LGApr 16
$π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent CapabilitiesPhysical Intelligence, Bo Ai, Ali Amin et al. · mit
We present a new robotic foundation model, called $π_{0.7}$, that can enable strong out-of-the-box performance in a wide range of scenarios. $π_{0.7}$ can follow diverse language instructions in unseen environments, including multi-stage tasks with various kitchen appliances, provide zero-shot cross-embodiment generalization, for example enabling a robot to fold laundry without seeing the task before, and perform challenging tasks such as operating an espresso machine out of the box at a level of performance that matches much more specialized RL-finetuned models. The main idea behind $π_{0.7}$ is to use diverse context conditioning during training. This conditioning information, contained in the prompt, makes it possible to steer the model precisely to perform many tasks with different strategies. It is conditioned not just on a language command that describes what it should do, but on additional multimodal information that also describes the manner or strategy in which it should do it, including metadata about task performance and subgoal images. This enables $π_{0.7}$ to use very diverse data, including demonstrations, potentially suboptimal (autonomous) data including failures, and data from non-robot sources. Our experiments evaluate $π_{0.7}$ across numerous tasks with multiple robot platforms, on tasks that require speed and dexterity, language following, and compositional task generalization.
AIMay 12, 2022
A Generalist AgentScott Reed, Konrad Zolna, Emilio Parisotto et al.
Inspired by progress in large-scale language modeling, we apply a similar approach towards building a single generalist agent beyond the realm of text outputs. The agent, which we refer to as Gato, works as a multi-modal, multi-task, multi-embodiment generalist policy. The same network with the same weights can play Atari, caption images, chat, stack blocks with a real robot arm and much more, deciding based on its context whether to output text, joint torques, button presses, or other tokens. In this report we describe the model and the data, and document the current capabilities of Gato.
LGSep 2, 2024
Imitating Language via Scalable Inverse Reinforcement LearningMarkus Wulfmeier, Michael Bloesch, Nino Vieillard et al. · deepmind
The majority of language model training builds on imitation learning. It covers pretraining, supervised fine-tuning, and affects the starting conditions for reinforcement learning from human feedback (RLHF). The simplicity and scalability of maximum likelihood estimation (MLE) for next token prediction led to its role as predominant paradigm. However, the broader field of imitation learning can more effectively utilize the sequential structure underlying autoregressive generation. We focus on investigating the inverse reinforcement learning (IRL) perspective to imitation, extracting rewards and directly optimizing sequences instead of individual token likelihoods and evaluate its benefits for fine-tuning large language models. We provide a new angle, reformulating inverse soft-Q-learning as a temporal difference regularized extension of MLE. This creates a principled connection between MLE and IRL and allows trading off added complexity with increased performance and diversity of generations in the supervised fine-tuning (SFT) setting. We find clear advantages for IRL-based imitation, in particular for retaining diversity while maximizing task performance, rendering IRL a strong alternative on fixed SFT datasets even without online data generation. Our analysis of IRL-extracted reward functions further indicates benefits for more robust reward functions via tighter integration of supervised and preference-based LLM post-training.
ROMar 4
MEM: Multi-Scale Embodied Memory for Vision Language Action ModelsMarcel Torne, Karl Pertsch, Homer Walke et al. · mit
Conventionally, memory in end-to-end robotic learning involves inputting a sequence of past observations into the learned policy. However, in complex multi-stage real-world tasks, the robot's memory must represent past events at multiple levels of granularity: from long-term memory that captures abstracted semantic concepts (e.g., a robot cooking dinner should remember which stages of the recipe are already done) to short-term memory that captures recent events and compensates for occlusions (e.g., a robot remembering the object it wants to pick up once its arm occludes it). In this work, our main insight is that an effective memory architecture for long-horizon robotic control should combine multiple modalities to capture these different levels of abstraction. We introduce Multi-Scale Embodied Memory (MEM), an approach for mixed-modal long-horizon memory in robot policies. MEM combines video-based short-horizon memory, compressed via a video encoder, with text-based long-horizon memory. Together, they enable robot policies to perform tasks that span up to fifteen minutes, like cleaning up a kitchen, or preparing a grilled cheese sandwich. Additionally, we find that memory enables MEM policies to intelligently adapt manipulation strategies in-context.
ROJun 20, 2023
RoboCat: A Self-Improving Generalist Agent for Robotic ManipulationKonstantinos Bousmalis, Giulia Vezzani, Dushyant Rao et al.
The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100-1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent's capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.
LGApr 24
RL Token: Bootstrapping Online RL with Vision-Language-Action ModelsCharles Xu, Jost Tobias Springenberg, Michael Equi et al.
Vision-language-action (VLA) models can learn to perform diverse manipulation skills "out of the box," but achieving the precision and speed that real-world tasks demand requires further fine-tuning -- for example, via reinforcement learning (RL). We introduce a lightweight method that enables sample-efficient online RL fine-tuning of pretrained VLAs using just a few hours of real-world practice. We (1) adapt the VLA to expose an "RL token," a compact readout representation that preserves task-relevant pretrained knowledge while serving as an efficient interface for online RL, and (2) train a small actor-critic head on this RL token to refine the actions, while anchoring the learned policy to the VLA. Online RL with the RL token (RLT) makes it possible to fine-tune even large VLAs with RL quickly and efficiently. Across four real-robot tasks (screw installation, zip tie fastening, charger insertion, and Ethernet insertion), RLT improves the speed on the hardest part of the task by up to 3x and raises success rates significantly within minutes to a few hours of practice. It can even surpass the speed of human teleoperation on some of the tasks.
LGApr 21, 2022
Revisiting Gaussian mixture critics in off-policy reinforcement learning: a sample-based approachBobak Shahriari, Abbas Abdolmaleki, Arunkumar Byravan et al.
