2.0LGAug 17, 2023
Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov GamesSongtao Feng, Ming Yin, Yu-Xiang Wang et al. · princeton
The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it has been shown that model-based algorithms can find an $ε$-optimal Nash Equilibrium (NE) with the sample complexity of $O(H^3SAB/ε^2)$, which is optimal in the dependence of the horizon $H$ and the number of states $S$ (where $A$ and $B$ denote the number of actions of the two players, respectively). However, none of the existing model-free algorithms can achieve such an optimality. In this work, we propose a model-free stage-based Q-learning algorithm and show that it achieves the same sample complexity as the best model-based algorithm, and hence for the first time demonstrate that model-free algorithms can enjoy the same optimality in the $H$ dependence as model-based algorithms. The main improvement of the dependency on $H$ arises by leveraging the popular variance reduction technique based on the reference-advantage decomposition previously used only for single-agent RL. However, such a technique relies on a critical monotonicity property of the value function, which does not hold in Markov games due to the update of the policy via the coarse correlated equilibrium (CCE) oracle. Thus, to extend such a technique to Markov games, our algorithm features a key novel design of updating the reference value functions as the pair of optimistic and pessimistic value functions whose value difference is the smallest in the history in order to achieve the desired improvement in the sample efficiency.
Multi-Type Preference Learning: Empowering Preference-Based Reinforcement Learning with Equal PreferencesZiang Liu, Junjie Xu, Xingjiao Wu et al.
Preference-Based reinforcement learning (PBRL) learns directly from the preferences of human teachers regarding agent behaviors without needing meticulously designed reward functions. However, existing PBRL methods often learn primarily from explicit preferences, neglecting the possibility that teachers may choose equal preferences. This neglect may hinder the understanding of the agent regarding the task perspective of the teacher, leading to the loss of important information. To address this issue, we introduce the Equal Preference Learning Task, which optimizes the neural network by promoting similar reward predictions when the behaviors of two agents are labeled as equal preferences. Building on this task, we propose a novel PBRL method, Multi-Type Preference Learning (MTPL), which allows simultaneous learning from equal preferences while leveraging existing methods for learning from explicit preferences. To validate our approach, we design experiments applying MTPL to four existing state-of-the-art baselines across ten locomotion and robotic manipulation tasks in the DeepMind Control Suite. The experimental results indicate that simultaneous learning from both equal and explicit preferences enables the PBRL method to more comprehensively understand the feedback from teachers, thereby enhancing feedback efficiency. Project page: \url{https://github.com/FeiCuiLengMMbb/paper_MTPL}
6.6LGAug 10, 2023
Provably Efficient Algorithm for Nonstationary Low-Rank MDPsYuan Cheng, Jing Yang, Yingbin Liang
Reinforcement learning (RL) under changing environment models many real-world applications via nonstationary Markov Decision Processes (MDPs), and hence gains considerable interest. However, theoretical studies on nonstationary MDPs in the literature have mainly focused on tabular and linear (mixture) MDPs, which do not capture the nature of unknown representation in deep RL. In this paper, we make the first effort to investigate nonstationary RL under episodic low-rank MDPs, where both transition kernels and rewards may vary over time, and the low-rank model contains unknown representation in addition to the linear state embedding function. We first propose a parameter-dependent policy optimization algorithm called PORTAL, and further improve PORTAL to its parameter-free version of Ada-PORTAL, which is able to tune its hyper-parameters adaptively without any prior knowledge of nonstationarity. For both algorithms, we provide upper bounds on the average dynamic suboptimality gap, which show that as long as the nonstationarity is not significantly large, PORTAL and Ada-PORTAL are sample-efficient and can achieve arbitrarily small average dynamic suboptimality gap with polynomial sample complexity.
3.3ITNov 12, 2024
Decision Feedback In-Context Symbol Detection over Block-Fading ChannelsLi Fan, Jing Yang, Cong Shen
Pre-trained Transformers, through in-context learning (ICL), have demonstrated exceptional capabilities to adapt to new tasks using example prompts \textit{without model update}. Transformer-based wireless receivers, where prompts consist of the pilot data in the form of transmitted and received signal pairs, have shown high estimation accuracy when pilot data are abundant. However, pilot information is often costly and limited in practice. In this work, we propose the \underline{DE}cision \underline{F}eedback \underline{IN}-Cont\underline{E}xt \underline{D}etection (DEFINED) solution as a new wireless receiver design, which bypasses channel estimation and directly performs symbol detection using the (sometimes extremely) limited pilot data. The key innovation in DEFINED is the proposed decision feedback mechanism in ICL, where we sequentially incorporate the detected symbols into the prompts to improve the detections for subsequent symbols. Extensive experiments across a broad range of wireless communication settings demonstrate that DEFINED achieves significant performance improvements, in some cases only needing a single pilot pair.
4.1LGJun 26, 2025
Chain-of-Thought Enhanced Shallow Transformers for Wireless Symbol DetectionLi Fan, Peng Wang, Jing Yang et al.
Transformers have shown potential in solving wireless communication problems, particularly via in-context learning (ICL), where models adapt to new tasks through prompts without requiring model updates. However, prior ICL-based Transformer models rely on deep architectures with many layers to achieve satisfactory performance, resulting in substantial storage and computational costs. In this work, we propose CHain Of thOught Symbol dEtection (CHOOSE), a CoT-enhanced shallow Transformer framework for wireless symbol detection. By introducing autoregressive latent reasoning steps within the hidden space, CHOOSE significantly improves the reasoning capacity of shallow models (1-2 layers) without increasing model depth. This design enables lightweight Transformers to achieve detection performance comparable to much deeper models, making them well-suited for deployment on resource-constrained mobile devices. Experimental results demonstrate that our approach outperforms conventional shallow Transformers and achieves performance comparable to that of deep Transformers, while maintaining storage and computational efficiency. This represents a promising direction for implementing Transformer-based algorithms in wireless receivers with limited computational resources.