Infinite Photorealistic Worlds using Procedural GenerationAlexander Raistrick, Lahav Lipson, Zeyu Ma et al. · nvidia
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit https://infinigen.org for videos, code and pre-generated data.
Convolutional Networks with Oriented 1D KernelsAlexandre Kirchmeyer, Jia Deng
In computer vision, 2D convolution is arguably the most important operation performed by a ConvNet. Unsurprisingly, it has been the focus of intense software and hardware optimization and enjoys highly efficient implementations. In this work, we ask an intriguing question: can we make a ConvNet work without 2D convolutions? Surprisingly, we find that the answer is yes -- we show that a ConvNet consisting entirely of 1D convolutions can do just as well as 2D on ImageNet classification. Specifically, we find that one key ingredient to a high-performing 1D ConvNet is oriented 1D kernels: 1D kernels that are oriented not just horizontally or vertically, but also at other angles. Our experiments show that oriented 1D convolutions can not only replace 2D convolutions but also augment existing architectures with large kernels, leading to improved accuracy with minimal FLOPs increase. A key contribution of this work is a highly-optimized custom CUDA implementation of oriented 1D kernels, specialized to the depthwise convolution setting. Our benchmarks demonstrate that our custom CUDA implementation almost perfectly realizes the theoretical advantage of 1D convolution: it is faster than a native horizontal convolution for any arbitrary angle. Code is available at https://github.com/princeton-vl/Oriented1D.
12.8CVSep 9, 2024
LayeredFlow: A Real-World Benchmark for Non-Lambertian Multi-Layer Optical FlowHongyu Wen, Erich Liang, Jia Deng
Achieving 3D understanding of non-Lambertian objects is an important task with many useful applications, but most existing algorithms struggle to deal with such objects. One major obstacle towards progress in this field is the lack of holistic non-Lambertian benchmarks -- most benchmarks have low scene and object diversity, and none provide multi-layer 3D annotations for objects occluded by transparent surfaces. In this paper, we introduce LayeredFlow, a real world benchmark containing multi-layer ground truth annotation for optical flow of non-Lambertian objects. Compared to previous benchmarks, our benchmark exhibits greater scene and object diversity, with 150k high quality optical flow and stereo pairs taken over 185 indoor and outdoor scenes and 360 unique objects. Using LayeredFlow as evaluation data, we propose a new task called multi-layer optical flow. To provide training data for this task, we introduce a large-scale densely-annotated synthetic dataset containing 60k images within 30 scenes tailored for non-Lambertian objects. Training on our synthetic dataset enables model to predict multi-layer optical flow, while fine-tuning existing optical flow methods on the dataset notably boosts their performance on non-Lambertian objects without compromising the performance on diffuse objects. Data is available at https://layeredflow.cs.princeton.edu.
YuLan-Mini: An Open Data-efficient Language ModelYiwen Hu, Huatong Song, Jia Deng et al.
Effective pre-training of large language models (LLMs) has been challenging due to the immense resource demands and the complexity of the technical processes involved. This paper presents a detailed technical report on YuLan-Mini, a highly capable base model with 2.42B parameters that achieves top-tier performance among models of similar parameter scale. Our pre-training approach focuses on enhancing training efficacy through three key technical contributions: an elaborate data pipeline combines data cleaning with data schedule strategies, a robust optimization method to mitigate training instability, and an effective annealing approach that incorporates targeted data selection and long context training. Remarkably, YuLan-Mini, trained on 1.08T tokens, achieves performance comparable to industry-leading models that require significantly more data. To facilitate reproduction, we release the full details of the data composition for each training phase. Project details can be accessed at the following link: https://github.com/RUC-GSAI/YuLan-Mini.
WAFT: Warping-Alone Field Transforms for Optical FlowYihan Wang, Jia Deng
We introduce Warping-Alone Field Transforms (WAFT), a simple and effective method for optical flow. WAFT is similar to RAFT but replaces cost volume with high-resolution warping, achieving better accuracy with lower memory cost. This design challenges the conventional wisdom that constructing cost volumes is necessary for strong performance. WAFT is a simple and flexible meta-architecture with minimal inductive biases and reliance on custom designs. Compared with existing methods, WAFT ranks 1st on Spring, Sintel, and KITTI benchmarks, achieves the best zero-shot generalization on KITTI, while being up to 4.1x faster than methods with similar performance. Code and model weights are available at https://github.com/princeton-vl/WAFT.
What Makes Good Synthetic Training Data for Zero-Shot Stereo Matching?David Yan, Alexander Raistrick, Jia Deng
Synthetic datasets are a crucial ingredient for training stereo matching networks, but the question of what makes a stereo dataset effective remains underexplored. We investigate the design space of synthetic datasets by varying the parameters of a procedural dataset generator, and report the effects on zero-shot stereo matching performance using standard benchmarks. We validate our findings by collecting the best settings and creating a large-scale dataset. Training only on this dataset achieves better performance than training on a mixture of widely used datasets, and is competitive with training on the FoundationStereo dataset, with the additional benefit of open-source generation code and an accompanying parameter analysis to enable further research. We open-source our system at https://github.com/princeton-vl/InfinigenStereo to enable further research on procedural stereo datasets.
RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo MatchingLahav Lipson, Zachary Teed, Jia Deng
We introduce RAFT-Stereo, a new deep architecture for rectified stereo based on the optical flow network RAFT. We introduce multi-level convolutional GRUs, which more efficiently propagate information across the image. A modified version of RAFT-Stereo can perform accurate real-time inference. RAFT-stereo ranks first on the Middlebury leaderboard, outperforming the next best method on 1px error by 29% and outperforms all published work on the ETH3D two-view stereo benchmark. Code is available at https://github.com/princeton-vl/RAFT-Stereo.
A Study of Face Obfuscation in ImageNetKaiyu Yang, Jacqueline Yau, Li Fei-Fei et al.
Face obfuscation (blurring, mosaicing, etc.) has been shown to be effective for privacy protection; nevertheless, object recognition research typically assumes access to complete, unobfuscated images. In this paper, we explore the effects of face obfuscation on the popular ImageNet challenge visual recognition benchmark. Most categories in the ImageNet challenge are not people categories; however, many incidental people appear in the images, and their privacy is a concern. We first annotate faces in the dataset. Then we demonstrate that face obfuscation has minimal impact on the accuracy of recognition models. Concretely, we benchmark multiple deep neural networks on obfuscated images and observe that the overall recognition accuracy drops only slightly (<= 1.0%). Further, we experiment with transfer learning to 4 downstream tasks (object recognition, scene recognition, face attribute classification, and object detection) and show that features learned on obfuscated images are equally transferable. Our work demonstrates the feasibility of privacy-aware visual recognition, improves the highly-used ImageNet challenge benchmark, and suggests an important path for future visual datasets. Data and code are available at https://github.com/princetonvisualai/imagenet-face-obfuscation.
Rel3D: A Minimally Contrastive Benchmark for Grounding Spatial Relations in 3DAnkit Goyal, Kaiyu Yang, Dawei Yang et al.
Understanding spatial relations (e.g., "laptop on table") in visual input is important for both humans and robots. Existing datasets are insufficient as they lack large-scale, high-quality 3D ground truth information, which is critical for learning spatial relations. In this paper, we fill this gap by constructing Rel3D: the first large-scale, human-annotated dataset for grounding spatial relations in 3D. Rel3D enables quantifying the effectiveness of 3D information in predicting spatial relations on large-scale human data. Moreover, we propose minimally contrastive data collection -- a novel crowdsourcing method for reducing dataset bias. The 3D scenes in our dataset come in minimally contrastive pairs: two scenes in a pair are almost identical, but a spatial relation holds in one and fails in the other. We empirically validate that minimally contrastive examples can diagnose issues with current relation detection models as well as lead to sample-efficient training. Code and data are available at https://github.com/princeton-vl/Rel3D.
RAFT-3D: Scene Flow using Rigid-Motion EmbeddingsZachary Teed, Jia Deng
We address the problem of scene flow: given a pair of stereo or RGB-D video frames, estimate pixelwise 3D motion. We introduce RAFT-3D, a new deep architecture for scene flow. RAFT-3D is based on the RAFT model developed for optical flow but iteratively updates a dense field of pixelwise SE3 motion instead of 2D motion. A key innovation of RAFT-3D is rigid-motion embeddings, which represent a soft grouping of pixels into rigid objects. Integral to rigid-motion embeddings is Dense-SE3, a differentiable layer that enforces geometric consistency of the embeddings. Experiments show that RAFT-3D achieves state-of-the-art performance. On FlyingThings3D, under the two-view evaluation, we improved the best published accuracy (d < 0.05) from 34.3% to 83.7%. On KITTI, we achieve an error of 5.77, outperforming the best published method (6.31), despite using no object instance supervision. Code is available at https://github.com/princeton-vl/RAFT-3D.
How Useful is Self-Supervised Pretraining for Visual Tasks?Alejandro Newell, Jia Deng
Recent advances have spurred incredible progress in self-supervised pretraining for vision. We investigate what factors may play a role in the utility of these pretraining methods for practitioners. To do this, we evaluate various self-supervised algorithms across a comprehensive array of synthetic datasets and downstream tasks. We prepare a suite of synthetic data that enables an endless supply of annotated images as well as full control over dataset difficulty. Our experiments offer insights into how the utility of self-supervision changes as the number of available labels grows as well as how the utility changes as a function of the downstream task and the properties of the training data. We also find that linear evaluation does not correlate with finetuning performance. Code and data is available at \href{https://www.github.com/princeton-vl/selfstudy}{github.com/princeton-vl/selfstudy}.
