Hypergraph Transformer for Skeleton-based Action RecognitionYuxuan Zhou, Zhi-Qi Cheng, Chao Li et al. · cmu, uw
Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully adopted Graph Convolutional networks (GCNs) to model joint co-occurrences and achieved superior performance. More recently, a limitation of GCNs is identified, i.e., the topology is fixed after training. To relax such a restriction, Self-Attention (SA) mechanism has been adopted to make the topology of GCNs adaptive to the input, resulting in the state-of-the-art hybrid models. Concurrently, attempts with plain Transformers have also been made, but they still lag behind state-of-the-art GCN-based methods due to the lack of structural prior. Unlike hybrid models, we propose a more elegant solution to incorporate the bone connectivity into Transformer via a graph distance embedding. Our embedding retains the information of skeletal structure during training, whereas GCNs merely use it for initialization. More importantly, we reveal an underlying issue of graph models in general, i.e., pairwise aggregation essentially ignores the high-order kinematic dependencies between body joints. To fill this gap, we propose a new self-attention (SA) mechanism on hypergraph, termed Hypergraph Self-Attention (HyperSA), to incorporate intrinsic higher-order relations into the model. We name the resulting model Hyperformer, and it beats state-of-the-art graph models w.r.t. accuracy and efficiency on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA datasets.
Generative Action Description Prompts for Skeleton-based Action RecognitionWangmeng Xiang, Chao Li, Yuxuan Zhou et al.
Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations between actions. For example, "make victory sign" and "thumb up" are two actions of hand gestures, whose major difference lies in the movement of hands. This information is agnostic from the categorical one-hot encoding of action classes but could be unveiled from the action description. Therefore, utilizing action description in training could potentially benefit representation learning. In this work, we propose a Generative Action-description Prompts (GAP) approach for skeleton-based action recognition. More specifically, we employ a pre-trained large-scale language model as the knowledge engine to automatically generate text descriptions for body parts movements of actions, and propose a multi-modal training scheme by utilizing the text encoder to generate feature vectors for different body parts and supervise the skeleton encoder for action representation learning. Experiments show that our proposed GAP method achieves noticeable improvements over various baseline models without extra computation cost at inference. GAP achieves new state-of-the-arts on popular skeleton-based action recognition benchmarks, including NTU RGB+D, NTU RGB+D 120 and NW-UCLA. The source code is available at https://github.com/MartinXM/GAP.
SP-ViT: Learning 2D Spatial Priors for Vision TransformersYuxuan Zhou, Wangmeng Xiang, Chao Li et al.
Recently, transformers have shown great potential in image classification and established state-of-the-art results on the ImageNet benchmark. However, compared to CNNs, transformers converge slowly and are prone to overfitting in low-data regimes due to the lack of spatial inductive biases. Such spatial inductive biases can be especially beneficial since the 2D structure of an input image is not well preserved in transformers. In this work, we present Spatial Prior-enhanced Self-Attention (SP-SA), a novel variant of vanilla Self-Attention (SA) tailored for vision transformers. Spatial Priors (SPs) are our proposed family of inductive biases that highlight certain groups of spatial relations. Unlike convolutional inductive biases, which are forced to focus exclusively on hard-coded local regions, our proposed SPs are learned by the model itself and take a variety of spatial relations into account. Specifically, the attention score is calculated with emphasis on certain kinds of spatial relations at each head, and such learned spatial foci can be complementary to each other. Based on SP-SA we propose the SP-ViT family, which consistently outperforms other ViT models with similar GFlops or parameters. Our largest model SP-ViT-L achieves a record-breaking 86.3% Top-1 accuracy with a reduction in the number of parameters by almost 50% compared to previous state-of-the-art model (150M for SP-ViT-L vs 271M for CaiT-M-36) among all ImageNet-1K models trained on 224x224 and fine-tuned on 384x384 resolution w/o extra data.
Local Spherical Harmonics Improve Skeleton-Based Hand Action RecognitionKatharina Prasse, Steffen Jung, Yuxuan Zhou et al.
Hand action recognition is essential. Communication, human-robot interactions, and gesture control are dependent on it. Skeleton-based action recognition traditionally includes hands, which belong to the classes which remain challenging to correctly recognize to date. We propose a method specifically designed for hand action recognition which uses relative angular embeddings and local Spherical Harmonics to create novel hand representations. The use of Spherical Harmonics creates rotation-invariant representations which make hand action recognition even more robust against inter-subject differences and viewpoint changes. We conduct extensive experiments on the hand joints in the First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations, and on the NTU RGB+D 120 dataset, demonstrating the benefit of using Local Spherical Harmonics Representations. Our code is available at https://github.com/KathPra/LSHR_LSHT.
DBA-Fusion: Tightly Integrating Deep Dense Visual Bundle Adjustment with Multiple Sensors for Large-Scale Localization and MappingYuxuan Zhou, Xingxing Li, Shengyu Li et al.
