Unsupervised Video Domain Adaptation for Action Recognition: A Disentanglement PerspectivePengfei Wei, Lingdong Kong, Xinghua Qu et al.
Unsupervised video domain adaptation is a practical yet challenging task. In this work, for the first time, we tackle it from a disentanglement view. Our key idea is to handle the spatial and temporal domain divergence separately through disentanglement. Specifically, we consider the generation of cross-domain videos from two sets of latent factors, one encoding the static information and another encoding the dynamic information. A Transfer Sequential VAE (TranSVAE) framework is then developed to model such generation. To better serve for adaptation, we propose several objectives to constrain the latent factors. With these constraints, the spatial divergence can be readily removed by disentangling the static domain-specific information out, and the temporal divergence is further reduced from both frame- and video-levels through adversarial learning. Extensive experiments on the UCF-HMDB, Jester, and Epic-Kitchens datasets verify the effectiveness and superiority of TranSVAE compared with several state-of-the-art approaches. Code is publicly available.
MESA: Boost Ensemble Imbalanced Learning with MEta-SAmplerZhining Liu, Pengfei Wei, Jing Jiang et al.
Imbalanced learning (IL), i.e., learning unbiased models from class-imbalanced data, is a challenging problem. Typical IL methods including resampling and reweighting were designed based on some heuristic assumptions. They often suffer from unstable performance, poor applicability, and high computational cost in complex tasks where their assumptions do not hold. In this paper, we introduce a novel ensemble IL framework named MESA. It adaptively resamples the training set in iterations to get multiple classifiers and forms a cascade ensemble model. MESA directly learns the sampling strategy from data to optimize the final metric beyond following random heuristics. Moreover, unlike prevailing meta-learning-based IL solutions, we decouple the model-training and meta-training in MESA by independently train the meta-sampler over task-agnostic meta-data. This makes MESA generally applicable to most of the existing learning models and the meta-sampler can be efficiently applied to new tasks. Extensive experiments on both synthetic and real-world tasks demonstrate the effectiveness, robustness, and transferability of MESA. Our code is available at https://github.com/ZhiningLiu1998/mesa.
13.1CVMar 20, 2025
PoseTraj: Pose-Aware Trajectory Control in Video DiffusionLongbin Ji, Lei Zhong, Pengfei Wei et al.
Recent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to limited 3D understanding. To address this problem, we introduce PoseTraj, a pose-aware video dragging model for generating 3D-aligned motion from 2D trajectories. Our method adopts a novel two-stage pose-aware pretraining framework, improving 3D understanding across diverse trajectories. Specifically, we propose a large-scale synthetic dataset PoseTraj-10K, containing 10k videos of objects following rotational trajectories, and enhance the model perception of object pose changes by incorporating 3D bounding boxes as intermediate supervision signals. Following this, we fine-tune the trajectory-controlling module on real-world videos, applying an additional camera-disentanglement module to further refine motion accuracy. Experiments on various benchmark datasets demonstrate that our method not only excels in 3D pose-aligned dragging for rotational trajectories but also outperforms existing baselines in trajectory accuracy and video quality.
18.2LGJun 14, 2021
Graph Domain Adaptation: A Generative ViewRuichu Cai, Fengzhu Wu, Zijian Li et al.
Recent years have witnessed tremendous interest in deep learning on graph-structured data. Due to the high cost of collecting labeled graph-structured data, domain adaptation is important to supervised graph learning tasks with limited samples. However, current graph domain adaptation methods are generally adopted from traditional domain adaptation tasks, and the properties of graph-structured data are not well utilized. For example, the observed social networks on different platforms are controlled not only by the different crowd or communities but also by the domain-specific policies and the background noise. Based on these properties in graph-structured data, we first assume that the graph-structured data generation process is controlled by three independent types of latent variables, i.e., the semantic latent variables, the domain latent variables, and the random latent variables. Based on this assumption, we propose a disentanglement-based unsupervised domain adaptation method for the graph-structured data, which applies variational graph auto-encoders to recover these latent variables and disentangles them via three supervised learning modules. Extensive experimental results on two real-world datasets in the graph classification task reveal that our method not only significantly outperforms the traditional domain adaptation methods and the disentangled-based domain adaptation methods but also outperforms the state-of-the-art graph domain adaptation algorithms.
3.1LGMay 31, 2021
Adaptive Multi-Source Causal InferenceThanh Vinh Vo, Pengfei Wei, Trong Nghia Hoang et al.
