Hossein Rahmani

CV
h-index32
31papers
2,196citations
Novelty48%
AI Score47

31 Papers

30.0CVNov 30, 2022Code
DiffPose: Toward More Reliable 3D Pose Estimation

Jia Gong, Lin Geng Foo, Zhipeng Fan et al.

Monocular 3D human pose estimation is quite challenging due to the inherent ambiguity and occlusion, which often lead to high uncertainty and indeterminacy. On the other hand, diffusion models have recently emerged as an effective tool for generating high-quality images from noise. Inspired by their capability, we explore a novel pose estimation framework (DiffPose) that formulates 3D pose estimation as a reverse diffusion process. We incorporate novel designs into our DiffPose to facilitate the diffusion process for 3D pose estimation: a pose-specific initialization of pose uncertainty distributions, a Gaussian Mixture Model-based forward diffusion process, and a context-conditioned reverse diffusion process. Our proposed DiffPose significantly outperforms existing methods on the widely used pose estimation benchmarks Human3.6M and MPI-INF-3DHP. Project page: https://gongjia0208.github.io/Diffpose/.

16.7CVJul 25, 2022
IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition

Yunsheng Pang, Qiuhong Ke, Hossein Rahmani et al.

Human interaction recognition is very important in many applications. One crucial cue in recognizing an interaction is the interactive body parts. In this work, we propose a novel Interaction Graph Transformer (IGFormer) network for skeleton-based interaction recognition via modeling the interactive body parts as graphs. More specifically, the proposed IGFormer constructs interaction graphs according to the semantic and distance correlations between the interactive body parts, and enhances the representation of each person by aggregating the information of the interactive body parts based on the learned graphs. Furthermore, we propose a Semantic Partition Module to transform each human skeleton sequence into a Body-Part-Time sequence to better capture the spatial and temporal information of the skeleton sequence for learning the graphs. Extensive experiments on three benchmark datasets demonstrate that our model outperforms the state-of-the-art with a significant margin.

16.8CVAug 27, 2023
AI-Generated Content (AIGC) for Various Data Modalities: A Survey

Lin Geng Foo, Hossein Rahmani, Jun Liu

AI-generated content (AIGC) methods aim to produce text, images, videos, 3D assets, and other media using AI algorithms. Due to its wide range of applications and the potential of recent works, AIGC developments -- especially in Machine Learning (ML) and Deep Learning (DL) -- have been attracting significant attention, and this survey focuses on comprehensively reviewing such advancements in ML/DL. AIGC methods have been developed for various data modalities, such as image, video, text, 3D shape, 3D scene, 3D human avatar, 3D motion, and audio -- each presenting unique characteristics and challenges. Furthermore, there have been significant developments in cross-modality AIGC methods, where generative methods receive conditioning input in one modality and produce outputs in another. Examples include going from various modalities to image, video, 3D, and audio. This paper provides a comprehensive review of AIGC methods across different data modalities, including both single-modality and cross-modality methods, highlighting the various challenges, representative works, and recent technical directions in each setting. We also survey the representative datasets throughout the modalities, and present comparative results for various modalities. Moreover, we discuss the typical applications of AIGC methods in various domains, challenges, and future research directions.

13.2CVSep 3, 2022
Dynamic Spatio-Temporal Specialization Learning for Fine-Grained Action Recognition

Tianjiao Li, Lin Geng Foo, Qiuhong Ke et al.

The goal of fine-grained action recognition is to successfully discriminate between action categories with subtle differences. To tackle this, we derive inspiration from the human visual system which contains specialized regions in the brain that are dedicated towards handling specific tasks. We design a novel Dynamic Spatio-Temporal Specialization (DSTS) module, which consists of specialized neurons that are only activated for a subset of samples that are highly similar. During training, the loss forces the specialized neurons to learn discriminative fine-grained differences to distinguish between these similar samples, improving fine-grained recognition. Moreover, a spatio-temporal specialization method further optimizes the architectures of the specialized neurons to capture either more spatial or temporal fine-grained information, to better tackle the large range of spatio-temporal variations in the videos. Lastly, we design an Upstream-Downstream Learning algorithm to optimize our model's dynamic decisions during training, improving the performance of our DSTS module. We obtain state-of-the-art performance on two widely-used fine-grained action recognition datasets.