Actor-critic algorithms that make use of distributional policy evaluation have frequently been shown to outperform their non-distributional counterparts on many challenging control tasks. Examples of this behavior include the D4PG and DMPO algorithms as compared to DDPG and MPO, respectively [Barth-Maron et al., 2018; Hoffman et al., 2020]. However, both agents rely on the C51 critic for value estimation.One major drawback of the C51 approach is its requirement of prior knowledge about the minimum andmaximum values a policy can attain as well as the number of bins used, which fixes the resolution ofthe distributional estimate. While the DeepMind control suite of tasks utilizes standardized rewards and episode lengths, thus enabling the entire suite to be solved with a single setting of these hyperparameters, this is often not the case. This paper revisits a natural alternative that removes this requirement, namelya mixture of Gaussians, and a simple sample-based loss function to train it in an off-policy regime. We empirically evaluate its performance on a broad range of continuous control tasks and demonstrate that it eliminates the need for these distributional hyperparameters and achieves state-of-the-art performance on a variety of challenging tasks (e.g. the humanoid, dog, quadruped, and manipulator domains). Finallywe provide an implementation in the Acme agent repository.
ROFeb 24, 2023
Leveraging Jumpy Models for Planning and Fast Learning in Robotic DomainsJingwei Zhang, Jost Tobias Springenberg, Arunkumar Byravan et al.
In this paper we study the problem of learning multi-step dynamics prediction models (jumpy models) from unlabeled experience and their utility for fast inference of (high-level) plans in downstream tasks. In particular we propose to learn a jumpy model alongside a skill embedding space offline, from previously collected experience for which no labels or reward annotations are required. We then investigate several options of harnessing those learned components in combination with model-based planning or model-free reinforcement learning (RL) to speed up learning on downstream tasks. We conduct a set of experiments in the RGB-stacking environment, showing that planning with the learned skills and the associated model can enable zero-shot generalization to new tasks, and can further speed up training of policies via reinforcement learning. These experiments demonstrate that jumpy models which incorporate temporal abstraction can facilitate planning in long-horizon tasks in which standard dynamics models fail.
ROMay 6, 2022
How to Spend Your Robot Time: Bridging Kickstarting and Offline Reinforcement Learning for Vision-based Robotic ManipulationAlex X. Lee, Coline Devin, Jost Tobias Springenberg et al.
Reinforcement learning (RL) has been shown to be effective at learning control from experience. However, RL typically requires a large amount of online interaction with the environment. This limits its applicability to real-world settings, such as in robotics, where such interaction is expensive. In this work we investigate ways to minimize online interactions in a target task, by reusing a suboptimal policy we might have access to, for example from training on related prior tasks, or in simulation. To this end, we develop two RL algorithms that can speed up training by using not only the action distributions of teacher policies, but also data collected by such policies on the task at hand. We conduct a thorough experimental study of how to use suboptimal teachers on a challenging robotic manipulation benchmark on vision-based stacking with diverse objects. We compare our methods to offline, online, offline-to-online, and kickstarting RL algorithms. By doing so, we find that training on data from both the teacher and student, enables the best performance for limited data budgets. We examine how to best allocate a limited data budget -- on the target task -- between the teacher and the student policy, and report experiments using varying budgets, two teachers with different degrees of suboptimality, and five stacking tasks that require a diverse set of behaviors. Our analysis, both in simulation and in the real world, shows that our approach is the best across data budgets, while standard offline RL from teacher rollouts is surprisingly effective when enough data is given.
AISep 5, 2024
Game On: Towards Language Models as RL ExperimentersJingwei Zhang, Thomas Lampe, Abbas Abdolmaleki et al.
We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the capabilities normally required of a human experimenter, including the monitoring and analysis of experiment progress, the proposition of new tasks based on past successes and failures of the agent, decomposing tasks into a sequence of subtasks (skills), and retrieval of the skill to execute - enabling our system to build automated curricula for learning. We believe this is one of the first proposals for a system that leverages a VLM throughout the full experiment cycle of reinforcement learning. We provide a first prototype of this system, and examine the feasibility of current models and techniques for the desired level of automation. For this, we use a standard Gemini model, without additional fine-tuning, to provide a curriculum of skills to a language-conditioned Actor-Critic algorithm, in order to steer data collection so as to aid learning new skills. Data collected in this way is shown to be useful for learning and iteratively improving control policies in a robotics domain. Additional examination of the ability of the system to build a growing library of skills, and to judge the progress of the training of those skills, also shows promising results, suggesting that the proposed architecture provides a potential recipe for fully automated mastery of tasks and domains for embodied agents.
LGApr 22, 2025
$π_{0.5}$: a Vision-Language-Action Model with Open-World GeneralizationPhysical Intelligence, Kevin Black, Noah Brown et al. · berkeley
In order for robots to be useful, they must perform practically relevant tasks in the real world, outside of the lab. While vision-language-action (VLA) models have demonstrated impressive results for end-to-end robot control, it remains an open question how far such models can generalize in the wild. We describe $π_{0.5}$, a new model based on $π_{0}$ that uses co-training on heterogeneous tasks to enable broad generalization. $π_{0.5}$\ uses data from multiple robots, high-level semantic prediction, web data, and other sources to enable broadly generalizable real-world robotic manipulation. Our system uses a combination of co-training and hybrid multi-modal examples that combine image observations, language commands, object detections, semantic subtask prediction, and low-level actions. Our experiments show that this kind of knowledge transfer is essential for effective generalization, and we demonstrate for the first time that an end-to-end learning-enabled robotic system can perform long-horizon and dexterous manipulation skills, such as cleaning a kitchen or bedroom, in entirely new homes.
LGMar 15, 2017Code
Deep learning with convolutional neural networks for EEG decoding and visualizationRobin Tibor Schirrmeister, Jost Tobias Springenberg, Lukas Dominique Josef Fiederer et al.
PLEASE READ AND CITE THE REVISED VERSION at Human Brain Mapping: http://onlinelibrary.wiley.com/doi/10.1002/hbm.23730/full Code available here: https://github.com/robintibor/braindecode
LGFeb 8, 2024
Offline Actor-Critic Reinforcement Learning Scales to Large ModelsJost Tobias Springenberg, Abbas Abdolmaleki, Jingwei Zhang et al.