RAFT: Recurrent All-Pairs Field Transforms for Optical FlowZachary Teed, Jia Deng
We introduce Recurrent All-Pairs Field Transforms (RAFT), a new deep network architecture for optical flow. RAFT extracts per-pixel features, builds multi-scale 4D correlation volumes for all pairs of pixels, and iteratively updates a flow field through a recurrent unit that performs lookups on the correlation volumes. RAFT achieves state-of-the-art performance. On KITTI, RAFT achieves an F1-all error of 5.10%, a 16% error reduction from the best published result (6.10%). On Sintel (final pass), RAFT obtains an end-point-error of 2.855 pixels, a 30% error reduction from the best published result (4.098 pixels). In addition, RAFT has strong cross-dataset generalization as well as high efficiency in inference time, training speed, and parameter count. Code is available at https://github.com/princeton-vl/RAFT.
SpatialSense: An Adversarially Crowdsourced Benchmark for Spatial Relation RecognitionKaiyu Yang, Olga Russakovsky, Jia Deng
Understanding the spatial relations between objects in images is a surprisingly challenging task. A chair may be "behind" a person even if it appears to the left of the person in the image (depending on which way the person is facing). Two students that appear close to each other in the image may not in fact be "next to" each other if there is a third student between them. We introduce SpatialSense, a dataset specializing in spatial relation recognition which captures a broad spectrum of such challenges, allowing for proper benchmarking of computer vision techniques. SpatialSense is constructed through adversarial crowdsourcing, in which human annotators are tasked with finding spatial relations that are difficult to predict using simple cues such as 2D spatial configuration or language priors. Adversarial crowdsourcing significantly reduces dataset bias and samples more interesting relations in the long tail compared to existing datasets. On SpatialSense, state-of-the-art recognition models perform comparably to simple baselines, suggesting that they rely on straightforward cues instead of fully reasoning about this complex task. The SpatialSense benchmark provides a path forward to advancing the spatial reasoning capabilities of computer vision systems. The dataset and code are available at https://github.com/princeton-vl/SpatialSense.
Learning to Prove Theorems via Interacting with Proof AssistantsKaiyu Yang, Jia Deng
Humans prove theorems by relying on substantial high-level reasoning and problem-specific insights. Proof assistants offer a formalism that resembles human mathematical reasoning, representing theorems in higher-order logic and proofs as high-level tactics. However, human experts have to construct proofs manually by entering tactics into the proof assistant. In this paper, we study the problem of using machine learning to automate the interaction with proof assistants. We construct CoqGym, a large-scale dataset and learning environment containing 71K human-written proofs from 123 projects developed with the Coq proof assistant. We develop ASTactic, a deep learning-based model that generates tactics as programs in the form of abstract syntax trees (ASTs). Experiments show that ASTactic trained on CoqGym can generate effective tactics and can be used to prove new theorems not previously provable by automated methods. Code is available at https://github.com/princeton-vl/CoqGym.
DeepV2D: Video to Depth with Differentiable Structure from MotionZachary Teed, Jia Deng
We propose DeepV2D, an end-to-end deep learning architecture for predicting depth from video. DeepV2D combines the representation ability of neural networks with the geometric principles governing image formation. We compose a collection of classical geometric algorithms, which are converted into trainable modules and combined into an end-to-end differentiable architecture. DeepV2D interleaves two stages: motion estimation and depth estimation. During inference, motion and depth estimation are alternated and converge to accurate depth. Code is available https://github.com/princeton-vl/DeepV2D.
View-Dependent Octree-based Mesh Extraction in Unbounded Scenes for Procedural Synthetic DataZeyu Ma, Alexander Raistrick, Lahav Lipson et al.
Procedural synthetic data generation has received increasing attention in computer vision. Procedural signed distance functions (SDFs) are a powerful tool for modeling large-scale detailed scenes, but existing mesh extraction methods have artifacts or performance profiles that limit their use for synthetic data. We propose OcMesher, a mesh extraction algorithm that efficiently handles high-detail unbounded scenes with perfect view-consistency, with easy export to downstream real-time engines. The main novelty of our solution is an algorithm to construct an octree based on a given SDF and multiple camera views. We performed extensive experiments, and show our solution produces better synthetic data for training and evaluation of computer vision models.
5.6CVJun 16, 2021
Dynamically Grown Generative Adversarial NetworksLanlan Liu, Yuting Zhang, Jia Deng et al.
Recent work introduced progressive network growing as a promising way to ease the training for large GANs, but the model design and architecture-growing strategy still remain under-explored and needs manual design for different image data. In this paper, we propose a method to dynamically grow a GAN during training, optimizing the network architecture and its parameters together with automation. The method embeds architecture search techniques as an interleaving step with gradient-based training to periodically seek the optimal architecture-growing strategy for the generator and discriminator. It enjoys the benefits of both eased training because of progressive growing and improved performance because of broader architecture design space. Experimental results demonstrate new state-of-the-art of image generation. Observations in the search procedure also provide constructive insights into the GAN model design such as generator-discriminator balance and convolutional layer choices.
17.9CVJul 29, 2020
Learning Video Representations from Textual Web SupervisionJonathan C. Stroud, Zhichao Lu, Chen Sun et al.