10.6CVJul 20, 2022
ERA: Expert Retrieval and Assembly for Early Action Prediction

Lin Geng Foo, Tianjiao Li, Hossein Rahmani et al.

Early action prediction aims to successfully predict the class label of an action before it is completely performed. This is a challenging task because the beginning stages of different actions can be very similar, with only minor subtle differences for discrimination. In this paper, we propose a novel Expert Retrieval and Assembly (ERA) module that retrieves and assembles a set of experts most specialized at using discriminative subtle differences, to distinguish an input sample from other highly similar samples. To encourage our model to effectively use subtle differences for early action prediction, we push experts to discriminate exclusively between samples that are highly similar, forcing these experts to learn to use subtle differences that exist between those samples. Additionally, we design an effective Expert Learning Rate Optimization method that balances the experts' optimization and leads to better performance. We evaluate our ERA module on four public action datasets and achieve state-of-the-art performance.

12.3CRApr 1, 2023
GradMDM: Adversarial Attack on Dynamic Networks

Jianhong Pan, Lin Geng Foo, Qichen Zheng et al.

Dynamic neural networks can greatly reduce computation redundancy without compromising accuracy by adapting their structures based on the input. In this paper, we explore the robustness of dynamic neural networks against energy-oriented attacks targeted at reducing their efficiency. Specifically, we attack dynamic models with our novel algorithm GradMDM. GradMDM is a technique that adjusts the direction and the magnitude of the gradients to effectively find a small perturbation for each input, that will activate more computational units of dynamic models during inference. We evaluate GradMDM on multiple datasets and dynamic models, where it outperforms previous energy-oriented attack techniques, significantly increasing computation complexity while reducing the perceptibility of the perturbations.

3.6CVDec 12, 2025Code
DynaPURLS: Dynamic Refinement of Part-aware Representations for Skeleton-based Zero-Shot Action Recognition

Jingmin Zhu, Anqi Zhu, James Bailey et al.

Zero-shot skeleton-based action recognition (ZS-SAR) is fundamentally constrained by prevailing approaches that rely on aligning skeleton features with static, class-level semantics. This coarse-grained alignment fails to bridge the domain shift between seen and unseen classes, thereby impeding the effective transfer of fine-grained visual knowledge. To address these limitations, we introduce \textbf{DynaPURLS}, a unified framework that establishes robust, multi-scale visual-semantic correspondences and dynamically refines them at inference time to enhance generalization. Our framework leverages a large language model to generate hierarchical textual descriptions that encompass both global movements and local body-part dynamics. Concurrently, an adaptive partitioning module produces fine-grained visual representations by semantically grouping skeleton joints. To fortify this fine-grained alignment against the train-test domain shift, DynaPURLS incorporates a dynamic refinement module. During inference, this module adapts textual features to the incoming visual stream via a lightweight learnable projection. This refinement process is stabilized by a confidence-aware, class-balanced memory bank, which mitigates error propagation from noisy pseudo-labels. Extensive experiments on three large-scale benchmark datasets, including NTU RGB+D 60/120 and PKU-MMD, demonstrate that DynaPURLS significantly outperforms prior art, setting new state-of-the-art records. The source code is made publicly available at https://github.com/Alchemist0754/DynaPURLS

5.9CVApr 1, 2023
Progressive Channel-Shrinking Network

Jianhong Pan, Siyuan Yang, Lin Geng Foo et al.

