Zike Yan

CV
h-index20
20papers
608citations
Novelty51%
AI Score49

20 Papers

CVJul 27, 2023Code
MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving

Zirui Wu, Tianyu Liu, Liyi Luo et al.

Nowadays, autonomous cars can drive smoothly in ordinary cases, and it is widely recognized that realistic sensor simulation will play a critical role in solving remaining corner cases by simulating them. To this end, we propose an autonomous driving simulator based upon neural radiance fields (NeRFs). Compared with existing works, ours has three notable features: (1) Instance-aware. Our simulator models the foreground instances and background environments separately with independent networks so that the static (e.g., size and appearance) and dynamic (e.g., trajectory) properties of instances can be controlled separately. (2) Modular. Our simulator allows flexible switching between different modern NeRF-related backbones, sampling strategies, input modalities, etc. We expect this modular design to boost academic progress and industrial deployment of NeRF-based autonomous driving simulation. (3) Realistic. Our simulator set new state-of-the-art photo-realism results given the best module selection. Our simulator will be open-sourced while most of our counterparts are not. Project page: https://open-air-sun.github.io/mars/.

CVAug 30, 2023
Active Neural Mapping

Zike Yan, Haoxiang Yang, Hongbin Zha

We address the problem of active mapping with a continually-learned neural scene representation, namely Active Neural Mapping. The key lies in actively finding the target space to be explored with efficient agent movement, thus minimizing the map uncertainty on-the-fly within a previously unseen environment. In this paper, we examine the weight space of the continually-learned neural field, and show empirically that the neural variability, the prediction robustness against random weight perturbation, can be directly utilized to measure the instant uncertainty of the neural map. Together with the continuous geometric information inherited in the neural map, the agent can be guided to find a traversable path to gradually gain knowledge of the environment. We present for the first time an active mapping system with a coordinate-based implicit neural representation for online scene reconstruction. Experiments in the visually-realistic Gibson and Matterport3D environment demonstrate the efficacy of the proposed method.

CVSep 30, 2024
Active Neural Mapping at Scale

Zijia Kuang, Zike Yan, Hao Zhao et al.

We introduce a NeRF-based active mapping system that enables efficient and robust exploration of large-scale indoor environments. The key to our approach is the extraction of a generalized Voronoi graph (GVG) from the continually updated neural map, leading to the synergistic integration of scene geometry, appearance, topology, and uncertainty. Anchoring uncertain areas induced by the neural map to the vertices of GVG allows the exploration to undergo adaptive granularity along a safe path that traverses unknown areas efficiently. Harnessing a modern hybrid NeRF representation, the proposed system achieves competitive results in terms of reconstruction accuracy, coverage completeness, and exploration efficiency even when scaling up to large indoor environments. Extensive results at different scales validate the efficacy of the proposed system.

85.9ROApr 9
Reflection-Based Task Adaptation for Self-Improving VLA

Baicheng Li, Dong Wu, Zike Yan et al.

Pre-trained Vision-Language-Action (VLA) models represent a major leap towards general-purpose robots, yet efficiently adapting them to novel, specific tasks in-situ remains a significant hurdle. While reinforcement learning (RL) is a promising avenue for such adaptation, the process often suffers from low efficiency, hindering rapid task mastery. We introduce Reflective Self-Adaptation, a framework for rapid, autonomous task adaptation without human intervention. Our framework establishes a self-improving loop where the agent learns from its own experience to enhance both strategy and execution. The core of our framework is a dual-pathway architecture that addresses the full adaptation lifecycle. First, a Failure-Driven Reflective RL pathway enables rapid learning by using the VLM's causal reasoning to automatically synthesize a targeted, dense reward function from failure analysis. This provides a focused learning signal that significantly accelerates policy exploration. However, optimizing such proxy rewards introduces a potential risk of "reward hacking," where the agent masters the reward function but fails the actual task. To counteract this, our second pathway, Success-Driven Quality-Guided SFT, grounds the policy in holistic success. It identifies and selectively imitates high-quality successful trajectories, ensuring the agent remains aligned with the ultimate task goal. This pathway is strengthened by a conditional curriculum mechanism to aid initial exploration. We conduct experiments in challenging manipulation tasks. The results demonstrate that our framework achieves faster convergence and higher final success rates compared to representative baselines. Our work presents a robust solution for creating self-improving agents that can efficiently and reliably adapt to new environments.