We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key model features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.
LGMay 29, 2025
Knowledge Insulating Vision-Language-Action Models: Train Fast, Run Fast, Generalize BetterDanny Driess, Jost Tobias Springenberg, Brian Ichter et al.
Vision-language-action (VLA) models provide a powerful approach to training control policies for physical systems, such as robots, by combining end-to-end learning with transfer of semantic knowledge from web-scale vision-language model (VLM) training. However, the constraints of real-time control are often at odds with the design of VLMs: the most powerful VLMs have tens or hundreds of billions of parameters, presenting an obstacle to real-time inference, and operate on discrete tokens rather than the continuous-valued outputs that are required for controlling robots. To address this challenge, recent VLA models have used specialized modules for efficient continuous control, such as action experts or continuous output heads, which typically require adding new untrained parameters to the pretrained VLM backbone. While these modules improve real-time and control capabilities, it remains an open question whether they preserve or degrade the semantic knowledge contained in the pretrained VLM, and what effect they have on the VLA training dynamics. In this paper, we study this question in the context of VLAs that include a continuous diffusion or flow matching action expert, showing that naively including such experts significantly harms both training speed and knowledge transfer. We provide an extensive analysis of various design choices, their impact on performance and knowledge transfer, and propose a technique for insulating the VLM backbone during VLA training that mitigates this issue. Videos are available at https://pi.website/research/knowledge_insulation.
LGJul 17, 2025
Supervised Fine Tuning on Curated Data is Reinforcement Learning (and can be improved)Chongli Qin, Jost Tobias Springenberg
Behavior Cloning (BC) on curated (or filtered) data is the predominant paradigm for supervised fine-tuning (SFT) of large language models; as well as for imitation learning of control policies. Here, we draw on a connection between this successful strategy and the theory and practice of finding optimal policies via Reinforcement Learning (RL). Building on existing literature, we clarify that SFT can be understood as maximizing a lower bound on the RL objective in a sparse reward setting. Giving support to its often observed good performance. From this viewpoint, we realize that a small modification to SFT leads to an importance weighted variant that behaves closer to training with RL as it: i) optimizes a tighter bound to the RL objective and, ii) can improve performance compared to SFT on curated data. We refer to this variant as importance weighted supervised fine-tuning (iw-SFT). We show that it is easy to implement and can be further generalized to training with quality scored data. The resulting SFT variants are competitive with more advanced RL algorithms for large language models and for training policies in continuous control tasks. For example achieving 66.7% on the AIME 2024 dataset.
LGNov 18, 2025
$π^{*}_{0.6}$: a VLA That Learns From ExperiencePhysical Intelligence, Ali Amin, Raichelle Aniceto et al.
We study how vision-language-action (VLA) models can improve through real-world deployments via reinforcement learning (RL). We present a general-purpose method, RL with Experience and Corrections via Advantage-conditioned Policies (RECAP), that provides for RL training of VLAs via advantage conditioning. Our method incorporates heterogeneous data into the self-improvement process, including demonstrations, data from on-policy collection, and expert teleoperated interventions provided during autonomous execution. RECAP starts by pre-training a generalist VLA with offline RL, which we call $π^{*}_{0.6}$, that can then be specialized to attain high performance on downstream tasks through on-robot data collection. We show that the $π^{*}_{0.6}$ model trained with the full RECAP method can fold laundry in real homes, reliably assemble boxes, and make espresso drinks using a professional espresso machine. On some of the hardest tasks, RECAP more than doubles task throughput and roughly halves the task failure rate.
LGJul 9, 2025
Value from Observations: Towards Large-Scale Imitation Learning via Self-ImprovementMichael Bloesch, Markus Wulfmeier, Philemon Brakel et al.
Imitation Learning from Observation (IfO) offers a powerful way to learn behaviors at large-scale: Unlike behavior cloning or offline reinforcement learning, IfO can leverage action-free demonstrations and thus circumvents the need for costly action-labeled demonstrations or reward functions. However, current IfO research focuses on idealized scenarios with mostly bimodal-quality data distributions, restricting the meaningfulness of the results. In contrast, this paper investigates more nuanced distributions and introduces a method to learn from such data, moving closer to a paradigm in which imitation learning can be performed iteratively via self-improvement. Our method adapts RL-based imitation learning to action-free demonstrations, using a value function to transfer information between expert and non-expert data. Through comprehensive evaluation, we delineate the relation between different data distributions and the applicability of algorithms and highlight the limitations of established methods. Our findings provide valuable insights for developing more robust and practical IfO techniques on a path to scalable behaviour learning.
AIJan 16, 2024
GATS: Gather-Attend-ScatterKonrad Zolna, Serkan Cabi, Yutian Chen et al.
As the AI community increasingly adopts large-scale models, it is crucial to develop general and flexible tools to integrate them. We introduce Gather-Attend-Scatter (GATS), a novel module that enables seamless combination of pretrained foundation models, both trainable and frozen, into larger multimodal networks. GATS empowers AI systems to process and generate information across multiple modalities at different rates. In contrast to traditional fine-tuning, GATS allows for the original component models to remain frozen, avoiding the risk of them losing important knowledge acquired during the pretraining phase. We demonstrate the utility and versatility of GATS with a few experiments across games, robotics, and multimodal input-output systems.
AIMay 18, 2023
A Generalist Dynamics Model for ControlIngmar Schubert, Jingwei Zhang, Jake Bruce et al.
We investigate the use of transformer sequence models as dynamics models (TDMs) for control. We find that TDMs exhibit strong generalization capabilities to unseen environments, both in a few-shot setting, where a generalist TDM is fine-tuned with small amounts of data from the target environment, and in a zero-shot setting, where a generalist TDM is applied to an unseen environment without any further training. Here, we demonstrate that generalizing system dynamics can work much better than generalizing optimal behavior directly as a policy. Additional results show that TDMs also perform well in a single-environment learning setting when compared to a number of baseline models. These properties make TDMs a promising ingredient for a foundation model of control.