Currently, salience-based channel pruning makes continuous breakthroughs in network compression. In the realization, the salience mechanism is used as a metric of channel salience to guide pruning. Therefore, salience-based channel pruning can dynamically adjust the channel width at run-time, which provides a flexible pruning scheme. However, there are two problems emerging: a gating function is often needed to truncate the specific salience entries to zero, which destabilizes the forward propagation; dynamic architecture brings more cost for indexing in inference which bottlenecks the inference speed. In this paper, we propose a Progressive Channel-Shrinking (PCS) method to compress the selected salience entries at run-time instead of roughly approximating them to zero. We also propose a Running Shrinking Policy to provide a testing-static pruning scheme that can reduce the memory access cost for filter indexing. We evaluate our method on ImageNet and CIFAR10 datasets over two prevalent networks: ResNet and VGG, and demonstrate that our PCS outperforms all baselines and achieves state-of-the-art in terms of compression-performance tradeoff. Moreover, we observe a significant and practical acceleration of inference.

18.7CVApr 27, 2023Code
A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Image

Zheheng Jiang, Hossein Rahmani, Sue Black et al.

Recently, deep learning based approaches have shown promising results in 3D hand reconstruction from a single RGB image. These approaches can be roughly divided into model-based approaches, which are heavily dependent on the model's parameter space, and model-free approaches, which require large numbers of 3D ground truths to reduce depth ambiguity and struggle in weakly-supervised scenarios. To overcome these issues, we propose a novel probabilistic model to achieve the robustness of model-based approaches and reduced dependence on the model's parameter space of model-free approaches. The proposed probabilistic model incorporates a model-based network as a prior-net to estimate the prior probability distribution of joints and vertices. An Attention-based Mesh Vertices Uncertainty Regression (AMVUR) model is proposed to capture dependencies among vertices and the correlation between joints and mesh vertices to improve their feature representation. We further propose a learning based occlusion-aware Hand Texture Regression model to achieve high-fidelity texture reconstruction. We demonstrate the flexibility of the proposed probabilistic model to be trained in both supervised and weakly-supervised scenarios. The experimental results demonstrate our probabilistic model's state-of-the-art accuracy in 3D hand and texture reconstruction from a single image in both training schemes, including in the presence of severe occlusions.

19.8CVJul 11, 2024
Diff-Tracker: Text-to-Image Diffusion Models are Unsupervised Trackers

Zhengbo Zhang, Li Xu, Duo Peng et al.

We introduce Diff-Tracker, a novel approach for the challenging unsupervised visual tracking task leveraging the pre-trained text-to-image diffusion model. Our main idea is to leverage the rich knowledge encapsulated within the pre-trained diffusion model, such as the understanding of image semantics and structural information, to address unsupervised visual tracking. To this end, we design an initial prompt learner to enable the diffusion model to recognize the tracking target by learning a prompt representing the target. Furthermore, to facilitate dynamic adaptation of the prompt to the target's movements, we propose an online prompt updater. Extensive experiments on five benchmark datasets demonstrate the effectiveness of our proposed method, which also achieves state-of-the-art performance.

22.7CVMay 13, 2024Code
Deep Learning-Based Object Pose Estimation: A Comprehensive Survey

Jian Liu, Wei Sun, Hui Yang et al.

Object pose estimation is a fundamental computer vision problem with broad applications in augmented reality and robotics. Over the past decade, deep learning models, due to their superior accuracy and robustness, have increasingly supplanted conventional algorithms reliant on engineered point pair features. Nevertheless, several challenges persist in contemporary methods, including their dependency on labeled training data, model compactness, robustness under challenging conditions, and their ability to generalize to novel unseen objects. A recent survey discussing the progress made on different aspects of this area, outstanding challenges, and promising future directions, is missing. To fill this gap, we discuss the recent advances in deep learning-based object pose estimation, covering all three formulations of the problem, \emph{i.e.}, instance-level, category-level, and unseen object pose estimation. Our survey also covers multiple input data modalities, degrees-of-freedom of output poses, object properties, and downstream tasks, providing the readers with a holistic understanding of this field. Additionally, it discusses training paradigms of different domains, inference modes, application areas, evaluation metrics, and benchmark datasets, as well as reports the performance of current state-of-the-art methods on these benchmarks, thereby facilitating the readers in selecting the most suitable method for their application. Finally, the survey identifies key challenges, reviews the prevailing trends along with their pros and cons, and identifies promising directions for future research. We also keep tracing the latest works at https://github.com/CNJianLiu/Awesome-Object-Pose-Estimation.