CVNov 10, 2023
ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulation

Zhide Zhong, Jiakai Cao, Songen Gu et al.

We present ASSIST, an object-wise neural radiance field as a panoptic representation for compositional and realistic simulation. Central to our approach is a novel scene node data structure that stores the information of each object in a unified fashion, allowing online interaction in both intra- and cross-scene settings. By incorporating a differentiable neural network along with the associated bounding box and semantic features, the proposed structure guarantees user-friendly interaction on independent objects to scale up novel view simulation. Objects in the scene can be queried, added, duplicated, deleted, transformed, or swapped simply through mouse/keyboard controls or language instructions. Experiments demonstrate the efficacy of the proposed method, where scaled realistic simulation can be achieved through interactive editing and compositional rendering, with color images, depth images, and panoptic segmentation masks generated in a 3D consistent manner.

CVJul 18, 2024
Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM

Baicheng Li, Zike Yan, Dong Wu et al.

Simultaneous localization and mapping (SLAM) with implicit neural representations has received extensive attention due to the expressive representation power and the innovative paradigm of continual learning. However, deploying such a system within a dynamic environment has not been well-studied. Such challenges are intractable even for conventional algorithms since observations from different views with dynamic objects involved break the geometric and photometric consistency, whereas the consistency lays the foundation for joint optimizing the camera pose and the map parameters. In this paper, we best exploit the characteristics of continual learning and propose a novel SLAM framework for dynamic environments. While past efforts have been made to avoid catastrophic forgetting by exploiting an experience replay strategy, we view forgetting as a desirable characteristic. By adaptively controlling the replayed buffer, the ambiguity caused by moving objects can be easily alleviated through forgetting. We restrain the replay of the dynamic objects by introducing a continually-learned classifier for dynamic object identification. The iterative optimization of the neural map and the classifier notably improves the robustness of the SLAM system under a dynamic environment. Experiments on challenging datasets verify the effectiveness of the proposed framework.

CVMay 5, 2024Code
Blending Distributed NeRFs with Tri-stage Robust Pose Optimization

Baijun Ye, Caiyun Liu, Xiaoyu Ye et al.

Due to the limited model capacity, leveraging distributed Neural Radiance Fields (NeRFs) for modeling extensive urban environments has become a necessity. However, current distributed NeRF registration approaches encounter aliasing artifacts, arising from discrepancies in rendering resolutions and suboptimal pose precision. These factors collectively deteriorate the fidelity of pose estimation within NeRF frameworks, resulting in occlusion artifacts during the NeRF blending stage. In this paper, we present a distributed NeRF system with tri-stage pose optimization. In the first stage, precise poses of images are achieved by bundle adjusting Mip-NeRF 360 with a coarse-to-fine strategy. In the second stage, we incorporate the inverting Mip-NeRF 360, coupled with the truncated dynamic low-pass filter, to enable the achievement of robust and precise poses, termed Frame2Model optimization. On top of this, we obtain a coarse transformation between NeRFs in different coordinate systems. In the third stage, we fine-tune the transformation between NeRFs by Model2Model pose optimization. After obtaining precise transformation parameters, we proceed to implement NeRF blending, showcasing superior performance metrics in both real-world and simulation scenarios. Codes and data will be publicly available at https://github.com/boilcy/Distributed-NeRF.

ROOct 29, 2024
ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting

Yuetao Li, Zijia Kuang, Ting Li et al.

We propose ActiveSplat, an autonomous high-fidelity reconstruction system leveraging Gaussian splatting. Taking advantage of efficient and realistic rendering, the system establishes a unified framework for online mapping, viewpoint selection, and path planning. The key to ActiveSplat is a hybrid map representation that integrates both dense information about the environment and a sparse abstraction of the workspace. Therefore, the system leverages sparse topology for efficient viewpoint sampling and path planning, while exploiting view-dependent dense prediction for viewpoint selection, facilitating efficient decision-making with promising accuracy and completeness. A hierarchical planning strategy based on the topological map is adopted to mitigate repetitive trajectories and improve local granularity given limited time budgets, ensuring high-fidelity reconstruction with photorealistic view synthesis. Extensive experiments and ablation studies validate the efficacy of the proposed method in terms of reconstruction accuracy, data coverage, and exploration efficiency. The released code will be available on our project page: https://li-yuetao.github.io/ActiveSplat/.

