2.3GRJun 9, 2025
STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural SupportChenqi Zhang, Yu Feng, Jieru Zhao et al.
3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices, achieving only 2 to 9 FPS.Existing accelerators focus on compute efficiency but overlook memory efficiency, leading to redundant DRAM traffic. We introduce STREAMINGGS, a fully streaming 3DGS algorithm-architecture co-design that achieves fine-grained pipelining and reduces DRAM traffic by transforming from a tile-centric rendering to a memory-centric rendering. Results show that our design achieves up to 45.7 $\times$ speedup and 62.9 $\times$ energy savings over mobile Ampere GPUs.
2.6CVMar 15, 2021
Fast and Accurate: Video Enhancement using Sparse DepthYu Feng, Patrick Hansen, Paul N. Whatmough et al.
This paper presents a general framework to build fast and accurate algorithms for video enhancement tasks such as super-resolution, deblurring, and denoising. Essential to our framework is the realization that the accuracy, rather than the density, of pixel flows is what is required for high-quality video enhancement. Most of prior works take the opposite approach: they estimate dense (per-pixel)-but generally less robust-flows, mostly using computationally costly algorithms. Instead, we propose a lightweight flow estimation algorithm; it fuses the sparse point cloud data and (even sparser and less reliable) IMU data available in modern autonomous agents to estimate the flow information. Building on top of the flow estimation, we demonstrate a general framework that integrates the flows in a plug-and-play fashion with different task-specific layers. Algorithms built in our framework achieve 1.78x - 187.41x speedup while providing a 0.42 dB - 6.70 dB quality improvement over competing methods.
Real-Time Spatio-Temporal LiDAR Point Cloud CompressionYu Feng, Shaoshan Liu, Yuhao Zhu
Compressing massive LiDAR point clouds in real-time is critical to autonomous machines such as drones and self-driving cars. While most of the recent prior work has focused on compressing individual point cloud frames, this paper proposes a novel system that effectively compresses a sequence of point clouds. The idea to exploit both the spatial and temporal redundancies in a sequence of point cloud frames. We first identify a key frame in a point cloud sequence and spatially encode the key frame by iterative plane fitting. We then exploit the fact that consecutive point clouds have large overlaps in the physical space, and thus spatially encoded data can be (re-)used to encode the temporal stream. Temporal encoding by reusing spatial encoding data not only improves the compression rate, but also avoids redundant computations, which significantly improves the compression speed. Experiments show that our compression system achieves 40x to 90x compression rate, significantly higher than the MPEG's LiDAR point cloud compression standard, while retaining high end-to-end application accuracies. Meanwhile, our compression system has a compression speed that matches the point cloud generation rate by today LiDARs and out-performs existing compression systems, enabling real-time point cloud transmission.