5.2CVJul 10, 2024
Towards Adaptive Pseudo-label Learning for Semi-Supervised Temporal Action Localization

Feixiang Zhou, Bryan Williams, Hossein Rahmani

Alleviating noisy pseudo labels remains a key challenge in Semi-Supervised Temporal Action Localization (SS-TAL). Existing methods often filter pseudo labels based on strict conditions, but they typically assess classification and localization quality separately, leading to suboptimal pseudo-label ranking and selection. In particular, there might be inaccurate pseudo labels within selected positives, alongside reliable counterparts erroneously assigned to negatives. To tackle these problems, we propose a novel Adaptive Pseudo-label Learning (APL) framework to facilitate better pseudo-label selection. Specifically, to improve the ranking quality, Adaptive Label Quality Assessment (ALQA) is proposed to jointly learn classification confidence and localization reliability, followed by dynamically selecting pseudo labels based on the joint score. Additionally, we propose an Instance-level Consistency Discriminator (ICD) for eliminating ambiguous positives and mining potential positives simultaneously based on inter-instance intrinsic consistency, thereby leading to a more precise selection. We further introduce a general unsupervised Action-aware Contrastive Pre-training (ACP) to enhance the discrimination both within actions and between actions and backgrounds, which benefits SS-TAL. Extensive experiments on THUMOS14 and ActivityNet v1.3 demonstrate that our method achieves state-of-the-art performance under various semi-supervised settings.

19.7CVFeb 4, 2025Code
Diff9D: Diffusion-Based Domain-Generalized Category-Level 9-DoF Object Pose Estimation

Jian Liu, Wei Sun, Hui Yang et al.

Nine-degrees-of-freedom (9-DoF) object pose and size estimation is crucial for enabling augmented reality and robotic manipulation. Category-level methods have received extensive research attention due to their potential for generalization to intra-class unknown objects. However, these methods require manual collection and labeling of large-scale real-world training data. To address this problem, we introduce a diffusion-based paradigm for domain-generalized category-level 9-DoF object pose estimation. Our motivation is to leverage the latent generalization ability of the diffusion model to address the domain generalization challenge in object pose estimation. This entails training the model exclusively on rendered synthetic data to achieve generalization to real-world scenes. We propose an effective diffusion model to redefine 9-DoF object pose estimation from a generative perspective. Our model does not require any 3D shape priors during training or inference. By employing the Denoising Diffusion Implicit Model, we demonstrate that the reverse diffusion process can be executed in as few as 3 steps, achieving near real-time performance. Finally, we design a robotic grasping system comprising both hardware and software components. Through comprehensive experiments on two benchmark datasets and the real-world robotic system, we show that our method achieves state-of-the-art domain generalization performance. Our code will be made public at https://github.com/CNJianLiu/Diff9D.

6.5CVFeb 27, 2024Code
Weakly Supervised Co-training with Swapping Assignments for Semantic Segmentation

Xinyu Yang, Hossein Rahmani, Sue Black et al.

Class activation maps (CAMs) are commonly employed in weakly supervised semantic segmentation (WSSS) to produce pseudo-labels. Due to incomplete or excessive class activation, existing studies often resort to offline CAM refinement, introducing additional stages or proposing offline modules. This can cause optimization difficulties for single-stage methods and limit generalizability. In this study, we aim to reduce the observed CAM inconsistency and error to mitigate reliance on refinement processes. We propose an end-to-end WSSS model incorporating guided CAMs, wherein our segmentation model is trained while concurrently optimizing CAMs online. Our method, Co-training with Swapping Assignments (CoSA), leverages a dual-stream framework, where one sub-network learns from the swapped assignments generated by the other. We introduce three techniques: i) soft perplexity-based regularization to penalize uncertain regions; ii) a threshold-searching approach to dynamically revise the confidence threshold; and iii) contrastive separation to address the coexistence problem. CoSA demonstrates exceptional performance, achieving mIoU of 76.2\% and 51.0\% on VOC and COCO validation datasets, respectively, surpassing existing baselines by a substantial margin. Notably, CoSA is the first single-stage approach to outperform all existing multi-stage methods including those with additional supervision. Code is avilable at \url{https://github.com/youshyee/CoSA}.