CVMar 31, 2025
COSMO: Combination of Selective Memorization for Low-cost Vision-and-Language Navigation

Siqi Zhang, Yanyuan Qiao, Qunbo Wang et al.

Vision-and-Language Navigation (VLN) tasks have gained prominence within artificial intelligence research due to their potential application in fields like home assistants. Many contemporary VLN approaches, while based on transformer architectures, have increasingly incorporated additional components such as external knowledge bases or map information to enhance performance. These additions, while boosting performance, also lead to larger models and increased computational costs. In this paper, to achieve both high performance and low computational costs, we propose a novel architecture with the COmbination of Selective MemOrization (COSMO). Specifically, COSMO integrates state-space modules and transformer modules, and incorporates two VLN-customized selective state space modules: the Round Selective Scan (RSS) and the Cross-modal Selective State Space Module (CS3). RSS facilitates comprehensive inter-modal interactions within a single scan, while the CS3 module adapts the selective state space module into a dual-stream architecture, thereby enhancing the acquisition of cross-modal interactions. Experimental validations on three mainstream VLN benchmarks, REVERIE, R2R, and R2R-CE, not only demonstrate competitive navigation performance of our model but also show a significant reduction in computational costs.

47.5CVApr 10
Online3R: Online Learning for Consistent Sequential Reconstruction Based on Geometry Foundation Model

Shunkai Zhou, Zike Yan, Fei Xue et al.

We present Online3R, a new sequential reconstruction framework that is capable of adapting to new scenes through online learning, effectively resolving inconsistency issues. Specifically, we introduce a set of learnable lightweight visual prompts into a pretrained, frozen geometry foundation model to capture the knowledge of new environments while preserving the fundamental capability of the foundation model for geometry prediction. To solve the problems of missing groundtruth and the requirement of high efficiency when updating these visual prompts at test time, we introduce a local-global self-supervised learning strategy by enforcing the local and global consistency constraints on predictions. The local consistency constraints are conducted on intermediate and previously local fused results, enabling the model to be trained with high-quality pseudo groundtruth signals; the global consistency constraints are operated on sparse keyframes spanning long distances rather than per frame, allowing the model to learn from a consistent prediction over a long trajectory in an efficient way. Our experiments demonstrate that Online3R outperforms previous state-of-the-art methods on various benchmarks. Project page: https://shunkaizhou.github.io/online3r-1.0/

ROMar 13, 2025
An Real-Sim-Real (RSR) Loop Framework for Generalizable Robotic Policy Transfer with Differentiable Simulation

Lu Shi, Yuxuan Xu, Shiyu Wang et al. · tsinghua

The sim-to-real gap remains a critical challenge in robotics, hindering the deployment of algorithms trained in simulation to real-world systems. This paper introduces a novel Real-Sim-Real (RSR) loop framework leveraging differentiable simulation to address this gap by iteratively refining simulation parameters, aligning them with real-world conditions, and enabling robust and efficient policy transfer. A key contribution of our work is the design of an informative cost function that encourages the collection of diverse and representative real-world data, minimizing bias and maximizing the utility of each data point for simulation refinement. This cost function integrates seamlessly into existing reinforcement learning algorithms (e.g., PPO, SAC) and ensures a balanced exploration of critical regions in the real domain. Furthermore, our approach is implemented on the versatile Mujoco MJX platform, and our framework is compatible with a wide range of robotic systems. Experimental results on several robotic manipulation tasks demonstrate that our method significantly reduces the sim-to-real gap, achieving high task performance and generalizability across diverse scenarios of both explicit and implicit environmental uncertainties.

CVMay 23, 2024
Camera Relocalization in Shadow-free Neural Radiance Fields

Shiyao Xu, Caiyun Liu, Yuantao Chen et al.