Videos on the Internet are paired with pieces of text, such as titles and descriptions. This text typically describes the most important content in the video, such as the objects in the scene and the actions being performed. Based on this observation, we propose to use text as a method for learning video representations. To accomplish this, we propose a data collection process and use it to collect 70M video clips shared publicly on the Internet, and we then train a model to pair each video with its associated text. We evaluate the model on several down-stream action recognition tasks, including Kinetics, HMDB-51, and UCF-101. We find that this approach is an effective method of pre-training video representations. Specifically, it outperforms all existing methods for self-supervised and cross-modal video representation learning.
22.6CVJul 26, 2020
OASIS: A Large-Scale Dataset for Single Image 3D in the WildWeifeng Chen, Shengyi Qian, David Fan et al.
Single-view 3D is the task of recovering 3D properties such as depth and surface normals from a single image. We hypothesize that a major obstacle to single-image 3D is data. We address this issue by presenting Open Annotations of Single Image Surfaces (OASIS), a dataset for single-image 3D in the wild consisting of annotations of detailed 3D geometry for 140,000 images. We train and evaluate leading models on a variety of single-image 3D tasks. We expect OASIS to be a useful resource for 3D vision research. Project site: https://pvl.cs.princeton.edu/OASIS.
30.5CVDec 16, 2019
Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the ImageNet HierarchyKaiyu Yang, Klint Qinami, Li Fei-Fei et al.
Computer vision technology is being used by many but remains representative of only a few. People have reported misbehavior of computer vision models, including offensive prediction results and lower performance for underrepresented groups. Current computer vision models are typically developed using datasets consisting of manually annotated images or videos; the data and label distributions in these datasets are critical to the models' behavior. In this paper, we examine ImageNet, a large-scale ontology of images that has spurred the development of many modern computer vision methods. We consider three key factors within the "person" subtree of ImageNet that may lead to problematic behavior in downstream computer vision technology: (1) the stagnant concept vocabulary of WordNet, (2) the attempt at exhaustive illustration of all categories with images, and (3) the inequality of representation in the images within concepts. We seek to illuminate the root causes of these concerns and take the first steps to mitigate them constructively.
4.1CVDec 4, 2019
Compositional Temporal Visual Grounding of Natural Language Event DescriptionsJonathan C. Stroud, Ryan McCaffrey, Rada Mihalcea et al.
Temporal grounding entails establishing a correspondence between natural language event descriptions and their visual depictions. Compositional modeling becomes central: we first ground atomic descriptions "girl eating an apple," "batter hitting the ball" to short video segments, and then establish the temporal relationships between the segments. This compositional structure enables models to recognize a wider variety of events not seen during training through recognizing their atomic sub-events. Explicit temporal modeling accounts for a wide variety of temporal relationships that can be expressed in language: e.g., in the description "girl stands up from the table after eating an apple" the visual ordering of the events is reversed, with first "eating an apple" followed by "standing up from the table." We leverage these observations to develop a unified deep architecture, CTG-Net, to perform temporal grounding of natural language event descriptions to videos. We demonstrate that our system outperforms prior state-of-the-art methods on the DiDeMo, Tempo-TL, and Tempo-HL temporal grounding datasets.
14.7CVOct 16, 2019
Generative Modeling for Small-Data Object DetectionLanlan Liu, Michael Muelly, Jia Deng et al.
This paper explores object detection in the small data regime, where only a limited number of annotated bounding boxes are available due to data rarity and annotation expense. This is a common challenge today with machine learning being applied to many new tasks where obtaining training data is more challenging, e.g. in medical images with rare diseases that doctors sometimes only see once in their life-time. In this work we explore this problem from a generative modeling perspective by learning to generate new images with associated bounding boxes, and using these for training an object detector. We show that simply training previously proposed generative models does not yield satisfactory performance due to them optimizing for image realism rather than object detection accuracy. To this end we develop a new model with a novel unrolling mechanism that jointly optimizes the generative model and a detector such that the generated images improve the performance of the detector. We show this method outperforms the state of the art on two challenging datasets, disease detection and small data pedestrian detection, improving the average precision on NIH Chest X-ray by a relative 20% and localization accuracy by a relative 50%.
11.0CVJul 26, 2019
To Learn or Not to Learn: Analyzing the Role of Learning for Navigation in Virtual EnvironmentsNoriyuki Kojima, Jia Deng
In this paper we compare learning-based methods and classical methods for navigation in virtual environments. We construct classical navigation agents and demonstrate that they outperform state-of-the-art learning-based agents on two standard benchmarks: MINOS and Stanford Large-Scale 3D Indoor Spaces. We perform detailed analysis to study the strengths and weaknesses of learned agents and classical agents, as well as how characteristics of the virtual environment impact navigation performance. Our results show that learned agents have inferior collision avoidance and memory management, but are superior in handling ambiguity and noise. These results can inform future design of navigation agents.
Identifying Visible Actions in Lifestyle VlogsOana Ignat, Laura Burdick, Jia Deng et al.
