Improving Pixel-based MIM by Reducing Wasted Modeling CapabilityYuan Liu, Songyang Zhang, Jiacheng Chen et al.
There has been significant progress in Masked Image Modeling (MIM). Existing MIM methods can be broadly categorized into two groups based on the reconstruction target: pixel-based and tokenizer-based approaches. The former offers a simpler pipeline and lower computational cost, but it is known to be biased toward high-frequency details. In this paper, we provide a set of empirical studies to confirm this limitation of pixel-based MIM and propose a new method that explicitly utilizes low-level features from shallow layers to aid pixel reconstruction. By incorporating this design into our base method, MAE, we reduce the wasted modeling capability of pixel-based MIM, improving its convergence and achieving non-trivial improvements across various downstream tasks. To the best of our knowledge, we are the first to systematically investigate multi-level feature fusion for isotropic architectures like the standard Vision Transformer (ViT). Notably, when applied to a smaller model (e.g., ViT-S), our method yields significant performance gains, such as 1.2\% on fine-tuning, 2.8\% on linear probing, and 2.6\% on semantic segmentation. Code and models are available at https://github.com/open-mmlab/mmpretrain.
17.5CVMar 4, 2023
PixMIM: Rethinking Pixel Reconstruction in Masked Image ModelingYuan Liu, Songyang Zhang, Jiacheng Chen et al.
Masked Image Modeling (MIM) has achieved promising progress with the advent of Masked Autoencoders (MAE) and BEiT. However, subsequent works have complicated the framework with new auxiliary tasks or extra pre-trained models, inevitably increasing computational overhead. This paper undertakes a fundamental analysis of MIM from the perspective of pixel reconstruction, which examines the input image patches and reconstruction target, and highlights two critical but previously overlooked bottlenecks. Based on this analysis, we propose a remarkably simple and effective method, {\ourmethod}, that entails two strategies: 1) filtering the high-frequency components from the reconstruction target to de-emphasize the network's focus on texture-rich details and 2) adopting a conservative data transform strategy to alleviate the problem of missing foreground in MIM training. {\ourmethod} can be easily integrated into most existing pixel-based MIM approaches (\ie, using raw images as reconstruction target) with negligible additional computation. Without bells and whistles, our method consistently improves three MIM approaches, MAE, ConvMAE, and LSMAE, across various downstream tasks. We believe this effective plug-and-play method will serve as a strong baseline for self-supervised learning and provide insights for future improvements of the MIM framework. Code and models are available at \url{https://github.com/open-mmlab/mmselfsup/tree/dev-1.x/configs/selfsup/pixmim}.
MetaBox: A Benchmark Platform for Meta-Black-Box Optimization with Reinforcement LearningZeyuan Ma, Hongshu Guo, Jiacheng Chen et al.
Recently, Meta-Black-Box Optimization with Reinforcement Learning (MetaBBO-RL) has showcased the power of leveraging RL at the meta-level to mitigate manual fine-tuning of low-level black-box optimizers. However, this field is hindered by the lack of a unified benchmark. To fill this gap, we introduce MetaBox, the first benchmark platform expressly tailored for developing and evaluating MetaBBO-RL methods. MetaBox offers a flexible algorithmic template that allows users to effortlessly implement their unique designs within the platform. Moreover, it provides a broad spectrum of over 300 problem instances, collected from synthetic to realistic scenarios, and an extensive library of 19 baseline methods, including both traditional black-box optimizers and recent MetaBBO-RL methods. Besides, MetaBox introduces three standardized performance metrics, enabling a more thorough assessment of the methods. In a bid to illustrate the utility of MetaBox for facilitating rigorous evaluation and in-depth analysis, we carry out a wide-ranging benchmarking study on existing MetaBBO-RL methods. Our MetaBox is open-source and accessible at: https://github.com/GMC-DRL/MetaBox.
MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware DiffusionShitao Tang, Fuyang Zhang, Jiacheng Chen et al.