ROOct 12, 2021
Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse ShapesAlex X. Lee, Coline Devin, Yuxiang Zhou et al.
We study the problem of robotic stacking with objects of complex geometry. We propose a challenging and diverse set of such objects that was carefully designed to require strategies beyond a simple "pick-and-place" solution. Our method is a reinforcement learning (RL) approach combined with vision-based interactive policy distillation and simulation-to-reality transfer. Our learned policies can efficiently handle multiple object combinations in the real world and exhibit a large variety of stacking skills. In a large experimental study, we investigate what choices matter for learning such general vision-based agents in simulation, and what affects optimal transfer to the real robot. We then leverage data collected by such policies and improve upon them with offline RL. A video and a blog post of our work are provided as supplementary material.
ROOct 7, 2021
Evaluating model-based planning and planner amortization for continuous controlArunkumar Byravan, Leonard Hasenclever, Piotr Trochim et al.
There is a widespread intuition that model-based control methods should be able to surpass the data efficiency of model-free approaches. In this paper we attempt to evaluate this intuition on various challenging locomotion tasks. We take a hybrid approach, combining model predictive control (MPC) with a learned model and model-free policy learning; the learned policy serves as a proposal for MPC. We find that well-tuned model-free agents are strong baselines even for high DoF control problems but MPC with learned proposals and models (trained on the fly or transferred from related tasks) can significantly improve performance and data efficiency in hard multi-task/multi-goal settings. Finally, we show that it is possible to distil a model-based planner into a policy that amortizes the planning computation without any loss of performance. Videos of agents performing different tasks can be seen at https://sites.google.com/view/mbrl-amortization/home.
LGAug 23, 2021
Collect & Infer -- a fresh look at data-efficient Reinforcement LearningMartin Riedmiller, Jost Tobias Springenberg, Roland Hafner et al.
This position paper proposes a fresh look at Reinforcement Learning (RL) from the perspective of data-efficiency. Data-efficient RL has gone through three major stages: pure on-line RL where every data-point is considered only once, RL with a replay buffer where additional learning is done on a portion of the experience, and finally transition memory based RL, where, conceptually, all transitions are stored and re-used in every update step. While inferring knowledge from all explicitly stored experience has lead to a tremendous gain in data-efficiency, the question of how this data is collected has been vastly understudied. We argue that data-efficiency can only be achieved through careful consideration of both aspects. We propose to make this insight explicit via a paradigm that we call 'Collect and Infer', which explicitly models RL as two separate but interconnected processes, concerned with data collection and knowledge inference respectively. We discuss implications of the paradigm, how its ideas are reflected in the literature, and how it can guide future research into data efficient RL.
LGJun 15, 2021
On Multi-objective Policy Optimization as a Tool for Reinforcement Learning: Case Studies in Offline RL and FinetuningAbbas Abdolmaleki, Sandy H. Huang, Giulia Vezzani et al.
Many advances that have improved the robustness and efficiency of deep reinforcement learning (RL) algorithms can, in one way or another, be understood as introducing additional objectives or constraints in the policy optimization step. This includes ideas as far ranging as exploration bonuses, entropy regularization, and regularization toward teachers or data priors. Often, the task reward and auxiliary objectives are in conflict, and in this paper we argue that this makes it natural to treat these cases as instances of multi-objective (MO) optimization problems. We demonstrate how this perspective allows us to develop novel and more effective RL algorithms. In particular, we focus on offline RL and finetuning as case studies, and show that existing approaches can be understood as MO algorithms relying on linear scalarization. We hypothesize that replacing linear scalarization with a better algorithm can improve performance. We introduce Distillation of a Mixture of Experts (DiME), a new MORL algorithm that outperforms linear scalarization and can be applied to these non-standard MO problems. We demonstrate that for offline RL, DiME leads to a simple new algorithm that outperforms state-of-the-art. For finetuning, we derive new algorithms that learn to outperform the teacher policy.
LGJan 23, 2021
Decoupled Exploration and Exploitation Policies for Sample-Efficient Reinforcement LearningWilliam F. Whitney, Michael Bloesch, Jost Tobias Springenberg et al.
Despite the close connection between exploration and sample efficiency, most state of the art reinforcement learning algorithms include no considerations for exploration beyond maximizing the entropy of the policy. In this work we address this seeming missed opportunity. We observe that the most common formulation of directed exploration in deep RL, known as bonus-based exploration (BBE), suffers from bias and slow coverage in the few-sample regime. This causes BBE to be actively detrimental to policy learning in many control tasks. We show that by decoupling the task policy from the exploration policy, directed exploration can be highly effective for sample-efficient continuous control. Our method, Decoupled Exploration and Exploitation Policies (DEEP), can be combined with any off-policy RL algorithm without modification. When used in conjunction with soft actor-critic, DEEP incurs no performance penalty in densely-rewarding environments. On sparse environments, DEEP gives a several-fold improvement in data efficiency due to better exploration.
MLOct 28, 2020
Training Generative Adversarial Networks by Solving Ordinary Differential EquationsChongli Qin, Yan Wu, Jost Tobias Springenberg et al.
The instability of Generative Adversarial Network (GAN) training has frequently been attributed to gradient descent. Consequently, recent methods have aimed to tailor the models and training procedures to stabilise the discrete updates. In contrast, we study the continuous-time dynamics induced by GAN training. Both theory and toy experiments suggest that these dynamics are in fact surprisingly stable. From this perspective, we hypothesise that instabilities in training GANs arise from the integration error in discretising the continuous dynamics. We experimentally verify that well-known ODE solvers (such as Runge-Kutta) can stabilise training - when combined with a regulariser that controls the integration error. Our approach represents a radical departure from previous methods which typically use adaptive optimisation and stabilisation techniques that constrain the functional space (e.g. Spectral Normalisation). Evaluation on CIFAR-10 and ImageNet shows that our method outperforms several strong baselines, demonstrating its efficacy.
