-conditioned images, we train a diffusion-based model (BoigSD) to align with a proposed BoigLLM-defined reward. We show the performance of the overall pipeline on two datasets covering two different behaviors: a stock dataset with the number of forward actions as the KPI and a dataset containing tweets with the total likes as the KPI, denoted as BoigBench. To advance research in the direction of utility-driven image generation and understanding, we release BoigBench, a benchmark dataset containing 168 million enterprise tweets with their media, brand account names, time of post, and total likes.

AIMar 26
Rethinking Failure Attribution in Multi-Agent Systems: A Multi-Perspective Benchmark and Evaluation

Yeonjun In, Mehrab Tanjim, Jayakumar Subramanian et al.

Failure attribution is essential for diagnosing and improving multi-agent systems (MAS), yet existing benchmarks and methods largely assume a single deterministic root cause for each failure. In practice, MAS failures often admit multiple plausible attributions due to complex inter-agent dependencies and ambiguous execution trajectories. We revisit MAS failure attribution from a multi-perspective standpoint and propose multi-perspective failure attribution, a practical paradigm that explicitly accounts for attribution ambiguity. To support this setting, we introduce MP-Bench, the first benchmark designed for multi-perspective failure attribution in MAS, along with a new evaluation protocol tailored to this paradigm. Through extensive experiments, we find that prior conclusions suggesting LLMs struggle with failure attribution are largely driven by limitations in existing benchmark designs. Our results highlight the necessity of multi-perspective benchmarks and evaluation protocols for realistic and reliable MAS debugging.

AIMay 19
MOCHA: Multi-Objective Chebyshev Annealing for Agent Skill Optimization

Md Mehrab Tanjim, Jayakumar Subramanian, Xiang Chen et al.

LLM agents organize behavior through skills - structured natural-language specifications governing how an agent reasons, retrieves, and responds. Unlike monolithic prompts, skills are multi-field artifacts subject to hard platform constraints: description fields are truncated for routing, instruction bodies are compacted via progressive disclosure, and co-resident skills compete for limited context windows. These constraints make skill optimization inherently multi-objective: a skill must simultaneously maximize task performance and satisfy platform limits. Yet existing prompt optimizers either ignore these trade-offs or collapse them into a weighted sum, missing Pareto-optimal variants in non-convex objective regions. We introduce MOCHA (Multi-Objective Chebyshev Annealing), which replaces single-objective selection with Chebyshev scalarization - covering the full Pareto front, including non-convex regions - combined with exponential annealing that transitions from exploration to exploitation. In our experiments across six diverse agent skills - where all methods share the same multi-objective mutation operator and baselines receive identical per-objective textual feedback - existing optimizers fail to improve the seed skill on 4 of 6 tasks: 1000 rollouts yield zero progress. MOCHA breaks through on every task, achieving 7.5% relative improvement in mean correctness over the strongest baseline (up to 14.9% on FEVER and 10.4% on TheoremQA) while discovering twice as many more Pareto-optimal skill variants.

AIJul 25, 2023
Counterfactual Explanation Policies in RL

Shripad V. Deshmukh, Srivatsan R, Supriti Vijay et al.

As Reinforcement Learning (RL) agents are increasingly employed in diverse decision-making problems using reward preferences, it becomes important to ensure that policies learned by these frameworks in mapping observations to a probability distribution of the possible actions are explainable. However, there is little to no work in the systematic understanding of these complex policies in a contrastive manner, i.e., what minimal changes to the policy would improve/worsen its performance to a desired level. In this work, we present COUNTERPOL, the first framework to analyze RL policies using counterfactual explanations in the form of minimal changes to the policy that lead to the desired outcome. We do so by incorporating counterfactuals in supervised learning in RL with the target outcome regulated using desired return. We establish a theoretical connection between Counterpol and widely used trust region-based policy optimization methods in RL. Extensive empirical analysis shows the efficacy of COUNTERPOL in generating explanations for (un)learning skills while keeping close to the original policy. Our results on five different RL environments with diverse state and action spaces demonstrate the utility of counterfactual explanations, paving the way for new frontiers in designing and developing counterfactual policies.

