Solving Multi-Agent Target Assignment and Path Finding with a Single Constraint TreeYimin Tang, Zhongqiang Ren, Jiaoyang Li et al.
Combined Target-Assignment and Path-Finding problem (TAPF) requires simultaneously assigning targets to agents and planning collision-free paths for agents from their start locations to their assigned targets. As a leading approach to address TAPF, Conflict-Based Search with Target Assignment (CBS-TA) leverages both K-best target assignments to create multiple search trees and Conflict-Based Search (CBS) to resolve collisions in each search tree. While being able to find an optimal solution, CBS-TA suffers from scalability due to the duplicated collision resolution in multiple trees and the expensive computation of K-best assignments. We therefore develop Incremental Target Assignment CBS (ITA-CBS) to bypass these two computational bottlenecks. ITA-CBS generates only a single search tree and avoids computing K-best assignments by incrementally computing new 1-best assignments during the search. We show that, in theory, ITA-CBS is guaranteed to find an optimal solution and, in practice, is computationally efficient.
17.3ROMay 29, 2020
Multi-modal Transfer Learning for Grasping Transparent and Specular ObjectsThomas Weng, Amith Pallankize, Yimin Tang et al.
State-of-the-art object grasping methods rely on depth sensing to plan robust grasps, but commercially available depth sensors fail to detect transparent and specular objects. To improve grasping performance on such objects, we introduce a method for learning a multi-modal perception model by bootstrapping from an existing uni-modal model. This transfer learning approach requires only a pre-existing uni-modal grasping model and paired multi-modal image data for training, foregoing the need for ground-truth grasp success labels nor real grasp attempts. Our experiments demonstrate that our approach is able to reliably grasp transparent and reflective objects. Video and supplementary material are available at https://sites.google.com/view/transparent-specular-grasping.
3.1AIOct 7, 2018
A Minesweeper Solver Using Logic Inference, CSP and SamplingYimin Tang, Tian Jiang, Yanpeng Hu
Minesweeper as a puzzle video game and is proved that it is an NPC problem. We use CSP, Logic Inference and Sampling to make a minesweeper solver and we limit us each select in 5 seconds.