Tianwei Chen

CV
h-index2
4papers
34citations
Novelty53%
AI Score47

4 Papers

1.4CVAug 23, 2022
Learning More May Not Be Better: Knowledge Transferability in Vision and Language Tasks

Tianwei Chen, Noa Garcia, Mayu Otani et al.

Is more data always better to train vision-and-language models? We study knowledge transferability in multi-modal tasks. The current tendency in machine learning is to assume that by joining multiple datasets from different tasks their overall performance will improve. However, we show that not all the knowledge transfers well or has a positive impact on related tasks, even when they share a common goal. We conduct an exhaustive analysis based on hundreds of cross-experiments on 12 vision-and-language tasks categorized in 4 groups. Whereas tasks in the same group are prone to improve each other, results show that this is not always the case. Other factors such as dataset size or pre-training stage have also a great impact on how well the knowledge is transferred.

8.1CVMay 14
MultiEmo-Bench: Multi-label Visual Emotion Analysis for Multi-modal Large Language Models

Tianwei Chen, Takuya Furusawa, Yuki Hirakawa et al.

This paper introduces a multi-label visual emotion analysis benchmark dataset for comprehensively evaluating the ability of multimodal large language models (MLLMs) to predict the emotions evoked by images. Recent user studies report an unintuitive finding: humans may prefer the predictions of MLLMs over the labels in existing datasets. We argue that this phenomenon stems from the suboptimal annotation scheme used in existing datasets, where each annotator is shown a single candidate emotion for each image and judges whether it is evoked or not. This approach is clearly limited because a single image can evoke multiple emotions with varying intensities. As a result, evaluations based on these datasets may underestimate the capabilities of MLLMs, yet an appropriate benchmark for evaluating such models remains lacking. To address this issue, we introduce a new multi-label benchmark dataset for visual emotion analysis toward MLLMs evaluation. We hire $20$ annotators per image and ask them to select all emotions they feel from an image. Then, we aggregate the votes across all annotators, providing a more reliable and representative dataset labeled with a distribution of emotions. The resulting dataset contains $10,344$ images with $236,998$ valid votes across eight emotions. Based on this benchmark dataset, we evaluate several recent models, including Qwen3-VL, OpenAI's GPT, Gemini, and Claude. We assess model performance on both dominant emotion prediction and emotion distribution prediction. Our results demonstrate the progress achieved by recent MLLMs while also indicating that substantial room for improvement remains. Furthermore, our experiments with LLM-as-a-judge show that the method does not consistently improve MLLMs' performance, indicating its limitations for the subjective task of visual emotion analysis.

19.0CVApr 4, 2024
Would Deep Generative Models Amplify Bias in Future Models?

Tianwei Chen, Yusuke Hirota, Mayu Otani et al.

We investigate the impact of deep generative models on potential social biases in upcoming computer vision models. As the internet witnesses an increasing influx of AI-generated images, concerns arise regarding inherent biases that may accompany them, potentially leading to the dissemination of harmful content. This paper explores whether a detrimental feedback loop, resulting in bias amplification, would occur if generated images were used as the training data for future models. We conduct simulations by progressively substituting original images in COCO and CC3M datasets with images generated through Stable Diffusion. The modified datasets are used to train OpenCLIP and image captioning models, which we evaluate in terms of quality and bias. Contrary to expectations, our findings indicate that introducing generated images during training does not uniformly amplify bias. Instead, instances of bias mitigation across specific tasks are observed. We further explore the factors that may influence these phenomena, such as artifacts in image generation (e.g., blurry faces) or pre-existing biases in the original datasets.

7.8AIJun 21, 2025
Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown

Bowen Wang, Zhouqiang Jiang, Yasuaki Susumu et al.

The real value of knowledge lies not just in its accumulation, but in its potential to be harnessed effectively to conquer the unknown. Although recent multimodal large language models (MLLMs) exhibit impressing multimodal capabilities, they often fail in rarely encountered domain-specific tasks due to limited relevant knowledge. To explore this, we adopt visual game cognition as a testbed and select Monster Hunter: World as the target to construct a multimodal knowledge graph (MH-MMKG), which incorporates multi-modalities and intricate entity relations. We also design a series of challenging queries based on MH-MMKG to evaluate the models' ability for complex knowledge retrieval and reasoning. Furthermore, we propose a multi-agent retriever that enables a model to autonomously search relevant knowledge without additional training. Experimental results show that our approach significantly enhances the performance of MLLMs, providing a new perspective on multimodal knowledge-augmented reasoning and laying a solid foundation for future research.