We consider the task of identifying human actions visible in online videos. We focus on the widely spread genre of lifestyle vlogs, which consist of videos of people performing actions while verbally describing them. Our goal is to identify if actions mentioned in the speech description of a video are visually present. We construct a dataset with crowdsourced manual annotations of visible actions, and introduce a multimodal algorithm that leverages information derived from visual and linguistic clues to automatically infer which actions are visible in a video. We demonstrate that our multimodal algorithm outperforms algorithms based only on one modality at a time.
CornerNet-Lite: Efficient Keypoint Based Object DetectionHei Law, Yun Teng, Olga Russakovsky et al.
Keypoint-based methods are a relatively new paradigm in object detection, eliminating the need for anchor boxes and offering a simplified detection framework. Keypoint-based CornerNet achieves state of the art accuracy among single-stage detectors. However, this accuracy comes at high processing cost. In this work, we tackle the problem of efficient keypoint-based object detection and introduce CornerNet-Lite. CornerNet-Lite is a combination of two efficient variants of CornerNet: CornerNet-Saccade, which uses an attention mechanism to eliminate the need for exhaustively processing all pixels of the image, and CornerNet-Squeeze, which introduces a new compact backbone architecture. Together these two variants address the two critical use cases in efficient object detection: improving efficiency without sacrificing accuracy, and improving accuracy at real-time efficiency. CornerNet-Saccade is suitable for offline processing, improving the efficiency of CornerNet by 6.0x and the AP by 1.0% on COCO. CornerNet-Squeeze is suitable for real-time detection, improving both the efficiency and accuracy of the popular real-time detector YOLOv3 (34.4% AP at 30ms for CornerNet-Squeeze compared to 33.0% AP at 39ms for YOLOv3 on COCO). Together these contributions for the first time reveal the potential of keypoint-based detection to be useful for applications requiring processing efficiency.
24.0CVDec 19, 2018
D3D: Distilled 3D Networks for Video Action RecognitionJonathan C. Stroud, David A. Ross, Chen Sun et al.
State-of-the-art methods for video action recognition commonly use an ensemble of two networks: the spatial stream, which takes RGB frames as input, and the temporal stream, which takes optical flow as input. In recent work, both of these streams consist of 3D Convolutional Neural Networks, which apply spatiotemporal filters to the video clip before performing classification. Conceptually, the temporal filters should allow the spatial stream to learn motion representations, making the temporal stream redundant. However, we still see significant benefits in action recognition performance by including an entirely separate temporal stream, indicating that the spatial stream is "missing" some of the signal captured by the temporal stream. In this work, we first investigate whether motion representations are indeed missing in the spatial stream of 3D CNNs. Second, we demonstrate that these motion representations can be improved by distillation, by tuning the spatial stream to predict the outputs of the temporal stream, effectively combining both models into a single stream. Finally, we show that our Distilled 3D Network (D3D) achieves performance on par with two-stream approaches, using only a single model and with no need to compute optical flow.
32.0CLSep 24, 2018
Speaker Naming in MoviesMahmoud Azab, Mingzhe Wang, Max Smith et al.
We propose a new model for speaker naming in movies that leverages visual, textual, and acoustic modalities in an unified optimization framework. To evaluate the performance of our model, we introduce a new dataset consisting of six episodes of the Big Bang Theory TV show and eighteen full movies covering different genres. Our experiments show that our multimodal model significantly outperforms several competitive baselines on the average weighted F-score metric. To demonstrate the effectiveness of our framework, we design an end-to-end memory network model that leverages our speaker naming model and achieves state-of-the-art results on the subtitles task of the MovieQA 2017 Challenge.
CornerNet: Detecting Objects as Paired KeypointsHei Law, Jia Deng
We propose CornerNet, a new approach to object detection where we detect an object bounding box as a pair of keypoints, the top-left corner and the bottom-right corner, using a single convolution neural network. By detecting objects as paired keypoints, we eliminate the need for designing a set of anchor boxes commonly used in prior single-stage detectors. In addition to our novel formulation, we introduce corner pooling, a new type of pooling layer that helps the network better localize corners. Experiments show that CornerNet achieves a 42.2% AP on MS COCO, outperforming all existing one-stage detectors.
17.1CVJun 25, 2018
Learning Single-Image Depth from Videos using Quality Assessment NetworksWeifeng Chen, Shengyi Qian, Jia Deng
Depth estimation from a single image in the wild remains a challenging problem. One main obstacle is the lack of high-quality training data for images in the wild. In this paper we propose a method to automatically generate such data through Structure-from-Motion (SfM) on Internet videos. The core of this method is a Quality Assessment Network that identifies high-quality reconstructions obtained from SfM. Using this method, we collect single-view depth training data from a large number of YouTube videos and construct a new dataset called YouTube3D. Experiments show that YouTube3D is useful in training depth estimation networks and advances the state of the art of single-view depth estimation in the wild.
