Eliminating Cross-modal Conflicts in BEV Space for LiDAR-Camera 3D Object DetectionJiahui Fu, Chen Gao, Zitian Wang et al.
Recent 3D object detectors typically utilize multi-sensor data and unify multi-modal features in the shared bird's-eye view (BEV) representation space. However, our empirical findings indicate that previous methods have limitations in generating fusion BEV features free from cross-modal conflicts. These conflicts encompass extrinsic conflicts caused by BEV feature construction and inherent conflicts stemming from heterogeneous sensor signals. Therefore, we propose a novel Eliminating Conflicts Fusion (ECFusion) method to explicitly eliminate the extrinsic/inherent conflicts in BEV space and produce improved multi-modal BEV features. Specifically, we devise a Semantic-guided Flow-based Alignment (SFA) module to resolve extrinsic conflicts via unifying spatial distribution in BEV space before fusion. Moreover, we design a Dissolved Query Recovering (DQR) mechanism to remedy inherent conflicts by preserving objectness clues that are lost in the fusion BEV feature. In general, our method maximizes the effective information utilization of each modality and leverages inter-modal complementarity. Our method achieves state-of-the-art performance in the highly competitive nuScenes 3D object detection dataset. The code is released at https://github.com/fjhzhixi/ECFusion.
Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open SpaceWeichen Zhang, Zile Zhou, Xin Zeng et al.
Spatial reasoning is a fundamental capability of multimodal large language models (MLLMs), yet their performance in open aerial environments remains underexplored. In this work, we present Open3D-VQA, a novel benchmark for evaluating MLLMs' ability to reason about complex spatial relationships from an aerial perspective. The benchmark comprises 73k QA pairs spanning 7 general spatial reasoning tasks, including multiple-choice, true/false, and short-answer formats, and supports both visual and point cloud modalities. The questions are automatically generated from spatial relations extracted from both real-world and simulated aerial scenes. Evaluation on 13 popular MLLMs reveals that: 1) Models are generally better at answering questions about relative spatial relations than absolute distances, 2) 3D LLMs fail to demonstrate significant advantages over 2D LLMs, and 3) Fine-tuning solely on the simulated dataset can significantly improve the model's spatial reasoning performance in real-world scenarios. We release our benchmark, data generation pipeline, and evaluation toolkit to support further research: https://github.com/EmbodiedCity/Open3D-VQA.code.
18.2CVNov 14, 2025
AirCopBench: A Benchmark for Multi-drone Collaborative Embodied Perception and ReasoningJirong Zha, Yuxuan Fan, Tianyu Zhang et al.
Multimodal Large Language Models (MLLMs) have shown promise in single-agent vision tasks, yet benchmarks for evaluating multi-agent collaborative perception remain scarce. This gap is critical, as multi-drone systems provide enhanced coverage, robustness, and collaboration compared to single-sensor setups. Existing multi-image benchmarks mainly target basic perception tasks using high-quality single-agent images, thus failing to evaluate MLLMs in more complex, egocentric collaborative scenarios, especially under real-world degraded perception conditions.To address these challenges, we introduce AirCopBench, the first comprehensive benchmark designed to evaluate MLLMs in embodied aerial collaborative perception under challenging perceptual conditions. AirCopBench includes 14.6k+ questions derived from both simulator and real-world data, spanning four key task dimensions: Scene Understanding, Object Understanding, Perception Assessment, and Collaborative Decision, across 14 task types. We construct the benchmark using data from challenging degraded-perception scenarios with annotated collaborative events, generating large-scale questions through model-, rule-, and human-based methods under rigorous quality control. Evaluations on 40 MLLMs show significant performance gaps in collaborative perception tasks, with the best model trailing humans by 24.38% on average and exhibiting inconsistent results across tasks. Fine-tuning experiments further confirm the feasibility of sim-to-real transfer in aerial collaborative perception and reasoning.
21.9AIJan 16, 2025
A Survey on Responsible LLMs: Inherent Risk, Malicious Use, and Mitigation StrategyHuandong Wang, Wenjie Fu, Yingzhou Tang et al.
