Haoran Xu

LG
h-index21
4papers
70citations
Novelty50%
AI Score39

4 Papers

23.3CVJun 2, 2025Code
SAM2-LOVE: Segment Anything Model 2 in Language-aided Audio-Visual Scenes

Yuji Wang, Haoran Xu, Yong Liu et al.

Reference Audio-Visual Segmentation (Ref-AVS) aims to provide a pixel-wise scene understanding in Language-aided Audio-Visual Scenes (LAVS). This task requires the model to continuously segment objects referred to by text and audio from a video. Previous dual-modality methods always fail due to the lack of a third modality and the existing triple-modality method struggles with spatio-temporal consistency, leading to the target shift of different frames. In this work, we introduce a novel framework, termed SAM2-LOVE, which integrates textual, audio, and visual representations into a learnable token to prompt and align SAM2 for achieving Ref-AVS in the LAVS. Technically, our approach includes a multimodal fusion module aimed at improving multimodal understanding of SAM2, as well as token propagation and accumulation strategies designed to enhance spatio-temporal consistency without forgetting historical information. We conducted extensive experiments to demonstrate that SAM2-LOVE outperforms the SOTA by 8.5\% in $\mathcal{J\&F}$ on the Ref-AVS benchmark and showcase the simplicity and effectiveness of the components. Our code will be available here.

6.4LGAug 1, 2024
Online Linear Programming with Batching

Haoran Xu, Peter W. Glynn, Yinyu Ye

We study Online Linear Programming (OLP) with batching. The planning horizon is cut into $K$ batches, and the decisions on customers arriving within a batch can be delayed to the end of their associated batch. Compared with OLP without batching, the ability to delay decisions brings better operational performance, as measured by regret. Two research questions of interest are: (1) What is a lower bound of the regret as a function of $K$? (2) What algorithms can achieve the regret lower bound? These questions have been analyzed in the literature when the distribution of the reward and the resource consumption of the customers have finite support. By contrast, this paper analyzes these questions when the conditional distribution of the reward given the resource consumption is continuous, and we show the answers are different under this setting. When there is only a single type of resource and the decision maker knows the total number of customers, we propose an algorithm with a $O(\log K)$ regret upper bound and provide a $Ω(\log K)$ regret lower bound. We also propose algorithms with $O(\log K)$ regret upper bound for the setting in which there are multiple types of resource and the setting in which customers arrive following a Poisson process. All these regret upper and lower bounds are independent of the length of the planning horizon, and all the proposed algorithms delay decisions on customers arriving in only the first and the last batch. We also take customer impatience into consideration and establish a way of selecting an appropriate batch size.

16.4LGOct 14, 2021
Offline Reinforcement Learning with Soft Behavior Regularization

Haoran Xu, Xianyuan Zhan, Jianxiong Li et al.

Most prior approaches to offline reinforcement learning (RL) utilize \textit{behavior regularization}, typically augmenting existing off-policy actor critic algorithms with a penalty measuring divergence between the policy and the offline data. However, these approaches lack guaranteed performance improvement over the behavior policy. In this work, we start from the performance difference between the learned policy and the behavior policy, we derive a new policy learning objective that can be used in the offline setting, which corresponds to the advantage function value of the behavior policy, multiplying by a state-marginal density ratio. We propose a practical way to compute the density ratio and demonstrate its equivalence to a state-dependent behavior regularization. Unlike state-independent regularization used in prior approaches, this \textit{soft} regularization allows more freedom of policy deviation at high confidence states, leading to better performance and stability. We thus term our resulting algorithm Soft Behavior-regularized Actor Critic (SBAC). Our experimental results show that SBAC matches or outperforms the state-of-the-art on a set of continuous control locomotion and manipulation tasks.

1.4CLJul 19, 2021Code
Cross-Lingual BERT Contextual Embedding Space Mapping with Isotropic and Isometric Conditions

Haoran Xu, Philipp Koehn

Typically, a linearly orthogonal transformation mapping is learned by aligning static type-level embeddings to build a shared semantic space. In view of the analysis that contextual embeddings contain richer semantic features, we investigate a context-aware and dictionary-free mapping approach by leveraging parallel corpora. We illustrate that our contextual embedding space mapping significantly outperforms previous multilingual word embedding methods on the bilingual dictionary induction (BDI) task by providing a higher degree of isomorphism. To improve the quality of mapping, we also explore sense-level embeddings that are split from type-level representations, which can align spaces in a finer resolution and yield more precise mapping. Moreover, we reveal that contextual embedding spaces suffer from their natural properties -- anisotropy and anisometry. To mitigate these two problems, we introduce the iterative normalization algorithm as an imperative preprocessing step. Our findings unfold the tight relationship between isotropy, isometry, and isomorphism in normalized contextual embedding spaces.