Think Visually: Question Answering through Virtual ImageryAnkit Goyal, Jian Wang, Jia Deng
In this paper, we study the problem of geometric reasoning in the context of question-answering. We introduce Dynamic Spatial Memory Network (DSMN), a new deep network architecture designed for answering questions that admit latent visual representations. DSMN learns to generate and reason over such representations. Further, we propose two synthetic benchmarks, FloorPlanQA and ShapeIntersection, to evaluate the geometric reasoning capability of QA systems. Experimental results validate the effectiveness of our proposed DSMN for visual thinking tasks.
Decorrelated Batch NormalizationLei Huang, Dawei Yang, Bo Lang et al.
Batch Normalization (BN) is capable of accelerating the training of deep models by centering and scaling activations within mini-batches. In this work, we propose Decorrelated Batch Normalization (DBN), which not just centers and scales activations but whitens them. We explore multiple whitening techniques, and find that PCA whitening causes a problem we call stochastic axis swapping, which is detrimental to learning. We show that ZCA whitening does not suffer from this problem, permitting successful learning. DBN retains the desirable qualities of BN and further improves BN's optimization efficiency and generalization ability. We design comprehensive experiments to show that DBN can improve the performance of BN on multilayer perceptrons and convolutional neural networks. Furthermore, we consistently improve the accuracy of residual networks on CIFAR-10, CIFAR-100, and ImageNet.
35.3CVApr 20, 2018
Rethinking the Faster R-CNN Architecture for Temporal Action LocalizationYu-Wei Chao, Sudheendra Vijayanarasimhan, Bryan Seybold et al.
We propose TAL-Net, an improved approach to temporal action localization in video that is inspired by the Faster R-CNN object detection framework. TAL-Net addresses three key shortcomings of existing approaches: (1) we improve receptive field alignment using a multi-scale architecture that can accommodate extreme variation in action durations; (2) we better exploit the temporal context of actions for both proposal generation and action classification by appropriately extending receptive fields; and (3) we explicitly consider multi-stream feature fusion and demonstrate that fusing motion late is important. We achieve state-of-the-art performance for both action proposal and localization on THUMOS'14 detection benchmark and competitive performance on ActivityNet challenge.
11.1CVDec 8, 2017
Shape from Shading through Shape EvolutionDawei Yang, Jia Deng
In this paper, we address the shape-from-shading problem by training deep networks with synthetic images. Unlike conventional approaches that combine deep learning and synthetic imagery, we propose an approach that does not need any external shape dataset to render synthetic images. Our approach consists of two synergistic processes: the evolution of complex shapes from simple primitives, and the training of a deep network for shape-from-shading. The evolution generates better shapes guided by the network training, while the training improves by using the evolved shapes. We show that our approach achieves state-of-the-art performance on a shape-from-shading benchmark.
Premise Selection for Theorem Proving by Deep Graph EmbeddingMingzhe Wang, Yihe Tang, Jian Wang et al.
We propose a deep learning-based approach to the problem of premise selection: selecting mathematical statements relevant for proving a given conjecture. We represent a higher-order logic formula as a graph that is invariant to variable renaming but still fully preserves syntactic and semantic information. We then embed the graph into a vector via a novel embedding method that preserves the information of edge ordering. Our approach achieves state-of-the-art results on the HolStep dataset, improving the classification accuracy from 83% to 90.3%.
19.9HCSep 7, 2017
Scalable Annotation of Fine-Grained Categories Without ExpertsTimnit Gebru, Jonathan Krause, Jia Deng et al.
We present a crowdsourcing workflow to collect image annotations for visually similar synthetic categories without requiring experts. In animals, there is a direct link between taxonomy and visual similarity: e.g. a collie (type of dog) looks more similar to other collies (e.g. smooth collie) than a greyhound (another type of dog). However, in synthetic categories such as cars, objects with similar taxonomy can have very different appearance: e.g. a 2011 Ford F-150 Supercrew-HD looks the same as a 2011 Ford F-150 Supercrew-LL but very different from a 2011 Ford F-150 Supercrew-SVT. We introduce a graph based crowdsourcing algorithm to automatically group visually indistinguishable objects together. Using our workflow, we label 712,430 images by ~1,000 Amazon Mechanical Turk workers; resulting in the largest fine-grained visual dataset reported to date with 2,657 categories of cars annotated at 1/20th the cost of hiring experts.
21.8CVSep 7, 2017
Fine-Grained Car Detection for Visual Census EstimationTimnit Gebru, Jonathan Krause, Yilun Wang et al.
Targeted socioeconomic policies require an accurate understanding of a country's demographic makeup. To that end, the United States spends more than 1 billion dollars a year gathering census data such as race, gender, education, occupation and unemployment rates. Compared to the traditional method of collecting surveys across many years which is costly and labor intensive, data-driven, machine learning driven approaches are cheaper and faster--with the potential ability to detect trends in close to real time. In this work, we leverage the ubiquity of Google Street View images and develop a computer vision pipeline to predict income, per capita carbon emission, crime rates and other city attributes from a single source of publicly available visual data. We first detect cars in 50 million images across 200 of the largest US cities and train a model to predict demographic attributes using the detected cars. To facilitate our work, we have collected the largest and most challenging fine-grained dataset reported to date consisting of over 2600 classes of cars comprised of images from Google Street View and other web sources, classified by car experts to account for even the most subtle of visual differences. We use this data to construct the largest scale fine-grained detection system reported to date. Our prediction results correlate well with ground truth income data (r=0.82), Massachusetts department of vehicle registration, and sources investigating crime rates, income segregation, per capita carbon emission, and other market research. Finally, we learn interesting relationships between cars and neighborhoods allowing us to perform the first large scale sociological analysis of cities using computer vision techniques.