Camera relocalization is a crucial problem in computer vision and robotics. Recent advancements in neural radiance fields (NeRFs) have shown promise in synthesizing photo-realistic images. Several works have utilized NeRFs for refining camera poses, but they do not account for lighting changes that can affect scene appearance and shadow regions, causing a degraded pose optimization process. In this paper, we propose a two-staged pipeline that normalizes images with varying lighting and shadow conditions to improve camera relocalization. We implement our scene representation upon a hash-encoded NeRF which significantly boosts up the pose optimization process. To account for the noisy image gradient computing problem in grid-based NeRFs, we further propose a re-devised truncated dynamic low-pass filter (TDLF) and a numerical gradient averaging technique to smoothen the process. Experimental results on several datasets with varying lighting conditions demonstrate that our method achieves state-of-the-art results in camera relocalization under varying lighting conditions. Code and data will be made publicly available.

CVOct 17, 2025
Proactive Scene Decomposition and Reconstruction

Baicheng Li, Zike Yan, Dong Wu et al.

Human behaviors are the major causes of scene dynamics and inherently contain rich cues regarding the dynamics. This paper formalizes a new task of proactive scene decomposition and reconstruction, an online approach that leverages human-object interactions to iteratively disassemble and reconstruct the environment. By observing these intentional interactions, we can dynamically refine the decomposition and reconstruction process, addressing inherent ambiguities in static object-level reconstruction. The proposed system effectively integrates multiple tasks in dynamic environments such as accurate camera and object pose estimation, instance decomposition, and online map updating, capitalizing on cues from human-object interactions in egocentric live streams for a flexible, progressive alternative to conventional object-level reconstruction methods. Aided by the Gaussian splatting technique, accurate and consistent dynamic scene modeling is achieved with photorealistic and efficient rendering. The efficacy is validated in multiple real-world scenarios with promising advantages.

CVAug 12, 2021
Continual Neural Mapping: Learning An Implicit Scene Representation from Sequential Observations

Zike Yan, Yuxin Tian, Xuesong Shi et al.

Recent advances have enabled a single neural network to serve as an implicit scene representation, establishing the mapping function between spatial coordinates and scene properties. In this paper, we make a further step towards continual learning of the implicit scene representation directly from sequential observations, namely Continual Neural Mapping. The proposed problem setting bridges the gap between batch-trained implicit neural representations and commonly used streaming data in robotics and vision communities. We introduce an experience replay approach to tackle an exemplary task of continual neural mapping: approximating a continuous signed distance function (SDF) from sequential depth images as a scene geometry representation. We show for the first time that a single network can represent scene geometry over time continually without catastrophic forgetting, while achieving promising trade-offs between accuracy and efficiency.

CVMar 31, 2021
Online Learning of a Probabilistic and Adaptive Scene Representation

Zike Yan, Xin Wang, Hongbin Zha

Constructing and maintaining a consistent scene model on-the-fly is the core task for online spatial perception, interpretation, and action. In this paper, we represent the scene with a Bayesian nonparametric mixture model, seamlessly describing per-point occupancy status with a continuous probability density function. Instead of following the conventional data fusion paradigm, we address the problem of online learning the process how sequential point cloud data are generated from the scene geometry. An incremental and parallel inference is performed to update the parameter space in real-time. We experimentally show that the proposed representation achieves state-of-the-art accuracy with promising efficiency. The consistent probabilistic formulation assures a generative model that is adaptive to different sensor characteristics, and the model complexity can be dynamically adjusted on-the-fly according to different data scales.

CVSep 21, 2020
Line Flow based SLAM

Qiuyuan Wang, Zike Yan, Junqiu Wang et al.

We propose a visual SLAM method by predicting and updating line flows that represent sequential 2D projections of 3D line segments. While feature-based SLAM methods have achieved excellent results, they still face problems in challenging scenes containing occlusions, blurred images, and repetitive textures. To address these problems, we leverage a line flow to encode the coherence of line segment observations of the same 3D line along the temporal dimension, which has been neglected in prior SLAM systems. Thanks to this line flow representation, line segments in a new frame can be predicted according to their corresponding 3D lines and their predecessors along the temporal dimension. We create, update, merge, and discard line flows on-the-fly. We model the proposed line flow based SLAM (LF-SLAM) using a Bayesian network. Extensive experimental results demonstrate that the proposed LF-SLAM method achieves state-of-the-art results due to the utilization of line flows. Specifically, LF-SLAM obtains good localization and mapping results in challenging scenes with occlusions, blurred images, and repetitive textures.

