Lincheng Li

CV
h-index4
5papers
77citations
Novelty46%
AI Score33

5 Papers

9.8CVAug 6, 2023Code
Beyond First Impressions: Integrating Joint Multi-modal Cues for Comprehensive 3D Representation

Haowei Wang, Jiji Tang, Jiayi Ji et al.

In recent years, 3D understanding has turned to 2D vision-language pre-trained models to overcome data scarcity challenges. However, existing methods simply transfer 2D alignment strategies, aligning 3D representations with single-view 2D images and coarse-grained parent category text. These approaches introduce information degradation and insufficient synergy issues, leading to performance loss. Information degradation arises from overlooking the fact that a 3D representation should be equivalent to a series of multi-view images and more fine-grained subcategory text. Insufficient synergy neglects the idea that a robust 3D representation should align with the joint vision-language space, rather than independently aligning with each modality. In this paper, we propose a multi-view joint modality modeling approach, termed JM3D, to obtain a unified representation for point cloud, text, and image. Specifically, a novel Structured Multimodal Organizer (SMO) is proposed to address the information degradation issue, which introduces contiguous multi-view images and hierarchical text to enrich the representation of vision and language modalities. A Joint Multi-modal Alignment (JMA) is designed to tackle the insufficient synergy problem, which models the joint modality by incorporating language knowledge into the visual modality. Extensive experiments on ModelNet40 and ScanObjectNN demonstrate the effectiveness of our proposed method, JM3D, which achieves state-of-the-art performance in zero-shot 3D classification. JM3D outperforms ULIP by approximately 4.3% on PointMLP and achieves an improvement of up to 6.5% accuracy on PointNet++ in top-1 accuracy for zero-shot 3D classification on ModelNet40. The source code and trained models for all our experiments are publicly available at https://github.com/Mr-Neko/JM3D.

22.4CVJul 17, 2024
HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects

Xintao Lv, Liang Xu, Yichao Yan et al.

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.

4.3GRSep 20, 2024
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model

Feng Qiu, Wei Zhang, Chen Liu et al.

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric constraints (like those designed on facial landmarks) are insufficient to capture subtle emotions, while expression features trained on classification tasks lack fine granularity for complex emotions. To address this, we propose \textbf{FreeAvatar}, a robust facial animation transfer method that relies solely on our learned expression representation. Specifically, FreeAvatar consists of two main components: the expression foundation model and the facial animation transfer model. In the first component, we initially construct a facial feature space through a face reconstruction task and then optimize the expression feature space by exploring the similarities among different expressions. Benefiting from training on the amounts of unlabeled facial images and re-collected expression comparison dataset, our model adapts freely and effectively to any in-the-wild input facial images. In the facial animation transfer component, we propose a novel Expression-driven Multi-avatar Animator, which first maps expressive semantics to the facial control parameters of 3D avatars and then imposes perceptual constraints between the input and output images to maintain expression consistency. To make the entire process differentiable, we employ a trained neural renderer to translate rig parameters into corresponding images. Furthermore, unlike previous methods that require separate decoders for each avatar, we propose a dynamic identity injection module that allows for the joint training of multiple avatars within a single network.

11.3CVDec 19, 2024
Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation

Shengqi Liu, Yuhao Cheng, Zhuo Chen et al.

Generating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have been able to produce exquisite clothing, but struggle to design complex garments with detailed control. To address these issues, we propose SewingLDM, a multi-modal generative model that generates sewing patterns controlled by text prompts, body shapes, and garment sketches. Initially, we extend the original vector of sewing patterns into a more comprehensive representation to cover more intricate details and then compress them into a compact latent space. To learn the sewing pattern distribution in the latent space, we design a two-step training strategy to inject the multi-modal conditions, \ie, body shapes, text prompts, and garment sketches, into a diffusion model, ensuring the generated garments are body-suited and detail-controlled. Comprehensive qualitative and quantitative experiments show the effectiveness of our proposed method, significantly surpassing previous approaches in terms of complex garment design and various body adaptability. Our project page: https://shengqiliu1.github.io/SewingLDM.

6.2CVMar 3, 2025
EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting

Suzhen Wang, Weijie Chen, Wei Zhang et al.

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.