Siyuan Huang

CV
h-index7
13papers
276citations
Novelty50%
AI Score48

13 Papers

8.4CVNov 9, 2025Code
VideoSSR: Video Self-Supervised Reinforcement Learning

Zefeng He, Xiaoye Qu, Yafu Li et al.

Reinforcement Learning with Verifiable Rewards (RLVR) has substantially advanced the video understanding capabilities of Multimodal Large Language Models (MLLMs). However, the rapid progress of MLLMs is outpacing the complexity of existing video datasets, while the manual annotation of new, high-quality data remains prohibitively expensive. This work investigates a pivotal question: Can the rich, intrinsic information within videos be harnessed to self-generate high-quality, verifiable training data? To investigate this, we introduce three self-supervised pretext tasks: Anomaly Grounding, Object Counting, and Temporal Jigsaw. We construct the Video Intrinsic Understanding Benchmark (VIUBench) to validate their difficulty, revealing that current state-of-the-art MLLMs struggle significantly on these tasks. Building upon these pretext tasks, we develop the VideoSSR-30K dataset and propose VideoSSR, a novel video self-supervised reinforcement learning framework for RLVR. Extensive experiments across 17 benchmarks, spanning four major video domains (General Video QA, Long Video QA, Temporal Grounding, and Complex Reasoning), demonstrate that VideoSSR consistently enhances model performance, yielding an average improvement of over 5\%. These results establish VideoSSR as a potent foundational framework for developing more advanced video understanding in MLLMs. The code is available at https://github.com/lcqysl/VideoSSR.

9.1CVNov 9, 2023
Whole-body Detection, Recognition and Identification at Altitude and Range

Siyuan Huang, Ram Prabhakar Kathirvel, Chun Pong Lau et al.

In this paper, we address the challenging task of whole-body biometric detection, recognition, and identification at distances of up to 500m and large pitch angles of up to 50 degree. We propose an end-to-end system evaluated on diverse datasets, including the challenging Biometric Recognition and Identification at Range (BRIAR) dataset. Our approach involves pre-training the detector on common image datasets and fine-tuning it on BRIAR's complex videos and images. After detection, we extract body images and employ a feature extractor for recognition. We conduct thorough evaluations under various conditions, such as different ranges and angles in indoor, outdoor, and aerial scenarios. Our method achieves an average F1 score of 98.29% at IoU = 0.7 and demonstrates strong performance in recognition accuracy and true acceptance rate at low false acceptance rates compared to existing models. On a test set of 100 subjects with 444 distractors, our model achieves a rank-20 recognition accuracy of 75.13% and a TAR@1%FAR of 54.09%.

18.2CVJul 8, 2024Code
3D Vision and Language Pretraining with Large-Scale Synthetic Data

Dejie Yang, Zhu Xu, Wentao Mo et al.

3D Vision-Language Pre-training (3D-VLP) aims to provide a pre-train model which can bridge 3D scenes with natural language, which is an important technique for embodied intelligence. However, current 3D-VLP datasets are hindered by limited scene-level diversity and insufficient fine-grained annotations (only 1.2K scenes and 280K textual annotations in ScanScribe), primarily due to the labor-intensive of collecting and annotating 3D scenes. To overcome these obstacles, we construct SynVL3D, a comprehensive synthetic scene-text corpus with 10K indoor scenes and 1M descriptions at object, view, and room levels, which has the advantages of diverse scene data, rich textual descriptions, multi-grained 3D-text associations, and low collection cost. Utilizing the rich annotations in SynVL3D, we pre-train a simple and unified Transformer for aligning 3D and language with multi-grained pretraining tasks. Moreover, we propose a synthetic-to-real domain adaptation in downstream task fine-tuning process to address the domain shift. Through extensive experiments, we verify the effectiveness of our model design by achieving state-of-the-art performance on downstream tasks including visual grounding, dense captioning, and question answering.

12.1CVAug 13, 2024
SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields

Yu Liu, Baoxiong Jia, Yixin Chen et al.

The ability to distill object-centric abstractions from intricate visual scenes underpins human-level generalization. Despite the significant progress in object-centric learning methods, learning object-centric representations in the 3D physical world remains a crucial challenge. In this work, we propose SlotLifter, a novel object-centric radiance model addressing scene reconstruction and decomposition jointly via slot-guided feature lifting. Such a design unites object-centric learning representations and image-based rendering methods, offering state-of-the-art performance in scene decomposition and novel-view synthesis on four challenging synthetic and four complex real-world datasets, outperforming existing 3D object-centric learning methods by a large margin. Through extensive ablative studies, we showcase the efficacy of designs in SlotLifter, revealing key insights for potential future directions.

12.8CVAug 7, 2024
Task-oriented Sequential Grounding and Navigation in 3D Scenes

Zhuofan Zhang, Ziyu Zhu, Junhao Li et al.