ROOct 16, 2020
Learning Dexterous Manipulation from Suboptimal ExpertsRae Jeong, Jost Tobias Springenberg, Jackie Kay et al.
Learning dexterous manipulation in high-dimensional state-action spaces is an important open challenge with exploration presenting a major bottleneck. Although in many cases the learning process could be guided by demonstrations or other suboptimal experts, current RL algorithms for continuous action spaces often fail to effectively utilize combinations of highly off-policy expert data and on-policy exploration data. As a solution, we introduce Relative Entropy Q-Learning (REQ), a simple policy iteration algorithm that combines ideas from successful offline and conventional RL algorithms. It represents the optimal policy via importance sampling from a learned prior and is well-suited to take advantage of mixed data distributions. We demonstrate experimentally that REQ outperforms several strong baselines on robotic manipulation tasks for which suboptimal experts are available. We show how suboptimal experts can be constructed effectively by composing simple waypoint tracking controllers, and we also show how learned primitives can be combined with waypoint controllers to obtain reference behaviors to bootstrap a complex manipulation task on a simulated bimanual robot with human-like hands. Finally, we show that REQ is also effective for general off-policy RL, offline RL, and RL from demonstrations. Videos and further materials are available at sites.google.com/view/rlfse.
LGOct 12, 2020
Local Search for Policy Iteration in Continuous ControlJost Tobias Springenberg, Nicolas Heess, Daniel Mankowitz et al.
We present an algorithm for local, regularized, policy improvement in reinforcement learning (RL) that allows us to formulate model-based and model-free variants in a single framework. Our algorithm can be interpreted as a natural extension of work on KL-regularized RL and introduces a form of tree search for continuous action spaces. We demonstrate that additional computation spent on model-based policy improvement during learning can improve data efficiency, and confirm that model-based policy improvement during action selection can also be beneficial. Quantitatively, our algorithm improves data efficiency on several continuous control benchmarks (when a model is learned in parallel), and it provides significant improvements in wall-clock time in high-dimensional domains (when a ground truth model is available). The unified framework also helps us to better understand the space of model-based and model-free algorithms. In particular, we demonstrate that some benefits attributed to model-based RL can be obtained without a model, simply by utilizing more computation.
LGJun 26, 2020
Critic Regularized RegressionZiyu Wang, Alexander Novikov, Konrad Zolna et al.
Offline reinforcement learning (RL), also known as batch RL, offers the prospect of policy optimization from large pre-recorded datasets without online environment interaction. It addresses challenges with regard to the cost of data collection and safety, both of which are particularly pertinent to real-world applications of RL. Unfortunately, most off-policy algorithms perform poorly when learning from a fixed dataset. In this paper, we propose a novel offline RL algorithm to learn policies from data using a form of critic-regularized regression (CRR). We find that CRR performs surprisingly well and scales to tasks with high-dimensional state and action spaces -- outperforming several state-of-the-art offline RL algorithms by a significant margin on a wide range of benchmark tasks.
LGMay 15, 2020
Simple Sensor Intentions for ExplorationTim Hertweck, Martin Riedmiller, Michael Bloesch et al.
Modern reinforcement learning algorithms can learn solutions to increasingly difficult control problems while at the same time reduce the amount of prior knowledge needed for their application. One of the remaining challenges is the definition of reward schemes that appropriately facilitate exploration without biasing the solution in undesirable ways, and that can be implemented on real robotic systems without expensive instrumentation. In this paper we focus on a setting in which goal tasks are defined via simple sparse rewards, and exploration is facilitated via agent-internal auxiliary tasks. We introduce the idea of simple sensor intentions (SSIs) as a generic way to define auxiliary tasks. SSIs reduce the amount of prior knowledge that is required to define suitable rewards. They can further be computed directly from raw sensor streams and thus do not require expensive and possibly brittle state estimation on real systems. We demonstrate that a learning system based on these rewards can solve complex robotic tasks in simulation and in real world settings. In particular, we show that a real robotic arm can learn to grasp and lift and solve a Ball-in-a-Cup task from scratch, when only raw sensor streams are used for both controller input and in the auxiliary reward definition.
LGFeb 19, 2020
Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement LearningNoah Y. Siegel, Jost Tobias Springenberg, Felix Berkenkamp et al.
Off-policy reinforcement learning algorithms promise to be applicable in settings where only a fixed data-set (batch) of environment interactions is available and no new experience can be acquired. This property makes these algorithms appealing for real world problems such as robot control. In practice, however, standard off-policy algorithms fail in the batch setting for continuous control. In this paper, we propose a simple solution to this problem. It admits the use of data generated by arbitrary behavior policies and uses a learned prior -- the advantage-weighted behavior model (ABM) -- to bias the RL policy towards actions that have previously been executed and are likely to be successful on the new task. Our method can be seen as an extension of recent work on batch-RL that enables stable learning from conflicting data-sources. We find improvements on competitive baselines in a variety of RL tasks -- including standard continuous control benchmarks and multi-task learning for simulated and real-world robots.
LGJan 2, 2020
Continuous-Discrete Reinforcement Learning for Hybrid Control in RoboticsMichael Neunert, Abbas Abdolmaleki, Markus Wulfmeier et al.
Many real-world control problems involve both discrete decision variables - such as the choice of control modes, gear switching or digital outputs - as well as continuous decision variables - such as velocity setpoints, control gains or analogue outputs. However, when defining the corresponding optimal control or reinforcement learning problem, it is commonly approximated with fully continuous or fully discrete action spaces. These simplifications aim at tailoring the problem to a particular algorithm or solver which may only support one type of action space. Alternatively, expert heuristics are used to remove discrete actions from an otherwise continuous space. In contrast, we propose to treat hybrid problems in their 'native' form by solving them with hybrid reinforcement learning, which optimizes for discrete and continuous actions simultaneously. In our experiments, we first demonstrate that the proposed approach efficiently solves such natively hybrid reinforcement learning problems. We then show, both in simulation and on robotic hardware, the benefits of removing possibly imperfect expert-designed heuristics. Lastly, hybrid reinforcement learning encourages us to rethink problem definitions. We propose reformulating control problems, e.g. by adding meta actions, to improve exploration or reduce mechanical wear and tear.
