Lan Zhang

CV
h-index11
4papers
3citations
Novelty59%
AI Score39

4 Papers

3.6CVNov 13, 2025
MOBA: A Material-Oriented Backdoor Attack against LiDAR-based 3D Object Detection Systems

Saket S. Chaturvedi, Gaurav Bagwe, Lan Zhang et al.

LiDAR-based 3D object detection is widely used in safety-critical systems. However, these systems remain vulnerable to backdoor attacks that embed hidden malicious behaviors during training. A key limitation of existing backdoor attacks is their lack of physical realizability, primarily due to the digital-to-physical domain gap. Digital triggers often fail in real-world settings because they overlook material-dependent LiDAR reflection properties. On the other hand, physically constructed triggers are often unoptimized, leading to low effectiveness or easy detectability.This paper introduces Material-Oriented Backdoor Attack (MOBA), a novel framework that bridges the digital-physical gap by explicitly modeling the material properties of real-world triggers. MOBA tackles two key challenges in physical backdoor design: 1) robustness of the trigger material under diverse environmental conditions, 2) alignment between the physical trigger's behavior and its digital simulation. First, we propose a systematic approach to selecting robust trigger materials, identifying titanium dioxide (TiO_2) for its high diffuse reflectivity and environmental resilience. Second, to ensure the digital trigger accurately mimics the physical behavior of the material-based trigger, we develop a novel simulation pipeline that features: (1) an angle-independent approximation of the Oren-Nayar BRDF model to generate realistic LiDAR intensities, and (2) a distance-aware scaling mechanism to maintain spatial consistency across varying depths. We conduct extensive experiments on state-of-the-art LiDAR-based and Camera-LiDAR fusion models, showing that MOBA achieves a 93.50% attack success rate, outperforming prior methods by over 41%. Our work reveals a new class of physically realizable threats and underscores the urgent need for defenses that account for material-level properties in real-world environments.

2.3GTJun 5, 2025
MVP-Shapley: Feature-based Modeling for Evaluating the Most Valuable Player in Basketball

Haifeng Sun, Yu Xiong, Runze Wu et al.

The burgeoning growth of the esports and multiplayer online gaming community has highlighted the critical importance of evaluating the Most Valuable Player (MVP). The establishment of an explainable and practical MVP evaluation method is very challenging. In our study, we specifically focus on play-by-play data, which records related events during the game, such as assists and points. We aim to address the challenges by introducing a new MVP evaluation framework, denoted as \oursys, which leverages Shapley values. This approach encompasses feature processing, win-loss model training, Shapley value allocation, and MVP ranking determination based on players' contributions. Additionally, we optimize our algorithm to align with expert voting results from the perspective of causality. Finally, we substantiated the efficacy of our method through validation using the NBA dataset and the Dunk City Dynasty dataset and implemented online deployment in the industry.

4.1LGJul 8, 2025
Sample-Efficient Reinforcement Learning Controller for Deep Brain Stimulation in Parkinson's Disease

Harsh Ravivarapu, Gaurav Bagwe, Xiaoyong Yuan et al.

Deep brain stimulation (DBS) is an established intervention for Parkinson's disease (PD), but conventional open-loop systems lack adaptability, are energy-inefficient due to continuous stimulation, and provide limited personalization to individual neural dynamics. Adaptive DBS (aDBS) offers a closed-loop alternative, using biomarkers such as beta-band oscillations to dynamically modulate stimulation. While reinforcement learning (RL) holds promise for personalized aDBS control, existing methods suffer from high sample complexity, unstable exploration in binary action spaces, and limited deployability on resource-constrained hardware. We propose SEA-DBS, a sample-efficient actor-critic framework that addresses the core challenges of RL-based adaptive neurostimulation. SEA-DBS integrates a predictive reward model to reduce reliance on real-time feedback and employs Gumbel Softmax-based exploration for stable, differentiable policy updates in binary action spaces. Together, these components improve sample efficiency, exploration robustness, and compatibility with resource-constrained neuromodulatory hardware. We evaluate SEA-DBS on a biologically realistic simulation of Parkinsonian basal ganglia activity, demonstrating faster convergence, stronger suppression of pathological beta-band power, and resilience to post-training FP16 quantization. Our results show that SEA-DBS offers a practical and effective RL-based aDBS framework for real-time, resource-constrained neuromodulation.

3.7CVMay 6, 2024
BadFusion: 2D-Oriented Backdoor Attacks against 3D Object Detection

Saket S. Chaturvedi, Lan Zhang, Wenbin Zhang et al.

3D object detection plays an important role in autonomous driving; however, its vulnerability to backdoor attacks has become evident. By injecting ''triggers'' to poison the training dataset, backdoor attacks manipulate the detector's prediction for inputs containing these triggers. Existing backdoor attacks against 3D object detection primarily poison 3D LiDAR signals, where large-sized 3D triggers are injected to ensure their visibility within the sparse 3D space, rendering them easy to detect and impractical in real-world scenarios. In this paper, we delve into the robustness of 3D object detection, exploring a new backdoor attack surface through 2D cameras. Given the prevalent adoption of camera and LiDAR signal fusion for high-fidelity 3D perception, we investigate the latent potential of camera signals to disrupt the process. Although the dense nature of camera signals enables the use of nearly imperceptible small-sized triggers to mislead 2D object detection, realizing 2D-oriented backdoor attacks against 3D object detection is non-trivial. The primary challenge emerges from the fusion process that transforms camera signals into a 3D space, compromising the association with the 2D trigger to the target output. To tackle this issue, we propose an innovative 2D-oriented backdoor attack against LiDAR-camera fusion methods for 3D object detection, named BadFusion, for preserving trigger effectiveness throughout the entire fusion process. The evaluation demonstrates the effectiveness of BadFusion, achieving a significantly higher attack success rate compared to existing 2D-oriented attacks.