LGApr 20
CAPO: Counterfactual Credit Assignment in Sequential Cooperative Teams

Shripad Deshmukh, Jayakumar Subramanian, Raghavendra Addanki et al.

In cooperative teams where agents act in a fixed order and share a single team reward, it is hard to know how much each agent contributed, and harder still when agents are updated one at a time because data collected earlier no longer reflects the new policies. We introduce the Sequential Aristocrat Utility (SeqAU), the unique per-agent learning signal that maximizes the individual learnability of each agent's action, extending the classical framework of Wolpert and Tumer (2002) to this sequential setting. From SeqAU we derive CAPO (Counterfactual Advantage Policy Optimization), a critic-free policy-gradient algorithm. CAPO fits a per-agent reward decomposition from group rewards and computes the per-agent advantage in closed form plus a handful of forward passes through the current policy, requiring no extra environment calls beyond the initial batch. We give analytic bias and variance bounds and validate them on a controlled sequential bandit, where CAPO's advantage over standard baselines grows with the team size. The framework is general; multi-LLM pipelines are a natural deployment target.

CLJun 8, 2025
Offline RL by Reward-Weighted Fine-Tuning for Conversation Optimization

Subhojyoti Mukherjee, Viet Dac Lai, Raghavendra Addanki et al.

Offline reinforcement learning (RL) is a variant of RL where the policy is learned from a previously collected dataset of trajectories and rewards. In our work, we propose a practical approach to offline RL with large language models (LLMs). We recast the problem as reward-weighted fine-tuning, which can be solved using similar techniques to supervised fine-tuning (SFT). To showcase the value of our approach, we apply it to learning short-horizon question-answering policies of a fixed length, where the agent reasons about potential answers or asks clarifying questions. Our work stands in a stark contrast to state-of-the-art methods in this domain, based on SFT and direct preference optimization, which have additional hyper-parameters and do not directly optimize for rewards. We compare to them empirically, and report major gains in both optimized rewards and language quality.

ASOct 17, 2025
AsyncVoice Agent: Real-Time Explanation for LLM Planning and Reasoning

Yueqian Lin, Zhengmian Hu, Jayakumar Subramanian et al.

Effective human-AI collaboration on complex reasoning tasks requires that users understand and interact with the model's process, not just receive an output. However, the monolithic text from methods like Chain-of-Thought (CoT) prevents this, as current interfaces lack real-time verbalization and robust user barge-in. We present AsyncVoice Agent, a system whose asynchronous architecture decouples a streaming LLM backend from a conversational voice frontend. This design allows narration and inference to run in parallel, empowering users to interrupt, query, and steer the model's reasoning process at any time. Objective benchmarks show this approach reduces interaction latency by more than 600x compared to monolithic baselines while ensuring high fidelity and competitive task accuracy. By enabling a two-way dialogue with a model's thought process, AsyncVoice Agent offers a new paradigm for building more effective, steerable, and trustworthy human-AI systems for high-stakes tasks.

CLJul 11, 2025
Lizard: An Efficient Linearization Framework for Large Language Models

Chien Van Nguyen, Ruiyi Zhang, Hanieh Deilamsalehy et al.

We propose Lizard, a linearization framework that transforms pretrained Transformer-based Large Language Models (LLMs) into subquadratic architectures. Transformers faces severe computational and memory bottlenecks with long sequences due to the quadratic complexity of softmax attention and the growing Key-Value (KV) cache that makes inference memory-bound by context length. Lizard addresses these limitations by introducing a subquadratic attention mechanism that closely approximates softmax attention while preserving model quality. Unlike prior linearization methods constrained by fixed, non-adaptive structures, Lizard augments the architecture with compact, learnable modules that enable adaptive memory control and robust length generalization. Moreover, we introduce a hardwareaware algorithm that solves numerical instability in gated attention to accelerate training. Extensive experiments show that Lizard achieves near-lossless recovery of its teacher model's performance, significantly outperforming previous methods by up to 9.4 - 24.5 points on the 5-shot MMLU benchmark and demonstrating superior associative recall.