LGNov 5, 2019
Quinoa: a Q-function You Infer Normalized Over ActionsJonas Degrave, Abbas Abdolmaleki, Jost Tobias Springenberg et al.
We present an algorithm for learning an approximate action-value soft Q-function in the relative entropy regularised reinforcement learning setting, for which an optimal improved policy can be recovered in closed form. We use recent advances in normalising flows for parametrising the policy together with a learned value-function; and show how this combination can be used to implicitly represent Q-values of an arbitrary policy in continuous action space. Using simple temporal difference learning on the Q-values then leads to a unified objective for policy and value learning. We show how this approach considerably simplifies standard Actor-Critic off-policy algorithms, removing the need for a policy optimisation step. We perform experiments on a range of established reinforcement learning benchmarks, demonstrating that our approach allows for complex, multimodal policy distributions in continuous action spaces, while keeping the process of sampling from the policy both fast and exact.
ROOct 9, 2019
Imagined Value Gradients: Model-Based Policy Optimization with Transferable Latent Dynamics ModelsArunkumar Byravan, Jost Tobias Springenberg, Abbas Abdolmaleki et al.
Humans are masters at quickly learning many complex tasks, relying on an approximate understanding of the dynamics of their environments. In much the same way, we would like our learning agents to quickly adapt to new tasks. In this paper, we explore how model-based Reinforcement Learning (RL) can facilitate transfer to new tasks. We develop an algorithm that learns an action-conditional, predictive model of expected future observations, rewards and values from which a policy can be derived by following the gradient of the estimated value along imagined trajectories. We show how robust policy optimization can be achieved in robot manipulation tasks even with approximate models that are learned directly from vision and proprioception. We evaluate the efficacy of our approach in a transfer learning scenario, re-using previously learned models on tasks with different reward structures and visual distractors, and show a significant improvement in learning speed compared to strong off-policy baselines. Videos with results can be found at https://sites.google.com/view/ivg-corl19
AISep 26, 2019
V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous ControlH. Francis Song, Abbas Abdolmaleki, Jost Tobias Springenberg et al.
Some of the most successful applications of deep reinforcement learning to challenging domains in discrete and continuous control have used policy gradient methods in the on-policy setting. However, policy gradients can suffer from large variance that may limit performance, and in practice require carefully tuned entropy regularization to prevent policy collapse. As an alternative to policy gradient algorithms, we introduce V-MPO, an on-policy adaptation of Maximum a Posteriori Policy Optimization (MPO) that performs policy iteration based on a learned state-value function. We show that V-MPO surpasses previously reported scores for both the Atari-57 and DMLab-30 benchmark suites in the multi-task setting, and does so reliably without importance weighting, entropy regularization, or population-based tuning of hyperparameters. On individual DMLab and Atari levels, the proposed algorithm can achieve scores that are substantially higher than has previously been reported. V-MPO is also applicable to problems with high-dimensional, continuous action spaces, which we demonstrate in the context of learning to control simulated humanoids with 22 degrees of freedom from full state observations and 56 degrees of freedom from pixel observations, as well as example OpenAI Gym tasks where V-MPO achieves substantially higher asymptotic scores than previously reported.
LGJun 26, 2019
Compositional Transfer in Hierarchical Reinforcement LearningMarkus Wulfmeier, Abbas Abdolmaleki, Roland Hafner et al.
The successful application of general reinforcement learning algorithms to real-world robotics applications is often limited by their high data requirements. We introduce Regularized Hierarchical Policy Optimization (RHPO) to improve data-efficiency for domains with multiple dominant tasks and ultimately reduce required platform time. To this end, we employ compositional inductive biases on multiple levels and corresponding mechanisms for sharing off-policy transition data across low-level controllers and tasks as well as scheduling of tasks. The presented algorithm enables stable and fast learning for complex, real-world domains in the parallel multitask and sequential transfer case. We show that the investigated types of hierarchy enable positive transfer while partially mitigating negative interference and evaluate the benefits of additional incentives for efficient, compositional task solutions in single task domains. Finally, we demonstrate substantial data-efficiency and final performance gains over competitive baselines in a week-long, physical robot stacking experiment.
LGJun 18, 2019
Robust Reinforcement Learning for Continuous Control with Model MisspecificationDaniel J. Mankowitz, Nir Levine, Rae Jeong et al.
We provide a framework for incorporating robustness -- to perturbations in the transition dynamics which we refer to as model misspecification -- into continuous control Reinforcement Learning (RL) algorithms. We specifically focus on incorporating robustness into a state-of-the-art continuous control RL algorithm called Maximum a-posteriori Policy Optimization (MPO). We achieve this by learning a policy that optimizes for a worst case expected return objective and derive a corresponding robust entropy-regularized Bellman contraction operator. In addition, we introduce a less conservative, soft-robust, entropy-regularized objective with a corresponding Bellman operator. We show that both, robust and soft-robust policies, outperform their non-robust counterparts in nine Mujoco domains with environment perturbations. In addition, we show improved robust performance on a high-dimensional, simulated, dexterous robotic hand. Finally, we present multiple investigative experiments that provide a deeper insight into the robustness framework. This includes an adaptation to another continuous control RL algorithm as well as learning the uncertainty set from offline data. Performance videos can be found online at https://sites.google.com/view/robust-rl.
LGJan 3, 2019
Self-supervised Learning of Image Embedding for Continuous ControlCarlos Florensa, Jonas Degrave, Nicolas Heess et al.
