3.6CLJul 7, 2023
Brain in a Vat: On Missing Pieces Towards Artificial General Intelligence in Large Language ModelsYuxi Ma, Chi Zhang, Song-Chun Zhu
In this perspective paper, we first comprehensively review existing evaluations of Large Language Models (LLMs) using both standardized tests and ability-oriented benchmarks. We pinpoint several problems with current evaluation methods that tend to overstate the capabilities of LLMs. We then articulate what artificial general intelligence should encompass beyond the capabilities of LLMs. We propose four characteristics of generally intelligent agents: 1) they can perform unlimited tasks; 2) they can generate new tasks within a context; 3) they operate based on a value system that underpins task generation; and 4) they have a world model reflecting reality, which shapes their interaction with the world. Building on this viewpoint, we highlight the missing pieces in artificial general intelligence, that is, the unity of knowing and acting. We argue that active engagement with objects in the real world delivers more robust signals for forming conceptual representations. Additionally, knowledge acquisition isn't solely reliant on passive input but requires repeated trials and errors. We conclude by outlining promising future research directions in the field of artificial general intelligence.
7.1CVJul 3, 2017
Efficient Eye Typing with 9-direction Gaze EstimationChi Zhang, Rui Yao, Jinpeng Cai
Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that. However, these methods can result in eye tracking quality becoming easily affected by various factors and lengthy amounts of time for calibration. Our paper presents a novel efficient gaze based text input method, which has the advantage of low cost and robustness. Users can type in words by looking at an on-screen keyboard and blinking. Rather than estimate gaze angles directly to track eyes, we introduce a method that divides the human gaze into nine directions. This method can effectively improve the accuracy of making a selection by gaze and blinks. We build a Convolutional Neural Network (CNN) model for 9-direction gaze estimation. On the basis of the 9-direction gaze, we use a nine-key T9 input method which is widely used in candy bar phones. Bar phones were very popular in the world decades ago and have cultivated strong user habits and language models. To train a robust gaze estimator, we created a large-scale dataset with images of eyes sourced from 25 people. According to the results from our experiments, our CNN model is able to accurately estimate different people's gaze under various lighting conditions by different devices. In considering disable people's needs, we removed the complex calibration process. The input methods can run in screen mode and portable off-screen mode. Moreover, The datasets used in our experiments are made available to the community to allow further experimentation.