AIMay 6, 2023
Explaining RL Decisions with Trajectories

Shripad Vilasrao Deshmukh, Arpan Dasgupta, Balaji Krishnamurthy et al.

Explanation is a key component for the adoption of reinforcement learning (RL) in many real-world decision-making problems. In the literature, the explanation is often provided by saliency attribution to the features of the RL agent's state. In this work, we propose a complementary approach to these explanations, particularly for offline RL, where we attribute the policy decisions of a trained RL agent to the trajectories encountered by it during training. To do so, we encode trajectories in offline training data individually as well as collectively (encoding a set of trajectories). We then attribute policy decisions to a set of trajectories in this encoded space by estimating the sensitivity of the decision with respect to that set. Further, we demonstrate the effectiveness of the proposed approach in terms of quality of attributions as well as practical scalability in diverse environments that involve both discrete and continuous state and action spaces such as grid-worlds, video games (Atari) and continuous control (MuJoCo). We also conduct a human study on a simple navigation task to observe how their understanding of the task compares with data attributed for a trained RL policy. Keywords -- Explainable AI, Verifiability of AI Decisions, Explainable RL.

MAOct 9, 2021
DeepABM: Scalable, efficient and differentiable agent-based simulations via graph neural networks

Ayush Chopra, Esma Gel, Jayakumar Subramanian et al.

We introduce DeepABM, a framework for agent-based modeling that leverages geometric message passing of graph neural networks for simulating action and interactions over large agent populations. Using DeepABM allows scaling simulations to large agent populations in real-time and running them efficiently on GPU architectures. To demonstrate the effectiveness of DeepABM, we build DeepABM-COVID simulator to provide support for various non-pharmaceutical interventions (quarantine, exposure notification, vaccination, testing) for the COVID-19 pandemic, and can scale to populations of representative size in real-time on a GPU. Specifically, DeepABM-COVID can model 200 million interactions (over 100,000 agents across 180 time-steps) in 90 seconds, and is made available online to help researchers with modeling and analysis of various interventions. We explain various components of the framework and discuss results from one research study to evaluate the impact of delaying the second dose of the COVID-19 vaccine in collaboration with clinical and public health experts. While we simulate COVID-19 spread, the ideas introduced in the paper are generic and can be easily extend to other forms of agent-based simulations. Furthermore, while beyond scope of this document, DeepABM enables inverse agent-based simulations which can be used to learn physical parameters in the (micro) simulations using gradient-based optimization with large-scale real-world (macro) data. We are optimistic that the current work can have interesting implications for bringing ABM and AI communities closer.

LGOct 8, 2021
Medical Dead-ends and Learning to Identify High-risk States and Treatments

Mehdi Fatemi, Taylor W. Killian, Jayakumar Subramanian et al.

Machine learning has successfully framed many sequential decision making problems as either supervised prediction, or optimal decision-making policy identification via reinforcement learning. In data-constrained offline settings, both approaches may fail as they assume fully optimal behavior or rely on exploring alternatives that may not exist. We introduce an inherently different approach that identifies possible "dead-ends" of a state space. We focus on the condition of patients in the intensive care unit, where a "medical dead-end" indicates that a patient will expire, regardless of all potential future treatment sequences. We postulate "treatment security" as avoiding treatments with probability proportional to their chance of leading to dead-ends, present a formal proof, and frame discovery as an RL problem. We then train three independent deep neural models for automated state construction, dead-end discovery and confirmation. Our empirical results discover that dead-ends exist in real clinical data among septic patients, and further reveal gaps between secure treatments and those that were administered.

LGNov 23, 2020
An Empirical Study of Representation Learning for Reinforcement Learning in Healthcare

Taylor W. Killian, Haoran Zhang, Jayakumar Subramanian et al.