Operating directly from raw high dimensional sensory inputs like images is still a challenge for robotic control. Recently, Reinforcement Learning methods have been proposed to solve specific tasks end-to-end, from pixels to torques. However, these approaches assume the access to a specified reward which may require specialized instrumentation of the environment. Furthermore, the obtained policy and representations tend to be task specific and may not transfer well. In this work we investigate completely self-supervised learning of a general image embedding and control primitives, based on finding the shortest time to reach any state. We also introduce a new structure for the state-action value function that builds a connection between model-free and model-based methods, and improves the performance of the learning algorithm. We experimentally demonstrate these findings in three simulated robotic tasks.
LGDec 5, 2018
Relative Entropy Regularized Policy IterationAbbas Abdolmaleki, Jost Tobias Springenberg, Jonas Degrave et al.
We present an off-policy actor-critic algorithm for Reinforcement Learning (RL) that combines ideas from gradient-free optimization via stochastic search with learned action-value function. The result is a simple procedure consisting of three steps: i) policy evaluation by estimating a parametric action-value function; ii) policy improvement via the estimation of a local non-parametric policy; and iii) generalization by fitting a parametric policy. Each step can be implemented in different ways, giving rise to several algorithm variants. Our algorithm draws on connections to existing literature on black-box optimization and 'RL as an inference' and it can be seen either as an extension of the Maximum a Posteriori Policy Optimisation algorithm (MPO) [Abdolmaleki et al., 2018a], or as an extension of Trust Region Covariance Matrix Adaptation Evolutionary Strategy (CMA-ES) [Abdolmaleki et al., 2017b; Hansen et al., 1997] to a policy iteration scheme. Our comparison on 31 continuous control tasks from parkour suite [Heess et al., 2017], DeepMind control suite [Tassa et al., 2018] and OpenAI Gym [Brockman et al., 2016] with diverse properties, limited amount of compute and a single set of hyperparameters, demonstrate the effectiveness of our method and the state of art results. Videos, summarizing results, can be found at goo.gl/HtvJKR .
LGJun 14, 2018
Maximum a Posteriori Policy OptimisationAbbas Abdolmaleki, Jost Tobias Springenberg, Yuval Tassa et al.
We introduce a new algorithm for reinforcement learning called Maximum aposteriori Policy Optimisation (MPO) based on coordinate ascent on a relative entropy objective. We show that several existing methods can directly be related to our derivation. We develop two off-policy algorithms and demonstrate that they are competitive with the state-of-the-art in deep reinforcement learning. In particular, for continuous control, our method outperforms existing methods with respect to sample efficiency, premature convergence and robustness to hyperparameter settings while achieving similar or better final performance.
LGJun 4, 2018
Graph networks as learnable physics engines for inference and controlAlvaro Sanchez-Gonzalez, Nicolas Heess, Jost Tobias Springenberg et al.
Understanding and interacting with everyday physical scenes requires rich knowledge about the structure of the world, represented either implicitly in a value or policy function, or explicitly in a transition model. Here we introduce a new class of learnable models--based on graph networks--which implement an inductive bias for object- and relation-centric representations of complex, dynamical systems. Our results show that as a forward model, our approach supports accurate predictions from real and simulated data, and surprisingly strong and efficient generalization, across eight distinct physical systems which we varied parametrically and structurally. We also found that our inference model can perform system identification. Our models are also differentiable, and support online planning via gradient-based trajectory optimization, as well as offline policy optimization. Our framework offers new opportunities for harnessing and exploiting rich knowledge about the world, and takes a key step toward building machines with more human-like representations of the world.
LGFeb 28, 2018
Learning by Playing - Solving Sparse Reward Tasks from ScratchMartin Riedmiller, Roland Hafner, Thomas Lampe et al.
We propose Scheduled Auxiliary Control (SAC-X), a new learning paradigm in the context of Reinforcement Learning (RL). SAC-X enables learning of complex behaviors - from scratch - in the presence of multiple sparse reward signals. To this end, the agent is equipped with a set of general auxiliary tasks, that it attempts to learn simultaneously via off-policy RL. The key idea behind our method is that active (learned) scheduling and execution of auxiliary policies allows the agent to efficiently explore its environment - enabling it to excel at sparse reward RL. Our experiments in several challenging robotic manipulation settings demonstrate the power of our approach.
RODec 16, 2016
Deep Reinforcement Learning with Successor Features for Navigation across Similar EnvironmentsJingwei Zhang, Jost Tobias Springenberg, Joschka Boedecker et al.
In this paper we consider the problem of robot navigation in simple maze-like environments where the robot has to rely on its onboard sensors to perform the navigation task. In particular, we are interested in solutions to this problem that do not require localization, mapping or planning. Additionally, we require that our solution can quickly adapt to new situations (e.g., changing navigation goals and environments). To meet these criteria we frame this problem as a sequence of related reinforcement learning tasks. We propose a successor feature based deep reinforcement learning algorithm that can learn to transfer knowledge from previously mastered navigation tasks to new problem instances. Our algorithm substantially decreases the required learning time after the first task instance has been solved, which makes it easily adaptable to changing environments. We validate our method in both simulated and real robot experiments with a Robotino and compare it to a set of baseline methods including classical planning-based navigation.
MLDec 2, 2016
Asynchronous Stochastic Gradient MCMC with Elastic CouplingJost Tobias Springenberg, Aaron Klein, Stefan Falkner et al.
We consider parallel asynchronous Markov Chain Monte Carlo (MCMC) sampling for problems where we can leverage (stochastic) gradients to define continuous dynamics which explore the target distribution. We outline a solution strategy for this setting based on stochastic gradient Hamiltonian Monte Carlo sampling (SGHMC) which we alter to include an elastic coupling term that ties together multiple MCMC instances. The proposed strategy turns inherently sequential HMC algorithms into asynchronous parallel versions. First experiments empirically show that the resulting parallel sampler significantly speeds up exploration of the target distribution, when compared to standard SGHMC, and is less prone to the harmful effects of stale gradients than a naive parallelization approach.