Data scarcity is a tremendous challenge in causal effect estimation. In this paper, we propose to exploit additional data sources to facilitate estimating causal effects in the target population. Specifically, we leverage additional source datasets which share similar causal mechanisms with the target observations to help infer causal effects of the target population. We propose three levels of knowledge transfer, through modelling the outcomes, treatments, and confounders. To achieve consistent positive transfer, we introduce learnable parametric transfer factors to adaptively control the transfer strength, and thus achieving a fair and balanced knowledge transfer between the sources and the target. The proposed method can infer causal effects in the target population without prior knowledge of data discrepancy between the additional data sources and the target. Experiments on both synthetic and real-world datasets show the effectiveness of the proposed method as compared with recent baselines.
0.5CLFeb 9, 2021
Joint Intent Detection and Slot Filling with Wheel-Graph Attention NetworksPengfei Wei, Bi Zeng, Wenxiong Liao
Intent detection and slot filling are two fundamental tasks for building a spoken language understanding (SLU) system. Multiple deep learning-based joint models have demonstrated excellent results on the two tasks. In this paper, we propose a new joint model with a wheel-graph attention network (Wheel-GAT) which is able to model interrelated connections directly for intent detection and slot filling. To construct a graph structure for utterances, we create intent nodes, slot nodes, and directed edges. Intent nodes can provide utterance-level semantic information for slot filling, while slot nodes can also provide local keyword information for intent. Experiments show that our model outperforms multiple baselines on two public datasets. Besides, we also demonstrate that using Bidirectional Encoder Representation from Transformer (BERT) model further boosts the performance in the SLU task.
24.4CVDec 22, 2020
Learning Disentangled Semantic Representation for Domain AdaptationRuichu Cai, Zijian Li, Pengfei Wei et al.
Domain adaptation is an important but challenging task. Most of the existing domain adaptation methods struggle to extract the domain-invariant representation on the feature space with entangling domain information and semantic information. Different from previous efforts on the entangled feature space, we aim to extract the domain invariant semantic information in the latent disentangled semantic representation (DSR) of the data. In DSR, we assume the data generation process is controlled by two independent sets of variables, i.e., the semantic latent variables and the domain latent variables. Under the above assumption, we employ a variational auto-encoder to reconstruct the semantic latent variables and domain latent variables behind the data. We further devise a dual adversarial network to disentangle these two sets of reconstructed latent variables. The disentangled semantic latent variables are finally adapted across the domains. Experimental studies testify that our model yields state-of-the-art performance on several domain adaptation benchmark datasets.
1.2LGNov 27, 2020
An Improved Transfer Model: Randomized Transferable MachinePengfei Wei, Xinghua Qu, Yew Soon Ong et al.
Feature-based transfer is one of the most effective methodologies for transfer learning. Existing studies usually assume that the learned new feature representation is \emph{domain-invariant}, and thus train a transfer model $\mathcal{M}$ on the source domain. In this paper, we consider a more realistic scenario where the new feature representation is suboptimal and small divergence still exists across domains. We propose a new transfer model called Randomized Transferable Machine (RTM) to handle such small divergence of domains. Specifically, we work on the new source and target data learned from existing feature-based transfer methods. The key idea is to enlarge source training data populations by randomly corrupting the new source data using some noises, and then train a transfer model $\widetilde{\mathcal{M}}$ that performs well on all the corrupted source data populations. In principle, the more corruptions are made, the higher the probability of the new target data can be covered by the constructed source data populations, and thus better transfer performance can be achieved by $\widetilde{\mathcal{M}}$. An ideal case is with infinite corruptions, which however is infeasible in reality. We develop a marginalized solution that enables to train an $\widetilde{\mathcal{M}}$ without conducting any corruption but equivalent to be trained using infinite source noisy data populations. We further propose two instantiations of $\widetilde{\mathcal{M}}$, which theoretically show the transfer superiority over the conventional transfer model $\mathcal{M}$. More importantly, both instantiations have closed-form solutions, leading to a fast and efficient training process. Experiments on various real-world transfer tasks show that RTM is a promising transfer model.
4.2LGNov 2, 2020
Cooperative Heterogeneous Deep Reinforcement LearningHan Zheng, Pengfei Wei, Jing Jiang et al.
Numerous deep reinforcement learning agents have been proposed, and each of them has its strengths and flaws. In this work, we present a Cooperative Heterogeneous Deep Reinforcement Learning (CHDRL) framework that can learn a policy by integrating the advantages of heterogeneous agents. Specifically, we propose a cooperative learning framework that classifies heterogeneous agents into two classes: global agents and local agents. Global agents are off-policy agents that can utilize experiences from the other agents. Local agents are either on-policy agents or population-based evolutionary algorithms (EAs) agents that can explore the local area effectively. We employ global agents, which are sample-efficient, to guide the learning of local agents so that local agents can benefit from sample-efficient agents and simultaneously maintain their advantages, e.g., stability. Global agents also benefit from effective local searches. Experimental studies on a range of continuous control tasks from the Mujoco benchmark show that CHDRL achieves better performance compared with state-of-the-art baselines.