This paper introduces MVDiffusion, a simple yet effective method for generating consistent multi-view images from text prompts given pixel-to-pixel correspondences (e.g., perspective crops from a panorama or multi-view images given depth maps and poses). Unlike prior methods that rely on iterative image warping and inpainting, MVDiffusion simultaneously generates all images with a global awareness, effectively addressing the prevalent error accumulation issue. At its core, MVDiffusion processes perspective images in parallel with a pre-trained text-to-image diffusion model, while integrating novel correspondence-aware attention layers to facilitate cross-view interactions. For panorama generation, while only trained with 10k panoramas, MVDiffusion is able to generate high-resolution photorealistic images for arbitrary texts or extrapolate one perspective image to a 360-degree view. For multi-view depth-to-image generation, MVDiffusion demonstrates state-of-the-art performance for texturing a scene mesh.
PolyDiffuse: Polygonal Shape Reconstruction via Guided Set Diffusion ModelsJiacheng Chen, Ruizhi Deng, Yasutaka Furukawa
This paper presents PolyDiffuse, a novel structured reconstruction algorithm that transforms visual sensor data into polygonal shapes with Diffusion Models (DM), an emerging machinery amid exploding generative AI, while formulating reconstruction as a generation process conditioned on sensor data. The task of structured reconstruction poses two fundamental challenges to DM: 1) A structured geometry is a ``set'' (e.g., a set of polygons for a floorplan geometry), where a sample of $N$ elements has $N!$ different but equivalent representations, making the denoising highly ambiguous; and 2) A ``reconstruction'' task has a single solution, where an initial noise needs to be chosen carefully, while any initial noise works for a generation task. Our technical contribution is the introduction of a Guided Set Diffusion Model where 1) the forward diffusion process learns guidance networks to control noise injection so that one representation of a sample remains distinct from its other permutation variants, thus resolving denoising ambiguity; and 2) the reverse denoising process reconstructs polygonal shapes, initialized and directed by the guidance networks, as a conditional generation process subject to the sensor data. We have evaluated our approach for reconstructing two types of polygonal shapes: floorplan as a set of polygons and HD map for autonomous cars as a set of polylines. Through extensive experiments on standard benchmarks, we demonstrate that PolyDiffuse significantly advances the current state of the art and enables broader practical applications.
3.7CVDec 21, 2022
MoQuad: Motion-focused Quadruple Construction for Video Contrastive LearningYuan Liu, Jiacheng Chen, Hao Wu
Learning effective motion features is an essential pursuit of video representation learning. This paper presents a simple yet effective sample construction strategy to boost the learning of motion features in video contrastive learning. The proposed method, dubbed Motion-focused Quadruple Construction (MoQuad), augments the instance discrimination by meticulously disturbing the appearance and motion of both the positive and negative samples to create a quadruple for each video instance, such that the model is encouraged to exploit motion information. Unlike recent approaches that create extra auxiliary tasks for learning motion features or apply explicit temporal modelling, our method keeps the simple and clean contrastive learning paradigm (i.e.,SimCLR) without multi-task learning or extra modelling. In addition, we design two extra training strategies by analyzing initial MoQuad experiments. By simply applying MoQuad to SimCLR, extensive experiments show that we achieve superior performance on downstream tasks compared to the state of the arts. Notably, on the UCF-101 action recognition task, we achieve 93.7% accuracy after pre-training the model on Kinetics-400 for only 200 epochs, surpassing various previous methods
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby StepsWang Zhu, Hexiang Hu, Jiacheng Chen et al.