Reinforcement Learning (RL) has recently been applied to sequential estimation and prediction problems identifying and developing hypothetical treatment strategies for septic patients, with a particular focus on offline learning with observational data. In practice, successful RL relies on informative latent states derived from sequential observations to develop optimal treatment strategies. To date, how best to construct such states in a healthcare setting is an open question. In this paper, we perform an empirical study of several information encoding architectures using data from septic patients in the MIMIC-III dataset to form representations of a patient state. We evaluate the impact of representation dimension, correlations with established acuity scores, and the treatment policies derived from them. We find that sequentially formed state representations facilitate effective policy learning in batch settings, validating a more thoughtful approach to representation learning that remains faithful to the sequential and partial nature of healthcare data.

LGOct 17, 2020
Approximate information state for approximate planning and reinforcement learning in partially observed systems

Jayakumar Subramanian, Amit Sinha, Raihan Seraj et al.

We propose a theoretical framework for approximate planning and learning in partially observed systems. Our framework is based on the fundamental notion of information state. We provide two equivalent definitions of information state -- i) a function of history which is sufficient to compute the expected reward and predict its next value; ii) equivalently, a function of the history which can be recursively updated and is sufficient to compute the expected reward and predict the next observation. An information state always leads to a dynamic programming decomposition. Our key result is to show that if a function of the history (called approximate information state (AIS)) approximately satisfies the properties of the information state, then there is a corresponding approximate dynamic program. We show that the policy computed using this is approximately optimal with bounded loss of optimality. We show that several approximations in state, observation and action spaces in literature can be viewed as instances of AIS. In some of these cases, we obtain tighter bounds. A salient feature of AIS is that it can be learnt from data. We present AIS based multi-time scale policy gradient algorithms. and detailed numerical experiments with low, moderate and high dimensional environments.

AIJan 15, 2020
Inducing Cooperative behaviour in Sequential-Social dilemmas through Multi-Agent Reinforcement Learning using Status-Quo Loss

Pinkesh Badjatiya, Mausoom Sarkar, Abhishek Sinha et al.

In social dilemma situations, individual rationality leads to sub-optimal group outcomes. Several human engagements can be modeled as a sequential (multi-step) social dilemmas. However, in contrast to humans, Deep Reinforcement Learning agents trained to optimize individual rewards in sequential social dilemmas converge to selfish, mutually harmful behavior. We introduce a status-quo loss (SQLoss) that encourages an agent to stick to the status quo, rather than repeatedly changing its policy. We show how agents trained with SQLoss evolve cooperative behavior in several social dilemma matrix games. To work with social dilemma games that have visual input, we propose GameDistill. GameDistill uses self-supervision and clustering to automatically extract cooperative and selfish policies from a social dilemma game. We combine GameDistill and SQLoss to show how agents evolve socially desirable cooperative behavior in the Coin Game.

LGApr 3, 2018
Renewal Monte Carlo: Renewal theory based reinforcement learning

Jayakumar Subramanian, Aditya Mahajan

In this paper, we present an online reinforcement learning algorithm, called Renewal Monte Carlo (RMC), for infinite horizon Markov decision processes with a designated start state. RMC is a Monte Carlo algorithm and retains the advantages of Monte Carlo methods including low bias, simplicity, and ease of implementation while, at the same time, circumvents their key drawbacks of high variance and delayed (end of episode) updates. The key ideas behind RMC are as follows. First, under any reasonable policy, the reward process is ergodic. So, by renewal theory, the performance of a policy is equal to the ratio of expected discounted reward to the expected discounted time over a regenerative cycle. Second, by carefully examining the expression for performance gradient, we propose a stochastic approximation algorithm that only requires estimates of the expected discounted reward and discounted time over a regenerative cycle and their gradients. We propose two unbiased estimators for evaluating performance gradients---a likelihood ratio based estimator and a simultaneous perturbation based estimator---and show that for both estimators, RMC converges to a locally optimal policy. We generalize the RMC algorithm to post-decision state models and also present a variant that converges faster to an approximately optimal policy. We conclude by presenting numerical experiments on a randomly generated MDP, event-triggered communication, and inventory management.