Xuan Gong

CV
h-index10
8papers
216citations
Novelty54%
AI Score47

8 Papers

7.6CVMar 15, 2023Code
Harnessing Low-Frequency Neural Fields for Few-Shot View Synthesis

Liangchen Song, Zhong Li, Xuan Gong et al.

Neural Radiance Fields (NeRF) have led to breakthroughs in the novel view synthesis problem. Positional Encoding (P.E.) is a critical factor that brings the impressive performance of NeRF, where low-dimensional coordinates are mapped to high-dimensional space to better recover scene details. However, blindly increasing the frequency of P.E. leads to overfitting when the reconstruction problem is highly underconstrained, \eg, few-shot images for training. We harness low-frequency neural fields to regularize high-frequency neural fields from overfitting to better address the problem of few-shot view synthesis. We propose reconstructing with a low-frequency only field and then finishing details with a high-frequency equipped field. Unlike most existing solutions that regularize the output space (\ie, rendered images), our regularization is conducted in the input space (\ie, signal frequency). We further propose a simple-yet-effective strategy for tuning the frequency to avoid overfitting few-shot inputs: enforcing consistency among the frequency domain of rendered 2D images. Thanks to the input space regularizing scheme, our method readily applies to inputs beyond spatial locations, such as the time dimension in dynamic scenes. Comparisons with state-of-the-art on both synthetic and natural datasets validate the effectiveness of our proposed solution for few-shot view synthesis. Code is available at \href{https://github.com/lsongx/halo}{https://github.com/lsongx/halo}.

30.5CRSep 10, 2022
Preserving Privacy in Federated Learning with Ensemble Cross-Domain Knowledge Distillation

Xuan Gong, Abhishek Sharma, Srikrishna Karanam et al.

Federated Learning (FL) is a machine learning paradigm where local nodes collaboratively train a central model while the training data remains decentralized. Existing FL methods typically share model parameters or employ co-distillation to address the issue of unbalanced data distribution. However, they suffer from communication bottlenecks. More importantly, they risk privacy leakage. In this work, we develop a privacy preserving and communication efficient method in a FL framework with one-shot offline knowledge distillation using unlabeled, cross-domain public data. We propose a quantized and noisy ensemble of local predictions from completely trained local models for stronger privacy guarantees without sacrificing accuracy. Based on extensive experiments on image classification and text classification tasks, we show that our privacy-preserving method outperforms baseline FL algorithms with superior performance in both accuracy and communication efficiency.

7.8LGOct 16, 2022
Federated Learning with Privacy-Preserving Ensemble Attention Distillation

Xuan Gong, Liangchen Song, Rishi Vedula et al.

Federated Learning (FL) is a machine learning paradigm where many local nodes collaboratively train a central model while keeping the training data decentralized. This is particularly relevant for clinical applications since patient data are usually not allowed to be transferred out of medical facilities, leading to the need for FL. Existing FL methods typically share model parameters or employ co-distillation to address the issue of unbalanced data distribution. However, they also require numerous rounds of synchronized communication and, more importantly, suffer from a privacy leakage risk. We propose a privacy-preserving FL framework leveraging unlabeled public data for one-way offline knowledge distillation in this work. The central model is learned from local knowledge via ensemble attention distillation. Our technique uses decentralized and heterogeneous local data like existing FL approaches, but more importantly, it significantly reduces the risk of privacy leakage. We demonstrate that our method achieves very competitive performance with more robust privacy preservation based on extensive experiments on image classification, segmentation, and reconstruction tasks.

13.2CVSep 21, 2022
PREF: Predictability Regularized Neural Motion Fields

Liangchen Song, Xuan Gong, Benjamin Planche et al.

Knowing the 3D motions in a dynamic scene is essential to many vision applications. Recent progress is mainly focused on estimating the activity of some specific elements like humans. In this paper, we leverage a neural motion field for estimating the motion of all points in a multiview setting. Modeling the motion from a dynamic scene with multiview data is challenging due to the ambiguities in points of similar color and points with time-varying color. We propose to regularize the estimated motion to be predictable. If the motion from previous frames is known, then the motion in the near future should be predictable. Therefore, we introduce a predictability regularization by first conditioning the estimated motion on latent embeddings, then by adopting a predictor network to enforce predictability on the embeddings. The proposed framework PREF (Predictability REgularized Fields) achieves on par or better results than state-of-the-art neural motion field-based dynamic scene representation methods, while requiring no prior knowledge of the scene.