Learning to follow instructions is of fundamental importance to autonomous agents for vision-and-language navigation (VLN). In this paper, we study how an agent can navigate long paths when learning from a corpus that consists of shorter ones. We show that existing state-of-the-art agents do not generalize well. To this end, we propose BabyWalk, a new VLN agent that is learned to navigate by decomposing long instructions into shorter ones (BabySteps) and completing them sequentially. A special design memory buffer is used by the agent to turn its past experiences into contexts for future steps. The learning process is composed of two phases. In the first phase, the agent uses imitation learning from demonstration to accomplish BabySteps. In the second phase, the agent uses curriculum-based reinforcement learning to maximize rewards on navigation tasks with increasingly longer instructions. We create two new benchmark datasets (of long navigation tasks) and use them in conjunction with existing ones to examine BabyWalk's generalization ability. Empirical results show that BabyWalk achieves state-of-the-art results on several metrics, in particular, is able to follow long instructions better. The codes and the datasets are released on our project page https://github.com/Sha-Lab/babywalk.
27.7CVMar 23, 2024
MapTracker: Tracking with Strided Memory Fusion for Consistent Vector HD MappingJiacheng Chen, Yuefan Wu, Jiaqi Tan et al.
This paper presents a vector HD-mapping algorithm that formulates the mapping as a tracking task and uses a history of memory latents to ensure consistent reconstructions over time. Our method, MapTracker, accumulates a sensor stream into memory buffers of two latent representations: 1) Raster latents in the bird's-eye-view (BEV) space and 2) Vector latents over the road elements (i.e., pedestrian-crossings, lane-dividers, and road-boundaries). The approach borrows the query propagation paradigm from the tracking literature that explicitly associates tracked road elements from the previous frame to the current, while fusing a subset of memory latents selected with distance strides to further enhance temporal consistency. A vector latent is decoded to reconstruct the geometry of a road element. The paper further makes benchmark contributions by 1) Improving processing code for existing datasets to produce consistent ground truth with temporal alignments and 2) Augmenting existing mAP metrics with consistency checks. MapTracker significantly outperforms existing methods on both nuScenes and Agroverse2 datasets by over 8% and 19% on the conventional and the new consistency-aware metrics, respectively. The code and models are available on our project page: https://map-tracker.github.io.
24.6NEMar 4, 2024
Deep Reinforcement Learning for Dynamic Algorithm Selection: A Proof-of-Principle Study on Differential EvolutionHongshu Guo, Yining Ma, Zeyuan Ma et al.
Evolutionary algorithms, such as Differential Evolution, excel in solving real-parameter optimization challenges. However, the effectiveness of a single algorithm varies across different problem instances, necessitating considerable efforts in algorithm selection or configuration. This paper aims to address the limitation by leveraging the complementary strengths of a group of algorithms and dynamically scheduling them throughout the optimization progress for specific problems. We propose a deep reinforcement learning-based dynamic algorithm selection framework to accomplish this task. Our approach models the dynamic algorithm selection a Markov Decision Process, training an agent in a policy gradient manner to select the most suitable algorithm according to the features observed during the optimization process. To empower the agent with the necessary information, our framework incorporates a thoughtful design of landscape and algorithmic features. Meanwhile, we employ a sophisticated deep neural network model to infer the optimal action, ensuring informed algorithm selections. Additionally, an algorithm context restoration mechanism is embedded to facilitate smooth switching among different algorithms. These mechanisms together enable our framework to seamlessly select and switch algorithms in a dynamic online fashion. Notably, the proposed framework is simple and generic, offering potential improvements across a broad spectrum of evolutionary algorithms. As a proof-of-principle study, we apply this framework to a group of Differential Evolution algorithms. The experimental results showcase the remarkable effectiveness of the proposed framework, not only enhancing the overall optimization performance but also demonstrating favorable generalization ability across different problem classes.
Symbol: Generating Flexible Black-Box Optimizers through Symbolic Equation LearningJiacheng Chen, Zeyuan Ma, Hongshu Guo et al.