10.2CVMay 2, 2025Code
TSTMotion: Training-free Scene-aware Text-to-motion Generation

Ziyan Guo, Haoxuan Qu, Hossein Rahmani et al.

Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted exploration into scene-aware text-to-motion generation methods. Yet, existing scene-aware methods often rely on large-scale ground-truth motion sequences in diverse 3D scenes, which poses practical challenges due to the expensive cost. To mitigate this challenge, we are the first to propose a \textbf{T}raining-free \textbf{S}cene-aware \textbf{T}ext-to-\textbf{Motion} framework, dubbed as \textbf{TSTMotion}, that efficiently empowers pre-trained blank-background motion generators with the scene-aware capability. Specifically, conditioned on the given 3D scene and text description, we adopt foundation models together to reason, predict and validate a scene-aware motion guidance. Then, the motion guidance is incorporated into the blank-background motion generators with two modifications, resulting in scene-aware text-driven motion sequences. Extensive experiments demonstrate the efficacy and generalizability of our proposed framework. We release our code in \href{https://tstmotion.github.io/}{Project Page}.

23.0CVJan 3, 2024Code
Sports-QA: A Large-Scale Video Question Answering Benchmark for Complex and Professional Sports

Haopeng Li, Andong Deng, Jun Liu et al.

Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the challenging nature it presents. Most datasets for video question answering (VideoQA) focus mainly on general and coarse-grained understanding of daily-life videos, which is not applicable to sports scenarios requiring professional action understanding and fine-grained motion analysis. In this paper, we introduce the first dataset, named Sports-QA, specifically designed for the sports VideoQA task. The Sports-QA dataset includes various types of questions, such as descriptions, chronologies, causalities, and counterfactual conditions, covering multiple sports. Furthermore, to address the characteristics of the sports VideoQA task, we propose a new Auto-Focus Transformer (AFT) capable of automatically focusing on particular scales of temporal information for question answering. We conduct extensive experiments on Sports-QA, including baseline studies and the evaluation of different methods. The results demonstrate that our AFT achieves state-of-the-art performance.

8.0GRMay 21, 2024
LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting

Jia Gong, Shenyu Ji, Lin Geng Foo et al.

Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments. In response to this limitation, we present LAyered Gaussian Avatar (LAGA), a carefully designed framework enabling the creation of high-fidelity decomposable avatars with diverse garments. By decoupling garments from avatar, our framework empowers users to conviniently edit avatars at the garment level. Our approach begins by modeling the avatar using a set of Gaussian points organized in a layered structure, where each layer corresponds to a specific garment or the human body itself. To generate high-quality garments for each layer, we introduce a coarse-to-fine strategy for diverse garment generation and a novel dual-SDS loss function to maintain coherence between the generated garments and avatar components, including the human body and other garments. Moreover, we introduce three regularization losses to guide the movement of Gaussians for garment transfer, allowing garments to be freely transferred to various avatars. Extensive experimentation demonstrates that our approach surpasses existing methods in the generation of 3D clothed humans.

10.4CVDec 21, 2023
3D Points Splatting for Real-Time Dynamic Hand Reconstruction

Zheheng Jiang, Hossein Rahmani, Sue Black et al.

We present 3D Points Splatting Hand Reconstruction (3D-PSHR), a real-time and photo-realistic hand reconstruction approach. We propose a self-adaptive canonical points upsampling strategy to achieve high-resolution hand geometry representation. This is followed by a self-adaptive deformation that deforms the hand from the canonical space to the target pose, adapting to the dynamic changing of canonical points which, in contrast to the common practice of subdividing the MANO model, offers greater flexibility and results in improved geometry fitting. To model texture, we disentangle the appearance color into the intrinsic albedo and pose-aware shading, which are learned through a Context-Attention module. Moreover, our approach allows the geometric and the appearance models to be trained simultaneously in an end-to-end manner. We demonstrate that our method is capable of producing animatable, photorealistic and relightable hand reconstructions using multiple datasets, including monocular videos captured with handheld smartphones and large-scale multi-view videos featuring various hand poses. We also demonstrate that our approach achieves real-time rendering speeds while simultaneously maintaining superior performance compared to existing state-of-the-art methods.

