Haoran Xu

CV
h-index12
4papers
43citations
Novelty50%
AI Score39

4 Papers

20.3LGFeb 1, 2024Code
ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient Update

Liyuan Mao, Haoran Xu, Weinan Zhang et al.

In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates (O-DICE) achieve SOTA performance and great robustness.

18.2CVFeb 17, 2025
iMOVE: Instance-Motion-Aware Video Understanding

Jiaze Li, Yaya Shi, Zongyang Ma et al.

Enhancing the fine-grained instance spatiotemporal motion perception capabilities of Video Large Language Models is crucial for improving their temporal and general video understanding. However, current models struggle to perceive detailed and complex instance motions. To address these challenges, we have made improvements from both data and model perspectives. In terms of data, we have meticulously curated iMOVE-IT, the first large-scale instance-motion-aware video instruction-tuning dataset. This dataset is enriched with comprehensive instance motion annotations and spatiotemporal mutual-supervision tasks, providing extensive training for the model's instance-motion-awareness. Building on this foundation, we introduce iMOVE, an instance-motion-aware video foundation model that utilizes Event-aware Spatiotemporal Efficient Modeling to retain informative instance spatiotemporal motion details while maintaining computational efficiency. It also incorporates Relative Spatiotemporal Position Tokens to ensure awareness of instance spatiotemporal positions. Evaluations indicate that iMOVE excels not only in video temporal understanding and general video understanding but also demonstrates significant advantages in long-term video understanding.

11.8CVMar 11, 2025
Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation

Minyue Dai, Ke Fan, Bin Ji et al.

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This limitation reduces the flexibility of infilled motion, particularly in adjusting the motion styles of specific limbs independently. To overcome this challenge, we propose a novel framework that models motion styles at the body-part level, enhancing both the diversity and controllability of infilled motions. Our approach enables more nuanced and expressive animations by allowing precise modifications to individual limb motions while maintaining overall motion coherence. Leveraging phase-related insights, our framework employs periodic autoencoders to automatically extract the phase of each body part, capturing distinctive local style features. Additionally, we effectively decouple the motion source from synthesis control by integrating motion manifold learning and conditional generation techniques from both image and motion domains. This allows the motion source to generate high-quality motions across various styles, with extracted motion and style features readily available for controlled synthesis in subsequent tasks. Comprehensive evaluations demonstrate that our method achieves superior speed, robust generalization, and effective generation of extended motion sequences.

6.2CVFeb 21, 2025
Deflickering Vision-Based Occupancy Networks through Lightweight Spatio-Temporal Correlation

Fengcheng Yu, Haoran Xu, Canming Xia et al.

Vision-based occupancy networks (VONs) provide an end-to-end solution for reconstructing 3D environments in autonomous driving. However, existing methods often suffer from temporal inconsistencies, manifesting as flickering effects that compromise visual experience and adversely affect decision-making. While recent approaches have incorporated historical data to mitigate the issue, they often incur high computational costs and may introduce noisy information that interferes with object detection. We propose OccLinker, a novel plugin framework designed to seamlessly integrate with existing VONs for boosting performance. Our method efficiently consolidates historical static and motion cues, learns sparse latent correlations with current features through a dual cross-attention mechanism, and produces correction occupancy components to refine the base network's predictions. We propose a new temporal consistency metric to quantitatively identify flickering effects. Extensive experiments on two benchmark datasets demonstrate that our method delivers superior performance with negligible computational overhead, while effectively eliminating flickering artifacts.