Oliver Pilarski

CV
h-index6
3papers
106citations
Novelty52%
AI Score47

3 Papers

CVJan 14, 2025Code
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise

Ryan Burgert, Yuancheng Xu, Wenqi Xian et al.

Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Video results are available on our webpage: https://eyeline-labs.github.io/Go-with-the-Flow. Source code and model checkpoints are available on GitHub: https://github.com/Eyeline-Labs/Go-with-the-Flow.

CVOct 16, 2025Code
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures

Yuancheng Xu, Wenqi Xian, Li Ma et al.

We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Our project page is available at: https://eyeline-labs.github.io/Virtually-Being.

CVDec 9, 2024
Fitting Spherical Gaussians to Dynamic HDRI Sequences

Pascal Clausen, Li Ma, Mingming He et al.

We present a technique for fitting high dynamic range illumination (HDRI) sequences using anisotropic spherical Gaussians (ASGs) while preserving temporal consistency in the compressed HDRI maps. Our approach begins with an optimization network that iteratively minimizes a composite loss function, which includes both reconstruction and diffuse losses. This allows us to represent all-frequency signals with a small number of ASGs, optimizing their directions, sharpness, and intensity simultaneously for an individual HDRI. To extend this optimization into the temporal domain, we introduce a temporal consistency loss, ensuring a consistent approximation across the entire HDRI sequence.