74.7ITMay 19
Domain-Adaptive Communication-Rate Optimization for Sim-to-Real Humanoid-Robot Wireless XR TeleoperationCaolu Xu, Zhiyong Chen, Meixia Tao et al.
Wireless extended reality (XR) teleoperation provides embodied interaction capability for collecting humanoid robot demonstrations, but the large-scale adoption is restricted by the overhead of high-frequency motion transmission. This paper develops a system framework that integrates sampling, transmission, interpolation, and reconstruction and formulates a communication-rate optimization that aims to minimize the communication energy while maintaining the reconstruction accuracy of robot motion trajectories through dimension-wise sampling-rate control. Since acquiring real-time feedback from physical robots is limited by hardware costs, it is necessary to solve the problem through simulator interaction with offline real-domain data correction. To guide sim-to-real adaptation, we provide a PAC-Bayes generalization characterization that reveals the effects of latent density-ratio estimation, finite-sample deviation, and encoder bias. Building on this analysis, we propose a proximal policy optimization (PPO) method with density-ratio weighting and trust-region regularization. Experiments on public humanoid teleoperation dataset show that the proposed method improves the tradeoff between reconstruction error and communication energy consumption under sim-to-real distribution shift. We further analyze the effectiveness of the proposed algorithm across various wireless channels and dynamic motion trajectories.
ITOct 16, 2025
Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing NetworkCaolu Xu, Zhiyong Chen, Meixia Tao et al.
Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of spatial computing communications (SCC), a framework designed to meet the latency and energy demands of multi-user VR over distributed mobile edge computing (MEC) networks. SCC jointly represents the physical space, defined by users and base stations, and the virtual space, representing shared immersive environments, using a probabilistic model of user dynamics and resource requirements. The resource deployment task is then formulated as a multi-objective combinatorial optimization (MOCO) problem that simultaneously minimizes system latency and energy consumption across distributed MEC resources. To solve this problem, we propose MO-CMPO, a multi-objective consistency model with policy optimization that integrates supervised learning and reinforcement learning (RL) fine-tuning guided by preference weights. Leveraging a sparse graph neural network (GNN), MO-CMPO efficiently generates Pareto-optimal solutions. Simulations with real-world New Radio base station datasets demonstrate that MO-CMPO achieves superior hypervolume performance and significantly lower inference latency than baseline methods. Furthermore, the analysis reveals practical deployment patterns: latency-oriented solutions favor local MEC execution to reduce transmission delay, while energy-oriented solutions minimize redundant placements to save energy.