GAM : Gradient Attention Module of Optimization for Point Clouds AnalysisHaotian Hu, Fanyi Wang, Jingwen Su et al.
In point cloud analysis tasks, the existing local feature aggregation descriptors (LFAD) are unable to fully utilize information in the neighborhood of central points. Previous methods rely solely on Euclidean distance to constrain the local aggregation process, which can be easily affected by abnormal points and cannot adequately fit with the original geometry of the point cloud. We believe that fine-grained geometric information (FGGI) is significant for the aggregation of local features. Therefore, we propose a gradient-based local attention module, termed as Gradient Attention Module (GAM), to address the aforementioned problem. Our proposed GAM simplifies the process that extracts gradient information in the neighborhood and uses the Zenith Angle matrix and Azimuth Angle matrix as explicit representation, which accelerates the module by 35X. Comprehensive experiments were conducted on five benchmark datasets to demonstrate the effectiveness and generalization capability of the proposed GAM for 3D point cloud analysis. Especially on S3DIS dataset, GAM achieves the best performance among current point-based models with mIoU/OA/mAcc of 74.4%/90.6%/83.2%, respectively.
7.6CVApr 14, 2024
LoopAnimate: Loopable Salient Object AnimationFanyi Wang, Peng Liu, Haotian Hu et al.
Research on diffusion model-based video generation has advanced rapidly. However, limitations in object fidelity and generation length hinder its practical applications. Additionally, specific domains like animated wallpapers require seamless looping, where the first and last frames of the video match seamlessly. To address these challenges, this paper proposes LoopAnimate, a novel method for generating videos with consistent start and end frames. To enhance object fidelity, we introduce a framework that decouples multi-level image appearance and textual semantic information. Building upon an image-to-image diffusion model, our approach incorporates both pixel-level and feature-level information from the input image, injecting image appearance and textual semantic embeddings at different positions of the diffusion model. Existing UNet-based video generation models require to input the entire videos during training to encode temporal and positional information at once. However, due to limitations in GPU memory, the number of frames is typically restricted to 16. To address this, this paper proposes a three-stage training strategy with progressively increasing frame numbers and reducing fine-tuning modules. Additionally, we introduce the Temporal E nhanced Motion Module(TEMM) to extend the capacity for encoding temporal and positional information up to 36 frames. The proposed LoopAnimate, which for the first time extends the single-pass generation length of UNet-based video generation models to 35 frames while maintaining high-quality video generation. Experiments demonstrate that LoopAnimate achieves state-of-the-art performance in both objective metrics, such as fidelity and temporal consistency, and subjective evaluation results.