Pixels to Graphs by Associative EmbeddingAlejandro Newell, Jia Deng
Graphs are a useful abstraction of image content. Not only can graphs represent details about individual objects in a scene but they can capture the interactions between pairs of objects. We present a method for training a convolutional neural network such that it takes in an input image and produces a full graph definition. This is done end-to-end in a single stage with the use of associative embeddings. The network learns to simultaneously identify all of the elements that make up a graph and piece them together. We benchmark on the Visual Genome dataset, and demonstrate state-of-the-art performance on the challenging task of scene graph generation.
19.7CVApr 15, 2017
Temporal Action Localization by Structured Maximal SumsZehuan Yuan, Jonathan C. Stroud, Tong Lu et al.
We address the problem of temporal action localization in videos. We pose action localization as a structured prediction over arbitrary-length temporal windows, where each window is scored as the sum of frame-wise classification scores. Additionally, our model classifies the start, middle, and end of each action as separate components, allowing our system to explicitly model each action's temporal evolution and take advantage of informative temporal dependencies present in this structure. In this framework, we localize actions by searching for the structured maximal sum, a problem for which we develop a novel, provably-efficient algorithmic solution. The frame-wise classification scores are computed using features from a deep Convolutional Neural Network (CNN), which are trained end-to-end to directly optimize for a novel structured objective. We evaluate our system on the THUMOS 14 action detection benchmark and achieve competitive performance.
16.3CVApr 11, 2017
Forecasting Human Dynamics from Static ImagesYu-Wei Chao, Jimei Yang, Brian Price et al.
This paper presents the first study on forecasting human dynamics from static images. The problem is to input a single RGB image and generate a sequence of upcoming human body poses in 3D. To address the problem, we propose the 3D Pose Forecasting Network (3D-PFNet). Our 3D-PFNet integrates recent advances on single-image human pose estimation and sequence prediction, and converts the 2D predictions into 3D space. We train our 3D-PFNet using a three-step training strategy to leverage a diverse source of training data, including image and video based human pose datasets and 3D motion capture (MoCap) data. We demonstrate competitive performance of our 3D-PFNet on 2D pose forecasting and 3D pose recovery through quantitative and qualitative results.
8.5CVApr 10, 2017
Surface Normals in the WildWeifeng Chen, Donglai Xiang, Jia Deng
We study the problem of single-image depth estimation for images in the wild. We collect human annotated surface normals and use them to train a neural network that directly predicts pixel-wise depth. We propose two novel loss functions for training with surface normal annotations. Experiments on NYU Depth and our own dataset demonstrate that our approach can significantly improve the quality of depth estimation in the wild.
18.1CVFeb 22, 2017
Using Deep Learning and Google Street View to Estimate the Demographic Makeup of the USTimnit Gebru, Jonathan Krause, Yilun Wang et al.
The United States spends more than $1B each year on initiatives such as the American Community Survey (ACS), a labor-intensive door-to-door study that measures statistics relating to race, gender, education, occupation, unemployment, and other demographic factors. Although a comprehensive source of data, the lag between demographic changes and their appearance in the ACS can exceed half a decade. As digital imagery becomes ubiquitous and machine vision techniques improve, automated data analysis may provide a cheaper and faster alternative. Here, we present a method that determines socioeconomic trends from 50 million images of street scenes, gathered in 200 American cities by Google Street View cars. Using deep learning-based computer vision techniques, we determined the make, model, and year of all motor vehicles encountered in particular neighborhoods. Data from this census of motor vehicles, which enumerated 22M automobiles in total (8% of all automobiles in the US), was used to accurately estimate income, race, education, and voting patterns, with single-precinct resolution. (The average US precinct contains approximately 1000 people.) The resulting associations are surprisingly simple and powerful. For instance, if the number of sedans encountered during a 15-minute drive through a city is higher than the number of pickup trucks, the city is likely to vote for a Democrat during the next Presidential election (88% chance); otherwise, it is likely to vote Republican (82%). Our results suggest that automated systems for monitoring demographic trends may effectively complement labor-intensive approaches, with the potential to detect trends with fine spatial resolution, in close to real time.
32.8CVFeb 17, 2017
Learning to Detect Human-Object InteractionsYu-Wei Chao, Yunfan Liu, Xieyang Liu et al.