9.4CVDec 10, 2022
Progressive Multi-view Human Mesh Recovery with Self-Supervision

Xuan Gong, Liangchen Song, Meng Zheng et al.

To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor generalization performance to new settings, largely due to the limited diversity of image-mesh pairs in multi-view training data. To address this shortcoming, people have explored the use of synthetic images. But besides the usual impact of visual gap between rendered and target data, synthetic-data-driven multi-view estimators also suffer from overfitting to the camera viewpoint distribution sampled during training which usually differs from real-world distributions. Tackling both challenges, we propose a novel simulation-based training pipeline for multi-view human mesh recovery, which (a) relies on intermediate 2D representations which are more robust to synthetic-to-real domain gap; (b) leverages learnable calibration and triangulation to adapt to more diversified camera setups; and (c) progressively aggregates multi-view information in a canonical 3D space to remove ambiguities in 2D representations. Through extensive benchmarking, we demonstrate the superiority of the proposed solution especially for unseen in-the-wild scenarios.

10.1CVSep 10, 2022
Self-supervised Human Mesh Recovery with Cross-Representation Alignment

Xuan Gong, Meng Zheng, Benjamin Planche et al.

Fully supervised human mesh recovery methods are data-hungry and have poor generalizability due to the limited availability and diversity of 3D-annotated benchmark datasets. Recent progress in self-supervised human mesh recovery has been made using synthetic-data-driven training paradigms where the model is trained from synthetic paired 2D representation (e.g., 2D keypoints and segmentation masks) and 3D mesh. However, on synthetic dense correspondence maps (i.e., IUV) few have been explored since the domain gap between synthetic training data and real testing data is hard to address for 2D dense representation. To alleviate this domain gap on IUV, we propose cross-representation alignment utilizing the complementary information from the robust but sparse representation (2D keypoints). Specifically, the alignment errors between initial mesh estimation and both 2D representations are forwarded into regressor and dynamically corrected in the following mesh regression. This adaptive cross-representation alignment explicitly learns from the deviations and captures complementary information: robustness from sparse representation and richness from dense representation. We conduct extensive experiments on multiple standard benchmark datasets and demonstrate competitive results, helping take a step towards reducing the annotation effort needed to produce state-of-the-art models in human mesh estimation.

10.8CYMay 14
GGBound: A Genome-Grounded Agent for Microbial Life-Boundary Prediction

Hanbo Huang, Xuan Gong, Jing Wang et al.

Characterizing the physiological life boundaries of microbial strains, including viable temperature, pH, salinity, substrate utilization, and morphology, is central to biotechnology and ecology, yet traditionally requires exhaustive in vitro screening. Existing computational approaches either treat physiological traits as isolated supervised targets or repurpose biological foundation models as static encoders, leaving the genotype-to-physiology gap largely unbridged. We formulate microbial life-boundary prediction as a unified genome-to-physiology task and address it with a genome-conditioned, tool-augmented LLM agent. To support this task, we curate a strain-centric benchmark from IJSEM, NCBI, and BacDive covering 1,525 strains and 6,448 instances across viability intervals, environmental optima, substrate utilization, categorical traits, and morphology. Architecturally, the agent injects frozen LucaOne genome embeddings into a Qwen backbone via lightweight token fusion, and reasons over a similarity-based RAG module and a Genome-scale Metabolic Model (GEM) perturbation tool. We optimize the agent through a three-stage pipeline of gene-text alignment, agentic SFT on distilled trajectories, and GRPO with a novel counterfactual gene-grounding reward that reinforces the policy only when the authentic genome embedding causally improves correct-token generation relative to a zero-gene ablation. The resulting 4B-parameter agent matches or surpasses substantially larger frontier LLMs, with ablations confirming that genome-token fusion, dynamic tool use, and the counterfactual reward each yield distinct, significant gains.

3.6CVDec 1, 2025
Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network

Tianyu Luan, Xuelu Feng, Zixin Zhu et al.

Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.