14.1CVApr 1, 2024
Action Detection via an Image Diffusion Process

Lin Geng Foo, Tianjiao Li, Hossein Rahmani et al.

Action detection aims to localize the starting and ending points of action instances in untrimmed videos, and predict the classes of those instances. In this paper, we make the observation that the outputs of the action detection task can be formulated as images. Thus, from a novel perspective, we tackle action detection via a three-image generation process to generate starting point, ending point and action-class predictions as images via our proposed Action Detection Image Diffusion (ADI-Diff) framework. Furthermore, since our images differ from natural images and exhibit special properties, we further explore a Discrete Action-Detection Diffusion Process and a Row-Column Transformer design to better handle their processing. Our ADI-Diff framework achieves state-of-the-art results on two widely-used datasets.

3.6CVJul 15, 2025
A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

Haoxuan Qu, Yujun Cai, Hossein Rahmani et al.

Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of splatting primitive (Gaussian ellipse or Gaussian ellipsoid) to represent object surfaces during their reconstruction. In this paper, we highlight that this can be insufficient for object surfaces to be represented in high quality. Thus, we propose a novel framework that, for the first time, enables Gaussian Splatting to incorporate multiple types of (geometrical) primitives during its surface reconstruction process. Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives in the Gaussian Splatting pipeline. In addition, we also design our framework with a mixed-primitive-based initialization strategy and a vertex pruning mechanism to further promote its surface representation learning process to be well executed leveraging different types of primitives. Extensive experiments show the efficacy of our framework and its accurate surface reconstruction performance.

21.5CVSep 23, 2021
Recent Advances of Continual Learning in Computer Vision: An Overview

Haoxuan Qu, Hossein Rahmani, Li Xu et al.

In contrast to batch learning where all training data is available at once, continual learning represents a family of methods that accumulate knowledge and learn continuously with data available in sequential order. Similar to the human learning process with the ability of learning, fusing, and accumulating new knowledge coming at different time steps, continual learning is considered to have high practical significance. Hence, continual learning has been studied in various artificial intelligence tasks. In this paper, we present a comprehensive review of the recent progress of continual learning in computer vision. In particular, the works are grouped by their representative techniques, including regularization, knowledge distillation, memory, generative replay, parameter isolation, and a combination of the above techniques. For each category of these techniques, both its characteristics and applications in computer vision are presented. At the end of this overview, several subareas, where continuous knowledge accumulation is potentially helpful while continual learning has not been well studied, are discussed.

2.6CVAug 4, 2021
Multi-Branch with Attention Network for Hand-Based Person Recognition

Nathanael L. Baisa, Bryan Williams, Hossein Rahmani et al.

In this paper, we propose a novel hand-based person recognition method for the purpose of criminal investigations since the hand image is often the only available information in cases of serious crime such as sexual abuse. Our proposed method, Multi-Branch with Attention Network (MBA-Net), incorporates both channel and spatial attention modules in branches in addition to a global (without attention) branch to capture global structural information for discriminative feature learning. The attention modules focus on the relevant features of the hand image while suppressing the irrelevant backgrounds. In order to overcome the weakness of the attention mechanisms, equivariant to pixel shuffling, we integrate relative positional encodings into the spatial attention module to capture the spatial positions of pixels. Extensive evaluations on two large multi-ethnic and publicly available hand datasets demonstrate that our proposed method achieves state-of-the-art performance, surpassing the existing hand-based identification methods.

3.7CVJan 13, 2021
Hand-Based Person Identification using Global and Part-Aware Deep Feature Representation Learning

Nathanael L. Baisa, Bryan Williams, Hossein Rahmani et al.