While large language models (LLMs) present significant potential for supporting numerous real-world applications and delivering positive social impacts, they still face significant challenges in terms of the inherent risk of privacy leakage, hallucinated outputs, and value misalignment, and can be maliciously used for generating toxic content and unethical purposes after been jailbroken. Therefore, in this survey, we present a comprehensive review of recent advancements aimed at mitigating these issues, organized across the four phases of LLM development and usage: data collecting and pre-training, fine-tuning and alignment, prompting and reasoning, and post-processing and auditing. We elaborate on the recent advances for enhancing the performance of LLMs in terms of privacy protection, hallucination reduction, value alignment, toxicity elimination, and jailbreak defenses. In contrast to previous surveys that focus on a single dimension of responsible LLMs, this survey presents a unified framework that encompasses these diverse dimensions, providing a comprehensive view of enhancing LLMs to better serve real-world applications.
27.6CVJun 11, 2025
OctoNav: Towards Generalist Embodied NavigationChen Gao, Liankai Jin, Xingyu Peng et al.
Embodied navigation stands as a foundation pillar within the broader pursuit of embodied AI. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task objectives and modalities, making datasets and methods are designed individually. In this work, we take steps toward generalist navigation agents, which can follow free-form instructions that include arbitrary compounds of multi-modal and multi-capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench features continuous environments and is constructed via a designed annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GPRO, and Online RL stages. Each stage contains specifically designed learning policies and rewards. Importantly, for TBA-SFT and Nav-GRPO designs, we are inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer. Thus, we aim to investigate how to achieve thinking-before-action in the embodied navigation field, to improve model's reasoning ability toward generalists. Specifically, we propose TBA-SFT to utilize the TBA-CoT dataset to fine-tune the model as a cold-start phrase and then leverage Nav-GPRO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with previous methods.
5.9SIMar 1, 2024
Identify Critical Nodes in Complex Network with Large Language ModelsJinzhu Mao, Dongyun Zou, Li Sheng et al.
Identifying critical nodes in networks is a classical decision-making task, and many methods struggle to strike a balance between adaptability and utility. Therefore, we propose an approach that empowers Evolutionary Algorithm (EA) with Large Language Models (LLMs), to generate a function called "score\_nodes" which can further be used to identify crucial nodes based on their assigned scores. Our model consists of three main components: Manual Initialization, Population Management, and LLMs-based Evolution. It evolves from initial populations with a set of designed node scoring functions created manually. LLMs leverage their strong contextual understanding and rich programming skills to perform crossover and mutation operations on the individuals, generating excellent new functions. These functions are then categorized, ranked, and eliminated to ensure the stable development of the populations while preserving diversity. Extensive experiments demonstrate the excellent performance of our method, showcasing its strong generalization ability compared to other state-of-the-art algorithms. It can consistently and orderly generate diverse and efficient node scoring functions. All source codes and models that can reproduce all results in this work are publicly available at this link: \url{https://anonymous.4open.science/r/LLM4CN-6520}
8.7CVJun 13, 2024
Modeling Ambient Scene Dynamics for Free-view SynthesisMeng-Li Shih, Jia-Bin Huang, Changil Kim et al.
We introduce a novel method for dynamic free-view synthesis of an ambient scenes from a monocular capture bringing a immersive quality to the viewing experience. Our method builds upon the recent advancements in 3D Gaussian Splatting (3DGS) that can faithfully reconstruct complex static scenes. Previous attempts to extend 3DGS to represent dynamics have been confined to bounded scenes or require multi-camera captures, and often fail to generalize to unseen motions, limiting their practical application. Our approach overcomes these constraints by leveraging the periodicity of ambient motions to learn the motion trajectory model, coupled with careful regularization. We also propose important practical strategies to improve the visual quality of the baseline 3DGS static reconstructions and to improve memory efficiency critical for GPU-memory intensive learning. We demonstrate high-quality photorealistic novel view synthesis of several ambient natural scenes with intricate textures and fine structural elements.
1.5CVDec 28, 2023
Image Quality, Uniformity and Computation Improvement of Compressive Light Field Displays with U-NetChen Gao, Haifeng Li, Xu Liu et al.
We apply the U-Net model for compressive light field synthesis. Compared to methods based on stacked CNN and iterative algorithms, this method offers better image quality, uniformity and less computation.