Grounding natural language in 3D environments is a critical step toward achieving robust 3D vision-language alignment. Current datasets and models for 3D visual grounding predominantly focus on identifying and localizing objects from static, object-centric descriptions. These approaches do not adequately address the dynamic and sequential nature of task-oriented scenarios. In this work, we introduce a novel task: Task-oriented Sequential Grounding and Navigation in 3D Scenes, where models must interpret step-by-step instructions for daily activities by either localizing a sequence of target objects in indoor scenes or navigating toward them within a 3D simulator. To facilitate this task, we present SG3D, a large-scale dataset comprising 22,346 tasks with 112,236 steps across 4,895 real-world 3D scenes. The dataset is constructed by combining RGB-D scans from various 3D scene datasets with an automated task generation pipeline, followed by human verification for quality assurance. We benchmark contemporary methods on SG3D, revealing the significant challenges in understanding task-oriented context across multiple steps. Furthermore, we propose SG-LLM, a state-of-the-art approach leveraging a stepwise grounding paradigm to tackle the sequential grounding task. Our findings underscore the need for further research to advance the development of more capable and context-aware embodied agents.

5.0CVNov 27, 2023
VILLS -- Video-Image Learning to Learn Semantics for Person Re-Identification

Siyuan Huang, Ram Prabhakar, Yuxiang Guo et al.

Person Re-identification is a research area with significant real world applications. Despite recent progress, existing methods face challenges in robust re-identification in the wild, e.g., by focusing only on a particular modality and on unreliable patterns such as clothing. A generalized method is highly desired, but remains elusive to achieve due to issues such as the trade-off between spatial and temporal resolution and imperfect feature extraction. We propose VILLS (Video-Image Learning to Learn Semantics), a self-supervised method that jointly learns spatial and temporal features from images and videos. VILLS first designs a local semantic extraction module that adaptively extracts semantically consistent and robust spatial features. Then, VILLS designs a unified feature learning and adaptation module to represent image and video modalities in a consistent feature space. By Leveraging self-supervised, large-scale pre-training, VILLS establishes a new State-of-The-Art that significantly outperforms existing image and video-based methods.

6.2CVJul 15, 2025Code
Mind the Gap: Bridging Occlusion in Gait Recognition via Residual Gap Correction

Ayush Gupta, Siyuan Huang, Rama Chellappa

Gait is becoming popular as a method of person re-identification because of its ability to identify people at a distance. However, most current works in gait recognition do not address the practical problem of occlusions. Among those which do, some require paired tuples of occluded and holistic sequences, which are impractical to collect in the real world. Further, these approaches work on occlusions but fail to retain performance on holistic inputs. To address these challenges, we propose RG-Gait, a method for residual correction for occluded gait recognition with holistic retention. We model the problem as a residual learning task, conceptualizing the occluded gait signature as a residual deviation from the holistic gait representation. Our proposed network adaptively integrates the learned residual, significantly improving performance on occluded gait sequences without compromising the holistic recognition accuracy. We evaluate our approach on the challenging Gait3D, GREW and BRIAR datasets and show that learning the residual can be an effective technique to tackle occluded gait recognition with holistic retention. We release our code publicly at https://github.com/Ayush-00/rg-gait.

34.5CVApr 15, 2024
PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI

Yandan Yang, Baoxiong Jia, Peiyuan Zhi et al.

With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness and realism of the generated scenes, the physical plausibility and interactivity of scenes have been largely left unexplored. To address this disparity, we introduce PhyScene, a novel method dedicated to generating interactive 3D scenes characterized by realistic layouts, articulated objects, and rich physical interactivity tailored for embodied agents. Based on a conditional diffusion model for capturing scene layouts, we devise novel physics- and interactivity-based guidance mechanisms that integrate constraints from object collision, room layout, and object reachability. Through extensive experiments, we demonstrate that PhyScene effectively leverages these guidance functions for physically interactable scene synthesis, outperforming existing state-of-the-art scene synthesis methods by a large margin. Our findings suggest that the scenes generated by PhyScene hold considerable potential for facilitating diverse skill acquisition among agents within interactive environments, thereby catalyzing further advancements in embodied AI research. Project website: http://physcene.github.io.

29.7CVMay 19, 2024
Unifying 3D Vision-Language Understanding via Promptable Queries

Ziyu Zhu, Zhuofan Zhang, Xiaojian Ma et al.

A unified model for 3D vision-language (3D-VL) understanding is expected to take various scene representations and perform a wide range of tasks in a 3D scene. However, a considerable gap exists between existing methods and such a unified model, due to the independent application of representation and insufficient exploration of 3D multi-task training. In this paper, we introduce PQ3D, a unified model capable of using Promptable Queries to tackle a wide range of 3D-VL tasks, from low-level instance segmentation to high-level reasoning and planning. This is achieved through three key innovations: (1) unifying various 3D scene representations (i.e., voxels, point clouds, multi-view images) into a shared 3D coordinate space by segment-level grouping, (2) an attention-based query decoder for task-specific information retrieval guided by prompts, and (3) universal output heads for different tasks to support multi-task training. Tested across ten diverse 3D-VL datasets, PQ3D demonstrates impressive performance on these tasks, setting new records on most benchmarks. Particularly, PQ3D improves the state-of-the-art on ScanNet200 by 4.9% (AP25), ScanRefer by 5.4% (acc@0.5), Multi3DRefer by 11.7% (F1@0.5), and Scan2Cap by 13.4% (CIDEr@0.5). Moreover, PQ3D supports flexible inference with individual or combined forms of available 3D representations, e.g., solely voxel input.

