Anoop Kumar

LG
h-index10
5papers
75citations
Novelty34%
AI Score34

5 Papers

2.3CYDec 5, 2017Code
FlagIt: A System for Minimally Supervised Human Trafficking Indicator Mining

Mayank Kejriwal, Jiayuan Ding, Runqi Shao et al.

In this paper, we describe and study the indicator mining problem in the online sex advertising domain. We present an in-development system, FlagIt (Flexible and adaptive generation of Indicators from text), which combines the benefits of both a lightweight expert system and classical semi-supervision (heuristic re-labeling) with recently released state-of-the-art unsupervised text embeddings to tag millions of sentences with indicators that are highly correlated with human trafficking. The FlagIt technology stack is open source. On preliminary evaluations involving five indicators, FlagIt illustrates promising performance compared to several alternatives. The system is being actively developed, refined and integrated into a domain-specific search system used by over 200 law enforcement agencies to combat human trafficking, and is being aggressively extended to mine at least six more indicators with minimal programming effort. FlagIt is a good example of a system that operates in limited label settings, and that requires creative combinations of established machine learning techniques to produce outputs that could be used by real-world non-technical analysts.

4.9CLNov 10, 2025
LLM Optimization Unlocks Real-Time Pairwise Reranking

Jingyu Wu, Aditya Shrivastava, Jing Zhu et al.

Efficiently reranking documents retrieved from information retrieval (IR) pipelines to enhance overall quality of Retrieval-Augmented Generation (RAG) system remains an important yet challenging problem. Recent studies have highlighted the importance of Large Language Models (LLMs) in reranking tasks. In particular, Pairwise Reranking Prompting (PRP) has emerged as a promising plug-and-play approach due to its usability and effectiveness. However, the inherent complexity of the algorithm, coupled with the high computational demands and latency incurred due to LLMs, raises concerns about its feasibility in real-time applications. To address these challenges, this paper presents a focused study on pairwise reranking, demonstrating that carefully applied optimization methods can significantly mitigate these issues. By implementing these methods, we achieve a remarkable latency reduction of up to 166 times, from 61.36 seconds to 0.37 seconds per query, with an insignificant drop in performance measured by Recall@k. Our study highlights the importance of design choices that were previously overlooked, such as using smaller models, limiting the reranked set, using lower precision, reducing positional bias with one-directional order inference, and restricting output tokens. These optimizations make LLM-based reranking substantially more efficient and feasible for latency-sensitive, real-world deployments.

15.7LGDec 9, 2024
Refusal Tokens: A Simple Way to Calibrate Refusals in Large Language Models

Neel Jain, Aditya Shrivastava, Chenyang Zhu et al.

A key component of building safe and reliable language models is enabling the models to appropriately refuse to follow certain instructions or answer certain questions. We may want models to output refusal messages for various categories of user queries, for example, ill-posed questions, instructions for committing illegal acts, or queries which require information past the model's knowledge horizon. Engineering models that refuse to answer such questions is complicated by the fact that an individual may want their model to exhibit varying levels of sensitivity for refusing queries of various categories, and different users may want different refusal rates. The current default approach involves training multiple models with varying proportions of refusal messages from each category to achieve the desired refusal rates, which is computationally expensive and may require training a new model to accommodate each user's desired preference over refusal rates. To address these challenges, we propose refusal tokens, one such token for each refusal category or a single refusal token, which are prepended to the model's responses during training. We then show how to increase or decrease the probability of generating the refusal token for each category during inference to steer the model's refusal behavior. Refusal tokens enable controlling a single model's refusal rates without the need of any further fine-tuning, but only by selectively intervening during generation.

4.9HCMar 31, 2024
The Emotional Impact of Game Duration: A Framework for Understanding Player Emotions in Extended Gameplay Sessions

Anoop Kumar, Suresh Dodda, Navin Kamuni et al.

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were unaware of the significant impact that playtime could have on their feelings. This has made it challenging for designers and developers to create new games since they have to control the emotional impact that these games will take on players. Thus, the purpose of this study is to look at how a player's emotions are affected by the duration of the game. In order to achieve this goal, a framework for emotion detection is created. According to the experiment's results, the volunteers' general ability to express emotions increased from 20 to 60 minutes. In comparison to shorter gameplay sessions, the experiment found that extended gameplay sessions did significantly affect the player's emotions. According to the results, it was recommended that in order to lessen the potential emotional impact that playing computer and video games may have in the future, game producers should think about creating shorter, entertaining games.

4.9LGAug 11, 2016
Temporal Learning and Sequence Modeling for a Job Recommender System

Kuan Liu, Xing Shi, Anoop Kumar et al.

We present our solution to the job recommendation task for RecSys Challenge 2016. The main contribution of our work is to combine temporal learning with sequence modeling to capture complex user-item activity patterns to improve job recommendations. First, we propose a time-based ranking model applied to historical observations and a hybrid matrix factorization over time re-weighted interactions. Second, we exploit sequence properties in user-items activities and develop a RNN-based recommendation model. Our solution achieved 5$^{th}$ place in the challenge among more than 100 participants. Notably, the strong performance of our RNN approach shows a promising new direction in employing sequence modeling for recommendation systems.