Tyler Clark

h-index4
2papers

2 Papers

AINov 6, 2024Code
Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC

Tyler Clark, Mark Towers, Christine Evers et al.

Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent's performance. In this paper, we present "Beyond The Rainbow" (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.4 on Atari-60. Beyond Atari, we demonstrate BTR's capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures. Code is available at https://github.com/VIPTankz/BTR.

LGDec 23, 2025
Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slow

Tyler Clark, Christine Evers, Jonathon Hare

Recurrent off-policy deep reinforcement learning models achieve state-of-the-art performance but are often sidelined due to their high computational demands. In response, we introduce RISE (Recurrent Integration via Simplified Encodings), a novel approach that can leverage recurrent networks in any image-based off-policy RL setting without significant computational overheads via using both learnable and non-learnable encoder layers. When integrating RISE into leading non-recurrent off-policy RL algorithms, we observe a 35.6% human-normalized interquartile mean (IQM) performance improvement across the Atari benchmark. We analyze various implementation strategies to highlight the versatility and potential of our proposed framework.