Wenbin Hu

RO
h-index7
4papers
57citations
Novelty55%
AI Score26

4 Papers

3.6RODec 21, 2023
Modular Neural Network Policies for Learning In-Flight Object Catching with a Robot Hand-Arm System

Wenbin Hu, Fernando Acero, Eleftherios Triantafyllidis et al.

We present a modular framework designed to enable a robot hand-arm system to learn how to catch flying objects, a task that requires fast, reactive, and accurately-timed robot motions. Our framework consists of five core modules: (i) an object state estimator that learns object trajectory prediction, (ii) a catching pose quality network that learns to score and rank object poses for catching, (iii) a reaching control policy trained to move the robot hand to pre-catch poses, (iv) a grasping control policy trained to perform soft catching motions for safe and robust grasping, and (v) a gating network trained to synthesize the actions given by the reaching and grasping policy. The former two modules are trained via supervised learning and the latter three use deep reinforcement learning in a simulated environment. We conduct extensive evaluations of our framework in simulation for each module and the integrated system, to demonstrate high success rates of in-flight catching and robustness to perturbations and sensory noise. Whilst only simple cylindrical and spherical objects are used for training, the integrated system shows successful generalization to a variety of household objects that are not used in training.

8.6HCJun 12, 2021
Metrics for 3D Object Pointing and Manipulation in Virtual Reality

Eleftherios Triantafyllidis, Wenbin Hu, Christopher McGreavy et al.

Assessing the performance of human movements during teleoperation and virtual reality is a challenging problem, particularly in 3D space due to complex spatial settings. Despite the presence of a multitude of metrics, a compelling standardized 3D metric is yet missing, aggravating inter-study comparability between different studies. Hence, evaluating human performance in virtual environments is a long-standing research goal, and a performance metric that combines two or more metrics under one formulation remains largely unexplored, particularly in higher dimensions. The absence of such a metric is primarily attributed to the discrepancies between pointing and manipulation, the complex spatial variables in 3D, and the combination of translational and rotational movements altogether. In this work, four experiments were designed and conducted with progressively higher spatial complexity to study and compare existing metrics thoroughly. The research goal was to quantify the difficulty of these 3D tasks and model human performance sufficiently in full 3D peripersonal space. Consequently, a new model extension has been proposed and its applicability has been validated across all the experimental results, showing improved modelling and representation of human performance in combined movements of 3D object pointing and manipulation tasks than existing work. Lastly, the implications on 3D interaction, teleoperation and object task design in virtual reality are discussed.

11.3ROFeb 15, 2020
Learning Pregrasp Manipulation of Objects from Ungraspable Poses

Zhaole Sun, Kai Yuan, Wenbin Hu et al.

In robotic grasping, objects are often occluded in ungraspable configurations such that no pregrasp pose can be found, eg large flat boxes on the table that can only be grasped from the side. Inspired by humans' bimanual manipulation, eg one hand to lift up things and the other to grasp, we address this type of problems by introducing pregrasp manipulation - push and lift actions. We propose a model-free Deep Reinforcement Learning framework to train control policies that utilize visual information and proprioceptive states of the robot to autonomously discover robust pregrasp manipulation. The robot arm learns to first push the object towards a support surface and establishes a pivot to lift up one side of the object, thus creating a clearance between the object and the table for possible grasping solutions. Furthermore, we show the effectiveness of our proposed learning framework in training robust pregrasp policies that can directly transfer from simulation to real hardware through suitable design of training procedures, state, and action space. Lastly, we evaluate the effectiveness and the generalisation ability of the learned policies in real-world experiments, and demonstrate pregrasp manipulation of objects with various size, shape, weight, and surface friction.

5.7ROFeb 11, 2020
Reaching, Grasping and Re-grasping: Learning Multimode Grasping Skills

Wenbin Hu, Chuanyu Yang, Kai Yuan et al.

The ability to adapt to uncertainties, recover from failures, and coordinate between hand and fingers are essential sensorimotor skills for fully autonomous robotic grasping. In this paper, we aim to study a unified feedback control policy for generating the finger actions and the motion of hand to accomplish seamlessly coordinated tasks of reaching, grasping and re-grasping. We proposed a set of quantified metrics for task-orientated rewards to guide the policy exploration, and we analyzed and demonstrated the effectiveness of each reward term. To acquire a robust re-grasping motion, we deployed different initial states in training to experience failures that the robot would encounter during grasping due to inaccurate perception or disturbances. The performance of learned policy is evaluated on three different tasks: grasping a static target, grasping a dynamic target, and re-grasping. The quality of learned grasping policy was evaluated based on success rates in different scenarios and the recovery time from failures. The results indicate that the learned policy is able to achieve stable grasps of a static or moving object. Moreover, the policy can adapt to new environmental changes on the fly and execute collision-free re-grasp after a failed attempt within a short recovery time even in difficult configurations.