DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric RenderingWei Cheng, Ruixiang Chen, Wanqi Yin et al.
Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather impoverished in terms of diversity, which are crucial for rendering effect. Researchers are usually constrained to explore and evaluate a small set of rendering problems on current datasets, while real-world applications require methods to be robust across different scenarios. In this work, we present DNA-Rendering, a large-scale, high-fidelity repository of human performance data for neural actor rendering. DNA-Rendering presents several alluring attributes. First, our dataset contains over 1500 human subjects, 5000 motion sequences, and 67.5M frames' data volume. Second, we provide rich assets for each subject -- 2D/3D human body keypoints, foreground masks, SMPLX models, cloth/accessory materials, multi-view images, and videos. These assets boost the current method's accuracy on downstream rendering tasks. Third, we construct a professional multi-view system to capture data, which contains 60 synchronous cameras with max 4096 x 3000 resolution, 15 fps speed, and stern camera calibration steps, ensuring high-quality resources for task training and evaluation. Along with the dataset, we provide a large-scale and quantitative benchmark in full-scale, with multiple tasks to evaluate the existing progress of novel view synthesis, novel pose animation synthesis, and novel identity rendering methods. In this manuscript, we describe our DNA-Rendering effort as a revealing of new observations, challenges, and future directions to human-centric rendering. The dataset, code, and benchmarks will be publicly available at https://dna-rendering.github.io/
Where and How: Mitigating Confusion in Neural Radiance Fields from Sparse InputsYanqi Bao, Yuxin Li, Jing Huo et al.
Neural Radiance Fields from Sparse input} (NeRF-S) have shown great potential in synthesizing novel views with a limited number of observed viewpoints. However, due to the inherent limitations of sparse inputs and the gap between non-adjacent views, rendering results often suffer from over-fitting and foggy surfaces, a phenomenon we refer to as "CONFUSION" during volume rendering. In this paper, we analyze the root cause of this confusion and attribute it to two fundamental questions: "WHERE" and "HOW". To this end, we present a novel learning framework, WaH-NeRF, which effectively mitigates confusion by tackling the following challenges: (i)"WHERE" to Sample? in NeRF-S -- we introduce a Deformable Sampling strategy and a Weight-based Mutual Information Loss to address sample-position confusion arising from the limited number of viewpoints; and (ii) "HOW" to Predict? in NeRF-S -- we propose a Semi-Supervised NeRF learning Paradigm based on pose perturbation and a Pixel-Patch Correspondence Loss to alleviate prediction confusion caused by the disparity between training and testing viewpoints. By integrating our proposed modules and loss functions, WaH-NeRF outperforms previous methods under the NeRF-S setting. Code is available https://github.com/bbbbby-99/WaH-NeRF.
2.7CLFeb 26, 2024
Data-free Weight Compress and Denoise for Large Language ModelsRunyu Peng, Yunhua Zhou, Qipeng Guo et al.
Large Language Models (LLMs) are reshaping the research landscape in artificial intelligence, particularly as model parameters scale up significantly, unlocking remarkable capabilities across various domains. Nevertheless, the scalability of model parameters faces constraints due to limitations in GPU memory and computational speed. To address these constraints, various weight compression methods have emerged, such as Pruning and Quantization. Given the low-rank nature of weight matrices in language models, the reduction of weights through matrix decomposition undoubtedly holds significant potential and promise. In this paper, drawing upon the intrinsic structure of LLMs, we propose a novel approach termed Data-free Joint Rank-k Approximation for compressing the parameter matrices. Significantly, our method is characterized by without necessitating additional involvement of any corpus, while simultaneously preserving orthogonality in conjunction with pruning and quantization methods. We achieve a model pruning of 80% parameters while retaining 93.43% of the original performance without any calibration data. Additionally, we explore the fundamental properties of the weight matrix of LLMs undergone Rank-k Approximation and conduct comprehensive experiments to elucidate our hypothesis.
Generalized orderless pooling performs implicit salient matchingMarcel Simon, Yang Gao, Trevor Darrell et al.
Most recent CNN architectures use average pooling as a final feature encoding step. In the field of fine-grained recognition, however, recent global representations like bilinear pooling offer improved performance. In this paper, we generalize average and bilinear pooling to "alpha-pooling", allowing for learning the pooling strategy during training. In addition, we present a novel way to visualize decisions made by these approaches. We identify parts of training images having the highest influence on the prediction of a given test image. It allows for justifying decisions to users and also for analyzing the influence of semantic parts. For example, we can show that the higher capacity VGG16 model focuses much more on the bird's head than, e.g., the lower-capacity VGG-M model when recognizing fine-grained bird categories. Both contributions allow us to analyze the difference when moving between average and bilinear pooling. In addition, experiments show that our generalized approach can outperform both across a variety of standard datasets.
End-to-end Learning of Driving Models from Large-scale Video DatasetsHuazhe Xu, Yang Gao, Fisher Yu et al.
Robust perception-action models should be learned from training data with diverse visual appearances and realistic behaviors, yet current approaches to deep visuomotor policy learning have been generally limited to in-situ models learned from a single vehicle or a simulation environment. We advocate learning a generic vehicle motion model from large scale crowd-sourced video data, and develop an end-to-end trainable architecture for learning to predict a distribution over future vehicle egomotion from instantaneous monocular camera observations and previous vehicle state. Our model incorporates a novel FCN-LSTM architecture, which can be learned from large-scale crowd-sourced vehicle action data, and leverages available scene segmentation side tasks to improve performance under a privileged learning paradigm.