We study the problem of detecting human-object interactions (HOI) in static images, defined as predicting a human and an object bounding box with an interaction class label that connects them. HOI detection is a fundamental problem in computer vision as it provides semantic information about the interactions among the detected objects. We introduce HICO-DET, a new large benchmark for HOI detection, by augmenting the current HICO classification benchmark with instance annotations. To solve the task, we propose Human-Object Region-based Convolutional Neural Networks (HO-RCNN). At the core of our HO-RCNN is the Interaction Pattern, a novel DNN input that characterizes the spatial relations between two bounding boxes. Experiments on HICO-DET demonstrate that our HO-RCNN, by exploiting human-object spatial relations through Interaction Patterns, significantly improves the performance of HOI detection over baseline approaches.
22.2LGJan 2, 2017
Dynamic Deep Neural Networks: Optimizing Accuracy-Efficiency Trade-offs by Selective ExecutionLanlan Liu, Jia Deng
We introduce Dynamic Deep Neural Networks (D2NN), a new type of feed-forward deep neural network that allows selective execution. Given an input, only a subset of D2NN neurons are executed, and the particular subset is determined by the D2NN itself. By pruning unnecessary computation depending on input, D2NNs provide a way to improve computational efficiency. To achieve dynamic selective execution, a D2NN augments a feed-forward deep neural network (directed acyclic graph of differentiable modules) with controller modules. Each controller module is a sub-network whose output is a decision that controls whether other modules can execute. A D2NN is trained end to end. Both regular and controller modules in a D2NN are learnable and are jointly trained to optimize both accuracy and efficiency. Such training is achieved by integrating backpropagation with reinforcement learning. With extensive experiments of various D2NN architectures on image classification tasks, we demonstrate that D2NNs are general and flexible, and can effectively optimize accuracy-efficiency trade-offs.
37.0CVNov 16, 2016
Associative Embedding: End-to-End Learning for Joint Detection and GroupingAlejandro Newell, Zhiao Huang, Jia Deng
We introduce associative embedding, a novel method for supervising convolutional neural networks for the task of detection and grouping. A number of computer vision problems can be framed in this manner including multi-person pose estimation, instance segmentation, and multi-object tracking. Usually the grouping of detections is achieved with multi-stage pipelines, instead we propose an approach that teaches a network to simultaneously output detections and group assignments. This technique can be easily integrated into any state-of-the-art network architecture that produces pixel-wise predictions. We show how to apply this method to both multi-person pose estimation and instance segmentation and report state-of-the-art performance for multi-person pose on the MPII and MS-COCO datasets.
34.4CVApr 13, 2016
Single-Image Depth Perception in the WildWeifeng Chen, Zhao Fu, Dawei Yang et al.
This paper studies single-image depth perception in the wild, i.e., recovering depth from a single image taken in unconstrained settings. We introduce a new dataset "Depth in the Wild" consisting of images in the wild annotated with relative depth between pairs of random points. We also propose a new algorithm that learns to estimate metric depth using annotations of relative depth. Compared to the state of the art, our algorithm is simpler and performs better. Experiments show that our algorithm, combined with existing RGB-D data and our new relative depth annotations, significantly improves single-image depth perception in the wild.
55.7CVMar 22, 2016
Stacked Hourglass Networks for Human Pose EstimationAlejandro Newell, Kaiyu Yang, Jia Deng
This work introduces a novel convolutional network architecture for the task of human pose estimation. Features are processed across all scales and consolidated to best capture the various spatial relationships associated with the body. We show how repeated bottom-up, top-down processing used in conjunction with intermediate supervision is critical to improving the performance of the network. We refer to the architecture as a "stacked hourglass" network based on the successive steps of pooling and upsampling that are done to produce a final set of predictions. State-of-the-art results are achieved on the FLIC and MPII benchmarks outcompeting all recent methods.
10.5LGMar 4, 2015
Probabilistic Label Relation Graphs with Ising ModelsNan Ding, Jia Deng, Kevin Murphy et al.
We consider classification problems in which the label space has structure. A common example is hierarchical label spaces, corresponding to the case where one label subsumes another (e.g., animal subsumes dog). But labels can also be mutually exclusive (e.g., dog vs cat) or unrelated (e.g., furry, carnivore). To jointly model hierarchy and exclusion relations, the notion of a HEX (hierarchy and exclusion) graph was introduced in [7]. This combined a conditional random field (CRF) with a deep neural network (DNN), resulting in state of the art results when applied to visual object classification problems where the training labels were drawn from different levels of the ImageNet hierarchy (e.g., an image might be labeled with the basic level category "dog", rather than the more specific label "husky"). In this paper, we extend the HEX model to allow for soft or probabilistic relations between labels, which is useful when there is uncertainty about the relationship between two labels (e.g., an antelope is "sort of" furry, but not to the same degree as a grizzly bear). We call our new model pHEX, for probabilistic HEX. We show that the pHEX graph can be converted to an Ising model, which allows us to use existing off-the-shelf inference methods (in contrast to the HEX method, which needed specialized inference algorithms). Experimental results show significant improvements in a number of large-scale visual object classification tasks, outperforming the previous HEX model.