CVMay 13, 2020
Self-Supervised Deep Visual Odometry with Online Adaptation

Shunkai Li, Xin Wang, Yingdian Cao et al.

Self-supervised VO methods have shown great success in jointly estimating camera pose and depth from videos. However, like most data-driven methods, existing VO networks suffer from a notable decrease in performance when confronted with scenes different from the training data, which makes them unsuitable for practical applications. In this paper, we propose an online meta-learning algorithm to enable VO networks to continuously adapt to new environments in a self-supervised manner. The proposed method utilizes convolutional long short-term memory (convLSTM) to aggregate rich spatial-temporal information in the past. The network is able to memorize and learn from its past experience for better estimation and fast adaptation to the current frame. When running VO in the open world, in order to deal with the changing environment, we propose an online feature alignment method by aligning feature distributions at different time. Our VO network is able to seamlessly adapt to different environments. Extensive experiments on unseen outdoor scenes, virtual to real world and outdoor to indoor environments demonstrate that our method consistently outperforms state-of-the-art self-supervised VO baselines considerably.

CVAug 23, 2019
Sequential Adversarial Learning for Self-Supervised Deep Visual Odometry

Shunkai Li, Fei Xue, Xin Wang et al.

We propose a self-supervised learning framework for visual odometry (VO) that incorporates correlation of consecutive frames and takes advantage of adversarial learning. Previous methods tackle self-supervised VO as a local structure from motion (SfM) problem that recovers depth from single image and relative poses from image pairs by minimizing photometric loss between warped and captured images. As single-view depth estimation is an ill-posed problem, and photometric loss is incapable of discriminating distortion artifacts of warped images, the estimated depth is vague and pose is inaccurate. In contrast to previous methods, our framework learns a compact representation of frame-to-frame correlation, which is updated by incorporating sequential information. The updated representation is used for depth estimation. Besides, we tackle VO as a self-supervised image generation task and take advantage of Generative Adversarial Networks (GAN). The generator learns to estimate depth and pose to generate a warped target image. The discriminator evaluates the quality of generated image with high-level structural perception that overcomes the problem of pixel-wise loss in previous methods. Experiments on KITTI and Cityscapes datasets show that our method obtains more accurate depth with details preserved and predicted pose outperforms state-of-the-art self-supervised methods significantly.

CVAug 6, 2019
Local Supports Global: Deep Camera Relocalization with Sequence Enhancement

Fei Xue, Xin Wang, Zike Yan et al.

We propose to leverage the local information in image sequences to support global camera relocalization. In contrast to previous methods that regress global poses from single images, we exploit the spatial-temporal consistency in sequential images to alleviate uncertainty due to visual ambiguities by incorporating a visual odometry (VO) component. Specifically, we introduce two effective steps called content-augmented pose estimation and motion-based refinement. The content-augmentation step focuses on alleviating the uncertainty of pose estimation by augmenting the observation based on the co-visibility in local maps built by the VO stream. Besides, the motion-based refinement is formulated as a pose graph, where the camera poses are further optimized by adopting relative poses provided by the VO component as additional motion constraints. Thus, the global consistency can be guaranteed. Experiments on the public indoor 7-Scenes and outdoor Oxford RobotCar benchmark datasets demonstrate that benefited from local information inherent in the sequence, our approach outperforms state-of-the-art methods, especially in some challenging cases, e.g., insufficient texture, highly repetitive textures, similar appearances, and over-exposure.

CVDec 8, 2016
Scene Flow Estimation: A Survey

Zike Yan, Xuezhi Xiang

This paper is the first to review the scene flow estimation field, which analyzes and compares methods, technical challenges, evaluation methodologies and performance of scene flow estimation. Existing algorithms are categorized in terms of scene representation, data source, and calculation scheme, and the pros and cons in each category are compared briefly. The datasets and evaluation protocols are enumerated, and the performance of the most representative methods is presented. A future vision is illustrated with few questions arisen for discussion. This survey presents a general introduction and analysis of scene flow estimation.