MLNov 19, 2015
Unsupervised and Semi-supervised Learning with Categorical Generative Adversarial NetworksJost Tobias Springenberg
In this paper we present a method for learning a discriminative classifier from unlabeled or partially labeled data. Our approach is based on an objective function that trades-off mutual information between observed examples and their predicted categorical class distribution, against robustness of the classifier to an adversarial generative model. The resulting algorithm can either be interpreted as a natural generalization of the generative adversarial networks (GAN) framework or as an extension of the regularized information maximization (RIM) framework to robust classification against an optimal adversary. We empirically evaluate our method - which we dub categorical generative adversarial networks (or CatGAN) - on synthetic data as well as on challenging image classification tasks, demonstrating the robustness of the learned classifiers. We further qualitatively assess the fidelity of samples generated by the adversarial generator that is learned alongside the discriminative classifier, and identify links between the CatGAN objective and discriminative clustering algorithms (such as RIM).
CVJul 24, 2015
Multimodal Deep Learning for Robust RGB-D Object RecognitionAndreas Eitel, Jost Tobias Springenberg, Luciano Spinello et al.
Robust object recognition is a crucial ingredient of many, if not all, real-world robotics applications. This paper leverages recent progress on Convolutional Neural Networks (CNNs) and proposes a novel RGB-D architecture for object recognition. Our architecture is composed of two separate CNN processing streams - one for each modality - which are consecutively combined with a late fusion network. We focus on learning with imperfect sensor data, a typical problem in real-world robotics tasks. For accurate learning, we introduce a multi-stage training methodology and two crucial ingredients for handling depth data with CNNs. The first, an effective encoding of depth information for CNNs that enables learning without the need for large depth datasets. The second, a data augmentation scheme for robust learning with depth images by corrupting them with realistic noise patterns. We present state-of-the-art results on the RGB-D object dataset and show recognition in challenging RGB-D real-world noisy settings.
LGJun 24, 2015
Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw ImagesManuel Watter, Jost Tobias Springenberg, Joschka Boedecker et al.
We introduce Embed to Control (E2C), a method for model learning and control of non-linear dynamical systems from raw pixel images. E2C consists of a deep generative model, belonging to the family of variational autoencoders, that learns to generate image trajectories from a latent space in which the dynamics is constrained to be locally linear. Our model is derived directly from an optimal control formulation in latent space, supports long-term prediction of image sequences and exhibits strong performance on a variety of complex control problems.
LGDec 21, 2014
Striving for Simplicity: The All Convolutional NetJost Tobias Springenberg, Alexey Dosovitskiy, Thomas Brox et al.
Most modern convolutional neural networks (CNNs) used for object recognition are built using the same principles: Alternating convolution and max-pooling layers followed by a small number of fully connected layers. We re-evaluate the state of the art for object recognition from small images with convolutional networks, questioning the necessity of different components in the pipeline. We find that max-pooling can simply be replaced by a convolutional layer with increased stride without loss in accuracy on several image recognition benchmarks. Following this finding -- and building on other recent work for finding simple network structures -- we propose a new architecture that consists solely of convolutional layers and yields competitive or state of the art performance on several object recognition datasets (CIFAR-10, CIFAR-100, ImageNet). To analyze the network we introduce a new variant of the "deconvolution approach" for visualizing features learned by CNNs, which can be applied to a broader range of network structures than existing approaches.
CVNov 21, 2014
Learning to Generate Chairs, Tables and Cars with Convolutional NetworksAlexey Dosovitskiy, Jost Tobias Springenberg, Maxim Tatarchenko et al.
We train generative 'up-convolutional' neural networks which are able to generate images of objects given object style, viewpoint, and color. We train the networks on rendered 3D models of chairs, tables, and cars. Our experiments show that the networks do not merely learn all images by heart, but rather find a meaningful representation of 3D models allowing them to assess the similarity of different models, interpolate between given views to generate the missing ones, extrapolate views, and invent new objects not present in the training set by recombining training instances, or even two different object classes. Moreover, we show that such generative networks can be used to find correspondences between different objects from the dataset, outperforming existing approaches on this task.
LGJun 26, 2014
Discriminative Unsupervised Feature Learning with Exemplar Convolutional Neural NetworksAlexey Dosovitskiy, Philipp Fischer, Jost Tobias Springenberg et al.
Deep convolutional networks have proven to be very successful in learning task specific features that allow for unprecedented performance on various computer vision tasks. Training of such networks follows mostly the supervised learning paradigm, where sufficiently many input-output pairs are required for training. Acquisition of large training sets is one of the key challenges, when approaching a new task. In this paper, we aim for generic feature learning and present an approach for training a convolutional network using only unlabeled data. To this end, we train the network to discriminate between a set of surrogate classes. Each surrogate class is formed by applying a variety of transformations to a randomly sampled 'seed' image patch. In contrast to supervised network training, the resulting feature representation is not class specific. It rather provides robustness to the transformations that have been applied during training. This generic feature representation allows for classification results that outperform the state of the art for unsupervised learning on several popular datasets (STL-10, CIFAR-10, Caltech-101, Caltech-256). While such generic features cannot compete with class specific features from supervised training on a classification task, we show that they are advantageous on geometric matching problems, where they also outperform the SIFT descriptor.
MLDec 20, 2013
Improving Deep Neural Networks with Probabilistic Maxout UnitsJost Tobias Springenberg, Martin Riedmiller
We present a probabilistic variant of the recently introduced maxout unit. The success of deep neural networks utilizing maxout can partly be attributed to favorable performance under dropout, when compared to rectified linear units. It however also depends on the fact that each maxout unit performs a pooling operation over a group of linear transformations and is thus partially invariant to changes in its input. Starting from this observation we ask the question: Can the desirable properties of maxout units be preserved while improving their invariance properties ? We argue that our probabilistic maxout (probout) units successfully achieve this balance. We quantitatively verify this claim and report classification performance matching or exceeding the current state of the art on three challenging image classification benchmarks (CIFAR-10, CIFAR-100 and SVHN).