Scene-Text Grounding for Text-Based Video Question AnsweringSheng Zhou, Junbin Xiao, Xun Yang et al.
Existing efforts in text-based video question answering (TextVideoQA) are criticized for their opaque decisionmaking and heavy reliance on scene-text recognition. In this paper, we propose to study Grounded TextVideoQA by forcing models to answer questions and spatio-temporally localize the relevant scene-text regions, thus decoupling QA from scenetext recognition and promoting research towards interpretable QA. The task has three-fold significance. First, it encourages scene-text evidence versus other short-cuts for answer predictions. Second, it directly accepts scene-text regions as visual answers, thus circumventing the problem of ineffective answer evaluation by stringent string matching. Third, it isolates the challenges inherited in VideoQA and scene-text recognition. This enables the diagnosis of the root causes for failure predictions, e.g., wrong QA or wrong scene-text recognition? To achieve Grounded TextVideoQA, we propose the T2S-QA model that highlights a disentangled temporal-to-spatial contrastive learning strategy for weakly-supervised scene-text grounding and grounded TextVideoQA. To facilitate evaluation, we construct a new dataset ViTXT-GQA which features 52K scene-text bounding boxes within 2.2K temporal segments related to 2K questions and 729 videos. With ViTXT-GQA, we perform extensive experiments and demonstrate the severe limitations of existing techniques in Grounded TextVideoQA. While T2S-QA achieves superior results, the large performance gap with human leaves ample space for improvement. Our further analysis of oracle scene-text inputs posits that the major challenge is scene-text recognition. To advance the research of Grounded TextVideoQA, our dataset and code are at https://github.com/zhousheng97/ViTXT-GQA.git
Joint Skeletal and Semantic Embedding Loss for Micro-gesture ClassificationKun Li, Dan Guo, Guoliang Chen et al.
In this paper, we briefly introduce the solution of our team HFUT-VUT for the Micros-gesture Classification in the MiGA challenge at IJCAI 2023. The micro-gesture classification task aims at recognizing the action category of a given video based on the skeleton data. For this task, we propose a 3D-CNNs-based micro-gesture recognition network, which incorporates a skeletal and semantic embedding loss to improve action classification performance. Finally, we rank 1st in the Micro-gesture Classification Challenge, surpassing the second-place team in terms of Top-1 accuracy by 1.10%.
14.1CVAug 6, 2024
Prototype Learning for Micro-gesture ClassificationGuoliang Chen, Fei Wang, Kun Li et al.
In this paper, we briefly introduce the solution developed by our team, HFUT-VUT, for the track of Micro-gesture Classification in the MiGA challenge at IJCAI 2024. The task of micro-gesture classification task involves recognizing the category of a given video clip, which focuses on more fine-grained and subtle body movements compared to typical action recognition tasks. Given the inherent complexity of micro-gesture recognition, which includes large intra-class variability and minimal inter-class differences, we utilize two innovative modules, i.e., the cross-modal fusion module and prototypical refinement module, to improve the discriminative ability of MG features, thereby improving the classification accuracy. Our solution achieved significant success, ranking 1st in the track of Micro-gesture Classification. We surpassed the performance of last year's leading team by a substantial margin, improving Top-1 accuracy by 6.13%.
EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question AnsweringSheng Zhou, Junbin Xiao, Qingyun Li et al.
We introduce EgoTextVQA, a novel and rigorously constructed benchmark for egocentric QA assistance involving scene text. EgoTextVQA contains 1.5K ego-view videos and 7K scene-text aware questions that reflect real user needs in outdoor driving and indoor house-keeping activities. The questions are designed to elicit identification and reasoning on scene text in an egocentric and dynamic environment. With EgoTextVQA, we comprehensively evaluate 10 prominent multimodal large language models. Currently, all models struggle, and the best results (Gemini 1.5 Pro) are around 33\% accuracy, highlighting the severe deficiency of these techniques in egocentric QA assistance. Our further investigations suggest that precise temporal grounding and multi-frame reasoning, along with high resolution and auxiliary scene-text inputs, are key for better performance. With thorough analyses and heuristic suggestions, we hope EgoTextVQA can serve as a solid testbed for research in egocentric scene-text QA assistance. Our dataset is released at: https://github.com/zhousheng97/EgoTextVQA.