Recent Meta-learning for Black-Box Optimization (MetaBBO) methods harness neural networks to meta-learn configurations of traditional black-box optimizers. Despite their success, they are inevitably restricted by the limitations of predefined hand-crafted optimizers. In this paper, we present \textsc{Symbol}, a novel framework that promotes the automated discovery of black-box optimizers through symbolic equation learning. Specifically, we propose a Symbolic Equation Generator (SEG) that allows closed-form optimization rules to be dynamically generated for specific tasks and optimization steps. Within \textsc{Symbol}, we then develop three distinct strategies based on reinforcement learning, so as to meta-learn the SEG efficiently. Extensive experiments reveal that the optimizers generated by \textsc{Symbol} not only surpass the state-of-the-art BBO and MetaBBO baselines, but also exhibit exceptional zero-shot generalization abilities across entirely unseen tasks with different problem dimensions, population sizes, and optimization horizons. Furthermore, we conduct in-depth analyses of our \textsc{Symbol} framework and the optimization rules that it generates, underscoring its desirable flexibility and interpretability.
20.1NEApr 12, 2024
Auto-configuring Exploration-Exploitation Tradeoff in Evolutionary Computation via Deep Reinforcement LearningZeyuan Ma, Jiacheng Chen, Hongshu Guo et al.
Evolutionary computation (EC) algorithms, renowned as powerful black-box optimizers, leverage a group of individuals to cooperatively search for the optimum. The exploration-exploitation tradeoff (EET) plays a crucial role in EC, which, however, has traditionally been governed by manually designed rules. In this paper, we propose a deep reinforcement learning-based framework that autonomously configures and adapts the EET throughout the EC search process. The framework allows different individuals of the population to selectively attend to the global and local exemplars based on the current search state, maximizing the cooperative search outcome. Our proposed framework is characterized by its simplicity, effectiveness, and generalizability, with the potential to enhance numerous existing EC algorithms. To validate its capabilities, we apply our framework to several representative EC algorithms and conduct extensive experiments on the augmented CEC2021 benchmark. The results demonstrate significant improvements in the performance of the backbone algorithms, as well as favorable generalization across diverse problem classes, dimensions, and population sizes. Additionally, we provide an in-depth analysis of the EET issue by interpreting the learned behaviors of EC.
8.4CVJul 11, 2025
CLiFT: Compressive Light-Field Tokens for Compute-Efficient and Adaptive Neural RenderingZhengqing Wang, Yuefan Wu, Jiacheng Chen et al.
This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed tokens, while being capable of changing the number of tokens to represent a scene or render a novel view with one trained network. Concretely, given a set of images, multi-view encoder tokenizes the images with the camera poses. Latent-space K-means selects a reduced set of rays as cluster centroids using the tokens. The multi-view ``condenser'' compresses the information of all the tokens into the centroid tokens to construct CLiFTs. At test time, given a target view and a compute budget (i.e., the number of CLiFTs), the system collects the specified number of nearby tokens and synthesizes a novel view using a compute-adaptive renderer. Extensive experiments on RealEstate10K and DL3DV datasets quantitatively and qualitatively validate our approach, achieving significant data reduction with comparable rendering quality and the highest overall rendering score, while providing trade-offs of data size, rendering quality, and rendering speed.
PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and VerifyZhengqing Wang, Jiacheng Chen, Yasutaka Furukawa
This paper proposes a novel "auto-agglomerative" 3D fracture assembly method, PuzzleFusion++, resembling how humans solve challenging spatial puzzles. Starting from individual fragments, the approach 1) aligns and merges fragments into larger groups akin to agglomerative clustering and 2) repeats the process iteratively in completing the assembly akin to auto-regressive methods. Concretely, a diffusion model denoises the 6-DoF alignment parameters of the fragments simultaneously, and a transformer model verifies and merges pairwise alignments into larger ones, whose process repeats iteratively. Extensive experiments on the Breaking Bad dataset show that PuzzleFusion++ outperforms all other state-of-the-art techniques by significant margins across all metrics, in particular by over 10% in part accuracy and 50% in Chamfer distance. The code will be available on our project page: https://puzzlefusion-plusplus.github.io.
0.5CLDec 12, 2023
Toward a Reinforcement-Learning-Based System for Adjusting Medication to Minimize Speech DisfluencyPavlos Constas, Vikram Rawal, Matthew Honorio Oliveira et al.
