Rao Fu

CV
h-index18
6papers
263citations
Novelty57%
AI Score38

6 Papers

22.7CVNov 2, 2022Code
CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural Language

Aditya Sanghi, Rao Fu, Vivian Liu et al. · stanford

Recent works have demonstrated that natural language can be used to generate and edit 3D shapes. However, these methods generate shapes with limited fidelity and diversity. We introduce CLIP-Sculptor, a method to address these constraints by producing high-fidelity and diverse 3D shapes without the need for (text, shape) pairs during training. CLIP-Sculptor achieves this in a multi-resolution approach that first generates in a low-dimensional latent space and then upscales to a higher resolution for improved shape fidelity. For improved shape diversity, we use a discrete latent space which is modeled using a transformer conditioned on CLIP's image-text embedding space. We also present a novel variant of classifier-free guidance, which improves the accuracy-diversity trade-off. Finally, we perform extensive experiments demonstrating that CLIP-Sculptor outperforms state-of-the-art baselines. The code is available at https://ivl.cs.brown.edu/#/projects/clip-sculptor.

24.9CVJul 19, 2022Code
ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model

Rao Fu, Xiao Zhan, Yiwen Chen et al. · stanford

We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans tend to describe shapes recursively-we may start with an initial description and progressively add details based on intermediate results. To capture this recursive process, we introduce a method to generate a 3D shape distribution, conditioned on an initial phrase, that gradually evolves as more phrases are added. Since existing datasets are insufficient for training this approach, we present Text2Shape++, a large dataset of 369K shape-text pairs that supports recursive shape generation. To capture local details that are often used to refine shape descriptions, we build on top of vector-quantized deep implicit functions that generate a distribution of high-quality shapes. Results show that our method can generate shapes consistent with text descriptions, and shapes evolve gradually as more phrases are added. Our method supports shape editing, extrapolation, and can enable new applications in human-machine collaboration for creative design.

8.1CVJun 12, 2022
NeuralODF: Learning Omnidirectional Distance Fields for 3D Shape Representation

Trevor Houchens, Cheng-You Lu, Shivam Duggal et al. · stanford

In visual computing, 3D geometry is represented in many different forms including meshes, point clouds, voxel grids, level sets, and depth images. Each representation is suited for different tasks thus making the transformation of one representation into another (forward map) an important and common problem. We propose Omnidirectional Distance Fields (ODFs), a new 3D shape representation that encodes geometry by storing the depth to the object's surface from any 3D position in any viewing direction. Since rays are the fundamental unit of an ODF, it can be used to easily transform to and from common 3D representations like meshes or point clouds. Different from level set methods that are limited to representing closed surfaces, ODFs are unsigned and can thus model open surfaces (e.g., garments). We demonstrate that ODFs can be effectively learned with a neural network (NeuralODF) despite the inherent discontinuities at occlusion boundaries. We also introduce efficient forward mapping algorithms for transforming ODFs to and from common 3D representations. Specifically, we introduce an efficient Jumping Cubes algorithm for generating meshes from ODFs. Experiments demonstrate that NeuralODF can learn to capture high-quality shape by overfitting to a single object, and also learn to generalize on common shape categories.

2.8CVJul 22, 2023Code
Patch-Wise Point Cloud Generation: A Divide-and-Conquer Approach

Cheng Wen, Baosheng Yu, Rao Fu et al.

A generative model for high-fidelity point clouds is of great importance in synthesizing 3d environments for applications such as autonomous driving and robotics. Despite the recent success of deep generative models for 2d images, it is non-trivial to generate 3d point clouds without a comprehensive understanding of both local and global geometric structures. In this paper, we devise a new 3d point cloud generation framework using a divide-and-conquer approach, where the whole generation process can be divided into a set of patch-wise generation tasks. Specifically, all patch generators are based on learnable priors, which aim to capture the information of geometry primitives. We introduce point- and patch-wise transformers to enable the interactions between points and patches. Therefore, the proposed divide-and-conquer approach contributes to a new understanding of point cloud generation from the geometry constitution of 3d shapes. Experimental results on a variety of object categories from the most popular point cloud dataset, ShapeNet, show the effectiveness of the proposed patch-wise point cloud generation, where it clearly outperforms recent state-of-the-art methods for high-fidelity point cloud generation.

1.2CVOct 2, 2020Code
RISA-Net: Rotation-Invariant Structure-Aware Network for Fine-Grained 3D Shape Retrieval

Rao Fu, Jie Yang, Jiawei Sun et al.

Fine-grained 3D shape retrieval aims to retrieve 3D shapes similar to a query shape in a repository with models belonging to the same class, which requires shape descriptors to be capable of representing detailed geometric information to discriminate shapes with globally similar structures. Moreover, 3D objects can be placed with arbitrary position and orientation in real-world applications, which further requires shape descriptors to be robust to rigid transformations. The shape descriptions used in existing 3D shape retrieval systems fail to meet the above two criteria. In this paper, we introduce a novel deep architecture, RISA-Net, which learns rotation invariant 3D shape descriptors that are capable of encoding fine-grained geometric information and structural information, and thus achieve accurate results on the task of fine-grained 3D object retrieval. RISA-Net extracts a set of compact and detailed geometric features part-wisely and discriminatively estimates the contribution of each semantic part to shape representation. Furthermore, our method is able to learn the importance of geometric and structural information of all the parts when generating the final compact latent feature of a 3D shape for fine-grained retrieval. We also build and publish a new 3D shape dataset with sub-class labels for validating the performance of fine-grained 3D shape retrieval methods. Qualitative and quantitative experiments show that our RISA-Net outperforms state-of-the-art methods on the fine-grained object retrieval task, demonstrating its capability in geometric detail extraction. The code and dataset are available at: https://github.com/IGLICT/RisaNET.

27.1CVDec 11, 2023
AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes

Rao Fu, Zehao Wen, Zichen Liu et al. · stanford

Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text into well-structured and textured indoor scenes at a house-scale. By prompting Large Language Models (LLMs) with designed templates, our approach converts provided textual narratives into amodal structured representations. These representations guarantee consistent and realistic spatial layouts by directing the synthesis of a geometry mesh within defined constraints. A Score Distillation Sampling process is then employed to refine the geometry, followed by an egocentric inpainting process that adds lifelike textures to it. AnyHome stands out with its editability, customizability, diversity, and realism. The structured representations for scenes allow for extensive editing at varying levels of granularity. Capable of interpreting texts ranging from simple labels to detailed narratives, AnyHome generates detailed geometries and textures that outperform existing methods in both quantitative and qualitative measures.