In cases of serious crime, including sexual abuse, often the only available information with demonstrated potential for identification is images of the hands. Since this evidence is captured in uncontrolled situations, it is difficult to analyse. As global approaches to feature comparison are limited in this case, it is important to extend to consider local information. In this work, we propose hand-based person identification by learning both global and local deep feature representations. Our proposed method, Global and Part-Aware Network (GPA-Net), creates global and local branches on the conv-layer for learning robust discriminative global and part-level features. For learning the local (part-level) features, we perform uniform partitioning on the conv-layer in both horizontal and vertical directions. We retrieve the parts by conducting a soft partition without explicitly partitioning the images or requiring external cues such as pose estimation. We make extensive evaluations on two large multi-ethnic and publicly available hand datasets, demonstrating that our proposed method significantly outperforms competing approaches.

3.7IVDec 28, 2020
Screening COVID-19 Based on CT/CXR Images & Building a Publicly Available CT-scan Dataset of COVID-19

Maryam Dialameh, Ali Hamzeh, Hossein Rahmani et al.

The rapid outbreak of COVID-19 threatens humans life all around the world. Due to insufficient diagnostic infrastructures, developing an accurate, efficient, inexpensive, and quick diagnostic tool is of great importance. As chest radiography, such as chest X-ray (CXR) and CT computed tomography (CT), is a possible way for screening COVID-19, developing an automatic image classification tool is immensely helpful for detecting the patients with COVID-19. To date, researchers have proposed several different screening methods; however, none of them could achieve a reliable and highly sensitive performance yet. The main drawbacks of current methods are the lack of having enough training data, low generalization performance, and a high rate of false-positive detection. To tackle such limitations, this study firstly builds a large-size publicly available CT-scan dataset, consisting of more than 13k CT-images of more than 1000 individuals, in which 8k images are taken from 500 patients infected with COVID-19. Secondly, we propose a deep learning model for screening COVID-19 using our proposed CT dataset and report the baseline results. Finally, we extend the proposed CT model for screening COVID-19 from CXR images using a transfer learning approach. The experimental results show that the proposed CT and CXR methods achieve the AUC scores of 0.886 and 0.984 respectively.

29.4CVDec 22, 2020
Human Action Recognition from Various Data Modalities: A Review

Zehua Sun, Qiuhong Ke, Hossein Rahmani et al.

Human Action Recognition (HAR) aims to understand human behavior and assign a label to each action. It has a wide range of applications, and therefore has been attracting increasing attention in the field of computer vision. Human actions can be represented using various data modalities, such as RGB, skeleton, depth, infrared, point cloud, event stream, audio, acceleration, radar, and WiFi signal, which encode different sources of useful yet distinct information and have various advantages depending on the application scenarios. Consequently, lots of existing works have attempted to investigate different types of approaches for HAR using various modalities. In this paper, we present a comprehensive survey of recent progress in deep learning methods for HAR based on the type of input data modality. Specifically, we review the current mainstream deep learning methods for single data modalities and multiple data modalities, including the fusion-based and the co-learning-based frameworks. We also present comparative results on several benchmark datasets for HAR, together with insightful observations and inspiring future research directions.

1.2LGOct 31, 2020Code
DL-Reg: A Deep Learning Regularization Technique using Linear Regression

Maryam Dialameh, Ali Hamzeh, Hossein Rahmani

Regularization plays a vital role in the context of deep learning by preventing deep neural networks from the danger of overfitting. This paper proposes a novel deep learning regularization method named as DL-Reg, which carefully reduces the nonlinearity of deep networks to a certain extent by explicitly enforcing the network to behave as much linear as possible. The key idea is to add a linear constraint to the objective function of the deep neural networks, which is simply the error of a linear mapping from the inputs to the outputs of the model. More precisely, the proposed DL-Reg carefully forces the network to behave in a linear manner. This linear constraint, which is further adjusted by a regularization factor, prevents the network from the risk of overfitting. The performance of DL-Reg is evaluated by training state-of-the-art deep network models on several benchmark datasets. The experimental results show that the proposed regularization method: 1) gives major improvements over the existing regularization techniques, and 2) significantly improves the performance of deep neural networks, especially in the case of small-sized training datasets.

