Yasemin Vardar

HC
h-index3
6papers
39citations
Novelty32%
AI Score41

6 Papers

28.2ROMay 28
Learning to Feel Materials from Multisensory Tactile Data via Interpretable Models

Li Zou, Yasemin Vardar

Human tactile perception of materials relies on complex multisensory touch cues, yet the relationship between low-level tactile signals and perceptual representations remains poorly understood. This knowledge gap hinders the integration of touch in digital environments and the development of robots capable of human-like tactile perception. Here, we present an interpretable computational framework for modeling human material perception and recognition using multisensory touch data. Our framework comprises three interconnected models: Model 1 maps finger-surface interaction features to psychophysical sensory attributes, Model 2 classifies materials based on these perceptual representations, and Model 3 directly classifies materials from tactile features. The results showed that combining information from pressing, static contact, and sliding interactions improves prediction accuracy, and that thermal cues are particularly informative for both perceptual modeling and material classification. These findings highlight the importance of thermal and compliance cues, which remain underrepresented in current robotic fingers and haptic displays. Incorporating such cues may enhance artificial systems' ability to approximate human material perception and guide the design of more perceptually grounded haptic interfaces.

12.2HCMay 22
Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models

Jagan K. Balasubramanian, Yasemin Vardar

Modern audio-visual media rely on compact representations for efficient storage and transmission, whereas realistic digital touch still depends on high-resolution tactile recordings. Existing approaches for representing tactile signals constrain manipulation and limit the generation of new content. Here, we introduce two compact representations, spectral beta and spectral slope, that capture the temporal spectral structure of finger-surface friction signals while preserving perceptually relevant information. Spectral beta models spectral skewness using a two-parameter beta distribution, whereas spectral slope approximates the spectrum with an asymmetric bandpass filter defined by low- and high-pass orders. We evaluated these representations in a perceptual study with 14 participants using five virtual textures rendered on a friction-modulation display and compared them with physical textures and high-fidelity reproductions of recorded signals. Spectral beta achieved perceptual similarity ratings comparable to those of the original high-fidelity reproductions. Regression analysis further showed that matching spectral energy across nine critical frequency bands was the strongest predictor of perceived realism. Together, these findings suggest that tactile texture perception depends primarily on fundamental temporal spectral patterns and that modeling these patterns is sufficient for perceptually realistic rendering. These results establish an efficient and scalable framework for haptic compression, communication, and synthetic texture generation.

HCMar 23, 2025
Generating Multimodal Textures with a Soft Hydro-Pneumatic Haptic Ring

Ana Sanz Cozcolluela, Yasemin Vardar

The growing adoption of extended reality, XR, has driven demand for wearable technologies that can replicate natural tactile sensations and allow users to interact freely with their surroundings using bare fingers. However, most existing wearable haptic technologies that support such free interactions can deliver sensations across limited tactile modalities. Here, we introduce a soft haptic ring and a data-driven rendering methodology to generate multimodal texture sensations. The device integrates pneumatic and hydraulic actuation to simulate roughness, thermal, and softness cues on the proximal phalanx, enabling users to explore surroundings naturally with their fingertips. The rendering methodology dynamically modulates those cues based on the user's exploratory actions. We validated our approach by conducting a user study with fifteen participants, who matched six virtual textures generated by the ring to their real counterparts and rated their perceived sensations. Participants achieved up to ninety percent accuracy in texture matching. The adjective ratings confirmed that the ring delivers distinct, perceptually rich stimuli across all rendered sensations. These findings highlight the ring's potential for immersive XR applications, offering diverse tactile feedback without restricting physical interaction.

2.2HCMay 15
Why Modeling Human Haptic Material Perception with AI Is Difficult

Yasemin Vardar

Touch plays a central role in how humans perceive and recognize materials through physical contact. Despite decades of research, the mechanisms by which tactile signals are transformed into meaningful perceptual representations remain poorly understood, limiting the design of interactive systems and intelligent agents with human-like haptic perception. Recent advances in artificial intelligence (AI) offer new opportunities to model and exploit tactile data; however, haptics presents fundamental challenges for contemporary AI due to its interaction-dependent, multimodal nature. This position paper argues that progress at the intersection of AI and haptics is constrained by three key bottlenecks: (1) the scarcity of large, diverse, and balanced haptic datasets; (2) the lack of standardized evaluation platforms and perceptual benchmarks; and (3) limitations in model capacity and interpretability when applied to tactile perception. I discuss how these challenges impede generalization, reproducibility, and scientific insight into human touch and review emerging strategies to address them. This paper highlights opportunities for coordinated, cross-disciplinary efforts to advance AI systems that not only perform robust haptic perception but also contribute to a deeper understanding of human touch.

HCNov 4, 2024
Grounding Emotional Descriptions to Electrovibration Haptic Signals

Guimin Hu, Zirui Zhao, Lukas Heilmann et al.

Designing and displaying haptic signals with sensory and emotional attributes can improve the user experience in various applications. Free-form user language provides rich sensory and emotional information for haptic design (e.g., ``This signal feels smooth and exciting''), but little work exists on linking user descriptions to haptic signals (i.e., language grounding). To address this gap, we conducted a study where 12 users described the feel of 32 signals perceived on a surface haptics (i.e., electrovibration) display. We developed a computational pipeline using natural language processing (NLP) techniques, such as GPT-3.5 Turbo and word embedding methods, to extract sensory and emotional keywords and group them into semantic clusters (i.e., concepts). We linked the keyword clusters to haptic signal features (e.g., pulse count) using correlation analysis. The proposed pipeline demonstrates the viability of a computational approach to analyzing haptic experiences. We discuss our future plans for creating a predictive model of haptic experience.

HCJun 9, 2020
Tactile Roughness Perception of Virtual Gratings by Electrovibration

Aykut Isleyen, Yasemin Vardar, Cagatay Basdogan

Realistic display of tactile textures on touch screens is a big step forward for haptic technology to reach a wide range of consumers utilizing electronic devices on a daily basis. Since the texture topography cannot be rendered explicitly by electrovibration on touch screens, it is important to understand how we perceive the virtual textures displayed by friction modulation via electrovibration. We investigated the roughness perception of real gratings made of plexiglass and virtual gratings displayed by electrovibration through a touch screen for comparison. In particular, we conducted two psychophysical experiments with 10 participants to investigate the effect of spatial period and the normal force applied by finger on roughness perception of real and virtual gratings in macro size. We also recorded the contact forces acting on the participants' finger during the experiments. The results showed that the roughness perception of real and virtual gratings are different. We argue that this difference can be explained by the amount of fingerpad penetration into the gratings. For real gratings, penetration increased tangential forces acting on the finger, whereas for virtual ones where skin penetration is absent, tangential forces decreased with spatial period. Supporting our claim, we also found that increasing normal force increases the perceived roughness of real gratings while it causes an opposite effect for the virtual gratings. These results are consistent with the tangential force profiles recorded for both real and virtual gratings. In particular, the rate of change in tangential force ($dF_t/dt$) as a function of spatial period and normal force followed trends similar to those obtained for the roughness estimates of real and virtual gratings, suggesting that it is a better indicator of the perceived roughness than the tangential force magnitude.