Hung-Ju Wang

RO
h-index37
5papers
138citations
Novelty62%
AI Score46

5 Papers

ROMar 3
Tether: Autonomous Functional Play with Correspondence-Driven Trajectory Warping

William Liang, Sam Wang, Hung-Ju Wang et al.

The ability to conduct and learn from interaction and experience is a central challenge in robotics, offering a scalable alternative to labor-intensive human demonstrations. However, realizing such "play" requires (1) a policy robust to diverse, potentially out-of-distribution environment states, and (2) a procedure that continuously produces useful robot experience. To address these challenges, we introduce Tether, a method for autonomous functional play involving structured, task-directed interactions. First, we design a novel open-loop policy that warps actions from a small set of source demonstrations (<=10) by anchoring them to semantic keypoint correspondences in the target scene. We show that this design is extremely data-efficient and robust even under significant spatial and semantic variations. Second, we deploy this policy for autonomous functional play in the real world via a continuous cycle of task selection, execution, evaluation, and improvement, guided by the visual understanding capabilities of vision-language models. This procedure generates diverse, high-quality datasets with minimal human intervention. In a household-like multi-object setup, our method is the first to perform many hours of autonomous multi-task play in the real world starting from only a handful of demonstrations. This produces a stream of data that consistently improves the performance of closed-loop imitation policies over time, ultimately yielding over 1000 expert-level trajectories and training policies competitive with those learned from human-collected demonstrations.

CVApr 1, 2021Code
Anytime Dense Prediction with Confidence Adaptivity

Zhuang Liu, Zhiqiu Xu, Hung-Ju Wang et al.

Anytime inference requires a model to make a progression of predictions which might be halted at any time. Prior research on anytime visual recognition has mostly focused on image classification. We propose the first unified and end-to-end approach for anytime dense prediction. A cascade of "exits" is attached to the model to make multiple predictions. We redesign the exits to account for the depth and spatial resolution of the features for each exit. To reduce total computation, and make full use of prior predictions, we develop a novel spatially adaptive approach to avoid further computation on regions where early predictions are already sufficiently confident. Our full method, named anytime dense prediction with confidence (ADP-C), achieves the same level of final accuracy as the base model, and meanwhile significantly reduces total computation. We evaluate our method on Cityscapes semantic segmentation and MPII human pose estimation: ADP-C enables anytime inference without sacrificing accuracy while also reducing the total FLOPs of its base models by 44.4% and 59.1%. We compare with anytime inference by deep equilibrium networks and feature-based stochastic sampling, showing that ADP-C dominates both across the accuracy-computation curve. Our code is available at https://github.com/liuzhuang13/anytime .

CVOct 21, 2019Code
Exploring Simple and Transferable Recognition-Aware Image Processing

Zhuang Liu, Hung-Ju Wang, Tinghui Zhou et al.

Recent progress in image recognition has stimulated the deployment of vision systems at an unprecedented scale. As a result, visual data are now often consumed not only by humans but also by machines. Existing image processing methods only optimize for better human perception, yet the resulting images may not be accurately recognized by machines. This can be undesirable, e.g., the images can be improperly handled by search engines or recommendation systems. In this work, we examine simple approaches to improve machine recognition of processed images: optimizing the recognition loss directly on the image processing network or through an intermediate input transformation model. Interestingly, the processing model's ability to enhance recognition quality can transfer when evaluated on models of different architectures, recognized categories, tasks and training datasets. This makes the methods applicable even when we do not have the knowledge of future recognition models, e.g., when uploading processed images to the Internet. We conduct experiments on multiple image processing tasks paired with ImageNet classification and PASCAL VOC detection as recognition tasks. With these simple yet effective methods, substantial accuracy gain can be achieved with strong transferability and minimal image quality loss. Through a user study we further show that the accuracy gain can transfer to a black-box cloud model. Finally, we try to explain this transferability phenomenon by demonstrating the similarities of different models' decision boundaries. Code is available at https://github.com/liuzhuang13/Transferable_RA .

RONov 4, 2024
Eurekaverse: Environment Curriculum Generation via Large Language Models

William Liang, Sam Wang, Hung-Ju Wang et al.

Recent work has demonstrated that a promising strategy for teaching robots a wide range of complex skills is by training them on a curriculum of progressively more challenging environments. However, developing an effective curriculum of environment distributions currently requires significant expertise, which must be repeated for every new domain. Our key insight is that environments are often naturally represented as code. Thus, we probe whether effective environment curriculum design can be achieved and automated via code generation by large language models (LLM). In this paper, we introduce Eurekaverse, an unsupervised environment design algorithm that uses LLMs to sample progressively more challenging, diverse, and learnable environments for skill training. We validate Eurekaverse's effectiveness in the domain of quadrupedal parkour learning, in which a quadruped robot must traverse through a variety of obstacle courses. The automatic curriculum designed by Eurekaverse enables gradual learning of complex parkour skills in simulation and can successfully transfer to the real-world, outperforming manual training courses designed by humans.

ROJun 4, 2024
DrEureka: Language Model Guided Sim-To-Real Transfer

Yecheng Jason Ma, William Liang, Hung-Ju Wang et al.

Transferring policies learned in simulation to the real world is a promising strategy for acquiring robot skills at scale. However, sim-to-real approaches typically rely on manual design and tuning of the task reward function as well as the simulation physics parameters, rendering the process slow and human-labor intensive. In this paper, we investigate using Large Language Models (LLMs) to automate and accelerate sim-to-real design. Our LLM-guided sim-to-real approach, DrEureka, requires only the physics simulation for the target task and automatically constructs suitable reward functions and domain randomization distributions to support real-world transfer. We first demonstrate that our approach can discover sim-to-real configurations that are competitive with existing human-designed ones on quadruped locomotion and dexterous manipulation tasks. Then, we showcase that our approach is capable of solving novel robot tasks, such as quadruped balancing and walking atop a yoga ball, without iterative manual design.