13.1CVFeb 2, 2016
Learning a Deep Model for Human Action Recognition from Novel Viewpoints

Hossein Rahmani, Ajmal Mian, Mubarak Shah

Recognizing human actions from unknown and unseen (novel) views is a challenging problem. We propose a Robust Non-Linear Knowledge Transfer Model (R-NKTM) for human action recognition from novel views. The proposed R-NKTM is a deep fully-connected neural network that transfers knowledge of human actions from any unknown view to a shared high-level virtual view by finding a non-linear virtual path that connects the views. The R-NKTM is learned from dense trajectories of synthetic 3D human models fitted to real motion capture data and generalizes to real videos of human actions. The strength of our technique is that we learn a single R-NKTM for all actions and all viewpoints for knowledge transfer of any real human action video without the need for re-training or fine-tuning the model. Thus, R-NKTM can efficiently scale to incorporate new action classes. R-NKTM is learned with dummy labels and does not require knowledge of the camera viewpoint at any stage. Experiments on three benchmark cross-view human action datasets show that our method outperforms existing state-of-the-art.

24.7CVSep 24, 2014
Histogram of Oriented Principal Components for Cross-View Action Recognition

Hossein Rahmani, Arif Mahmood, Du Huynh et al.

Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The Experimental results show that our techniques provide significant improvement over state-of-the-art methods.

12.9CVAug 17, 2014
Action Classification with Locality-constrained Linear Coding

Hossein Rahmani, Arif Mahmood, Du Huynh et al.

We propose an action classification algorithm which uses Locality-constrained Linear Coding (LLC) to capture discriminative information of human body variations in each spatiotemporal subsequence of a video sequence. Our proposed method divides the input video into equally spaced overlapping spatiotemporal subsequences, each of which is decomposed into blocks and then cells. We use the Histogram of Oriented Gradient (HOG3D) feature to encode the information in each cell. We justify the use of LLC for encoding the block descriptor by demonstrating its superiority over Sparse Coding (SC). Our sequence descriptor is obtained via a logistic regression classifier with L2 regularization. We evaluate and compare our algorithm with ten state-of-the-art algorithms on five benchmark datasets. Experimental results show that, on average, our algorithm gives better accuracy than these ten algorithms.

19.8CVAug 17, 2014
HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition

Hossein Rahmani, Arif Mahmood, Du Q. Huynh et al.

Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which change significantly with viewpoint. In contrast, we directly process the pointclouds and propose a new technique for action recognition which is more robust to noise, action speed and viewpoint variations. Our technique consists of a novel descriptor and keypoint detection algorithm. The proposed descriptor is extracted at a point by encoding the Histogram of Oriented Principal Components (HOPC) within an adaptive spatio-temporal support volume around that point. Based on this descriptor, we present a novel method to detect Spatio-Temporal Key-Points (STKPs) in 3D pointcloud sequences. Experimental results show that the proposed descriptor and STKP detector outperform state-of-the-art algorithms on three benchmark human activity datasets. We also introduce a new multiview public dataset and show the robustness of our proposed method to viewpoint variations.

1.9CVFeb 24, 2014
A Novel Scheme for Intelligent Recognition of Pornographic Images

Seyed Mostafa Kia, Hossein Rahmani, Reza Mortezaei et al.

Harmful contents are rising in internet day by day and this motivates the essence of more research in fast and reliable obscene and immoral material filtering. Pornographic image recognition is an important component in each filtering system. In this paper, a new approach for detecting pornographic images is introduced. In this approach, two new features are suggested. These two features in combination with other simple traditional features provide decent difference between porn and non-porn images. In addition, we applied fuzzy integral based information fusion to combine MLP (Multi-Layer Perceptron) and NF (Neuro-Fuzzy) outputs. To test the proposed method, performance of system was evaluated over 18354 download images from internet. The attained precision was 93% in TP and 8% in FP on training dataset, and 87% and 5.5% on test dataset. Achieved results verify the performance of proposed system versus other related works.