Gun-Soo Han

CL
h-index8
3papers
76citations
Novelty50%
AI Score34

3 Papers

21.2CLJul 23, 2024Code
TLCR: Token-Level Continuous Reward for Fine-grained Reinforcement Learning from Human Feedback

Eunseop Yoon, Hee Suk Yoon, SooHwan Eom et al.

Reinforcement Learning from Human Feedback (RLHF) leverages human preference data to train language models to align more closely with human essence. These human preference data, however, are labeled at the sequence level, creating a mismatch between sequence-level preference labels and tokens, which are autoregressively generated from the language model. Although several recent approaches have tried to provide token-level (i.e., dense) rewards for each individual token, these typically rely on predefined discrete reward values (e.g., positive: +1, negative: -1, neutral: 0), failing to account for varying degrees of preference inherent to each token. To address this limitation, we introduce TLCR (Token-Level Continuous Reward) for RLHF, which incorporates a discriminator trained to distinguish positive and negative tokens, and the confidence of the discriminator is used to assign continuous rewards to each token considering the context. Extensive experiments show that our proposed TLCR leads to consistent performance improvements over previous sequence-level or token-level discrete rewards on open-ended generation benchmarks.

7.3CVJan 14, 2022Code
Boundary-aware Self-supervised Learning for Video Scene Segmentation

Jonghwan Mun, Minchul Shin, Gunsoo Han et al.

Self-supervised learning has drawn attention through its effectiveness in learning in-domain representations with no ground-truth annotations; in particular, it is shown that properly designed pretext tasks (e.g., contrastive prediction task) bring significant performance gains for downstream tasks (e.g., classification task). Inspired from this, we tackle video scene segmentation, which is a task of temporally localizing scene boundaries in a video, with a self-supervised learning framework where we mainly focus on designing effective pretext tasks. In our framework, we discover a pseudo-boundary from a sequence of shots by splitting it into two continuous, non-overlapping sub-sequences and leverage the pseudo-boundary to facilitate the pre-training. Based on this, we introduce three novel boundary-aware pretext tasks: 1) Shot-Scene Matching (SSM), 2) Contextual Group Matching (CGM) and 3) Pseudo-boundary Prediction (PP); SSM and CGM guide the model to maximize intra-scene similarity and inter-scene discrimination while PP encourages the model to identify transitional moments. Through comprehensive analysis, we empirically show that pre-training and transferring contextual representation are both critical to improving the video scene segmentation performance. Lastly, we achieve the new state-of-the-art on the MovieNet-SSeg benchmark. The code is available at https://github.com/kakaobrain/bassl.

2.5CLMay 23, 2023
Effortless Integration of Memory Management into Open-Domain Conversation Systems

Eunbi Choi, Kyoung-Woon On, Gunsoo Han et al.

Open-domain conversation systems integrate multiple conversation skills into a single system through a modular approach. One of the limitations of the system, however, is the absence of management capability for external memory. In this paper, we propose a simple method to improve BlenderBot3 by integrating memory management ability into it. Since no training data exists for this purpose, we propose an automating dataset creation for memory management. Our method 1) requires little cost for data construction, 2) does not affect performance in other tasks, and 3) reduces external memory. We show that our proposed model BlenderBot3-M^3, which is multi-task trained with memory management, outperforms BlenderBot3 with a relative 4% performance gain in terms of F1 score.