19.0CVSep 22, 2025
VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video

Yu Liu, Baoxiong Jia, Ruijie Lu et al.

Building digital twins of articulated objects from monocular video presents an essential challenge in computer vision, which requires simultaneous reconstruction of object geometry, part segmentation, and articulation parameters from limited viewpoint inputs. Monocular video offers an attractive input format due to its simplicity and scalability; however, it's challenging to disentangle the object geometry and part dynamics with visual supervision alone, as the joint movement of the camera and parts leads to ill-posed estimation. While motion priors from pre-trained tracking models can alleviate the issue, how to effectively integrate them for articulation learning remains largely unexplored. To address this problem, we introduce VideoArtGS, a novel approach that reconstructs high-fidelity digital twins of articulated objects from monocular video. We propose a motion prior guidance pipeline that analyzes 3D tracks, filters noise, and provides reliable initialization of articulation parameters. We also design a hybrid center-grid part assignment module for articulation-based deformation fields that captures accurate part motion. VideoArtGS demonstrates state-of-the-art performance in articulation and mesh reconstruction, reducing the reconstruction error by about two orders of magnitude compared to existing methods. VideoArtGS enables practical digital twin creation from monocular video, establishing a new benchmark for video-based articulated object reconstruction. Our work is made publicly available at: https://videoartgs.github.io.

3.6CVJun 10, 2025
Cross-Spectral Body Recognition with Side Information Embedding: Benchmarks on LLCM and Analyzing Range-Induced Occlusions on IJB-MDF

Anirudh Nanduri, Siyuan Huang, Rama Chellappa

Vision Transformers (ViTs) have demonstrated impressive performance across a wide range of biometric tasks, including face and body recognition. In this work, we adapt a ViT model pretrained on visible (VIS) imagery to the challenging problem of cross-spectral body recognition, which involves matching images captured in the visible and infrared (IR) domains. Recent ViT architectures have explored incorporating additional embeddings beyond traditional positional embeddings. Building on this idea, we integrate Side Information Embedding (SIE) and examine the impact of encoding domain and camera information to enhance cross-spectral matching. Surprisingly, our results show that encoding only camera information - without explicitly incorporating domain information - achieves state-of-the-art performance on the LLCM dataset. While occlusion handling has been extensively studied in visible-spectrum person re-identification (Re-ID), occlusions in visible-infrared (VI) Re-ID remain largely underexplored - primarily because existing VI-ReID datasets, such as LLCM, SYSU-MM01, and RegDB, predominantly feature full-body, unoccluded images. To address this gap, we analyze the impact of range-induced occlusions using the IARPA Janus Benchmark Multi-Domain Face (IJB-MDF) dataset, which provides a diverse set of visible and infrared images captured at various distances, enabling cross-range, cross-spectral evaluations.

6.2CVMar 13, 2025
Multi-Domain Biometric Recognition using Body Embeddings

Anirudh Nanduri, Siyuan Huang, Rama Chellappa

Biometric recognition becomes increasingly challenging as we move away from the visible spectrum to infrared imagery, where domain discrepancies significantly impact identification performance. In this paper, we show that body embeddings perform better than face embeddings for cross-spectral person identification in medium-wave infrared (MWIR) and long-wave infrared (LWIR) domains. Due to the lack of multi-domain datasets, previous research on cross-spectral body identification - also known as Visible-Infrared Person Re-Identification (VI-ReID) - has primarily focused on individual infrared bands, such as near-infrared (NIR) or LWIR, separately. We address the multi-domain body recognition problem using the IARPA Janus Benchmark Multi-Domain Face (IJB-MDF) dataset, which enables matching of short-wave infrared (SWIR), MWIR, and LWIR images against RGB (VIS) images. We leverage a vision transformer architecture to establish benchmark results on the IJB-MDF dataset and, through extensive experiments, provide valuable insights into the interrelation of infrared domains, the adaptability of VIS-pretrained models, the role of local semantic features in body-embeddings, and effective training strategies for small datasets. Additionally, we show that finetuning a body model, pretrained exclusively on VIS data, with a simple combination of cross-entropy and triplet losses achieves state-of-the-art mAP scores on the LLCM dataset.

1.3CVSep 20, 2015
Image Set Querying Based Localization

Lei Deng, Siyuan Huang, Yueqi Duan et al.

Conventional single image based localization methods usually fail to localize a querying image when there exist large variations between the querying image and the pre-built scene. To address this, we propose an image-set querying based localization approach. When the localization by a single image fails to work, the system will ask the user to capture more auxiliary images. First, a local 3D model is established for the querying image set. Then, the pose of the querying image set is estimated by solving a nonlinear optimization problem, which aims to match the local 3D model against the pre-built scene. Experiments have shown the effectiveness and feasibility of the proposed approach.