Siyuan Huang

CV
h-index6
3papers
82citations
Novelty65%
AI Score43

3 Papers

32.8CVJul 5, 2025
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

Ziyu Zhu, Xilin Wang, Yixuan Li et al.

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce \underline{\textbf{M}}ove \underline{\textbf{t}}o \underline{\textbf{U}}nderstand (\textbf{\model}), a unified framework that integrates active perception with \underline{\textbf{3D}} vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and exploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines \textbf{V}ision-\textbf{L}anguage-\textbf{E}xploration pre-training over a million diverse trajectories collected from both simulated and real-world RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14\%, 23\%, 9\%, and 2\% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. \model's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.

15.5ROMar 19, 2025
StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion

Le Ma, Ziyu Meng, Tengyu Liu et al.

Humanoid robots are anticipated to acquire a wide range of locomotion capabilities while ensuring natural movement across varying speeds and terrains. Existing methods encounter a fundamental dilemma in learning humanoid locomotion: reinforcement learning with handcrafted rewards can achieve agile locomotion but produces unnatural gaits, while Generative Adversarial Imitation Learning (GAIL) with motion capture data yields natural movements but suffers from unstable training processes and restricted agility. Integrating these approaches proves challenging due to the inherent heterogeneity between expert policies and human motion datasets. To address this, we introduce StyleLoco, a novel two-stage framework that bridges this gap through a Generative Adversarial Distillation (GAD) process. Our framework begins by training a teacher policy using reinforcement learning to achieve agile and dynamic locomotion. It then employs a multi-discriminator architecture, where distinct discriminators concurrently extract skills from both the teacher policy and motion capture data. This approach effectively combines the agility of reinforcement learning with the natural fluidity of human-like movements while mitigating the instability issues commonly associated with adversarial training. Through extensive simulation and real-world experiments, we demonstrate that StyleLoco enables humanoid robots to perform diverse locomotion tasks with the precision of expertly trained policies and the natural aesthetics of human motion, successfully transferring styles across different movement types while maintaining stable locomotion across a broad spectrum of command inputs.

19.0CVMay 30, 2025
InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Jinlu Zhang, Yixin Chen, Zan Wang et al.

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects.