14.7CLSep 19, 2025
RPG: A Repository Planning Graph for Unified and Scalable Codebase GenerationJane Luo, Xin Zhang, Steven Liu et al.
Large language models excel at generating individual functions or single files of code, yet generating complete repositories from scratch remains a fundamental challenge. This capability is key to building coherent software systems from high-level specifications and realizing the full potential of automated code generation. The process requires planning at two levels: deciding what features and modules to build (proposal stage) and defining their implementation details (implementation stage). Current approaches rely on natural language planning, which often produces unclear specifications, misaligned components, and brittle designs due to its inherent ambiguity and lack of structure. To address these limitations, we introduce the Repository Planning Graph (RPG), a structured representation that encodes capabilities, file structures, data flows, and functions in a unified graph. By replacing free-form natural language with an explicit blueprint, RPG enables consistent long-horizon planning for repository generation. Building on RPG, we develop ZeroRepo, a graph-driven framework that operates in three stages: proposal-level planning, implementation-level construction, and graph-guided code generation with test validation. To evaluate, we construct RepoCraft, a benchmark of six real-world projects with 1,052 tasks. On RepoCraft, ZeroRepo produces nearly 36K Code Lines and 445K Code Tokens, on average 3.9$\times$ larger than the strongest baseline (Claude Code), and 68$\times$ larger than other baselines. It achieves 81.5% coverage and 69.7% test accuracy, improving over Claude Code by 27.3 and 35.8 points. Further analysis shows that RPG models complex dependencies, enables more sophisticated planning through near-linear scaling, and improves agent understanding of repositories, thus accelerating localization.
6.6CRJun 28, 2021
Doing good by fighting fraud: Ethical anti-fraud systems for mobile paymentsZainul Abi Din, Hari Venugopalan, Henry Lin et al.
App builders commonly use security challenges, a form of step-up authentication, to add security to their apps. However, the ethical implications of this type of architecture has not been studied previously. In this paper, we present a large-scale measurement study of running an existing anti-fraud security challenge, Boxer, in real apps running on mobile devices. We find that although Boxer does work well overall, it is unable to scan effectively on devices that run its machine learning models at less than one frame per second (FPS), blocking users who use inexpensive devices. With the insights from our study, we design Daredevil, anew anti-fraud system for scanning payment cards that work swell across the broad range of performance characteristics and hardware configurations found on modern mobile devices. Daredevil reduces the number of devices that run at less than one FPS by an order of magnitude compared to Boxer, providing a more equitable system for fighting fraud. In total, we collect data from 5,085,444 real devices spread across 496 real apps running production software and interacting with real users.
Editing Conditional Radiance FieldsSteven Liu, Xiuming Zhang, Zhoutong Zhang et al.
A neural radiance field (NeRF) is a scene model supporting high-quality view synthesis, optimized per scene. In this paper, we explore enabling user editing of a category-level NeRF - also known as a conditional radiance field - trained on a shape category. Specifically, we introduce a method for propagating coarse 2D user scribbles to the 3D space, to modify the color or shape of a local region. First, we propose a conditional radiance field that incorporates new modular network components, including a shape branch that is shared across object instances. Observing multiple instances of the same category, our model learns underlying part semantics without any supervision, thereby allowing the propagation of coarse 2D user scribbles to the entire 3D region (e.g., chair seat). Next, we propose a hybrid network update strategy that targets specific network components, which balances efficiency and accuracy. During user interaction, we formulate an optimization problem that both satisfies the user's constraints and preserves the original object structure. We demonstrate our approach on various editing tasks over three shape datasets and show that it outperforms prior neural editing approaches. Finally, we edit the appearance and shape of a real photograph and show that the edit propagates to extrapolated novel views.
Rewriting a Deep Generative ModelDavid Bau, Steven Liu, Tongzhou Wang et al.
A deep generative model such as a GAN learns to model a rich set of semantic and physical rules about the target distribution, but up to now, it has been obscure how such rules are encoded in the network, or how a rule could be changed. In this paper, we introduce a new problem setting: manipulation of specific rules encoded by a deep generative model. To address the problem, we propose a formulation in which the desired rule is changed by manipulating a layer of a deep network as a linear associative memory. We derive an algorithm for modifying one entry of the associative memory, and we demonstrate that several interesting structural rules can be located and modified within the layers of state-of-the-art generative models. We present a user interface to enable users to interactively change the rules of a generative model to achieve desired effects, and we show several proof-of-concept applications. Finally, results on multiple datasets demonstrate the advantage of our method against standard fine-tuning methods and edit transfer algorithms.
Diverse Image Generation via Self-Conditioned GANsSteven Liu, Tongzhou Wang, David Bau et al.
We introduce a simple but effective unsupervised method for generating realistic and diverse images. We train a class-conditional GAN model without using manually annotated class labels. Instead, our model is conditional on labels automatically derived from clustering in the discriminator's feature space. Our clustering step automatically discovers diverse modes, and explicitly requires the generator to cover them. Experiments on standard mode collapse benchmarks show that our method outperforms several competing methods when addressing mode collapse. Our method also performs well on large-scale datasets such as ImageNet and Places365, improving both image diversity and standard quality metrics, compared to previous methods.