Visual simultaneous localization and mapping (VSLAM) has broad applications, with state-of-the-art methods leveraging deep neural networks for better robustness and applicability. However, there is a lack of research in fusing these learning-based methods with multi-sensor information, which could be indispensable to push related applications to large-scale and complex scenarios. In this paper, we tightly integrate the trainable deep dense bundle adjustment (DBA) with multi-sensor information through a factor graph. In the framework, recurrent optical flow and DBA are performed among sequential images. The Hessian information derived from DBA is fed into a generic factor graph for multi-sensor fusion, which employs a sliding window and supports probabilistic marginalization. A pipeline for visual-inertial integration is firstly developed, which provides the minimum ability of metric-scale localization and mapping. Furthermore, other sensors (e.g., global navigation satellite system) are integrated for driftless and geo-referencing functionality. Extensive tests are conducted on both public datasets and self-collected datasets. The results validate the superior localization performance of our approach, which enables real-time dense mapping in large-scale environments. The code has been made open-source (https://github.com/GREAT-WHU/DBA-Fusion).
18.1AIOct 9, 2025
Unified World Models: Memory-Augmented Planning and Foresight for Visual NavigationYifei Dong, Fengyi Wu, Guangyu Chen et al.
Enabling embodied agents to effectively imagine future states is critical for robust and generalizable visual navigation. Current state-of-the-art approaches, however, adopt modular architectures that separate navigation planning from visual world modeling, leading to state-action misalignment and limited adaptability in novel or dynamic scenarios. To overcome this fundamental limitation, we propose UniWM, a unified, memory-augmented world model integrating egocentric visual foresight and planning within a single multimodal autoregressive backbone. Unlike modular frameworks, UniWM explicitly grounds action decisions in visually imagined outcomes, ensuring tight alignment between prediction and control. A hierarchical memory mechanism further integrates detailed short-term perceptual cues with longer-term trajectory context, enabling stable, coherent reasoning over extended horizons. Extensive experiments across four challenging benchmarks (Go Stanford, ReCon, SCAND, HuRoN) demonstrate that UniWM substantially improves navigation success rates by up to 30%, significantly reduces trajectory errors compared to strong baselines, and exhibits impressive zero-shot generalization on the unseen TartanDrive dataset. These results highlight UniWM as a principled step toward unified, imagination-driven embodied navigation.
Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human InteractionsHeng Li, Minghan Li, Zhi-Qi Cheng et al.
Vision-and-Language Navigation (VLN) aims to develop embodied agents that navigate based on human instructions. However, current VLN frameworks often rely on static environments and optimal expert supervision, limiting their real-world applicability. To address this, we introduce Human-Aware Vision-and-Language Navigation (HA-VLN), extending traditional VLN by incorporating dynamic human activities and relaxing key assumptions. We propose the Human-Aware 3D (HA3D) simulator, which combines dynamic human activities with the Matterport3D dataset, and the Human-Aware Room-to-Room (HA-R2R) dataset, extending R2R with human activity descriptions. To tackle HA-VLN challenges, we present the Expert-Supervised Cross-Modal (VLN-CM) and Non-Expert-Supervised Decision Transformer (VLN-DT) agents, utilizing cross-modal fusion and diverse training strategies for effective navigation in dynamic human environments. A comprehensive evaluation, including metrics considering human activities, and systematic analysis of HA-VLN's unique challenges, underscores the need for further research to enhance HA-VLN agents' real-world robustness and adaptability. Ultimately, this work provides benchmarks and insights for future research on embodied AI and Sim2Real transfer, paving the way for more realistic and applicable VLN systems in human-populated environments.
Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology AwarenessYuxuan Zhou, Zhi-Qi Cheng, Jun-Yan He et al.
Graph Convolutional Networks (GCNs) have long defined the state-of-the-art in skeleton-based action recognition, leveraging their ability to unravel the complex dynamics of human joint topology through the graph's adjacency matrix. However, an inherent flaw has come to light in these cutting-edge models: they tend to optimize the adjacency matrix jointly with the model weights. This process, while seemingly efficient, causes a gradual decay of bone connectivity data, culminating in a model indifferent to the very topology it sought to map. As a remedy, we propose a threefold strategy: (1) We forge an innovative pathway that encodes bone connectivity by harnessing the power of graph distances. This approach preserves the vital topological nuances often lost in conventional GCNs. (2) We highlight an oft-overlooked feature - the temporal mean of a skeletal sequence, which, despite its modest guise, carries highly action-specific information. (3) Our investigation revealed strong variations in joint-to-joint relationships across different actions. This finding exposes the limitations of a single adjacency matrix in capturing the variations of relational configurations emblematic of human movement, which we remedy by proposing an efficient refinement to Graph Convolutions (GC) - the BlockGC. This evolution slashes parameters by a substantial margin (above 40%), while elevating performance beyond original GCNs. Our full model, the BlockGCN, establishes new standards in skeleton-based action recognition for small model sizes. Its high accuracy, notably on the large-scale NTU RGB+D 120 dataset, stand as compelling proof of the efficacy of BlockGCN.