9.5AIAug 8, 2020
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals SelectionXinyi Xu, Tiancheng Huang, Pengfei Wei et al.
This work is inspired by recent advances in hierarchical reinforcement learning (HRL) (Barto and Mahadevan 2003; Hengst 2010), and improvements in learning efficiency from heuristic-based subgoal selection, experience replay (Lin 1993; Andrychowicz et al. 2017), and task-based curriculum learning (Bengio et al. 2009; Zaremba and Sutskever 2014). We propose a new method to integrate HRL, experience replay and effective subgoal selection through an implicit curriculum design based on human expertise to support sample-efficient learning and enhance interpretability of the agent's behavior. Human expertise remains indispensable in many areas such as medicine (Buch, Ahmed, and Maruthappu 2018) and law (Cath 2018), where interpretability, explainability and transparency are crucial in the decision making process, for ethical and legal reasons. Our method simplifies the complex task sets for achieving the overall objectives by decomposing them into subgoals at different levels of abstraction. Incorporating relevant subjective knowledge also significantly reduces the computational resources spent in exploration for RL, especially in high speed, changing, and complex environments where the transition dynamics cannot be effectively learned and modelled in a short time. Experimental results in two StarCraft II (SC2) (Vinyals et al. 2017) minigames demonstrate that our method can achieve better sample efficiency than flat and end-to-end RL methods, and provides an effective method for explaining the agent's performance.
4.2LGMay 6, 2020
Subdomain Adaptation with Manifolds Discrepancy AlignmentPengfei Wei, Yiping Ke, Xinghua Qu et al.
Reducing domain divergence is a key step in transfer learning problems. Existing works focus on the minimization of global domain divergence. However, two domains may consist of several shared subdomains, and differ from each other in each subdomain. In this paper, we take the local divergence of subdomains into account in transfer. Specifically, we propose to use low-dimensional manifold to represent subdomain, and align the local data distribution discrepancy in each manifold across domains. A Manifold Maximum Mean Discrepancy (M3D) is developed to measure the local distribution discrepancy in each manifold. We then propose a general framework, called Transfer with Manifolds Discrepancy Alignment (TMDA), to couple the discovery of data manifolds with the minimization of M3D. We instantiate TMDA in the subspace learning case considering both the linear and nonlinear mappings. We also instantiate TMDA in the deep learning framework. Extensive experimental studies demonstrate that TMDA is a promising method for various transfer learning tasks.
2.7MLApr 24, 2020
Causal Modeling with Stochastic ConfoundersThanh Vinh Vo, Pengfei Wei, Wicher Bergsma et al.
This work extends causal inference with stochastic confounders. We propose a new approach to variational estimation for causal inference based on a representer theorem with a random input space. We estimate causal effects involving latent confounders that may be interdependent and time-varying from sequential, repeated measurements in an observational study. Our approach extends current work that assumes independent, non-temporal latent confounders, with potentially biased estimators. We introduce a simple yet elegant algorithm without parametric specification on model components. Our method avoids the need for expensive and careful parameterization in deploying complex models, such as deep neural networks, for causal inference in existing approaches. We demonstrate the effectiveness of our approach on various benchmark temporal datasets.
8.1LGNov 10, 2019
Minimalistic Attacks: How Little it Takes to Fool a Deep Reinforcement Learning PolicyXinghua Qu, Zhu Sun, Yew-Soon Ong et al.
Recent studies have revealed that neural network-based policies can be easily fooled by adversarial examples. However, while most prior works analyze the effects of perturbing every pixel of every frame assuming white-box policy access, in this paper we take a more restrictive view towards adversary generation - with the goal of unveiling the limits of a model's vulnerability. In particular, we explore minimalistic attacks by defining three key settings: (1) black-box policy access: where the attacker only has access to the input (state) and output (action probability) of an RL policy; (2) fractional-state adversary: where only several pixels are perturbed, with the extreme case being a single-pixel adversary; and (3) tactically-chanced attack: where only significant frames are tactically chosen to be attacked. We formulate the adversarial attack by accommodating the three key settings and explore their potency on six Atari games by examining four fully trained state-of-the-art policies. In Breakout, for example, we surprisingly find that: (i) all policies showcase significant performance degradation by merely modifying 0.01% of the input state, and (ii) the policy trained by DQN is totally deceived by perturbation to only 1% frames.