We propose a reinforcement learning (RL)-based system that would automatically prescribe a hypothetical patient medication that may help the patient with their mental health-related speech disfluency, and adjust the medication and the dosages in response to zero-cost frequent measurement of the fluency of the patient. We demonstrate the components of the system: a module that detects and evaluates speech disfluency on a large dataset we built, and an RL algorithm that automatically finds good combinations of medications. To support the two modules, we collect data on the effect of psychiatric medications for speech disfluency from the literature, and build a plausible patient simulation system. We demonstrate that the RL system is, under some circumstances, able to converge to a good medication regime. We collect and label a dataset of people with possible speech disfluency and demonstrate our methods using that dataset. Our work is a proof of concept: we show that there is promise in the idea of using automatic data collection to address speech disfluency.
HEAT: Holistic Edge Attention Transformer for Structured ReconstructionJiacheng Chen, Yiming Qian, Yasutaka Furukawa
This paper presents a novel attention-based neural network for structured reconstruction, which takes a 2D raster image as an input and reconstructs a planar graph depicting an underlying geometric structure. The approach detects corners and classifies edge candidates between corners in an end-to-end manner. Our contribution is a holistic edge classification architecture, which 1) initializes the feature of an edge candidate by a trigonometric positional encoding of its end-points; 2) fuses image feature to each edge candidate by deformable attention; 3) employs two weight-sharing Transformer decoders to learn holistic structural patterns over the graph edge candidates; and 4) is trained with a masked learning strategy. The corner detector is a variant of the edge classification architecture, adapted to operate on pixels as corner candidates. We conduct experiments on two structured reconstruction tasks: outdoor building architecture and indoor floorplan planar graph reconstruction. Extensive qualitative and quantitative evaluations demonstrate the superiority of our approach over the state of the art. Code and pre-trained models are available at https://heat-structured-reconstruction.github.io.
9.4CVNov 24, 2021
APANet: Adaptive Prototypes Alignment Network for Few-Shot Semantic SegmentationJiacheng Chen, Bin-Bin Gao, Zongqing Lu et al.
Few-shot semantic segmentation aims to segment novel-class objects in a given query image with only a few labeled support images. Most advanced solutions exploit a metric learning framework that performs segmentation through matching each query feature to a learned class-specific prototype. However, this framework suffers from biased classification due to incomplete feature comparisons. To address this issue, we present an adaptive prototype representation by introducing class-specific and class-agnostic prototypes and thus construct complete sample pairs for learning semantic alignment with query features. The complementary features learning manner effectively enriches feature comparison and helps yield an unbiased segmentation model in the few-shot setting. It is implemented with a two-branch end-to-end network (i.e., a class-specific branch and a class-agnostic branch), which generates prototypes and then combines query features to perform comparisons. In addition, the proposed class-agnostic branch is simple yet effective. In practice, it can adaptively generate multiple class-agnostic prototypes for query images and learn feature alignment in a self-contrastive manner. Extensive experiments on PASCAL-5$^i$ and COCO-20$^i$ demonstrate the superiority of our method. At no expense of inference efficiency, our model achieves state-of-the-art results in both 1-shot and 5-shot settings for semantic segmentation.
Adaptive Appearance RenderingMengyao Zhai, Ruizhi Deng, Jiacheng Chen et al.
We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we develop an approach based on intermediate representations of poses and appearance: our pose-guided appearance rendering network firstly encodes the targets' poses using an encoder-decoder neural network. Then the targets' appearances are encoded by learning adaptive appearance filters using a fully convolutional network. Finally, these filters are placed in the encoder-decoder neural networks to complete the rendering. We demonstrate that our model can generate images and videos that are superior to state-of-the-art methods, and can handle pose guided appearance rendering in both image and video generation.
4.7CVApr 19, 2021
SCNet: Enhancing Few-Shot Semantic Segmentation by Self-Contrastive Background PrototypesJiacheng Chen, Bin-Bin Gao, Zongqing Lu et al.
Few-shot semantic segmentation aims to segment novel-class objects in a query image with only a few annotated examples in support images. Most of advanced solutions exploit a metric learning framework that performs segmentation through matching each pixel to a learned foreground prototype. However, this framework suffers from biased classification due to incomplete construction of sample pairs with the foreground prototype only. To address this issue, in this paper, we introduce a complementary self-contrastive task into few-shot semantic segmentation. Our new model is able to associate the pixels in a region with the prototype of this region, no matter they are in the foreground or background. To this end, we generate self-contrastive background prototypes directly from the query image, with which we enable the construction of complete sample pairs and thus a complementary and auxiliary segmentation task to achieve the training of a better segmentation model. Extensive experiments on PASCAL-5$^i$ and COCO-20$^i$ demonstrate clearly the superiority of our proposal. At no expense of inference efficiency, our model achieves state-of-the results in both 1-shot and 5-shot settings for few-shot semantic segmentation.
Learning the Best Pooling Strategy for Visual Semantic EmbeddingJiacheng Chen, Hexiang Hu, Hao Wu et al.
Visual Semantic Embedding (VSE) is a dominant approach for vision-language retrieval, which aims at learning a deep embedding space such that visual data are embedded close to their semantic text labels or descriptions. Recent VSE models use complex methods to better contextualize and aggregate multi-modal features into holistic embeddings. However, we discover that surprisingly simple (but carefully selected) global pooling functions (e.g., max pooling) outperform those complex models, across different feature extractors. Despite its simplicity and effectiveness, seeking the best pooling function for different data modality and feature extractor is costly and tedious, especially when the size of features varies (e.g., text, video). Therefore, we propose a Generalized Pooling Operator (GPO), which learns to automatically adapt itself to the best pooling strategy for different features, requiring no manual tuning while staying effective and efficient. We extend the VSE model using this proposed GPO and denote it as VSE$\infty$. Without bells and whistles, VSE$\infty$ outperforms previous VSE methods significantly on image-text retrieval benchmarks across popular feature extractors. With a simple adaptation, variants of VSE$\infty$ further demonstrate its strength by achieving the new state of the art on two video-text retrieval datasets. Comprehensive experiments and visualizations confirm that GPO always discovers the best pooling strategy and can be a plug-and-play feature aggregation module for standard VSE models. Code and pre-trained models are available at https://vse-infty.github.io.
Floor-SP: Inverse CAD for Floorplans by Sequential Room-wise Shortest PathJiacheng Chen, Chen Liu, Jiaye Wu et al.
This paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate descent sequentially solves dynamic programming to optimize the floorplan graph structure. The objective function consists of data terms guided by deep neural networks, consistency terms encouraging adjacent rooms to share corners and walls, and the model complexity term. The approach does not require corner/edge detection with thresholds, unlike most other methods. We have evaluated our system on production-quality RGBD scans of 527 apartments or houses, including many units with non-Manhattan structures. Qualitative and quantitative evaluations demonstrate a significant performance boost over the current state-of-the-art. Please refer to our project website http://jcchen.me/floor-sp/ for code and data.
6.1CVDec 5, 2017
Learning to Forecast Videos of Human Activity with Multi-granularity Models and Adaptive RenderingMengyao Zhai, Jiacheng Chen, Ruizhi Deng et al.
We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate representations. An architecture combining a hierarchical temporal model for predicting human poses and encoder-decoder convolutional neural networks for rendering target appearances is proposed. Our hierarchical model captures interactions among people by adopting a dynamic group-based interaction mechanism. Next, our appearance rendering network encodes the targets' appearances by learning adaptive appearance filters using a fully convolutional network. Finally, these filters are placed in encoder-decoder neural networks to complete the rendering. We demonstrate that our model can generate videos that are superior to state-of-the-art methods, and can handle complex human activity scenarios in video forecasting.